Hand of the Augur 2(P/U) Creature – Wizard Whenever you cast a creature spell, you may pay (P/U). If you do, draw a card at the beginning of the next end step. 2/1 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hand of the Blessed :2mana::sympw:
Creature - Wizard
Whenever you cast a creature spell, you may pay :sympw:. If you do, target creature you control gets +1/+1 and gains haste until end of turn.
2/1
Prowler of the Depths2(U/B)
Creature - Merfolk Rogue
~ can't be blocked by creatures with power 2 or less.
Whenever ~ deals combat damage to a player, you draw a card and lose 1 life. 2/2
Necrosage’s Familiar 2UB Creature – Spirit Necrosage’s Familiar can’t be blocked. 1, Exile an instant or sorcery spell you control or an instant or sorcery card from your hand or graveyard: You gain 1 life. 2: You may cast target exiled instant or sorcery card this turn by paying twice its mana cost. 2/2 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Vilix, Warlock of Kederekt3UBR
Legendary Creature - Zombie Wizard UBR: Target opponent exiles a card from his or her hand at random. UBR, T: Until end of turn, you may cast target card exiled with ~ without paying its mana cost. 2/4
Slayer of the Wild3UBRW
Legendary Artifact Creature - Construct Warrior Wizard
Protection from Green
Flying, Haste
Whenever a spell you control targets an opponent's creature, that creature gets -1/-1 and deal one damage to it.
Whenever a spell you control targets an opponent or a spell they control, draw a card and gain 3 life.
4/4
Needlepoint Giant :3mana::symr::symw::symb:
Creature - Giant Berserker
Vigilance
~ attacks or blocks each combat if able.
Whenever a creature dealt damage by ~ this turn dies, put two +1/+1 counters on ~.
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Soulreaper3BW
Creature - Elemental
Flying
Whenever ~ or another creature you control dies, target opponent loses life equal to its power and you gain life equal to its toughness. 2/4
Darkbright Biclops 4WB
Creature – Cyclops
As Darkbright Biclops enters the battlefield, choose light or shadow.
Darkbright Biclops can block an additional creature.
Whenever Darkbright Biclops deals combat damage to a creature or player, if you chose light, you gain 3 life.
Whenever Darkbright Biclops deals combat damage, if you chose shadow, return target creature card in your graveyard to your hand.
4/4
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Counterfeit Coins -- 4
Artifact
Counterfeit Coins enters the battlefield with four trade counters on it.
At the beginning of your upkeep, if there are no trade counters on Counterfeit Coins, sacrifice it. ,T, Remove a trade counter from Counterfeit Coins: Exchange control of Counterfeit Coins and target nonland permanent.
Prismatic Recharge4(G/U)
Enchantment
You may spend mana as though it were mana of any color to activate abilities.
or Sacrifice Prismatic Recharge: Untap up to three target permanents.
Groundling Abomination 3(G/U)(U/R) Creature – Faerie Hellion Prevent all noncombat damage that would be dealt to Groundling Abomination. Whenever Groundling Abomination attacks, each player puts a permanent he or she controls on top of its owner's library unless he or she puts a card in his or her hand on top of his or her library. 4/4 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
@Voila!: You didn't read the rules very well, did you?
Steambubble :3mana::symur:
Enchantment - Aura
Enchant permanent
Whenever enchanted permanent or ~ becomes the target of a spell or ability, you may return both to their owners' hands.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Blast Golem 3 Artifact Creature – Golem Trample Prevent all combat damage that would be dealt to Blast Golem. When Blast Golem deals combat damage, sacrifice it. 7/1 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Darksteel Automaton4
Artifact Creature - Golem
Darksteel Automaton is indestructible. (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
1/1
Afterlife Tempest 4BR Sorcery Exile all cards from all graveyards. For each creature card exiled this way, Afterlife Tempest deals 1 damage to its owner and each creature he or she controls. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hand of the Augur
2(P/U)
Creature – Wizard
Whenever you cast a creature spell, you may pay (P/U). If you do, draw a card at the beginning of the next end step.
