Kaalia's Call 4WBR
Sorcery
Choose Angel, Demon or Dragon. Search your library for a permanent card of the chosen type and put it onto the battlefield. Then search your library for a card of each type not chosen this way, reveal them, and put them into your hand. Then shuffle your library.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Summon the Hate Bear :4mana::symw::symb:
Sorcery [M]
Put a 2/2 green bear token onto the battlefield. It has, "If an opponent would play a spell during any time apart from his/her precombat main phase, exile that spell instead."
4BGW
Sorcery
Return target creature card in your graveyard to the battlefield. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Then you gain 1 life for each creature you control.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Ancient Grove Guardian4GW
Creature - Treefolk Druid
Ancient Grove Guardian can block any number of creatures.
Whenever Ancient Grove Guardian blocks a creature, put a 1/1 white bird token with flying into play under your control for each creature blocked.
2/8
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Innovator's CharmURG
Instant
Choose one- Discard a card, then draw three cards; or put a token onto the battlefield that's a copy of target creature you control; or add four mana in any combination of colors to your mana pool.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Target creature's controller reveals cards from his or her library until that player reveals a land card, then puts all cards revealed this way into his or her graveyard. That creature gets -1/-1 until end of turn for each card revealed this way.
Array of Disarray2BR
Creature - Elemental
Sacrifice ~: Destroy target nonenchantment permanent. If that permanent is white or a plains, ~ deals 2 damage to that permanent's controller.
2/2
Death Troops2BRW
Creature - Soldier Assassin 2B: Target creature gains deathtouch until end of turn. WR: Target creature gains first strike until end of turn.
5/2
Steelspawn Dreadnought 2 Artifact Creature – Dreadnought Trample, haste When Steelspawn Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of artifacts with total converted mana cost 10 or greater. 10/10 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Steam Shock
Instant {C}
~ deals 2 damage to target creature or player.
Steam Powered - If only colorless mana is spent to play ~, ~ deals 4 damage to target creature or player instead.
Chaotic Helix:sym2w::sym2r:
Instant
If R was spent to cast ~, deal three damage to target creature or player.
If W was spent to cast ~, gain three life
If only colorless mana was spent to cast ~, until end of turn, prevent all damage that would be dealt to target creature. That creature gets +1/+1 for each point of damage prevented this way until end of turn. Deal three damage to that creature.
Chaotic Transfiguration1RR Instant
Destroy target nonenchantment permanent. That permanent's controller may put a permanent card of the same type from his or her hand onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Sorcery
For each creature that died this turn, its controller searches his or her library for a creature card and puts that card into play. It gains haste.
Exile those creatures at the beginning of the next end step.
Sorcery
Destroy target creature and target land.
4WBR
Sorcery
Choose Angel, Demon or Dragon. Search your library for a permanent card of the chosen type and put it onto the battlefield. Then search your library for a card of each type not chosen this way, reveal them, and put them into your hand. Then shuffle your library.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery [M]
Put a 2/2 green bear token onto the battlefield. It has, "If an opponent would play a spell during any time apart from his/her precombat main phase, exile that spell instead."
Sorcery
Return target creature card in your graveyard to the battlefield. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Then you gain 1 life for each creature you control.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Treefolk Druid
Ancient Grove Guardian can block any number of creatures.
Whenever Ancient Grove Guardian blocks a creature, put a 1/1 white bird token with flying into play under your control for each creature blocked.
2/8
Creature - Centaur Cleric
At the beginning of your upkeep, put a +1/+1 counter on each creature you control.
3/3
Creature - Elephant Soldier
Vigilance, Trample
3/4
2RGW
Creature – Sliver
Each Sliver creature gets +1/+1 for each basic land type among lands its controller controls.
2/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Druid
Whenever you draw a card, add R or G to your mana pool.
2/1
Creature - Elf Druid
Sacrifice a creature: Add R to your mana pool.
Sacrifice a land: Add G to your mana pool.
1/2
Instant
Choose one- Discard a card, then draw three cards; or put a token onto the battlefield that's a copy of target creature you control; or add four mana in any combination of colors to your mana pool.
Instant
Copy target spell.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Frog Beast
Whenever ~ attacks, tap or untap each of up to two target lands.
3/3
Instant
Target creature's controller reveals cards from his or her library until that player reveals a land card, then puts all cards revealed this way into his or her graveyard. That creature gets -1/-1 until end of turn for each card revealed this way.
Creature - Elemental
Sacrifice ~: Destroy target nonenchantment permanent. If that permanent is white or a plains, ~ deals 2 damage to that permanent's controller.
2/2
Creature - Soldier Assassin
2B: Target creature gains deathtouch until end of turn.
WR: Target creature gains first strike until end of turn.
5/2
Creature - Human Soldier
Sacrifice ~: Creatures you control get +1/+1 until end of turn.
2/2
2
Artifact Creature – Dreadnought
Trample, haste
When Steelspawn Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of artifacts with total converted mana cost 10 or greater.
10/10
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant {C}
~ deals 2 damage to target creature or player.
Steam Powered - If only colorless mana is spent to play ~, ~ deals 4 damage to target creature or player instead.
[Inkfox Aesthetics] [The Spirit of EDH] U Sakashima the Impostor R Kiki-Jiki, Mirror Breaker Sigarda, Host of Herons
Sorcery
Flip three coins. If you win all three flips, destroy three target lands.
Instant
If R was spent to cast ~, deal three damage to target creature or player.
If W was spent to cast ~, gain three life
If only colorless mana was spent to cast ~, until end of turn, prevent all damage that would be dealt to target creature. That creature gets +1/+1 for each point of damage prevented this way until end of turn. Deal three damage to that creature.
- Online -
X Cube Drafts X
GW Pauper Boggle GW
- Paper -
Standard:
RWB Mythic Midrange RWB
Artifact
(2/R),T, Sacrifice ~: ~ deals 2 damage to target creature.
~ is colorless.
{T}: ~ deals 1 damage to target creature or player.
0/1
[Inkfox Aesthetics] [The Spirit of EDH] U Sakashima the Impostor R Kiki-Jiki, Mirror Breaker Sigarda, Host of Herons
Instant
Destroy target nonenchantment permanent. That permanent's controller may put a permanent card of the same type from his or her hand onto the battlefield.
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]