Act of Heroism2W
Instant
Target creature gets +2/+3 and can block any number of creature until end of turn. "It's not what you know or who, its what you do."
Next Never in his life had Weln been so remorseful to see so many fish.
OR "Yes, this may kill us. But the thing on the other side of the door? That will kill us!
DiversionXRU
Sorcery
Exchange target X permanents with another target X permanents.
~ is an instant and has split second as long as you have the least life total among players.
Buyback - Discard your hand. "Yes, this may kill us. But the thing on the other side of the door? That will kill us!"
Next: Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one.
Marchesa the untouched 2U
Creature - Human
Whenever ~ a creature would block or be blocked by ~, instead, that creature gains shadow as long as ~ remains in play. Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one
I wonder, if I request a flavor text in a continuational manor, will the next person continue the trend by requesting a flavor text related in some way to the one which I requested? let's see...
Next: unfortunately, he couldn't fill his predecessor's shoes.
Whenever ~ is blocked by another Imp, place a Hope token on ~.
Remove X Hope tokens - ~ gains 0/X this turn, unless it was attacked last turn. If ~ is attacked and has hope counters on it, remove counters equal to the damage that was dealt. If you can't, sacrifice it.
2/2 unfortunately, he couldn't fill his predecessor's shoes.
NEEEXT UP: We fought that damn infernal beast. We thought it invincible, but it has a very well hidden weakness...
(Note: I did what you asked, because I couldn't fill your shoes. Hah.)
Shadow-Cloaked Flamebeast2BBR
Creature - Elemental Shade
Haste, Shroud
Sacrifice a nonequipment artifact with converted mana cost 4 or greater: Shadow-Cloaked Flamebeast loses shroud until end of turn. Only an opponent can activate this ability.
6/6
Next: "Wait. Was that a–" - Elf of Jund, last words
Jund Woodcrusher3RGB
Creature- Beast
Trample
When Jund Woodcrusher enters the battlefield, destroy target creature with power 4 or less.
5/5 "Wait. Was that a-" - Elf of Jund, last words.
Next:
Well, that was a mistake
OR You boys and your weapons. You think you're so powerful.
OR When she sang, the woods stilled themselves that they might better hear her.
Private Mod Note
():
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"It is not your place to rule, Radiant. It may not even be mine." ~Serra, Humble
"I Come Looking for Demons and I find a plane full of Angels. I Hate Angels" -Liliana Vess, Killing Wave
"Walls? What Walls?" ~Jaya Ballard, Task Mage, Word of Blasting
"I don't have to have the perfect plan. My foe just has to have an imperfect one." -Jace Beleren, Summoner's Bane
"When your cities and trinkets crumble, only nature will remain" ~Garruk Wildspeaker, Naturalize
Valdhuve, Mercadian Scourge3RR
Legendary Creature - Human Rogue
Double Strike
Whenever Valdhuve deals combat damage you may have him fight target creature. The world is against me. It wouldn't be fair otherwise.
4/2
Next: There is never a more potent stimulator than blood.
Instill Fear2BBB
Instant
Destroy target creature. Other creatures its controller controls get -2/-1 until end of turn. There is never a more potent stimulator than blood.
Next: If the legends are true, it lies in a perfectly visible, open box in an easily accessible cave. Well, there is the minor hitch of the powerful undead legion guarding it, but...
Insane QuestBB
Sorcery
Search your library for a card and put it into your hand. Then shuffle your library. Then put four 2/2 black zombie creature tokens onto the battlefield under target opponent's control. If the legends are true, it lies in a perfectly visible, open box in an easily accessible cave. Well, there is the minor hitch of the powerful undead legion guarding it, but...
Next It works as well as you think it should.
Or "If I wanted your opinion I would've already sucked it out of your brain."
Patchwork Chimera
Artifact 4, exile your hand: Until end of turn, ~ becomes an X/X Chimera artifact creature, where X is the number of cards exiled this way, and has "At end of turn, shuffle ~ back into your library and return cards exiled this way to your hand." Play this ability only as a Sorcery.
Whenever seven or more cards are exiled this way, ~ gets +1/+1 for each creature exiled this way, and ~ has Flying if a blue card, deathtouch if a black card, first strike if a red card, trample if a green card, and Vigilance if a white card was exile this way. It works as well as you think it should.
'Tomorrow, enslave the populace, then drag invite them over for tea.' -diary of Princess Malicia
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Face/Heel Turn3UU
Enchantment - Aura (R)
Enchant your commander
Enchanted creature is all colours not in its printed color identity. You may cast spells of only this creature's colors from opponent's graveyards, and may spend mana as if it were of any color for this purpose. When you resolve a non-permanent spell you do not own or a permanent you control but do not own goes to the graveyard, exile it. 'Tomorrow, enslave the populace, then drag invite them over for tea.' -diary of Princess Malicia
Next: "At last." - Mishra
Private Mod Note
():
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"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Thran Powerstone7
Artifact 3, T: Put any number of artifacts, lands, or creatures from your hand onto the battlefield. Place power counters on permanents put onto the battlefield this way.
