Flame Hog1R
Creature - Elemental Boar (U)
When Flame Hog dies, add RR to your mana pool. A prized beast: food and warmth wrapped in a single animal.
2/1
Sangrophilic Leech
Creature - Horror {U}
Whenever a creature dies, you gain 1 life. As the war for Mirrodin raged on, scavengers found it best to avoid live Phyrexians, lest they become them. 0/1
[22:14] <Proph> so, All players can cast creatures from their graveyard until your next turn is bad
[22:14] <Proph> wait
[22:14] <Proph> no it isn't
[22:14] <Proph> nvm, it's good
[22:14] <Proph> 3:symg::symg:
Life's Continuum3GG
Sorcery {R}
Players may cast creature cards from their gravehards until their next turn.
Steps:
KK casts the dork.
Emo casts his artifact.
Prophy casts [CARDNAME], letting everyone YawgWill their creatures.
I cast my guy for phybrid.
KK sacs his dude to the artifact, netting 1R, and gaining me one life.
Bale posted prophy's card wrong. Mana cost is 3:sympg::sympg:, cast with life instead of green mana.
And if allowed, once we gain infinite life Bale, sacs his creature for a B to bring to next round. I can't remember if you allow us to carry produced mana over.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Flame Hog1R
Creature - Elemental Boar (U)
When Flame Hog dies, add RR to your mana pool. A prized beast: food and warmth wrapped in a single animal.
2/1
Sure, it's a nice combo piece mostly, not that useful otherwise except maybe to play instants after combat, which is not the greatest time to do that. Would work well with a sacrifice theme though. I'm not sure if I liked it better at one mana or not, this seems like it would be a lot easier to break if you can figure out a way to play it repeatedly.
Sacrifice a creature: Add one mana of that creature's colors to your mana pool. Any player may activate this ability.
"The years wasted by explorers searching for the Fountain of Life are what feed its never-ending current."
Legendary is kind of weird for a Phyrexian Altar with the drawback of being usable by others and being limited to the colors of the sacrificed creature. I think it's probably fine other than the Legendary part, but the flavor is cool.
Sangrophilic Leech
Creature - Horror {U}
Whenever a creature dies, you gain 1 life. As the war for Mirrodin raged on, scavengers found it best to avoid live Phyrexians, lest they become them. 0/1
Hey, Phyrexian Deathgreeter or the bad half of a Blood Artist. Costing is fine, but nothing much new here, and 0/1 Horrors aren't very scary.
Life's Compleat:SymPG::SymPG:
Sorcery (R)
Players may cast creature cards from their graveyards until their next turn.
Shouldn't it be "Compleation?" Or is it a contraction of "Life is Compleat" "Until their next turn" seems really weird, you get to do it for the whole round but everyone else stops being able to do it as soon as they get a turn? It only works when you are on a simulturn team unless your opponents have flash creatures, so it might as well just be "you." It seems like it might as well just be until end of turn like Yawgmoth's Will. There are some clear signs here of a card forced to fit the challenge, but the basic concept is ok.
You lose track of how much time passes as you eat, a parade of unimaginable flavors, some amazing and some so vile as to eat away at your soul. Quickly realizing that this is a feat beyond human capability, you engineer a complex magical chain in order to increase your stamina and appetite. Once it is assembled, you eat with ever-increasing furor, finally outpacing the tiny devilish waiters. Eventually, bloated and covered in unsightly stains, you all set your sights on the last dish on the table, a covered platter that rises up on chicken feet and scampers away, startled, as your hands come near. You look at one another, at the now empty banquet table, and fall into a deep sleep.
When you wake, the table is still empty, and there is no sign of life or unlife. You have regained your normal forms, slim and stain-free; was it all an illusion? You notice, however, that something has changed. The huge doors past the head of the table now stand open, beckoning you onwards into the darkness. Gathering your last remaining magical energy, you struggle to your feet and step hesitantly into the void.
Somehow your feet move forward, one after the other, in the soul-chilling darkness. You are not even sure the others are with you, until you make out a faint glow ahead. Approaching it, the faces of your companions come into view, and you look at one another and press on. Finally, the light becomes stronger, and you see that you are cast within the shadow of a human-shaped figure, perhaps a statue of some kind. It stands still, and you can make out few details, but for the tall, straight hat with a puffy expanded portion at the top.
