Cuombajj Priest :symw::symw:
Creature- Cleric
:symtap:: Cuombajj Priest deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
0/2
Sigil of The Crescent Moon
Artifact
At the beginning of each player's draw step, that player draws a card. "Who knew this little charm would give me so much trouble." - Norrin The Wary
Disciple of Night's ReachBBB
Creature-Cleric
~ comes into play with a divinity counter on it.
~ is indestructable as long as it has a divinity counter on it.
Remove a divinity counter from ~: Target player discards 2 cards at random
1/1
Whip Will- R
Instant
Damage that would be dealt to target creature can't be prevented this turn. That creature can't regenerate this turn. When it would be put into a graveyard from play, remove it from the game instead.
Flashback R
Fork In The Road :symw::symw:
Enchantment
At the beginning of your combat phase, each opponent chooses "east" or "west" for each creature without flying he or she controls.
As you declare attacking creatures, choose "east" or "west" for each attacking creature.
"East" creatures can't block "west" creatures. "West" creatures can't block "east" creatures.
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
Psionic Beast3UU
Creature- Beast U, remove the top ten cards of your library from the game: ~ deals 2 damage to target creature or player. Its fury extends far into its future, but its punishment is felt right away.
4/5
Mon's Hiding Hole :2mana::symr:
Enchantment
:symr:: Put a 1/1 red Goblin token into play. Many speculated whether they were his descendents or his captives.
Spirit of Knowledge 7WWW
Legendary Creature - Spirit
Spirit of Knowledge comes into play with a divinity counter on it if you played it from your hand.
Spirit of Knowledge is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Spirit of Knowlwdge: Draw a card for each permanent you control.
Elvish Page :1mana::symgw:
Creature - Elf Soldier "He lookede of twice hundrede of years, I supposede. Of his physique I saye he was lean. And yet the greetest strengthe of he was his inner soul."
--Ladriannathaiduk, Tales of Rivendell
1/2
Tree of Oaths Legendary Land - Forest
:symtap:: Add to your mana pool.
You cannot play ~ on your first, second or third turn.
At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.
Oathsworn Druid GG
Creature- Human Druid
When ~ comes into play, if you control fewer creatures than an opponent, you may pay 1G. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and the rest into your graveyard.
2/2
At the beggining of your upkeep, you may put a divinity counter on any creature in play.
Sacrifice Cleansing Fire: Destroy all creatures that don't have divinity counters.
Trubo, Guardian of Lilies :3mana::symg:
Legendary Creature -- Frog Shaman
Other Frogs you control get -2/+4.
Whenever a Frog you control attacks, you may add :symu::symu: to your mana pool.
2/4
Savra's Corpse-Shifter :1mana::symg::symb:
Creature - Shapeshifter Zombie 0/1
As long as Savra's Corpse-Shifter is in play and the top card of your graveyard is a creature card, Savra's Corpse-Shifter has the full text of that card, and has ":2mana:: Discard a card."
Discard a card. It only uses the fresh ones.
Glissa Moonwalker :2mana::symb::symb:
Legendary Creature -- Elf Wraith
Swampwalk
:symtap:: Destroy target creature if its converted mana cost is equal to the amount of mana in your mana pool. "There's a secret in the heart of this world, and I will keep it locked away." 3/2
Umezawa's Guile1WB
Legendary Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage, put a divinity counter on it.
Remove a divinity counter from enchanted creature: Choose one - Put a +1/+1 counter on enchanted creature and a -1/-1 counter on target creature; or the next time a source of your choice would deal damage this turn, prevent that damage.
Braincramp :symb::symb:
Enchantment - Aura
Enchant creature you control.
Enchanted creature gets +1/-1.
When enchanted creature is put into a graveyard from play, draw two cards.
Halloween's Rebirth
Instant
(Spells with mana costs can't be played)
~ is black.
Each player returns all creatures in their graveyard to play.
Suspend 3 - :2mana::symb::symb:
Kittanai, Master Summoner :6mana::symub::symub::symub:
Legendary Creature - Spirit 8/8
Kittanai comes into play with a sin counter on it if you played it from your hand.
Kittanai is indestructible as long as it has a sin counter on it.
Remove a sin counter from Kittanai: Put any number of creature cards from your hand into play. "Give me mud, water, and filth, and there is nothing I can't create." -Kittanai
Curse the Scrolls2R
Instant
Name a card. Reveal a card at random from your hand. If it's the named card, Curse the Scrolls deals 2 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Corrupted Contracter 1BBB
Creature-Zombie Advisor
Whenever a creature you control is put into a graveyard from play, each other play sacrifices a creature.
1/3
Martyr of the Tomb 1W
Creature - Human Cleric
Suspend 1B - 3.
Whenever you remove a time counter from Martyr of the Tomb, you may pay 2 life. If you do, prevent the next 1 damage that would be dealt to target creature this turn.
1/3
Creature- Cleric
:symtap:: Cuombajj Priest deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
0/2
Next- Timeshift Kami of the Crescent Moon
Artifact
At the beginning of each player's draw step, that player draws a card.
"Who knew this little charm would give me so much trouble." - Norrin The Wary
NEXT: Timeshift > Myojin of Night's Reach
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Creature-Cleric
~ comes into play with a divinity counter on it.
~ is indestructable as long as it has a divinity counter on it.
Remove a divinity counter from ~: Target player discards 2 cards at random
1/1
Next...
Whippoorwill Time/Planeshifted
GAYMERS, the cause of, and solution to, all life's problems.