Permanents with power counters have: Cumulative Upkeep: 2 Life. "At last." - Mishra
---------------
Next: Joy turns to sorrow, courage to fear, and hope to horror in its wake.
Flayer of Soul3BB
Creature - Bug Horror
At the beginning of you upkeep, if an opponent lost life last turn, ~ can't be blocked this turn.
When ~ deals combat damage to a player, other creatures gets -1/-1 until end of turn.
4/4
Glacier-Bound Lich1BB
Creature - Zombie Wizard
~ enters the battlefield with three Ice counters on it.
~ cannot attack, or block as long as it has an Ice counter on it. 2, Remove an Ice counter from ~: Draw a card. Any player may activate this ability. 2B: Put a 2/2 black zombie creature token onto the battlefield. activate this ability only if ~ has no ice countets on it.
4/5 It lies in wait patiently awaiting the day when a misguided soul should release it from its icy grave.
Next "Decades of imprisonment have not diminished it power, only increased its ire.
Or
"We sought to create the ultimate weapon, how unfortunate that we succeeded." - Research Journal of Jira Monx, last entry
Timescarred Demon6BB
Creature - Demon
Suspend 6 - 1BB
Flying
Trample
When ~ enters the battlefield from suspension, it enters the battlefield with four +4/+4 counters on it, and is indestructible.
7/7 "Decades of imprisonment have not diminished it power, only increased its ire."
Next:
"I swear this should work the fifth time around."
"I swear this should work the fourth time around."
or
Rocs sometimes have a habit of nesting on the tops of temples. Instead of chasing them away, the Monks rear and protect them and they in turn protect their new homes and adopted family.
Roc-Guardian of the Temple3WW
Flying, Defender
When a creature you control is destroyed, ~ deals 3 damage to target creature.
3/3 Rocs sometimes have a habit of nesting on the tops of temples. Instead of chasing them away, the Monks rear and protect them and they in turn protect their new homes and adopted family.
Next: Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
Private Mod Note
():
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I'm currently working on a small set called From the Catacombs.
Check out my new blog about artificial intelligence. Thanks!
Larthras, Dragon TitanGGRR3
Legendary Creature - Dragon
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each dragon card you reveal in your hand.)
Flying, Trample
When this card becomes the target of a spell, you may have Larthras, Dragon Titan deal damage to target creature or player equal to the number of +1/+1 counters on it. Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
9/9
Arniddun, Fiery Tempest7RRR
Legendary Creature - Dragon
Flying
When ~ enters the battlefield, search your library for any number of red instant and/or sorcery cards with converted mana cost 2 or less and exile them, then shuffle your library.
When ~ dies, you may cast any number of cards exiled with ~ without paying their mana costs. If you do, you lose the game at the beginning of the next end step. Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
9/9
Bloodletter's JestRB
Instant
Target creature gets -2/-2 until end of turn.
If that creature was dealt damage this turn it gets -4/-4 instead.
If that creature died this way, draw a card. Beat. Flay. Laugh.
Next:
"That wasn't supposed to happen but hey, it works!"
- Izzet Technomancer
Burning Expulsion2UR
Instant
- Return target permanent to its owner's hand. ~ deals damage to target opponent equal to the number of cards in targer player's hand.
Overload: 8UR(Replace each instance of target with each) "That wasn't supposed to happen but hey, it works!" - Izzet Technomancer
Next: "Catch you suckers at a bad time?" - Father 'Singer' Reynald, Innistrad Inquisitor
Sorcery (R)
Human creatures you control get +2/+2 and gain First Strike and Trample until end of turn. "Catch you suckers at a bad time?" - Father 'Singer' Reynald, Innistrad Inquisitor
Next: Only now that I am blind can I begin to see.
Private Mod Note
():
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Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Seer's Visions1RU
Sorcery
Put the top five cards of your library face down and choose two at random. Put them into your hand and the rest into your graveyard. Only now that I am blind can I begin to see.
Next: Loud shrieks torment initiates for days until they achieve enlightenment. Those that succumb to the madness are euthanized before they succumb to the demons.
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature and draw a card. Loud shrieks torment initiates for days until they achieve enlightenment. Those that succumb to the madness are euthanized before they succumb to the demons.
Next: Reality is just a nightmare where you can't wake up
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Crushing Despair2BB
Sorcery
Target player loses 1 life then creatures that player controls get -X/-X until end of turn where X is the amount of life that player has lost this turn. Reality is just s nightmare you can't wake up from.