The light is closer than it seemed, and before long you feel that you are almost within reach, if you could just get around the silhouetted figure. It is then that it turns, striking fear into your hearts. For the tall robed figure is not a statute, not even human, but a skeleton, with the blinding light emerging from his eye sockets and mouth.
"Bon Appetit," it laughs derisively. "You have done well to come this far. As you may have gathered, I am Asmoranomardicadaistinaculdacar, and this is my eternal kitchen, where I have perfected The Most Delicious Recipe Ever. As a reward for coming this far, I am prepared to teach you this recipe. I trust you have gathered the ingredients?"
You take a quick check about you - KoolKoal carries the seared flesh of the Granite Gargoyle, though it has begun to give off a distinct odor. Emocakes can find the breath of baby beebles nowhere, though its softness lingers in his mind - you will have to reconstruct it from memory. Prophylaxis still has the vial of supreme sweetness close at hand. Balefire steps forward and nods.
"Very well. However, I must inform you that there is one final secret ingredient - your lives! Those who live can ultimately only appreciate food as a necessity, the necessary energy to sustain themselves. In order to truly appreciate the greatest foods, you must free yourself from these chains and embrace undeath!"
Choose one of the following challenges. In either case, you must demonstrate your varied talents by designing exactly one card of every rarity.
1. If you decide to embrace undeath, you must return the following ingredients to the battlefield: Granite Gargoyle meat (creature card in graveyard), Beeble Breath (enchantment in library), and Vial of Sweetness (artifact in hand, cannot be cast). You must also find a way to lose all your life without losing the game. In order to please Asmoranomardicadaistinaculdacar, your card titles can only contain letters that occur in his name.
2. If you decide to defeat Asmoranomardicadaistinaculdacar and retain your lives, you must destroy a Phylactery Lich linked to a Lich's Tomb. He has 100 lands on the battlefield, and casts Hindering Light whenever possible to protect himself or the Tomb. In addition, ultimate teamwork is required; all cards must share a new mechanic of your design. Finally, only cards whose titles share no letters with his name will be effective.
(For quick reference, here are the letters you may or may not use: ACDILMNORSTU)
If we do the first challenge: is it required that the player who gets each ingredient onto the battlefield be the same one you described as having it in the flavor text?
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
No, just put them all on the battlefield together. Hm, everything will actually make more sense if I treat your team as one player with four cards in hand, so I suppose we should do that. You have 12 life. This suddenly applies to both challenges and the entire game.
No, just put them all on the battlefield together. Hm, everything will actually make more sense if I treat your team as one player with four cards in hand, so I suppose we should do that. You have 12 life. This suddenly applies to both challenges and the entire game.
That's kind of unfortunate since we had to twist cards such that they applied to everyone and lost points for it. =/
That's kind of unfortunate since we had to twist cards such that they applied to everyone and lost points for it. =/
I would say we got more 3/3 teamwork bonuses then teams that follow us will however.
Mortis Lord1BBB
Creature - Demon Zombie (M)
As long as Mortis Lord is in your graveyard, you don't lose the game for having 0 or less life.
Whenever you are dealt damage, if Mortis Lord is in your graveyard, exile that many other cards at random from your graveyard. If you can't, exile your graveyard.
3/3
Plan:
1. Emo casts Rust Cauldron spending WRR and paying 10 life to put 5 charge counters on it. (we're at 2)
2. I cast Mortis Lord.
3. Balefire casts Storm Talons enchanting Mortis Lord.
4. Prophylaxis casts Scoursort. We sac all our cards and search out our components.
5. Storm Talons's ability triggers, returning to our hand and dealing 2 damage to us, putting us to 0. Mortis Lord activates, exiling Rust Cauldron and Scoursort from our graveyard.
6. Profit.
Scoursort4GU
Sorcery (R)
For each permanent type, each player may sacrifice a permanent of that type. If he or she does, that player may search his or her graveyard, hand, and/or library for a card of that type and put it onto the battlefield. Then each player shuffles his or her library.
