Biobalance2UG
Sorcery
Reveal the top cards of your library until you reveal two land cards. Put all land cards revealed this way onto the battlefield tapped and the rest into your hand.
Whenever a creature enters the battlefield under your control, you may pay xG, where X is that creature's converted mana cost. If you do, transform it.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Cherrypick1G
Instant (C)
Look at the top four cards of your library. You may reveal a green card from them. If you do, put it into your hand. Put the rest on the bottom of your library in any order.
Irondust Expanse
Land T: Add 1 to your mana pool. T, Sacrifice an artifact: Add the sacrificed artifact's mana cost to your mana pool. The next artifact spell you cast this turn gains affinity for artifacts.
Dancing Spirit1U Creature - Spirit
Flying
At the beginning of your upkeep, if Dancing Spirit is tapped, untap
it. If it's untapped, tap it.
2/3
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Flux Wave2UU Instant
Tap up to three target creatures target opponent controls
and untap up to three target creatures you control.
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():
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Red Boar3G Creature - Beast
Trample, haste
Red Boar attacks each turn if able.
All creatures able to block Red Boar do so.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Awaken from Rot3BG
Enchantment – Aura
Enchant land
Enchanted land is a 6/6 Zombie Plant creature with trample and ":symb:: Regenerate this creature." that's still a land.
Rotting Rannet4BG Creature - Zombie Beast
Trample
Whenever Rotting Rannet becomes blocked, put a -1/-1
counter on it and target creature blocking it.
7/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Saprotrophic Growth3BG Sorcery (R)
Exile all creature and land cards from all graveyards. For each card exiled this way, put a 1/1 green Saproling creature token onto the battlefield under your control.
Viper Toss3G
Instant (Uncommon)
You may discard a Forest card rather than pay Viper Toss's mana cost.
Put a 1/1 green Snake creature token with deathtouch onto the battlefield.
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Treespeaker Barbarian2RG
Creature - Elf Berserker
Treespeaker Barbarian attacks each turn if able.
Treespeaker Barnarian gets +1/+1 for each Forest you control.
2/2
Earth-kin Seer2RGU Creature - Elemental Shaman
When you cast Earth-kin Seer, scry 3.
Haste
When Earth-kin Seer enters the battlefield reveal the top
card of your library. If it's a creature card, put it into your
hand. If it's a land card, put it onto the battlefield, then
repeat the process.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Cerebral Crackdown2RU
Sorcery
Target player exiles the top five cards of his or her library. Cerebral Crackdown deals 2 damage to each creature that player controls.
Ink-Tide Nephilim2RGWU
Creature - Nephilim
Whenever another permanent enters the battlefield, each permanent becomes a copy of it until end of turn. You may then have ~ lose all abilities and become a 5/5 Nephilim creature named ~.
5/5
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"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Sorcery
Reveal the top cards of your library until you reveal two land cards. Put all land cards revealed this way onto the battlefield tapped and the rest into your hand.
2G
Enchantment
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant (C)
Look at the top four cards of your library. You may reveal a green card from them. If you do, put it into your hand. Put the rest on the bottom of your library in any order.
Artifact Creature – Gnome
Lead Gnome enters the battlefield tapped.
1/3
Land
T: Add 1 to your mana pool.
T, Sacrifice an artifact: Add the sacrificed artifact's mana cost to your mana pool. The next artifact spell you cast this turn gains affinity for artifacts.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Fairie
Flying, hexproof
0/1
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Spirit
Flying
At the beginning of your upkeep, if Dancing Spirit is tapped, untap
it. If it's untapped, tap it.
2/3
Instant
Counter target spell and tap target creature.
[Clan Flamingo]
Instant
Tap up to three target creatures target opponent controls
and untap up to three target creatures you control.
Enchantment
Whenever you draw a card, you may put a +1/+1 counter on target creature you control.
Creature - Treefolk Warrior
GG,t: Boring Treefolk fights target creature. (Each deals damage equal to its power to the other.)
2/3
No, really. They have drills.
Creature - Beast
Trample, haste
Red Boar attacks each turn if able.
All creatures able to block Red Boar do so.
3/3
Enchantment – Aura
Enchant land
Enchanted land is a 6/6 Zombie Plant creature with trample and ":symb:: Regenerate this creature." that's still a land.
Creature - Zombie Beast
Trample
Whenever Rotting Rannet becomes blocked, put a -1/-1
counter on it and target creature blocking it.
7/4
Sorcery (R)
Exile all creature and land cards from all graveyards. For each card exiled this way, put a 1/1 green Saproling creature token onto the battlefield under your control.
Instant (Uncommon)
You may discard a Forest card rather than pay Viper Toss's mana cost.
Put a 1/1 green Snake creature token with deathtouch onto the battlefield.
Creature - Giant
Other 3/3 creatures you control get +3/+3.
3/3
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
Creature - Giant Warrior
Bloodthirst 3
Protection from artifacts
3/3
Creature - Elf Berserker
Treespeaker Barbarian attacks each turn if able.
Treespeaker Barnarian gets +1/+1 for each Forest you control.
2/2
Thanks to Nezumi for the banner!
Creature - Elemental Shaman
When you cast Earth-kin Seer, scry 3.
Haste
When Earth-kin Seer enters the battlefield reveal the top
card of your library. If it's a creature card, put it into your
hand. If it's a land card, put it onto the battlefield, then
repeat the process.
3/2
Sorcery
Target player exiles the top five cards of his or her library. Cerebral Crackdown deals 2 damage to each creature that player controls.
Instant
Each player may have any other player gain control of any number of permanents of their choice that they control.
Creature - Nephilim
Whenever another permanent enters the battlefield, each permanent becomes a copy of it until end of turn. You may then have ~ lose all abilities and become a 5/5 Nephilim creature named ~.
5/5
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Creature - Elephant Warrior
Exalted, vigilance, lifelink, trample.
3/5
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
Enchantment – Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have trample and lifelink.