And did you read the same cards as I made? How do you get "green hates creatures" from my first card? They benefit from more being in play... I get the feeling you didn't bother reading my race's mechanics or the snippet of story with the post.
[/SPOILER]
I take triggering off your opponent doing something to be 'hating'. If it triggered off creatures entering the battlefield under your control (or creatures in general), then sure, it just gets helped with creatures. When it works off your opponent though, and benefits you, what does it really do? It punishes your opponent for playing creatures.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Ravage (Whenever this creature enters the battlefield, flip a coin. If you win the flip, destroy target land, artifact, or enchantment. If you lose the flip, destroy target land, artifact and enchantment of opponent's control.)
2/1
Igniter Firemouth1WBR
Creature- Ignis Shaman (C)
First strike, Blood Fever (W/R)(B/R)
Whenever ~ is put into a graveyard from the battlefield, ~ deals 2 damage to each creature and player.
2/2
Guys from Team Wynaut, this is Raziel's entry (he posted it in his team thread.) Please incorporate that into your rnakings.
I take triggering off your opponent doing something to be 'hating'. If it triggered off creatures entering the battlefield under your control (or creatures in general), then sure, it just gets helped with creatures. When it works off your opponent though, and benefits you, what does it really do? It punishes your opponent for playing creatures.
Thank you for elaborating. I understand your logic on the subject, but I don't agree with it. I'm going to write it off as a half-full vs. half-empty argument. We could sit here and argue all day, but we're both right.
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
In these judgments, I don't penalise because of inactive team members, but know that having less people working on lore and cards does affect the quality of your lore.
Lore — Fairly intriguing storyline as built by Link and Komachi but the summary format could have been enhanced with some prose describing these meeting scenes. Focusing on individual leader-class characters and the political machinations of the races fits well with the wide-spanning alliance building that the lore challenge demands. Focusing on individuals sharpens the view of the race as the story develops and working out these characters sets good paving for further lore in the upcoming rounds. Presented a good understanding of the race's motivations in deciding on the 'correct' alliance should be among the alternatives. I would have liked to see some more prose, like I said before; some kind of product that might be used to represent the extensive planning that I saw. 14/15
Cards — Discussion focusing on power level and design choices (e.g. Shroud) leads to a strong design process. Use of team members for criticism has led to noticeably stronger card designs. A lack of implementation of these changes (Small Child's Borderguard Purist) makes this somewhat meaningless. There is a slight overcomplexity of the cards among a number of entries which I dislike, but they are justified by a proper uncommon rarity. On that note, there is a lack of strong, elegant common designs (exception: a beautiful card in Fleeting Burrower.) I feel like the themes and mechanics of the race, which was the point of this challenge, could have been better conveyed with more simple, common designs (noticeably Jimmy Groove's Annaki Warrior; while it's a good design, the mechanic itself might have been better presented in a less complex common.) 12/15
26/30
Lore — Beautiful pieces of prose by CrustaceanCrusader and Balefire, exploring the beginnings of conflict between races. Extremely well written. While in terms of prose, you don't include much in the way of inter-team interactions (which is disappointing, it would have been a fun read), your opinion posts do convey quite a lot of information and is one of the great ways of doing this challenge. I really wish it was a bit more expanded on during the Round's challenge, but it's fine as it is. Interesting format that CC presented his opinion post as well - it's funny but also a nice exploration of alternative ways of presenting lore. There's not enough lore about the movement of races in the making of alliances for coming conflict, in my opinion; it might have worked well if it had been more of a focus. 13/15
Cards — Good designs that showcase the races' flavor and mechanics. Overall I really like the designs - well done in terms of elegance, power level and flavor. Exactly the kind of designs I wanted to see for this Round. Not much else to say, haha. 15/15
28/30
Lore — Guys. This is beautiful. Lore that spans multiple races in your team at the same time showing the alliances that have been built, the start of conflict that simply draws me in as a reader, and real consolidation of the race's identities and moods. The quantity by itself doesn't matter because it's not a rubric I judge by (makes it unfair for other teams with inactive members), but the quality across the works is stunning. 15/15
Cards — Interesting concepts and designs across the cards. Some of the designs lookng somewhat clunky/complex and could have been improved in my eye (e.g. Uncle Istvan's Boneyard Marauders which really is a rare in disguise.) Strong flavor connections, especially in queensauce and Random's cards, which gives them context. I see one or two wording issues (UncleIstvan's Gravestrike wording and Raziel's Ravage). I see one or two cards that I really like such as Prophy's Ethereal Wraith (love the shuffle clause). 13/15
28/30
Lore — Disclaimer: the map basically gurantees you success from the beginning. Nicely done on Cardz's part, especially in talking with other teams to better make lore. This intra-team interaction is also eccentuated with the Ursks being all over the place, which is great. There's also good interaction within the teams, and I'm intrigued by the Pods and their shenanigans and the near-xenophobic characterisation of Rithaniel's Griosks. Very interesting, and makes for compelling story telling. 14/15 (and let's be honest, Cardz needs to get a HM. You know what, let's do it.)
