Sliver Empress :2mana::symw::symu::symb::symr::symg:
Legendary Creature - Sliver Lord
:3mana:: Target creature gains Sliver in addition to its other types.( This doesn't end at end of turn.)
At the beginning of your upkeep gain control of all Slivers in play.
:1mana:: Put a 1/1 colorless Sliver token into play. Any player may play this ability. She cared not where the gifts came from, so long as they came.
Kor Whore :1mana::symb:
:symtap:: Add to your mana pool.
:1mana::symb:, :symtap:: Kor Whore takes all combat damage that would be dealt by target attacking creature this turn. "She'll do anything for money." -Haven Guide, the darker side.
1/1
Torturer BB
Creature - Vampire
When Torturer deals combat damage to a creature, put a -1/-1 counter on that creature.
When Torturer deals combat damage to a player, that player gets a poison counter.
2/2
Loxodon Heretic :2mana::symw::symb:
Creature - Elephant Cleric
When Loxodon Heretic comes into play target player loses 4 life
:symw::symb:, Sacrifice Loxodon Heretic destroy each creature that was dealt damage this turn
4/4
Six Feet Under :4mana::symb::symb:
Sorcery
Search your library for up to six creature cards and put them in your graveyard. Shuffle your library afterwards.
Voltran, Hell Mage :1mana::symb::symb:
Legendary Creature - Demon Spellshaper
:symb:, :symtap:, Discard a card: Destroy target white permanent.
:1mana::symb:, :symtap:, Discard a card: Voltran, Hell Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
:5mana::symb::symb:, :symtap:, Discard a card: Voltran, Hell Mage deals 6 damage to each creature and each player. He giveth, you receiveth.
2/2
Threatened Undead :3mana::symb:
Creature - Zombie
When ~ comes into play, each other player may put a creature card from his or her hand into play.
6/6
Nantuko Swarm 2G
Creature - Insect
When another Insect comes into play, put a +1/+1 counter on Nantuko Swarm.
Sacrifice a creature: Creatures you control get +1/+0 until end of turn.
2/2
Lunarmalus
Artifact - Equipment
Equipped creature gets +4/+0. WB, Unattach Lunarmalus: Search your library for a black or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip
Blessed Saint WW
Creature - Human Cleric 1: Remove target creature card in a graveyard from the game. "With the power of God, I send this soul away from the purgatory!"
-Jakov, Blessed Saint 2/2
Hood of the Deep Hours
Artifact - Equipment
You may play Hood of the Deep Hours any time you could play an instant during combat, after the declare blockers step, but only if you pay 1U more to play it. If you do, return an unblocked attacker you control to hand, then put a creature card from your hand into play tapped and attacking with Hood of the Deep Hours attached to it.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip
How does one planeshift an artifact? Print it as a land. Planeshifting is putting an existing card almost exactly in tact in another color. Since this card does not have a color really, I guess I will just shift it to a land.
Magistrate's Academy
Legendary Land T: Add 1 to your mana pool. 4, T: Put a time counter on Magistrate's Academy. T, Remove three time counters from Magistrate's Academy: Take another turn after this one.
Gatekeeper to PhyrexiaBB
At the beginning of your upkeep, you may sacrifice a creature. If you do, destroy target artifact.
2/1 "Your life for scrap."
[EDIT] Erg! Sarnath'd!
Sorceror's Ban2R
Enchantment
Players can only play spells and activated abilities during their own turns. "I prefer my duels to be elaborate and grand. Please do not interrupt me with your flashy tricks and sideshow distractions."
Arcbond Apocalpse :4mana::symr::symr:
Sorcery
Put a +1/+1 counter on all permanents, they become artifacts, and they gain, ":0mana:: Sacrifice this permanent", and "Modular (When this card is put into a graveyard, you may put its +1/+1 counters on target artifact creature.)"