Scoursort4GU
Sorcery (R)
For each type of permanent, you may sacrifice a permanent of that type. If you do, you may search your hand, library, and/or graveyard for a card of that permanent type and put it onto the battlefield.
May want reminder text saying: The types of permanents are artifact, enchantment, land and planeswalker
Private Mod Note
():
Rollback Post to RevisionRollBack
Looking to start a clan for Zork fans, PM if interested.
Atrius' Posts1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead. "Wait, can you actually win a thread?" - Atrius.
Storm TalonsR
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
When Storm Talons is put into a graveyard from the battlefield, return Storm Talons to its owner's hand. Storm Talons Deals 2 damage to its owner.
Rust Cauldron3
Artifact {U}
Multikicker -Pay 2 life.
Rust Cauldron enters the battlefield with a charge counter for each time it was kicked.
:symtap:, Remove X charge counters from Rust Cauldron: Add for each charge counter removed this way.
Mortis Lord1BBB
Creature - Demon Zombie (M)
As long as Mortis Lord is in your graveyard, you don't lose the game for having 0 or less life.
Whenever you are dealt damage, if Mortis Lord is in your graveyard, exile that many other cards at random from your graveyard. If you can't, exile your graveyard.
3/3
An ambitious lich variant, closest to Nefarious Lich in particular. Some differences - nothing happens if you gain life, which is fine I suppose, and it doesn't have an instant lose condition. I suppose this is ok since it doesn't stop you from taking damage either, so you will lose if you let yourself go below 0 once it is gone. Balance is interesting, it's bad in multiples since it will double the exiling, but it could buy you a bunch of time if you get it in the graveyard when you are low on life.
Scoursort4GU
Sorcery (R)
For each permanent type, each player may sacrifice a permanent of that type. If he or she does, that player may search his or her graveyard, hand, and/or library for a card of that type and put it onto the battlefield. Then each player shuffles his or her library.
Crop Rotation + Polymorph + Transmute Artifact + more, for everybody! A Timmy/Johnny paradise. I'm sure it enables a few win on the spot combos, but in EDH the question would be if you can pull them off in the face of what everyone else gets. Great concept.
Storm TalonsR
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
When Storm Talons is put into a graveyard from the battlefield, return Storm Talons to its owner's hand. Storm Talons Deals 2 damage to its owner.
Lightning Talons + Rancor with a mitigating drawback. Seems pretty awesome, but it has a very red risk built in. "Deals" didn't need the capital.
Rust Cauldron
Artifact {U} Multikicker - Pay 2 life.
Rust Cauldron enters the battlefield with a charge counter for each time it was kicked.
:symtap:, Remove X charge counters from Rust Cauldron: Add to your mana pool for each charge counter removed this way.
Speaking of risk, here is one in terms of both play and design. I'm not sure what exactly you do with 8 or 9 mana on turn 3 or 4 at the cost of your life total, but it is probably exciting. 4 and all your life is a lot to pay though, so I wouldn't say it is unbelievably broken. It almost makes more sense as a Sorcery effect, but I guess you can string out the mana if you need to do that for some reason.
Plan:
1. Emo casts Rust Cauldron spending WRR and paying 10 life to put 5 charge counters on it. (we're at 2)
2. I cast Mortis Lord.
3. Balefire casts Storm Talons enchanting Mortis Lord.
4. Prophylaxis casts Scoursort. We sac all our cards and search out our components.
5. Storm Talons's ability triggers, returning to our hand and dealing 2 damage to us, putting us to 0. Mortis Lord activates, exiling Rust Cauldron and Scoursort from our graveyard.
6. Profit.
I think someone said that should be WRRG on the first post, which should clear you out of mana. Good job on a complicated challenge. 3/3
As soon as you indicate your agreement to serve Asmoranomardicadaistinaculdacar, the amazing light flares, then is gone. Momentarily blinded, you find yourselves in a wide pit, well-stocked with foods of every type, dozens of utensils, crimson marble counters, and dark iron appliances of every variety. You hear a loud "Poof!" and look to the edge of the pit, where the skeletal archchef stands in his resplendent black cloak and chef's hat. With a fixed death grimace, he takes a bite out of the fresh yellow pepper he holds in his right hand, then gestures to you. "Begin!"