Cards — Gerrard's Mom's strong design skills shows in solving the formatting issues among the cards, so nicely done there (I really like good formatting - hint, hint.) A lack of a rarity on Rithaniel's Griosk Stalker is disappointing given the Additional Requirement but it's such a minor thing that it won't affect my decision heavily. The inherent un-synergies between Battle Cry and Exalted is confusing to me, even if it may be on theme - I don't understand the flavor, and frankly it's confusing to all levels of players. Also, personally, I would have liked to see Avenge on a card instead of Battle Cry & Exalted. Beyond that, there are great designs in your team's portfolio. 13/15.
27/30
Lore — A lot of lore planning, especially involving getting the geography right and some map-manipulating, which I like. Trabant busts out another great example of alternative-format lore (the journal). The calamity-meteor is no doubt cliche but perfectly acceptable and tasty, and certainly fits the "alliances" mold; Danse is definitely going to get in there and mess about. I also like that you wrote up some prose about the Calamity - it would have been disappointing if you had planned it so well and then left it at that. Good job. In any case, you've done a good jobof crafting a grand underlying storyline for your team. 14/15
Cards — A number of interesting designs, including Flash + Champion, which I like. While these cards are certainly polished in terms of balance, I still feel they are a bit inelegant and clunky (it's no coincidence that I liked a card made up only of keyword mechanics so much.) There are a few formatting issues that make my skin crawl, but I'm biased against that kind of thing, so ignore my writhing about in anguish. It doesn't affect my decision, if you're worried. 13/15
27/30
HM: Cardz. Because, seriously.
I tried hard to make these judgments fair and constructive, so please don't argue or I might hyperventilate from stress. =D
In these judgments, I don't penalise because of inactive team members, but know that having less people working on lore and cards does affect the quality of your lore.
Lore — Fairly intriguing storyline as built by Link and Komachi but the summary format could have been enhanced with some prose describing these meeting scenes. Focusing on individual leader-class characters and the political machinations of the races fits well with the wide-spanning alliance building that the lore challenge demands. Focusing on individuals sharpens the view of the race as the story develops and working out these characters sets good paving for further lore in the upcoming rounds. Additionally, with only two active members involved in the lore this Round, you were still able to achieve a sense of interaction between your races. This interaction could have had more focus, even just between the Cloudwalkers and the Feyrin. 13/15
Cards — Discussion focusing on power level and design choices (e.g. Shroud) leads to a strong design process. Use of team members for criticism has led to noticeably stronger card designs. A lack of implementation of these changes (Small Child's Borderguard Purist) makes this somewhat meaningless. There is a slight overcomplexity of the cards among a number of entries which I dislike, but they are justified by a proper uncommon rarity. On that note, there is a lack of strong, elegant common designs (exception: a beautiful card in Fleeting Burrower.) I feel like the themes and mechanics of the race, which was the point of this challenge, could have been better conveyed with more simple, common designs (noticeably Jimmy Groove's Annaki Warrior; while it's a good design, the mechanic itself might have been better presented in a less complex common.) 12/15
25/30
Lore — Beautiful pieces of prose by CrustaceanCrusader and Balefire, exploring the beginnings of conflict between races. Extremely well written. While in terms of prose, you don't include much in the way of inter-team interactions (which is disappointing, it would have been a fun read), your opinion posts do convey quite a lot of information and is one of the great ways of doing this challenge. I really wish it was a bit more expanded on during the Round's challenge, but it's fine as it is. Interesting format that CC presented his opinion post as well - it's funny but also a nice exploration of alternative ways of presenting lore. There's not enough lore about the movement of races in the making of alliances for coming conflict, in my opinion; it might have worked well if it had been more of a focus. 12/15