"What falls apart, must come together again." - First Law of Metalurgical Properties
wow, how does an enchantment get +1/+1 and not be a creature? Sounds kinda strange. Anyways...Desert..(which is actually already timeshifted.)
Mark of the Witch 2W
Enchantment --Aura
Enchant Creature
Whenever enchanted creature attacks, Mark of the Witch deals 1 damage to that creature at the end of the combat phase.
If Mark of the Witch is put into the graveyard from play, return it to your hand.
Red would be too obvious!
Fanatical Flagellation :2mana::symw::symw:
Enchantment
At end of turn, if no creatures are in play, sacrifice Fanatical Flagellation.
:symw:: Fanatical Flagellation deals 1 damage to each creature and each player. "Blessed be pain! Glorified be pain! Sanctified be pain!" -Saint Josemaria Escriva
Aladdin the Djinnmaster 1UR
Legendary Creature - Human Rogue X, T: The next time you would draw a card this turn, instead look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library. 8, T: Aladdin the Djinnmaster deals 4 damage to target creature or player. 1UR, T: Gain control of target artifact.
1/1
Suleiman's Law :1mana::symw:
Enchantment - Aura
Enchant Creature
Enchanted creature gains ":symtap: Destroy target Djinn or Efreet." My law shall be eternal, so that none may make my mistake again.
Krosan Horrorhunters5GG
Creature - Centaur Warrior
Protection from Black.
As Krosan Horrorhunters come into play, put a 7/7 black Horror creature token with trample under target opponent's control. The Krosa protects itself well even after the Apocalypse.
6/6
Replication Process 4UU
Enchantment
Whenever a creature card comes into play, its controller puts a token into play as a copy of that creature.
Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game.
When Replication Process leaves play, remove all tokens created with it from the game.
Legendary Creature - Sliver Lord
:3mana:: Target creature gains Sliver in addition to its other types.( This doesn't end at end of turn.)
At the beginning of your upkeep gain control of all Slivers in play.
:1mana:: Put a 1/1 colorless Sliver token into play. Any player may play this ability.
She cared not where the gifts came from, so long as they came.
NEXT: Timeshift > Kor Haven
[/center]
:symtap:: Add to your mana pool.
:1mana::symb:, :symtap:: Kor Whore takes all combat damage that would be dealt by target attacking creature this turn.
"She'll do anything for money." -Haven Guide, the darker side.
1/1
Timeshift- Damnation
Creature - Human Wizard
,T, Sacrifice Magus of the Damned: Destroy all creatures. They can't be regenerated.
2/1
Next: Planeshift Priest of Titania.
Creature- Goblin
:symtap:: Add R to your mana pool for each Goblin in play.
1/1
Like Goblins weren't broken enough in Vintage...Alright, timeshift Torture
Creature - Vampire
When Torturer deals combat damage to a creature, put a -1/-1 counter on that creature.
When Torturer deals combat damage to a player, that player gets a poison counter.
2/2
Next: Planeshift Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Heretic comes into play target player loses 4 life
:symw::symb:, Sacrifice Loxodon Heretic destroy each creature that was dealt damage this turn
4/4
Next: Timeshift Buried Alive
Sorcery
Search your library for up to six creature cards and put them in your graveyard. Shuffle your library afterwards.
NEXT: Planeshift > Jaya Ballard, Task Mage
[/center]
Legendary Creature - Demon Spellshaper
:symb:, :symtap:, Discard a card: Destroy target white permanent.
:1mana::symb:, :symtap:, Discard a card: Voltran, Hell Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
:5mana::symb::symb:, :symtap:, Discard a card: Voltran, Hell Mage deals 6 damage to each creature and each player.
He giveth, you receiveth.
2/2
Plainshift > Hunted Wumpus
Creature - Zombie
When ~ comes into play, each other player may put a creature card from his or her hand into play.
6/6
NEXT: Planeshift > Nantuko Husk
[/center]
Creature - Insect
When another Insect comes into play, put a +1/+1 counter on Nantuko Swarm.