Instant
Damage that would be dealt to target creature can't be prevented this turn. That creature can't regenerate this turn. When it would be put into a graveyard from play, remove it from the game instead.
Flashback R
Next: Timeshift/Planeshift
Raging River
There is an imposter among us...
Enchantment
At the beginning of your combat phase, each opponent chooses "east" or "west" for each creature without flying he or she controls.
As you declare attacking creatures, choose "east" or "west" for each attacking creature.
"East" creatures can't block "west" creatures. "West" creatures can't block "east" creatures.
NEXT: Timeshift > Myojin of Infinite Rage
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Legendary Creature- Spirit
When ~ comes into play, if you played it from your hand, destory all lands.
2/2
Planeshift Arc-Slogger
Creature- Beast
U, remove the top ten cards of your library from the game: ~ deals 2 damage to target creature or player.
Its fury extends far into its future, but its punishment is felt right away.
4/5
Next: Timeshift Mons's Goblin Raiders
Enchantment
:symr:: Put a 1/1 red Goblin token into play.
Many speculated whether they were his descendents or his captives.
NEXT: Planeshift > Myojin of Seeing Winds
[/center]
Legendary Creature - Spirit
Spirit of Knowledge comes into play with a divinity counter on it if you played it from your hand.
Spirit of Knowledge is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Spirit of Knowlwdge: Draw a card for each permanent you control.
Next: Timeshift Squire
Standard:
Mono Green Haste
Extended:
:symw::symu: Sunny Side Up :symu::symw:
:symu::symb::symr: TEPS Desire :symr::symb::symu:
Creature - Elf Soldier
"He lookede of twice hundrede of years, I supposede. Of his physique I saye he was lean. And yet the greetest strengthe of he was his inner soul."
--Ladriannathaiduk, Tales of Rivendell
1/2
Timeshift Oath of Druids
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Tree of Oaths
Legendary Land - Forest
:symtap:: Add to your mana pool.
You cannot play ~ on your first, second or third turn.
At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.
NEXT : Timeshift -> Myojin of Cleansing Fire
[/center]
Creature- Human Druid
When ~ comes into play, if you control fewer creatures than an opponent, you may pay 1G. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and the rest into your graveyard.
2/2
Next: Timeshift Blessing
Artifact - Equipment
:symw:: Equipped creatures get +1/+1.
Equip :symw::symw:
NEXT : Timeshift -> Myojin of Cleansing Fire
[/center]
Enchantment
At the beggining of your upkeep, you may put a divinity counter on any creature in play.
Sacrifice Cleansing Fire: Destroy all creatures that don't have divinity counters.
Next: Planeshift - Wellwisher
Creature- Soldier
:symtap:: Gain 1 life for each Soldier in play.
1/1
Next: Sachi, Daughter of Seshiro. Might be too recent to timeshift, but out of Standard and not really easy to planeshift. Your choice.
Trubo, Guardian of Lilies :3mana::symg:
Legendary Creature -- Frog Shaman
Other Frogs you control get -2/+4.
Whenever a Frog you control attacks, you may add :symu::symu: to your mana pool.
2/4
Next: Planeshift Volrath's Shapeshifter
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Creature - Shapeshifter Zombie 0/1
As long as Savra's Corpse-Shifter is in play and the top card of your graveyard is a creature card, Savra's Corpse-Shifter has the full text of that card, and has ":2mana:: Discard a card."
Discard a card.
It only uses the fresh ones.
Next: Timeshift/Planeshift Glissa Sunseeker
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
Legendary Creature -- Elf Wraith
Swampwalk
:symtap:: Destroy target creature if its converted mana cost is equal to the amount of mana in your mana pool.
"There's a secret in the heart of this world, and I will keep it locked away."
3/2
Timeshift Umezawa's Jitte
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Legendary Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage, put a divinity counter on it.
Remove a divinity counter from enchanted creature: Choose one - Put a +1/+1 counter on enchanted creature and a -1/-1 counter on target creature; or the next time a source of your choice would deal damage this turn, prevent that damage.
Next: Timeshift Skullclamp
Enchantment - Aura
Enchant creature you control.
Enchanted creature gets +1/-1.
When enchanted creature is put into a graveyard from play, draw two cards.
Timeshift All Hallow's Eve
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Instant
(Spells with mana costs can't be played)
~ is black.
Each player returns all creatures in their graveyard to play.
Suspend 3 - :2mana::symb::symb:
NEXT - Planeshift - Myojin of Life's Web
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Legendary Creature - Spirit 8/8
Kittanai comes into play with a sin counter on it if you played it from your hand.
Kittanai is indestructible as long as it has a sin counter on it.
Remove a sin counter from Kittanai: Put any number of creature cards from your hand into play.
"Give me mud, water, and filth, and there is nothing I can't create." -Kittanai
Timeshift Cursed Scroll
Curse the Scrolls 2R
Instant
Name a card. Reveal a card at random from your hand. If it's the named card, Curse the Scrolls deals 2 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Next: Timeshift Grave Pact.
Creature-Zombie Advisor
Whenever a creature you control is put into a graveyard from play, each other play sacrifices a creature.
1/3
Next:
Timeshift: martyrs' tomb
Martyr of the Tomb 1W
Creature - Human Cleric
Suspend 1B - 3.
Whenever you remove a time counter from Martyr of the Tomb, you may pay 2 life. If you do, prevent the next 1 damage that would be dealt to target creature this turn.
1/3
Next: Timeshift Dark Depths