Cards — Good designs that showcase the races' flavor and mechanics. Overall I really like the designs - well done in terms of elegance, power level and flavor. Exactly the kind of designs I wanted to see for this Round. Not much else to say, haha. 15/15
27/30
Lore — Guys. This is beautiful. Lore that spans multiple races in your team at the same time showing the alliances that have been built, the start of conflict that simply draws me in as a reader, and real consolidation of the race's identities and moods. The quantity by itself doesn't matter because it's not a rubric I judge by (makes it unfair for other teams with inactive members), but the quality across the works is stunning. 15/15
Cards — Interesting concepts and designs across the cards. Some of the designs lookng somewhat clunky/complex and could have been improved in my eye (e.g. Uncle Istvan's Boneyard Marauders which really is a rare in disguise.) Strong flavor connections, especially in queensauce and Random's cards, which gives them context. I see one or two wording issues (UncleIstvan's Gravestrike wording and Raziel's Ravage). I see one or two cards that I really like such as Prophy's Ethereal Wraith (love the shuffle clause). 13/15
28/30
Lore — Disclaimer: the map basically gurantees you success from the beginning. Nicely done on Cardz's part, especially in talking with other teams to better make lore. This intra-team interaction is also eccentuated with the Ursks being all over the place, which is great. There's also good interaction within the teams, and I'm intrigued by the Pods and their shenanigans and the near-xenophobic characterisation of Rithaniel's Griosks. Very interesting, and makes for compelling story telling. 14/15 (and let's be honest, Cardz needs to get a HM. You know what, let's do it.)
Cards — Gerrard's Mom's strong design skills shows in solving the formatting issues among the cards, so nicely done there (I really like good formatting - hint, hint.) A lack of a rarity on Rithaniel's Griosk Stalker is disappointing given the Additional Requirement but it's such a minor thing that it won't affect my decision heavily. The inherent un-synergies between Battle Cry and Exalted is confusing to me, even if it may be on theme - I don't understand the flavor, and frankly it's confusing to all levels of players. Also, personally, I would have liked to see Avenge on a card instead of Battle Cry & Exalted. Beyond that, there are great designs in your team's portfolio. 13/15.
27/30
Lore — A lot of lore planning, especially involving getting the geography right and some map-manipulating, which I like. Trabant busts out another great example of alternative-format lore (the journal). The calamity-meteor is no doubt cliche but perfectly acceptable and tasty, and certainly fits the "alliances" mold; Danse is definitely going to get in there and mess about. I also like that you wrote up some prose about the Calamity - it would have been disappointing if you had planned it so well and then left it at that. Good job. In any case, you've done a good jobof crafting a grand underlying storyline for your team. 14/15
Cards — A number of interesting designs, including Flash + Champion, which I like. While these cards are certainly polished in terms of balance, I still feel they are a bit inelegant and clunky (it's no coincidence that I liked a card made up only of keyword mechanics so much.) There are a few formatting issues that make my skin crawl, but I'm biased against that kind of thing, so ignore my writhing about in anguish. It doesn't affect my decision, if you're worried. 13/15
27/30
HM: Cardz. Because, seriously.
I tried hard to make these judgments fair and constructive, so please don't argue or I might hyperventilate from stress. =D
Some recommendations on how to improve our lore scores would be great - especially seeing as some teams with lower post counts/activity apparently scored higher than us too. I honestly put a lot of effort into the lore, and don't see what more I can do.
Some recommendations on how to improve our lore scores would be great - especially seeing as some teams with lower post counts/activity apparently scored higher than us too. I honestly put a lot of effort into the lore, and don't see what more I can do.