Sacrifice a creature: Creatures you control get +1/+0 until end of turn.
2/2
Next: Planeshift Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.
WB, Unattach Lunarmalus: Search your library for a black or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip
Next: Planeshift Withered Wretch.
Creature - Human Cleric
1: Remove target creature card in a graveyard from the game.
"With the power of God, I send this soul away from the purgatory!"
-Jakov, Blessed Saint
2/2
Next: Timeshift - Ninja of the Deep Hours
Artifact - Equipment
You may play Hood of the Deep Hours any time you could play an instant during combat, after the declare blockers step, but only if you pay 1U more to play it. If you do, return an unblocked attacker you control to hand, then put a creature card from your hand into play tapped and attacking with Hood of the Deep Hours attached to it.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip
Next: Timeshift - Oblivion Stone
Magistrate's Academy
Legendary Land
T: Add 1 to your mana pool.
4, T: Put a time counter on Magistrate's Academy.
T, Remove three time counters from Magistrate's Academy: Take another turn after this one.
Next: Timeshift Gate to Phyrexia
(a card that should be redone ;-))
Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature. If you do, destroy target artifact.
4/4
Next: Planeshift City of Solitude
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gatekeeper to Phyrexia BB
At the beginning of your upkeep, you may sacrifice a creature. If you do, destroy target artifact.
2/1
"Your life for scrap."
[EDIT] Erg! Sarnath'd!
Sorceror's Ban 2R
Enchantment
Players can only play spells and activated abilities during their own turns.
"I prefer my duels to be elaborate and grand. Please do not interrupt me with your flashy tricks and sideshow distractions."
Next: Timeshift Urza's Tower
Artifact
T: Add 1 to your mana pool. If you control two or more other artifacts, add 3 to your mana pool instead.
Next: Planeshift Elven Warhounds
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Angel
Flying, vigilance
Radiant gets +1/+1 for each other creature with flying in play.
3/3
Timeshift - Arcbound Ravager
Sorcery
Put a +1/+1 counter on all permanents, they become artifacts, and they gain, ":0mana:: Sacrifice this permanent", and "Modular (When this card is put into a graveyard, you may put its +1/+1 counters on target artifact creature.)"
"What falls apart, must come together again." - First Law of Metalurgical Properties
Timeshift Desert
Mark of the Witch 2W
Enchantment --Aura
Enchant Creature
Whenever enchanted creature attacks, Mark of the Witch deals 1 damage to that creature at the end of the combat phase.
If Mark of the Witch is put into the graveyard from play, return it to your hand.
Next: Planeshift Pestilence
Fanatical Flagellation :2mana::symw::symw:
Enchantment
At end of turn, if no creatures are in play, sacrifice Fanatical Flagellation.
:symw:: Fanatical Flagellation deals 1 damage to each creature and each player.
"Blessed be pain! Glorified be pain! Sanctified be pain!" -Saint Josemaria Escriva
Timeshift = Aladdin's Ring
Legendary Creature - Human Rogue
X, T: The next time you would draw a card this turn, instead look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library.
8, T: Aladdin the Djinnmaster deals 4 damage to target creature or player.
1UR, T: Gain control of target artifact.
1/1
Next: Timeshift King Suleiman
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant Creature
Enchanted creature gains ":symtap: Destroy target Djinn or Efreet."
My law shall be eternal, so that none may make my mistake again.
NEXT: Timeshift -> any Hunted creature
[/center]
Creature - Centaur Warrior
Protection from Black.
As Krosan Horrorhunters come into play, put a 7/7 black Horror creature token with trample under target opponent's control.
The Krosa protects itself well even after the Apocalypse.
6/6
Next: Planeshift Dual Nature.
Enchantment
Whenever a creature card comes into play, its controller puts a token into play as a copy of that creature.
Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game.
When Replication Process leaves play, remove all tokens created with it from the game.
Next: Timeshift Sol Ring