Savage Command RRGG
Sorcery
Choose two - destroy target land; or destroy target artifact; or Savage Command deals 3 damage to each creature without flying; or Savage command deals 3 damage to each creature with flying.
Flamevine WhipRG
Enchantment - Aura
Enchant creature
Enchanted creature gains +2/+0 and first strike.
If Flamevine Whip would be put into a graveyard from play, you may return it to your hand instead.
Exotic FiercenessUBR
Enchantment
All creatures have haste, flying and deathtouch, attack each turn if able and must be blocked if able.
Whenever a creature dies during combat, draw a card.
Limitless Power 3B
Sorcery
Choose one - Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or target opponent sacrifices a creature, then loses 2 life if he or she controls no creatures.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
xB
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~ for each 1 damage prevented this way.
Whenever a creature dies, put two +1/+1 counters on ~. At the beginning of the next end step, remove a +1/+1 counter from ~.
0/0
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Burning Goblin R
Creature -
Haste
Whenever ~ attacks, defending player reveals the top card of his or her library. ~ deals damage to itself equal to that card's CMC.
3/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Caustic Pyre :2mana::sympr::sympb:
Instant
Destroy target non-artifact creature.
~ deals 1 damage to each other creature that player controls. If the creature destroyed this way had Infect, and if it wasn't regenerated, it's controller gets a Poison counter.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Phyrexian Tarspewer
:2mana::sympb:
Creature - Zombie Warrior
2/2
Infect
When Phyrexian Tarspewer enters the battlefield, put a tar counter on up to one target land. That land loses all abilities and becomes a Swamp as long as there is a tar counter on it.
:2mana::sympb:: Remove a tar counter from target land. Only any opponent may play this ability.
"Once my Swamps extend from shore to shore, then, I will rule the Praetors." ~ Sheoldred, Whispering One
Ashbound Flayer 2(P/B)(P/B)
Creature - Horror
Ashbound Flayer gets +1/+1 for each Swamp card in your graveyard.
Sacrifice a Swamp: Ashbound Flayer gains haste until end of turn.
Sacrifice a Swamp: Regenerate Ashbound Flayer.
2/1
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Inhale the Vapors 1(P/B)(P/B)
Instant (U)
Each player loses life equal to the amount of life you lost this turn. A little self-mutilation can cause a lot of harm.
Sorcery
Choose two - destroy target land; or destroy target artifact; or Savage Command deals 3 damage to each creature without flying; or Savage command deals 3 damage to each creature with flying.
Creature - Beast
Flying, haste
Sacrifice ~: You gain shroud until end of turn.
3/4
Instant
~ does 2 damage to target creature and then its controller.
Draw a card.
This is for me more than it is for anyone else. I sucks at colors.
Enchantment - Aura
Enchant creature
Enchanted creature gains +2/+0 and first strike.
If Flamevine Whip would be put into a graveyard from play, you may return it to your hand instead.
Enchantment
All creatures have haste, flying and deathtouch, attack each turn if able and must be blocked if able.
Whenever a creature dies during combat, draw a card.
Creature - Crocodile
Discard a creature card: Sewer Crocodile gets +2/+2 until end of turn.
4/2
3B
Sorcery
Choose one - Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or target opponent sacrifices a creature, then loses 2 life if he or she controls no creatures.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Target opponent chooses X creature cards from his or her graveyard. Return the chosen cards to the battlefield under your control.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Put X -1/-1 counters on X creatures.
Exile ~.
This is for me more than it is for anyone else. I sucks at colors.
1B
Enchantment
Whenever an opponent reveals his or her hand, that player discards a card.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Spiders, insects and snakes you control have deathtouch.
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~ for each 1 damage prevented this way.
Whenever a creature dies, put two +1/+1 counters on ~. At the beginning of the next end step, remove a +1/+1 counter from ~.
0/0
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Goblin [Uncommon]
B, Exile a creature from your graveyard: Boggart Forager gets +1/+1 until end of turn.
2/2
Creature -
Haste
Whenever ~ attacks, defending player reveals the top card of his or her library. ~ deals damage to itself equal to that card's CMC.
3/2
Instant
Infect
~ deals one damage to target creature.
Furnace Flare
:1mana::sympr:
Instant
Furnace Flare deals 4 damage to target creature or player unless any player sacrifices a land.
"They'll only survive if they surrender all they have to the flames." ~ Urabrask the Hidden
Creature
Haste
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Destroy target non-artifact creature.
~ deals 1 damage to each other creature that player controls. If the creature destroyed this way had Infect, and if it wasn't regenerated, it's controller gets a Poison counter.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
:2mana::sympb:
Creature - Zombie Warrior
2/2
Infect
When Phyrexian Tarspewer enters the battlefield, put a tar counter on up to one target land. That land loses all abilities and becomes a Swamp as long as there is a tar counter on it.
:2mana::sympb:: Remove a tar counter from target land. Only any opponent may play this ability.
"Once my Swamps extend from shore to shore, then, I will rule the Praetors." ~ Sheoldred, Whispering One
2(P/B)(P/B)
Creature - Horror
Ashbound Flayer gets +1/+1 for each Swamp card in your graveyard.
Sacrifice a Swamp: Ashbound Flayer gains haste until end of turn.
Sacrifice a Swamp: Regenerate Ashbound Flayer.
2/1
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant (U)
Each player loses life equal to the amount of life you lost this turn.
A little self-mutilation can cause a lot of harm.
Sorcery
Each player loses x life, then draws x cards.
Enchantment
Whenever a player draws a card or discards a card, he or she loses 1 life.
:sympb::sympb:
Until the end of the turn, target creature gains infect and can't be blocked except by creatures with infect.
"It seems to terrify the resistance when we compleat their brethren right before their eyes." ~ Sheoldred, Whispering One
Creature - Horror
:sympb:: Child of Agony gains Infect until end of turn.
1/1