And I don't understand why you say only 2 of us worked on it. We had all the lore required in the challenge BEFORE you issued it. And we made that as a team. The stuff after you issued the challenge was brownie points.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Some recommendations on how to improve our lore scores would be great - especially seeing as some teams with lower post counts/activity apparently scored higher than us too. I honestly put a lot of effort into the lore, and don't see what more I can do.
I didn't try to put a bit of advice (the last sentence, if I recall correct). I think the problem is that your score is incongruous with the comment, and that's more a problem with the score than with the comment. 14/15 seems far more reasonable.
@Small Child (I would quote your post but ****ty school computers makes it hard, let's not go into it.)
Fair enough. I'm reading over it and it's definitely more than my initial glimpse. Thanks for pointing it out. I'll adjust the score up to 14/15 and add some comments.
Later I'm also going to go over the other threads and perhaps adjust lore scores.
Edit: After reading it, the only holes that I feel the Pre-Round lore building has filled for me is Team Conclave (+1 Point) and Team Wynaut (+1 Point).
Lanxal: You forgot to bump the total scores up for the two teams whose score you changed as well.
order is my rankings +short comments when I feel they could be useful.
1. CrustaceanCrusader
2. Ninja Caterpie - I don't like how the artisan works in multiplayer with more than 2 teams.
3. Balefire - Warp strikes me as an ability that doesn't want to be keyworded, and I really think it's odd at common.
4. DeusofCalamity - I'm skeptical about an ability that does nothing on its own. I'm not feeling any flavor behind it and your two cards make it look like added complexity for no reason.
5. Gallus - When Order of Chelmea dies, you may return it to the battlefield transformed under your control.
6. Atrius - Why is a trickster both a citizen and a worker? And why is absorb tricky?
Really difficult to choose the order. The only thing that was easy to decide is CC being first.
Cute leech is cute, but +1/+1 would be fine here. Cutest leech is cutest; I like this one a lot.
Creature Burgeoning for creatures. Warden is delicious build-around-me goodness. Blastoderm is not blue. Unblockabilityistraditionallyuncommon. Switching blockers is deceptively tricky in practice. Clash is jank.
Casuals love coin flips but hate land destruction; who's your target market here? I don't even know what blood fever does.
Berserk is a terrible keyword. So is gravestrike.
Thank you. It's in one of the most accessible parts of the brain, and he's in the care of the best doctors in the province, but this is appreciated. Every thought counts, and helps relieve a little worry. I'm sorry to take up your time with this, too... but thank you for understanding.
Dear lord, man. There's no need to apologise or rush yourself, now or later. If "extreme circumstances" doesn't apply to this situation, we are all bad people.
1. Rithaniel
2. GM
3. avatarz
4. Cardz
5. Flabort
I take triggering off your opponent doing something to be 'hating'. If it triggered off creatures entering the battlefield under your control (or creatures in general), then sure, it just gets helped with creatures. When it works off your opponent though, and benefits you, what does it really do? It punishes your opponent for playing creatures.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Guys from Team Wynaut, this is Raziel's entry (he posted it in his team thread.) Please incorporate that into your rnakings.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Ranking stand the same.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Thank you for elaborating. I understand your logic on the subject, but I don't agree with it. I'm going to write it off as a half-full vs. half-empty argument. We could sit here and argue all day, but we're both right.
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
In these judgments, I don't penalise because of inactive team members, but know that having less people working on lore and cards does affect the quality of your lore.