You put all of your recently gained culinary and magical knowledge to the test, along with a pinch of well-earned trust in each other. You carefully prepare the meal, KoolKoal sprinkling lich dust for a hearty base of undeath, while Balefire helps to stir it with stormy talons. Into the caludron of rust it goes, which Emocakes holds while Prophylaxis transmutes the contents into a delicate blend of gargoyle, beeble breath, and sweetness. Finally, you are ready, and each of you dives into the rusty cauldron in turn, the powerful energies draining the last of your lives. You emerge as skeletal beings, and see that the cauldron contains a preciously small amount of golden, wispy substance. It sheds the same light that you saw beyond Asmoranomardicadaistinaculdacar before. Somehow, without even thinking, it wafts towards you and into the cavity where your mouths had been, wrapping you in its existence. "So this is the taste of Transcendence Pudding," is your last thought, as you move beyond all mortal realms...
I guess I will keep going with each of you as separate players except for the last level. I'll also note that nobody has cleared any of the several hidden bonus conditions yet. Good luck!
Team THUNDERDEATHPYREBLADE
Mana Available: 20WWWWWWWUUUUUUUBBBBBBBRRRRRRRGGGGGGG
Polendino(Druid) — 5 life — 0
Cardz5000(Artificer/Auramancer) — 5 life — 0
Doom Lich(Warlock) — 5 life — 0
Team Results
FLOOR ONE: __
LEVEL I
PAR 5 Do You Have a Reservation?
You proceed down the stone steps, with only your torches against the darkness. The sulfurous smells of the volcanic landscape outside fade with surprising speed, replaced by a barrage of varied smells; dark stains on the wall with a fishy smell, tufts of lemongrass charred with hellfire, even cloudy chunks of brown ore protruding from the walls that reek of cinnamon. Finally, the torches flutter as a light breeze stirs the stagnant, fragrant air, and the stairs twist about into a spiral descent to a stone floor. Coming out into the chamber, you find four identical doors, open arches with stone carvings of a crossed fork and knife above each one. They lead out in the four cardinal directions from this room, but it is too dark to tell what might lie beyond each one. One of your members takes a few steps forward, but you sense a magic in the doorways, and caution him to hold still. The devious Asmoranomardicadaistinaculdacar is not likely to have left his tomb without protective traps.
Find the correct door and proceed without any of your members dying. (Each door is considered a different player with one card in hand. Three of the doors hold Pitfall Traps that will be cast on anyone approaching them. Remember, you are each 0/1 creatures. The doors take no other action, but you each only have one card to cast this round.)
Flame Hog 1R
Creature - Elemental Boar (U)
When Flame Hog dies, add RR to your mana pool.
A prized beast: food and warmth wrapped in a single animal.
2/1
Legendary Artifact {R}
Sacrifice a creature: Add one mana of that creature's colors to your mana pool. Any player may activate this ability.
"The years wasted by explorers searching for the Fountain of Life are what feed its never-ending current."
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Creature - Horror {U}
Whenever a creature dies, you gain 1 life.
As the war for Mirrodin raged on, scavengers found it best to avoid live Phyrexians, lest they become them.
0/1
[22:14] <Proph> wait
[22:14] <Proph> no it isn't
[22:14] <Proph> nvm, it's good
[22:14] <Proph> 3:symg::symg:
Life's Continuum 3GG
Sorcery {R}
Players may cast creature cards from their gravehards until their next turn.
And if allowed, once we gain infinite life Bale, sacs his creature for a B to bring to next round. I can't remember if you allow us to carry produced mana over.
Sorcery (R)
Players may cast creature cards from their graveyards until their next turn.
It seems the tables have turned!
The shoe is on the other foot!
Your fortunes have been reversed!
Sure, it's a nice combo piece mostly, not that useful otherwise except maybe to play instants after combat, which is not the greatest time to do that. Would work well with a sacrifice theme though. I'm not sure if I liked it better at one mana or not, this seems like it would be a lot easier to break if you can figure out a way to play it repeatedly.
