Invoke the Deepx2U
Sorcery
Choose one - Draw X cards; or put an X/X blue Leviathan creature token into play; or put up to X target permanents on top of their owner's library.
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Wizard Mechanist1U
Creature - Human Wizard
When Wizard Mechanist comes into play, you may sacrifice an artifact. If you do, search your library for an artifact card and put it into your hand. Otherwise, search your library for an artifact card and put it into your graveyard.
1/1
Mistveil Repulsor 2UU
Creature - Spirit Wizard
Bolster (Whenever this creature blocks a creature, creatures blocking that creature get +1/+1 until end of turn.)
Whenever Mistveil Repulsor blocks or becomes blocked by a creature, you may return that creature and Mistveil Repulsor to their owner’s hands.
2/2
Clarity Seeker 3UU
Creature - Avatar Knight
Double strike
Clarity Seeker deals damage to players in the form of idea counters.
:symtap:: Target player may remove any number of idea counters from himself or herself. You may play a spell with converted mana cost equal to or less than the number of counters removed from that player without paying its mana cost. Remove the top X cards of his or her library from the game, where X is twice the number of idea counters he or she has.
1/5
Harvest of Might 3GU
Instant
As an additional cost to play Harvest of Might, shuffle a creature you own into your library.
Put any number of creature cards with total power equal to or less than that creature's power from your hand into play.
Elephantform6G
Sorcery
As you play ~, you may reveal any number of cards from your hand. ~ costs less to play for each creature card revealed this way.
Creatures you control are 3/3 until end of turn.
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Whoa... that looks like a good card. I think it's balanced, at least when you don't play it in multiples...
Presence of Asha 6W
Enchantment
When ~ comes into play, put a 4/4 white Angel creature token with flying and lifelink into play.
Creatures you control with lifelink have lifelink.
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Defiant Titan 5W
Creature - Giant Rebel
Protection from converted mana cost 3 or less
When Defiant Titan comes into play, search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play, then shuffle your library.
3/3
Unity of Thoughtweft4W
tribal instant - kithkin
each kithkin you control get +1/+1 for every other kithkin in play under your control until end of turn.
Paladin of Azurios :4mana::symw::symu:
Creature - Human Paladin
Flash
Vigilence, protection from black.
Whenever ~ comes into play, if you are being dealt damage from a black creature, destroy that creature.
3/3
Shapesharing Bogle 4U
Creature-Bogle
Shroud
Whenever another creature comes into play, you may pay 3UG. If you do, Shapesharing Bogle becomes a copy of that creature and gains shroud and this ability.
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Quote from Venser »
They can't even comprehend nature. How could they improve it?
Inductive Logic 3U
Sorcery
Return target creature to its owner's hand. Draw cards equal to its power, then discard that many cards. "Fascinating... When you douse a flamekin in æther, it disappears in a shower of little water droplets. I wonder what would happen if you doused a merfolk in æther..."
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instant
counter target spell. its controller discards two cards and sacrifices one creature.
Creature - Homunculus
1/1
Glass Sprite 1U
Artifact Creature - Faerie
Flash
Flying
1/2
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Merfolk Plunderer2U
Creature - Merfolk Rogue
T: Draw two cards, then discard two cards.
1/1
Sorcery
Choose one - Draw X cards; or put an X/X blue Leviathan creature token into play; or put up to X target permanents on top of their owner's library.
instant
untap all merfolk you control
Creature - Human Wizard
When Wizard Mechanist comes into play, you may sacrifice an artifact. If you do, search your library for an artifact card and put it into your hand. Otherwise, search your library for an artifact card and put it into your graveyard.
1/1
Tezzeret's Bauble 1
Artifact
Spend only colorless mana to play ~.
T, Sacrifice ~: Add one mana of any color to your mana pool. Draw a card.
artifact
whenever an artifact comes into play, it gains haste and gets +1/+1 until end of turn.
Artifact - Equipment
When Etherium Scimitar comes into play, draw a card.
Equipped creature gets +1/+2.
Equip 1
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Creature - Spirit Wizard
Bolster (Whenever this creature blocks a creature, creatures blocking that creature get +1/+1 until end of turn.)
Whenever Mistveil Repulsor blocks or becomes blocked by a creature, you may return that creature and Mistveil Repulsor to their owner’s hands.
2/2
Creature - Avatar Knight
Double strike
Clarity Seeker deals damage to players in the form of idea counters.
:symtap:: Target player may remove any number of idea counters from himself or herself. You may play a spell with converted mana cost equal to or less than the number of counters removed from that player without paying its mana cost. Remove the top X cards of his or her library from the game, where X is twice the number of idea counters he or she has.
1/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
instant
return two target permanents to their owner's hand.
Instant
As an additional cost to play Harvest of Might, shuffle a creature you own into your library.
Put any number of creature cards with total power equal to or less than that creature's power from your hand into play.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Draw two cards for each creature you control that dealt damage to an opponent this turn.
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Creature (Rare)
Trample
Whenever ~ deals combat damage to a player, take an additional turn after this one.
3/3
creature - rhox
trample, deathtouch
whenever ~ attacks, all creatures able to block ~ do so.
8/8
Elephantform 6G
Sorcery
As you play ~, you may reveal any number of cards from your hand. ~ costs less to play for each creature card revealed this way.
Creatures you control are 3/3 until end of turn.
Instant
Convoke
Put a 1/1 white Spirit creature token with flying into play for each creature you control.
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Presence of Asha 6W
Enchantment
When ~ comes into play, put a 4/4 white Angel creature token with flying and lifelink into play.
Creatures you control with lifelink have lifelink.
Creature - Giant Rebel
Protection from converted mana cost 3 or less
When Defiant Titan comes into play, search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play, then shuffle your library.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
tribal instant - kithkin
each kithkin you control get +1/+1 for every other kithkin in play under your control until end of turn.
Creature - Human Paladin
Flash
Vigilence, protection from black.
Whenever ~ comes into play, if you are being dealt damage from a black creature, destroy that creature.
3/3
Creature-Bogle
Shroud
Whenever another creature comes into play, you may pay 3UG. If you do, Shapesharing Bogle becomes a copy of that creature and gains shroud and this ability.
Sorcery
Return target creature to its owner's hand. Draw cards equal to its power, then discard that many cards.
"Fascinating... When you douse a flamekin in æther, it disappears in a shower of little water droplets. I wonder what would happen if you doused a merfolk in æther..."