Lore — Fairly intriguing storyline as built by Link and Komachi but the summary format could have been enhanced with some prose describing these meeting scenes. Focusing on individual leader-class characters and the political machinations of the races fits well with the wide-spanning alliance building that the lore challenge demands. Focusing on individuals sharpens the view of the race as the story develops and working out these characters sets good paving for further lore in the upcoming rounds. Presented a good understanding of the race's motivations in deciding on the 'correct' alliance should be among the alternatives. I would have liked to see some more prose, like I said before; some kind of product that might be used to represent the extensive planning that I saw. 14/15
Cards — Discussion focusing on power level and design choices (e.g. Shroud) leads to a strong design process. Use of team members for criticism has led to noticeably stronger card designs. A lack of implementation of these changes (Small Child's Borderguard Purist) makes this somewhat meaningless. There is a slight overcomplexity of the cards among a number of entries which I dislike, but they are justified by a proper uncommon rarity. On that note, there is a lack of strong, elegant common designs (exception: a beautiful card in Fleeting Burrower.) I feel like the themes and mechanics of the race, which was the point of this challenge, could have been better conveyed with more simple, common designs (noticeably Jimmy Groove's Annaki Warrior; while it's a good design, the mechanic itself might have been better presented in a less complex common.) 12/15
26/30
Lore — Beautiful pieces of prose by CrustaceanCrusader and Balefire, exploring the beginnings of conflict between races. Extremely well written. While in terms of prose, you don't include much in the way of inter-team interactions (which is disappointing, it would have been a fun read), your opinion posts do convey quite a lot of information and is one of the great ways of doing this challenge. I really wish it was a bit more expanded on during the Round's challenge, but it's fine as it is. Interesting format that CC presented his opinion post as well - it's funny but also a nice exploration of alternative ways of presenting lore. There's not enough lore about the movement of races in the making of alliances for coming conflict, in my opinion; it might have worked well if it had been more of a focus. 13/15
Cards — Good designs that showcase the races' flavor and mechanics. Overall I really like the designs - well done in terms of elegance, power level and flavor. Exactly the kind of designs I wanted to see for this Round. Not much else to say, haha. 15/15
28/30
Lore — Guys. This is beautiful. Lore that spans multiple races in your team at the same time showing the alliances that have been built, the start of conflict that simply draws me in as a reader, and real consolidation of the race's identities and moods. The quantity by itself doesn't matter because it's not a rubric I judge by (makes it unfair for other teams with inactive members), but the quality across the works is stunning. 15/15
Cards — Interesting concepts and designs across the cards. Some of the designs lookng somewhat clunky/complex and could have been improved in my eye (e.g. Uncle Istvan's Boneyard Marauders which really is a rare in disguise.) Strong flavor connections, especially in queensauce and Random's cards, which gives them context. I see one or two wording issues (UncleIstvan's Gravestrike wording and Raziel's Ravage). I see one or two cards that I really like such as Prophy's Ethereal Wraith (love the shuffle clause). 13/15
28/30
Lore — Disclaimer: the map basically gurantees you success from the beginning. Nicely done on Cardz's part, especially in talking with other teams to better make lore. This intra-team interaction is also eccentuated with the Ursks being all over the place, which is great. There's also good interaction within the teams, and I'm intrigued by the Pods and their shenanigans and the near-xenophobic characterisation of Rithaniel's Griosks. Very interesting, and makes for compelling story telling. 14/15 (and let's be honest, Cardz needs to get a HM. You know what, let's do it.)
Cards — Gerrard's Mom's strong design skills shows in solving the formatting issues among the cards, so nicely done there (I really like good formatting - hint, hint.) A lack of a rarity on Rithaniel's Griosk Stalker is disappointing given the Additional Requirement but it's such a minor thing that it won't affect my decision heavily. The inherent un-synergies between Battle Cry and Exalted is confusing to me, even if it may be on theme - I don't understand the flavor, and frankly it's confusing to all levels of players. Also, personally, I would have liked to see Avenge on a card instead of Battle Cry & Exalted. Beyond that, there are great designs in your team's portfolio. 13/15.
27/30
Lore — A lot of lore planning, especially involving getting the geography right and some map-manipulating, which I like. Trabant busts out another great example of alternative-format lore (the journal). The calamity-meteor is no doubt cliche but perfectly acceptable and tasty, and certainly fits the "alliances" mold; Danse is definitely going to get in there and mess about. I also like that you wrote up some prose about the Calamity - it would have been disappointing if you had planned it so well and then left it at that. Good job. In any case, you've done a good jobof crafting a grand underlying storyline for your team. 14/15
Cards — A number of interesting designs, including Flash + Champion, which I like. While these cards are certainly polished in terms of balance, I still feel they are a bit inelegant and clunky (it's no coincidence that I liked a card made up only of keyword mechanics so much.) There are a few formatting issues that make my skin crawl, but I'm biased against that kind of thing, so ignore my writhing about in anguish. It doesn't affect my decision, if you're worried. 13/15
27/30
HM: Cardz. Because, seriously.