8/10
Legendary is kind of weird for a Phyrexian Altar with the drawback of being usable by others and being limited to the colors of the sacrificed creature. I think it's probably fine other than the Legendary part, but the flavor is cool.
8/10
Hey, Phyrexian Deathgreeter or the bad half of a Blood Artist. Costing is fine, but nothing much new here, and 0/1 Horrors aren't very scary.
7/10
Shouldn't it be "Compleation?" Or is it a contraction of "Life is Compleat" "Until their next turn" seems really weird, you get to do it for the whole round but everyone else stops being able to do it as soon as they get a turn? It only works when you are on a simulturn team unless your opponents have flash creatures, so it might as well just be "you." It seems like it might as well just be until end of turn like Yawgmoth's Will. There are some clear signs here of a card forced to fit the challenge, but the basic concept is ok.
6/10
Tight coordination was required, and it looks like you came up with the necessary stuff here. 3/3
You used 6R. I will deduct your extra colorless from red since you have the most of that. Neither the life nor mana generated here carries over.
Team Much Larger Dave
Mana Available: WUBBBRRRGG
KoolKoal(Druid) — 3 life — 12 + 9 + 9 + 10 + 11 + 11
Emocakes(Artificer/Auramancer) — 5 life — 8 + 8 + 8 + 10 + 11 + 11
Prophylaxis(Warlock) — 1 life — 11 + 10 + 10 + 9 + 11 + 9
Balefire(Taskmage) — 3 life — 11 + 8 + 11 + 9 + 11 + 10
Team Results
FLOOR ONE: 10.5 PASS
FLOOR TWO: 8.25 PASS
FLOOR THREE: 9.5 PASS
FLOOR FOUR: 9.5 PASS
FLOOR FIVE: 11 PASS
FLOOR SIX: 10.25 PASS
Sorry team. At least we still passed.
PAR 10
The Main Course
You lose track of how much time passes as you eat, a parade of unimaginable flavors, some amazing and some so vile as to eat away at your soul. Quickly realizing that this is a feat beyond human capability, you engineer a complex magical chain in order to increase your stamina and appetite. Once it is assembled, you eat with ever-increasing furor, finally outpacing the tiny devilish waiters. Eventually, bloated and covered in unsightly stains, you all set your sights on the last dish on the table, a covered platter that rises up on chicken feet and scampers away, startled, as your hands come near. You look at one another, at the now empty banquet table, and fall into a deep sleep.
When you wake, the table is still empty, and there is no sign of life or unlife. You have regained your normal forms, slim and stain-free; was it all an illusion? You notice, however, that something has changed. The huge doors past the head of the table now stand open, beckoning you onwards into the darkness. Gathering your last remaining magical energy, you struggle to your feet and step hesitantly into the void.
Somehow your feet move forward, one after the other, in the soul-chilling darkness. You are not even sure the others are with you, until you make out a faint glow ahead. Approaching it, the faces of your companions come into view, and you look at one another and press on. Finally, the light becomes stronger, and you see that you are cast within the shadow of a human-shaped figure, perhaps a statue of some kind. It stands still, and you can make out few details, but for the tall, straight hat with a puffy expanded portion at the top.
The light is closer than it seemed, and before long you feel that you are almost within reach, if you could just get around the silhouetted figure. It is then that it turns, striking fear into your hearts. For the tall robed figure is not a statute, not even human, but a skeleton, with the blinding light emerging from his eye sockets and mouth.
"Bon Appetit," it laughs derisively. "You have done well to come this far. As you may have gathered, I am Asmoranomardicadaistinaculdacar, and this is my eternal kitchen, where I have perfected The Most Delicious Recipe Ever. As a reward for coming this far, I am prepared to teach you this recipe. I trust you have gathered the ingredients?"
You take a quick check about you - KoolKoal carries the seared flesh of the Granite Gargoyle, though it has begun to give off a distinct odor. Emocakes can find the breath of baby beebles nowhere, though its softness lingers in his mind - you will have to reconstruct it from memory. Prophylaxis still has the vial of supreme sweetness close at hand. Balefire steps forward and nods.
