Witch-Maw Emim GWUB
Creature – Nephilim
Protection from red
Whenever a player casts a spell, you may put a +1/+1 counter on Witch-Maw Emim unless that player pays 2 life.
Whenever Witch-Maw Emim attacks, it gains trample until end of turn unless any player pays 4 life.
1/1
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Reunite the Nations :symr::symg::symw::symu::symb:
Sorcery - Rare
Domain - X is the number of basic land types among lands you control.
Each player may gain X life.
Each player may draw X cards.
Each player may deal X damage to target creature.
Each player may search his or her library for up to X basic land cards and put them onto the battlefield.
Each player may have target creature get -X/-X until end of turn.
Seething RetributionWBR Sorcery
~ Deals 3 damage to target creature, if that creatures dies this way you gain 3 life and target player discards a card.
Nut ShotG
Instant
Nut Shot deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
Commander Decks:W Akroma / UG Edric / R Lu Bu / U Uyo / B Xiahou Dun
Mon.Jun.25.12:36.am <> They should make a forum called The Butter
Mon.Jun.25.12:36.am <> The only thing you're allowed to talk about is food
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Whisperwood MantleGG
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and has trample.
When enchanted creature leaves the battlefield, draw a card.
Turf FurloxG
Creature - Beast
Haste
When ~ enters the battlefield, it gains your choice of trample or first strike. You may choose both if R was spent to cast it.
3/2
Noxium Scout :symg::symb:
Creature- Elf Zombie 2/1
Deathtouch, Arise- Pay 1 life (You may play ~ from your graveyard as though it were in your hand, if you pay 1 life in addition to it's casting cost.)
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Eloren Woodwraith 1BG Creature – Plant Zombie Whenever Eloren Woodwraith deals combat damage to a player, you may exile a black or green creature card from your graveyard. If you exile a black card this way, tap all lands that player controls. If you exile a green card this way, untap all basic lands you control. 3/2 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Fungal Decay2BG
Enchantment (U)
At the beginning of each end step, you may exile target creature card in a graveyard. If you, put a 1/1 green Saproling creature token onto the battlefield.
Corrupted Druid2BGG
Creature - Demon Druid
Trample BG, Sacrifice three attacking creatures you control: Put Corrupted Druid onto the battlefield tapped and attacking. Activated this ability only during your combat phase before blockers are declared.
Whenever Corrupted Druid deals combat damage to a player, search your library for up to that many basic land cards, put those cards onto the battlefield tapped, then shuffle your library.
5/3
Archers assist 1GG
sorcery
chose one or both destroy target creature with flying or target creature gets +2/+2 until end of turn
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Sungrass PaladinGGW
Creature – Elf Knight
Trample, first strike
Whenever you cast a green or white creature spell, put a +1/+1 counter on Sungrass Paladin. 2/3
Mist AmbassadorUGGW
Creature - Spirit
Hexproof, absorb 1
As long as ~ is enchanted, you have hexproof.
As long as ~ is equipped, you have absorb 1.
3/3
Boon From WoundsGGGU
Instant (R)
If damage would be dealt to creatures you control this turn, instead put that many +1/+1 counters on them. I really dislike these off-balance mana costs.
GWUB
Creature – Nephilim
Protection from red
Whenever a player casts a spell, you may put a +1/+1 counter on Witch-Maw Emim unless that player pays 2 life.
Whenever Witch-Maw Emim attacks, it gains trample until end of turn unless any player pays 4 life.
1/1
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery - Rare
Domain - X is the number of basic land types among lands you control.
Each player may gain X life.
Each player may draw X cards.
Each player may deal X damage to target creature.
Each player may search his or her library for up to X basic land cards and put them onto the battlefield.
Each player may have target creature get -X/-X until end of turn.
Phew, that's a mouthful.
Sorcery
~ Deals 3 damage to target creature, if that creatures dies this way you gain 3 life and target player discards a card.
Creature - Human Archer (U)
T: Guardian Archer deals 1 damage to target attacking creature.
0/3
Legendary Land
T: Add UU to your mana pool.
Other lands you control lose all abilities.
Instant
Nut Shot deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
Mon.Jun.25.12:36.am <> They should make a forum called The Butter
Mon.Jun.25.12:36.am <> The only thing you're allowed to talk about is food
Sorcery
You gain 4 life.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Elf Warrior
Whenever ~ attacks, it gets +3/+2 until end of turn and target creature blocks it this turn if able.
1/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Elf
Hexproof, Haste, Forestwalk
1/1
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and has trample.
When enchanted creature leaves the battlefield, draw a card.
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has first strike.
Sorcery
Skyrend deals 4 damage to each player and each creature with flying.
"The earth itself was safe. Nothing else."
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Creature - Beast
Haste
When ~ enters the battlefield, it gains your choice of trample or first strike. You may choose both if R was spent to cast it.
3/2
Instant
Put a +1/+1 counter on target creature. You gain 2 life.
Creature- Elf Zombie 2/1
Deathtouch, Arise- Pay 1 life (You may play ~ from your graveyard as though it were in your hand, if you pay 1 life in addition to it's casting cost.)
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
1BG
Creature – Plant Zombie
Whenever Eloren Woodwraith deals combat damage to a player, you may exile a black or green creature card from your graveyard. If you exile a black card this way, tap all lands that player controls. If you exile a green card this way, untap all basic lands you control.
3/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment (U)
At the beginning of each end step, you may exile target creature card in a graveyard. If you, put a 1/1 green Saproling creature token onto the battlefield.
Creature - Demon Druid
Trample
BG, Sacrifice three attacking creatures you control: Put Corrupted Druid onto the battlefield tapped and attacking. Activated this ability only during your combat phase before blockers are declared.
Whenever Corrupted Druid deals combat damage to a player, search your library for up to that many basic land cards, put those cards onto the battlefield tapped, then shuffle your library.
5/3
sorcery
chose one or both destroy target creature with flying or target creature gets +2/+2 until end of turn
Graham from Loading Ready Run
Creature – Elf Knight
Trample, first strike
Whenever you cast a green or white creature spell, put a +1/+1 counter on Sungrass Paladin.
2/3
Creature - Spirit
Hexproof, absorb 1
As long as ~ is enchanted, you have hexproof.
As long as ~ is equipped, you have absorb 1.
3/3
Creature -Elemental
Flying, graft 3
Whenever Persistance attacks, proliferate.
0/0
Instant (R)
If damage would be dealt to creatures you control this turn, instead put that many +1/+1 counters on them.
I really dislike these off-balance mana costs.
Creature - Elf Shaman
When ~ enters the battlefield or dies, put a +1/+1 counter on target creature.
1/1
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Sorcery
Put three +1/+1 counters on target creature. At end of turn, remove a +1/+1 counter from that creature.