I tried hard to make these judgments fair and constructive, so please don't argue or I might hyperventilate from stress. =D
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sorry, no critiques at the moment. Too tired.
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
1. Gerrard's Mom
2.avatarz
3. Flabort
4. cardz5000
5. Rithaniel
Crits:
[if there's time will be here]
The Anabyn
Stay Hungry My Friends....
Some recommendations on how to improve our lore scores would be great - especially seeing as some teams with lower post counts/activity apparently scored higher than us too. I honestly put a lot of effort into the lore, and don't see what more I can do.
And I don't understand why you say only 2 of us worked on it. We had all the lore required in the challenge BEFORE you issued it. And we made that as a team. The stuff after you issued the challenge was brownie points.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
1. CrustaceanCrusader
2. Ninja Caterpie
3. Balefire
4. Atrius
5. Gallus
6. DeusofCalamity
I didn't try to put a bit of advice (the last sentence, if I recall correct). I think the problem is that your score is incongruous with the comment, and that's more a problem with the score than with the comment. 14/15 seems far more reasonable.
@Small Child (I would quote your post but ****ty school computers makes it hard, let's not go into it.)
Fair enough. I'm reading over it and it's definitely more than my initial glimpse. Thanks for pointing it out. I'll adjust the score up to 14/15 and add some comments.
Later I'm also going to go over the other threads and perhaps adjust lore scores.
Edit: After reading it, the only holes that I feel the Pre-Round lore building has filled for me is Team Conclave (+1 Point) and Team Wynaut (+1 Point).
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
order is my rankings +short comments when I feel they could be useful.
1. CrustaceanCrusader
2. Ninja Caterpie - I don't like how the artisan works in multiplayer with more than 2 teams.
3. Balefire - Warp strikes me as an ability that doesn't want to be keyworded, and I really think it's odd at common.
4. DeusofCalamity - I'm skeptical about an ability that does nothing on its own. I'm not feeling any flavor behind it and your two cards make it look like added complexity for no reason.
5. Gallus - When Order of Chelmea dies, you may return it to the battlefield transformed under your control.
6. Atrius - Why is a trickster both a citizen and a worker? And why is absorb tricky?
Really difficult to choose the order. The only thing that was easy to decide is CC being first.
2. queensauce
3. Prophyloxodon
4. void_nothing
5. Raziel_49hf08hww
6. Random_Nation
—
—
—
—
—
Creature Burgeoning for creatures. Warden is delicious build-around-me goodness.
Blastoderm is not blue. Unblockability is traditionally uncommon.
Switching blockers is deceptively tricky in practice. Clash is jank.
Casuals love coin flips but hate land destruction; who's your target market here? I don't even know what blood fever does.
Berserk is a terrible keyword. So is gravestrike.
Fixed! =D
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
1. Balefire
2. NinjaCaterpie
3. CrustaceanCrusader
4. Gallus
5. Atrius
6. DeusOfCalamity
Anyway, can't do anything but rankings right now due to my final I have in 4 hours, so I will just post that here.
1)Prophylaxis
2)Random Nation
3)Uncle Istavan
4)void_nothing
5)Raziel
6)queensauce
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
(League of Classy Gentlemons judging Team V)
1. Eskimo Rage
2. Trabant77
3. Lordschuft
4. MirrorEntity
5. Emocakes
6. CoiLiC
((Also apologizing for inactivity, my Bro has a tumor, pray or chant or do whatever you believe you can for him))
Ashamed of posts from years ago.
I hope your brother will make it out safe and sound.
Said a prayer for your brother and your family.
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Thank you. It's in one of the most accessible parts of the brain, and he's in the care of the best doctors in the province, but this is appreciated. Every thought counts, and helps relieve a little worry. I'm sorry to take up your time with this, too... but thank you for understanding.
Ashamed of posts from years ago.
Every good wish for your brother.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2