"Very well. However, I must inform you that there is one final secret ingredient - your lives! Those who live can ultimately only appreciate food as a necessity, the necessary energy to sustain themselves. In order to truly appreciate the greatest foods, you must free yourself from these chains and embrace undeath!"
Choose one of the following challenges. In either case, you must demonstrate your varied talents by designing exactly one card of every rarity.
1. If you decide to embrace undeath, you must return the following ingredients to the battlefield: Granite Gargoyle meat (creature card in graveyard), Beeble Breath (enchantment in library), and Vial of Sweetness (artifact in hand, cannot be cast). You must also find a way to lose all your life without losing the game. In order to please Asmoranomardicadaistinaculdacar, your card titles can only contain letters that occur in his name.
2. If you decide to defeat Asmoranomardicadaistinaculdacar and retain your lives, you must destroy a Phylactery Lich linked to a Lich's Tomb. He has 100 lands on the battlefield, and casts Hindering Light whenever possible to protect himself or the Tomb. In addition, ultimate teamwork is required; all cards must share a new mechanic of your design. Finally, only cards whose titles share no letters with his name will be effective.
(For quick reference, here are the letters you may or may not use: ACDILMNORSTU)
That's kind of unfortunate since we had to twist cards such that they applied to everyone and lost points for it. =/
Mortis Lord 1BBB
Creature - Demon Zombie (M)
As long as Mortis Lord is in your graveyard, you don't lose the game for having 0 or less life.
Whenever you are dealt damage, if Mortis Lord is in your graveyard, exile that many other cards at random from your graveyard. If you can't, exile your graveyard.
3/3
Plan:
1. Emo casts Rust Cauldron spending WRR and paying 10 life to put 5 charge counters on it. (we're at 2)
2. I cast Mortis Lord.
3. Balefire casts Storm Talons enchanting Mortis Lord.
4. Prophylaxis casts Scoursort. We sac all our cards and search out our components.
5. Storm Talons's ability triggers, returning to our hand and dealing 2 damage to us, putting us to 0. Mortis Lord activates, exiling Rust Cauldron and Scoursort from our graveyard.
6. Profit.
Sorcery (R)
For each permanent type, each player may sacrifice a permanent of that type. If he or she does, that player may search his or her graveyard, hand, and/or library for a card of that type and put it onto the battlefield. Then each player shuffles his or her library.
May want reminder text saying: The types of permanents are artifact, enchantment, land and planeswalker
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
When Storm Talons is put into a graveyard from the battlefield, return Storm Talons to its owner's hand. Storm Talons Deals 2 damage to its owner.
Artifact {U}
Multikicker -Pay 2 life.
Rust Cauldron enters the battlefield with a charge counter for each time it was kicked.
:symtap:, Remove X charge counters from Rust Cauldron: Add for each charge counter removed this way.
We could make Emo's card cost 4 if that will make it better balanced.
Artifact {U}
Multikicker - Pay 2 life.
Rust Cauldron enters the battlefield with a charge counter for each time it was kicked.
:symtap:, Remove X charge counters from Rust Cauldron: Add to your mana pool for each charge counter removed this way.
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
An ambitious lich variant, closest to Nefarious Lich in particular. Some differences - nothing happens if you gain life, which is fine I suppose, and it doesn't have an instant lose condition. I suppose this is ok since it doesn't stop you from taking damage either, so you will lose if you let yourself go below 0 once it is gone. Balance is interesting, it's bad in multiples since it will double the exiling, but it could buy you a bunch of time if you get it in the graveyard when you are low on life.
8/10
Crop Rotation + Polymorph + Transmute Artifact + more, for everybody! A Timmy/Johnny paradise. I'm sure it enables a few win on the spot combos, but in EDH the question would be if you can pull them off in the face of what everyone else gets. Great concept.
9/10
Lightning Talons + Rancor with a mitigating drawback. Seems pretty awesome, but it has a very red risk built in. "Deals" didn't need the capital.
9/10
Speaking of risk, here is one in terms of both play and design. I'm not sure what exactly you do with 8 or 9 mana on turn 3 or 4 at the cost of your life total, but it is probably exciting. 4 and all your life is a lot to pay though, so I wouldn't say it is unbelievably broken. It almost makes more sense as a Sorcery effect, but I guess you can string out the mana if you need to do that for some reason.