2/1
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Wizard
Whenever you cast a creature spell, you may pay :sympw:. If you do, target creature you control gets +1/+1 and gains haste until end of turn.
2/1
Artifact
Lands you control have hexproof.
Sorcery
Destroy up to two target creatures. For each creature destroyed this way, its owner draws a card.
Creature - Merfolk Rogue
~ can't be blocked by creatures with power 2 or less.
Whenever ~ deals combat damage to a player, you draw a card and lose 1 life.
2/2
Creature- Serpant (U)
~ can't attack or block unless the defending and attacking player both control an Island.
5/5
2UB
Creature – Spirit
Necrosage’s Familiar can’t be blocked.
1, Exile an instant or sorcery spell you control or an instant or sorcery card from your hand or graveyard: You gain 1 life.
2: You may cast target exiled instant or sorcery card this turn by paying twice its mana cost.
2/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Zombie Wizard
UBR: Target opponent exiles a card from his or her hand at random.
UBR, T: Until end of turn, you may cast target card exiled with ~ without paying its mana cost.
2/4
Legendary Artifact Creature - Construct Warrior Wizard
Protection from Green
Flying, Haste
Whenever a spell you control targets an opponent's creature, that creature gets -1/-1 and deal one damage to it.
Whenever a spell you control targets an opponent or a spell they control, draw a card and gain 3 life.
4/4
Creature - Giant Berserker
Vigilance
~ attacks or blocks each combat if able.
Whenever a creature dealt damage by ~ this turn dies, put two +1/+1 counters on ~.
6/6
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Elemental
Flying
Whenever ~ or another creature you control dies, target opponent loses life equal to its power and you gain life equal to its toughness.
2/4
4WB
Creature – Cyclops
As Darkbright Biclops enters the battlefield, choose light or shadow.
Darkbright Biclops can block an additional creature.
Whenever Darkbright Biclops deals combat damage to a creature or player, if you chose light, you gain 3 life.
Whenever Darkbright Biclops deals combat damage, if you chose shadow, return target creature card in your graveyard to your hand.
4/4
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Nonenchantment spells cost 2 more to cast.
Artifact
Counterfeit Coins enters the battlefield with four trade counters on it.
At the beginning of your upkeep, if there are no trade counters on Counterfeit Coins, sacrifice it.
,T, Remove a trade counter from Counterfeit Coins: Exchange control of Counterfeit Coins and target nonland permanent.
Enchantment
You may spend mana as though it were mana of any color to activate abilities.
or Sacrifice Prismatic Recharge: Untap up to three target permanents.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
3(G/U)(U/R)
Creature – Faerie Hellion
Prevent all noncombat damage that would be dealt to Groundling Abomination.
Whenever Groundling Abomination attacks, each player puts a permanent he or she controls on top of its owner's library unless he or she puts a card in his or her hand on top of his or her library.
4/4
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment - Aura
Enchant permanent
Whenever enchanted permanent or ~ becomes the target of a spell or ability, you may return both to their owners' hands.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Blast Golem
3
Artifact Creature – Golem
Trample
Prevent all combat damage that would be dealt to Blast Golem.
When Blast Golem deals combat damage, sacrifice it.
7/1
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Golem
Darksteel Automaton is indestructible. (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
1/1
Sorcery
Choose up to three target creatures. For each creature chosen this way, destroy it unless its controller discards a card.
4BR
Sorcery
Exile all cards from all graveyards. For each creature card exiled this way, Afterlife Tempest deals 1 damage to its owner and each creature he or she controls.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Until end of turn, creatures you control gain ":symtap:: Destroy target creature or land."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Attacking creatures get +5/+0 until end of turn.
Cycling 1RR, Discard a card
When you cycle ~, attacking creatures get +2/+0 until end of turn.
Instant
~ deals 6 damage to target creature or player.
Sorcery
Civil Disobedience deals damage to each creature equal to the number of nonbasic lands on the battlefield.