Shield Archon 2W
Creature - Archon
Flying
Sacrifice Shield Archon: Choose target creature. Each creature with the same name as that creature can't attack this turn.
2/2
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Wall of Benevolence3W
Creature - Wall
Defender
Whenever Wall of Benevolence blocks a creature, each player gains life equal to the blocked creature's power.
0/8
Visiting Spirit2WW
Creature - Spirit
At the beginning of your upkeep, if Visiting Spirit is in your graveyard, you may return it to the battlefield. If you do, sacrifice Visiting Spirit at the end of turn.
3/4
Halad of the Silver Skies2WWW Legendary Creature - Human Cleric Knight
Flying, First Strike, Vigilance
Protection from Red and Black
Halad of the Silver Skies may block Red Creatures and Black Creatures with Intimidate, Fear or Protection as though they didn't have Intimidate, Fear or Protection.
1WWW
Sorcery
Each player chooses one artifact, one creature, and one enchantment he or she controls. Then each player sacrifices each nonland permanent he or she controls not chosen this way.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Azorious S****eper2WWU Creature - Giant Soldier
Vigilance, reach
Forecast - WWU, reveal this card from your hand: Tap target
creature with flying. It doesn't untap during its controller's
next untap step. Activate this ability only during your upkeep.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Cathedral Sphinx2WUB
Creature - Sphinx
Flying, shroud
Whenever a creature becomes the target of a spell or ability, return it and Cathedral Sphinx to their owners hand. 1: Target creature gains shroud until end of turn.
5/5
Cathedral Sphinx2WUB
Creature - Sphinx
Flying, shroud
Whenever a creature becomes the target of a spell or ability, return it and Cathedral Sphinx to their owners hand. 1: Target creature gains shroud until end of turn.
5/5
This is the most expensive unsummon with buyback ever. (The 1 ability will return the target and the sphinx to hands.)
Brain Drain2UB
Instant (U)
Counter target spell unless its controller pays 4. If it is countered this way, its controller discards a card.
Emrakul's Poppet 2B
Creature - Vampire
When Emrakul's Poppet enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 2 to your mana pool."
Sacrifice an Eldrazi Spawn: Target creature gets -1/-1 until end of turn.
2/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Blood Razor2BR Sorcery
Destroy target creature. If that creature's toughness was 2 or less
Blood Razor deals 3 damage to that creature's controller.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Deny SanityUBR Instant
Counter target noncreature spell. Deny Sanity deals damage to
that spell's controller equal to the number of cards in his or her
hand, then that player discards a card unless he or she loses 2
life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
~ B
Sorcery
As an additional cost to cast ~, sacrifice a permanent.
Target player reveals his or her hand. You choose a card from it and he or she discards that card.
Dusk Burst1B Instant
Target creature gets +2/-2 and gains intimidate
until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Infectious Skin 2B
Enchantment - Aura
Enchant creature
Whenever a source deals damage to enchanted creature, that source's controller gets a poison counter.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Negligence 3BB
Enchantment
At the beginning of each player's end step, if a creature that player controls wasn't the target of a spell or ability he or she controlled this turn, that player sacrifices a creature.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Cruel Betrayal3BR Sorcery
Target creature deals damage to its controller equal to its power.
Then, untap that creature and gain control of it. It gains haste.
Return it to its owner's control at the beginning of the next end
step.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Il-Chunt, the Face of Fear 4R
Legendary Creature - Ogre
Creatures you control can't be blocked except by two or more creatures.
Whenever you cast a red spell, target creature gains intimidate until end of turn.
5/3
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Star Blade3R Instant
Star Blade deals 3 damage to target creature. The next source
that would deal damage to that creature this turn deals that much
damage plus 2 to that creature instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
2W
Creature - Archon
Flying
Sacrifice Shield Archon: Choose target creature. Each creature with the same name as that creature can't attack this turn.
2/2
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Wall
Defender
Whenever Wall of Benevolence blocks a creature, each player gains life equal to the blocked creature's power.
0/8
Thanks to Nezumi for the banner!
Enchantment – Aura (U)
Enchant land
Enchanted land is a 5/5 white Angel creature with flying and lifelink. It's still a land.
Creature - Spirit
At the beginning of your upkeep, if Visiting Spirit is in your graveyard, you may return it to the battlefield. If you do, sacrifice Visiting Spirit at the end of turn.
3/4
Thanks to Nezumi for the banner!
Legendary Creature - Human Cleric Knight
Flying, First Strike, Vigilance
Protection from Red and Black
Halad of the Silver Skies may block Red Creatures and Black Creatures with Intimidate, Fear or Protection as though they didn't have Intimidate, Fear or Protection.
2/3
Sorcery
Each player chooses one artifact, one creature, and one enchantment he or she controls. Then each player sacrifices each nonland permanent he or she controls not chosen this way.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Angel
Flying
Other white creatures you control can't be destroyed by battle, sacrificed, or exiled.
3/3
Thanks to Nezumi for the banner!
Creature - Giant Soldier
Vigilance, reach
Forecast - WWU, reveal this card from your hand: Tap target
creature with flying. It doesn't untap during its controller's
next untap step. Activate this ability only during your upkeep.
4/4
Creature - Sphinx
Flying, shroud
Whenever a creature becomes the target of a spell or ability, return it and Cathedral Sphinx to their owners hand.
1: Target creature gains shroud until end of turn.
5/5
This is the most expensive unsummon with buyback ever. (The 1 ability will return the target and the sphinx to hands.)
Brain Drain 2UB
Instant (U)
Counter target spell unless its controller pays 4. If it is countered this way, its controller discards a card.
2B
Creature - Vampire
When Emrakul's Poppet enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 2 to your mana pool."
Sacrifice an Eldrazi Spawn: Target creature gets -1/-1 until end of turn.
2/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Each creature gets -2/-2 until end of turn.
Whenever a creature dies this turn, its controller loses 1 life.
Sorcery
Destroy target creature. If that creature's toughness was 2 or less
Blood Razor deals 3 damage to that creature's controller.
Sorcery
Gain control of target creature. It gains haste and fear. Return it to its owner's hand at the end of turn.
Thanks to Nezumi for the banner!
Instant
Counter target noncreature spell. Deny Sanity deals damage to
that spell's controller equal to the number of cards in his or her
hand, then that player discards a card unless he or she loses 2
life.
Instant
Return target creature to its owner's hand. Its controller puts a card from his or her hand on the top of his or her library.
Sorcery
As an additional cost to cast ~, sacrifice a permanent.
Target player reveals his or her hand. You choose a card from it and he or she discards that card.
Instant
Target creature gets +2/-2 and gains intimidate
until end of turn.
2B
Enchantment - Aura
Enchant creature
Whenever a source deals damage to enchanted creature, that source's controller gets a poison counter.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Destroy target nonartifact, nonblack creature. Scry X, where X is that creature's toughness.
3BB
Enchantment
At the beginning of each player's end step, if a creature that player controls wasn't the target of a spell or ability he or she controlled this turn, that player sacrifices a creature.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Target creature deals damage to its controller equal to its power.
Then, untap that creature and gain control of it. It gains haste.
Return it to its owner's control at the beginning of the next end
step.
4R
Legendary Creature - Ogre
Creatures you control can't be blocked except by two or more creatures.
Whenever you cast a red spell, target creature gains intimidate until end of turn.
5/3
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Star Blade deals 3 damage to target creature. The next source
that would deal damage to that creature this turn deals that much
damage plus 2 to that creature instead.
Sorcery
Each player sacrifices five lands, then each player who controls a land gains 10 life.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