7/10
I think someone said that should be WRRG on the first post, which should clear you out of mana. Good job on a complicated challenge. 3/3
Team Much Larger Dave
Mana Available: 0
KoolKoal(Druid) — 0 life — 12 + 9 + 9 + 10 + 11 + 11 + 11 = 83
Emocakes(Artificer/Auramancer) — 0 life — 8 + 8 + 8 + 10 + 11 + 11 + 10 = 66
Prophylaxis(Warlock) — 0 life — 11 + 10 + 10 + 9 + 11 + 9 + 12 = 72
Balefire(Taskmage) — 0 life — 11 + 8 + 11 + 9 + 11 + 10 + 12 = 82
Team Results
FLOOR ONE: 10.5 PASS
FLOOR TWO: 8.25 PASS
FLOOR THREE: 9.5 PASS
FLOOR FOUR: 9.5 PASS
FLOOR FIVE: 11 PASS
FLOOR SIX: 10.25 PASS
FLOOR SEVEN: 11.25 PASS
As soon as you indicate your agreement to serve Asmoranomardicadaistinaculdacar, the amazing light flares, then is gone. Momentarily blinded, you find yourselves in a wide pit, well-stocked with foods of every type, dozens of utensils, crimson marble counters, and dark iron appliances of every variety. You hear a loud "Poof!" and look to the edge of the pit, where the skeletal archchef stands in his resplendent black cloak and chef's hat. With a fixed death grimace, he takes a bite out of the fresh yellow pepper he holds in his right hand, then gestures to you. "Begin!"
You put all of your recently gained culinary and magical knowledge to the test, along with a pinch of well-earned trust in each other. You carefully prepare the meal, KoolKoal sprinkling lich dust for a hearty base of undeath, while Balefire helps to stir it with stormy talons. Into the caludron of rust it goes, which Emocakes holds while Prophylaxis transmutes the contents into a delicate blend of gargoyle, beeble breath, and sweetness. Finally, you are ready, and each of you dives into the rusty cauldron in turn, the powerful energies draining the last of your lives. You emerge as skeletal beings, and see that the cauldron contains a preciously small amount of golden, wispy substance. It sheds the same light that you saw beyond Asmoranomardicadaistinaculdacar before. Somehow, without even thinking, it wafts towards you and into the cavity where your mouths had been, wrapping you in its existence. "So this is the taste of Transcendence Pudding," is your last thought, as you move beyond all mortal realms...
Labyrinth QT
Level 1 Judge
Team THUNDERDEATHPYREBLADE
Mana Available: 20WWWWWWWUUUUUUUBBBBBBBRRRRRRRGGGGGGG
Polendino(Druid) — 5 life — 0
Cardz5000(Artificer/Auramancer) — 5 life — 0
Doom Lich(Warlock) — 5 life — 0
Team Results
FLOOR ONE: __
PAR 5
Do You Have a Reservation?
You proceed down the stone steps, with only your torches against the darkness. The sulfurous smells of the volcanic landscape outside fade with surprising speed, replaced by a barrage of varied smells; dark stains on the wall with a fishy smell, tufts of lemongrass charred with hellfire, even cloudy chunks of brown ore protruding from the walls that reek of cinnamon. Finally, the torches flutter as a light breeze stirs the stagnant, fragrant air, and the stairs twist about into a spiral descent to a stone floor. Coming out into the chamber, you find four identical doors, open arches with stone carvings of a crossed fork and knife above each one. They lead out in the four cardinal directions from this room, but it is too dark to tell what might lie beyond each one. One of your members takes a few steps forward, but you sense a magic in the doorways, and caution him to hold still. The devious Asmoranomardicadaistinaculdacar is not likely to have left his tomb without protective traps.
Find the correct door and proceed without any of your members dying.
(Each door is considered a different player with one card in hand. Three of the doors hold Pitfall Traps that will be cast on anyone approaching them. Remember, you are each 0/1 creatures. The doors take no other action, but you each only have one card to cast this round.)