Next "Day 14 - I awoke to find notes detailing how to fix the portal's stability issues, but they're in my hand writing, and what I fear to be my blood." - Research journal of Alir Kawt
Or
By blood and by stone/
From clay and from bone/
Rise again my warriors/
There are sins to atone./
Private Mod Note
():
Rollback Post to RevisionRollBack
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Instant
Target creature gets +2/+3 and can block any number of creature until end of turn.
"It's not what you know or who, its what you do."
Next
Never in his life had Weln been so remorseful to see so many fish.
OR
"Yes, this may kill us. But the thing on the other side of the door? That will kill us!
Sorcery
Exchange target X permanents with another target X permanents.
~ is an instant and has split second as long as you have the least life total among players.
Buyback - Discard your hand.
"Yes, this may kill us. But the thing on the other side of the door? That will kill us!"
Next: Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one.
Creature - Human
Whenever ~ a creature would block or be blocked by ~, instead, that creature gains shadow as long as ~ remains in play.
Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one
I wonder, if I request a flavor text in a continuational manor, will the next person continue the trend by requesting a flavor text related in some way to the one which I requested? let's see...
Next:
unfortunately, he couldn't fill his predecessor's shoes.
Creature - Imp
Whenever ~ is blocked by another Imp, place a Hope token on ~.
Remove X Hope tokens - ~ gains 0/X this turn, unless it was attacked last turn. If ~ is attacked and has hope counters on it, remove counters equal to the damage that was dealt. If you can't, sacrifice it.
2/2
unfortunately, he couldn't fill his predecessor's shoes.
NEEEXT UP: We fought that damn infernal beast. We thought it invincible, but it has a very well hidden weakness...
(Note: I did what you asked, because I couldn't fill your shoes. Hah.)
Creature - Elemental Shade
Haste, Shroud
Sacrifice a nonequipment artifact with converted mana cost 4 or greater: Shadow-Cloaked Flamebeast loses shroud until end of turn. Only an opponent can activate this ability.
6/6
Next: "Wait. Was that a–" - Elf of Jund, last words
Creature- Beast
Trample
When Jund Woodcrusher enters the battlefield, destroy target creature with power 4 or less.
5/5
"Wait. Was that a-" - Elf of Jund, last words.
Next:
Well, that was a mistake
OR
You boys and your weapons. You think you're so powerful.
OR
When she sang, the woods stilled themselves that they might better hear her.
"It is not your place to rule, Radiant. It may not even be mine." ~Serra, Humble
"I Come Looking for Demons and I find a plane full of Angels. I Hate Angels" -Liliana Vess, Killing Wave
"Walls? What Walls?" ~Jaya Ballard, Task Mage, Word of Blasting
"I don't have to have the perfect plan. My foe just has to have an imperfect one." -Jace Beleren, Summoner's Bane
"When your cities and trinkets crumble, only nature will remain" ~Garruk Wildspeaker, Naturalize
Legendary Creature - Human Rogue
Double Strike
Whenever Valdhuve deals combat damage you may have him fight target creature.
The world is against me. It wouldn't be fair otherwise.
4/2
Next:
There is never a more potent stimulator than blood.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Instant
Destroy target creature. Other creatures its controller controls get -2/-1 until end of turn.
There is never a more potent stimulator than blood.
Next: If the legends are true, it lies in a perfectly visible, open box in an easily accessible cave. Well, there is the minor hitch of the powerful undead legion guarding it, but...
Sorcery
Search your library for a card and put it into your hand. Then shuffle your library. Then put four 2/2 black zombie creature tokens onto the battlefield under target opponent's control.
If the legends are true, it lies in a perfectly visible, open box in an easily accessible cave. Well, there is the minor hitch of the powerful undead legion guarding it, but...
Next
It works as well as you think it should.
Or
"If I wanted your opinion I would've already sucked it out of your brain."
Artifact
4, exile your hand: Until end of turn, ~ becomes an X/X Chimera artifact creature, where X is the number of cards exiled this way, and has "At end of turn, shuffle ~ back into your library and return cards exiled this way to your hand." Play this ability only as a Sorcery.
Whenever seven or more cards are exiled this way, ~ gets +1/+1 for each creature exiled this way, and ~ has Flying if a blue card, deathtouch if a black card, first strike if a red card, trample if a green card, and Vigilance if a white card was exile this way.
It works as well as you think it should.
'Tomorrow, enslave the populace, then
draginvite them over for tea.' -diary of Princess MaliciaKing of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment - Aura (R)
Enchant your commander
Enchanted creature is all colours not in its printed color identity. You may cast spells of only this creature's colors from opponent's graveyards, and may spend mana as if it were of any color for this purpose. When you resolve a non-permanent spell you do not own or a permanent you control but do not own goes to the graveyard, exile it.
'Tomorrow, enslave the populace, then
draginvite them over for tea.' -diary of Princess MaliciaNext: "At last." - Mishra
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Artifact
3, T: Put any number of artifacts, lands, or creatures from your hand onto the battlefield. Place power counters on permanents put onto the battlefield this way.
Permanents with power counters have: Cumulative Upkeep: 2 Life.
"At last." - Mishra
---------------
Next: Joy turns to sorrow, courage to fear, and hope to horror in its wake.
Creature - Bug Horror
At the beginning of you upkeep, if an opponent lost life last turn, ~ can't be blocked this turn.
When ~ deals combat damage to a player, other creatures gets -1/-1 until end of turn.
4/4
Next: "Wrong Button!"
Artifact Creature - Automation
RRR Sacrifice Unstable Automation. Unstable Automation Deals 10 damage to each of creature and 5 damage to each player.
2/4
"Wrong Button!"
Next: It lies in wait patiently awaiting the day when a misguided soul should release it from its icy grave.
Creature - Zombie Wizard
~ enters the battlefield with three Ice counters on it.
~ cannot attack, or block as long as it has an Ice counter on it.
2, Remove an Ice counter from ~: Draw a card. Any player may activate this ability.
2B: Put a 2/2 black zombie creature token onto the battlefield. activate this ability only if ~ has no ice countets on it.
4/5
It lies in wait patiently awaiting the day when a misguided soul should release it from its icy grave.
Next
"Decades of imprisonment have not diminished it power, only increased its ire.
Or
"We sought to create the ultimate weapon, how unfortunate that we succeeded." - Research Journal of Jira Monx, last entry
Creature - Demon
Suspend 6 - 1BB
Flying
Trample
When ~ enters the battlefield from suspension, it enters the battlefield with four +4/+4 counters on it, and is indestructible.
7/7
"Decades of imprisonment have not diminished it power, only increased its ire."
Next:
"I swear this should work the fifth time around."
"I swear this should work the fourth time around."
or
Rocs sometimes have a habit of nesting on the tops of temples. Instead of chasing them away, the Monks rear and protect them and they in turn protect their new homes and adopted family.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Flying, Defender
When a creature you control is destroyed, ~ deals 3 damage to target creature.
3/3
Rocs sometimes have a habit of nesting on the tops of temples. Instead of chasing them away, the Monks rear and protect them and they in turn protect their new homes and adopted family.
Next:
Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
Check out my new blog about artificial intelligence. Thanks!
Legendary Creature - Dragon
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each dragon card you reveal in your hand.)
Flying, Trample
When this card becomes the target of a spell, you may have Larthras, Dragon Titan deal damage to target creature or player equal to the number of +1/+1 counters on it.
Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
9/9
Legendary Creature - Dragon
Flying
When ~ enters the battlefield, search your library for any number of red instant and/or sorcery cards with converted mana cost 2 or less and exile them, then shuffle your library.
When ~ dies, you may cast any number of cards exiled with ~ without paying their mana costs. If you do, you lose the game at the beginning of the next end step.
Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
9/9
Beat. Flay. Laugh.
Instant
Target creature gets -2/-2 until end of turn.
If that creature was dealt damage this turn it gets -4/-4 instead.
If that creature died this way, draw a card.
Beat. Flay. Laugh.
Next:
"That wasn't supposed to happen but hey, it works!"
- Izzet Technomancer
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
- Return target permanent to its owner's hand. ~ deals damage to target opponent equal to the number of cards in targer player's hand.
Overload: 8UR (Replace each instance of target with each)
"That wasn't supposed to happen but hey, it works!" - Izzet Technomancer
Next:
"Catch you suckers at a bad time?" - Father 'Singer' Reynald, Innistrad Inquisitor
Sorcery (R)
Human creatures you control get +2/+2 and gain First Strike and Trample until end of turn.
"Catch you suckers at a bad time?" - Father 'Singer' Reynald, Innistrad Inquisitor
Next:
Only now that I am blind can I begin to see.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
Sorcery
Put the top five cards of your library face down and choose two at random. Put them into your hand and the rest into your graveyard.
Only now that I am blind can I begin to see.
Next:
Loud shrieks torment initiates for days until they achieve enlightenment. Those that succumb to the madness are euthanized before they succumb to the demons.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura(R)
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature and draw a card.
Loud shrieks torment initiates for days until they achieve enlightenment. Those that succumb to the madness are euthanized before they succumb to the demons.
Next:
Reality is just a nightmare where you can't wake up
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
Sorcery
Target player loses 1 life then creatures that player controls get -X/-X until end of turn where X is the amount of life that player has lost this turn.
Reality is just s nightmare you can't wake up from.
Next
"Day 14 - I awoke to find notes detailing how to fix the portal's stability issues, but they're in my hand writing, and what I fear to be my blood." - Research journal of Alir Kawt
Or
By blood and by stone/
From clay and from bone/
Rise again my warriors/
There are sins to atone./