Team Much Larger Dave, I'm hoping to go to a Release event tonight and might be able to grade you after that (11PM Pacific), if not it will be Saturday morning.
Energy Elemental1R
Creature - Elemental (R)
Whenever Energy Elemental becomes the target of a spell, that spell's controller puts a token onto the battlefield that is a copy of Energy Elemental. That token gains haste. Exile it at the beginning of the next end step.
3/1
Basically, you all would target this with spells/auras and then we attack all the doors at once making sure all of the elementals can be targeted by the pitfall traps. This would show us which door is safe so we can all go through it on the next turn.
I think we can do better, but I'm working today so I need to post something at least. If you guys think of something else, I should be getting home from work about 20 minutes before GM's first time he mentioned grading us (11 pm pacific). So make it obvious what I should change my card to ;).
Domesticated SaberclawG
Creature - Cat (U)
Discard a card: Prevent all damage that would be dealt by Domesticated Saberclaw this turn. Any player may activate this ability. A sharp word beats sharp claws.
3/2
I play my creature, Prophy activates its ability discarding his card and casting it for its madness cost, viewing/discarding a door's hand. Bale plays his creature, peeking at another door's hand. Emocakes places his aura on Bale's creature and Bale sacrifices his creature to peak at a third doors hand. We now know what card each of the doors holds so we attack the correct door.
Telescopic Infiltrator1U
Creature - Weird {C}
When Telescopic Infltrator enters the battlefield or dies, look at target player's hand. It has no eyes,
But isn't blind,
For with its probes,
It scours your mind. 1/3
Surgeon's Slice1B
Sorcery (U)
Choose a number. Target player reveals his or her hand and you choose a nonland card with the same converted mana cost as that number. That player discards that card.
Madness 0
Domesticated SaberclawG
Creature - Cat (U)
Discard a card: Prevent all damage that would be dealt by Domesticated Saberclaw this turn. Any player may activate this ability. A sharp word beats sharp claws.
3/2
Telescopic Infiltrator1U
Creature - Weird {C}
When Telescopic Infltrator enters the battlefield or dies, look at target player's hand. It has no eyes,
But isn't blind,
For with its probes,
It scours your mind. 1/3
Missed an "i" in the card name in the text. Comparable to Port Inspector. Seems like a good Limited filler. Not so keen on the flavor text but thanks for trying.
Enchanted creature has swampwalk and "Sacrifice this creature: Each player dealt damage by enchanted creature this turn discards a card."
This is a fairly weird aura. Leshrac's Rite + the ability to two for one yourself, yay. Definite last pick draft card, but there is vague Johnniness I suppose.
Surgeon's Slice1B
Sorcery (U)
Choose a number. Target player reveals his or her hand and you choose a nonland card with the same converted mana cost as that number. That player discards that card.
Madness 0
Wording is slightly off compared to Void "with converted mana cost equal to that number." Generally worse than Duress and friends, I think it's easier to hit a type than a number, but I guess the focus is on the madness so it is overcosted on the front end but a fine deal with Wild Mongrel et al. Good skill tester too.
I play my creature, Prophy activates its ability discarding his card and casting it for its madness cost, viewing/discarding a door's hand. Bale plays his creature, peeking at another door's hand. Emocakes places his aura on Bale's creature and Bale sacrifices his creature to peak at a third doors hand. We now know what card each of the doors holds so we attack the correct door.
Pretty good coordination. My intent was that you need to check each door safely, the fact that one of them is not trapped wasn't supposed to be IC knowledge, but you can just send the expendable Tiger into the 4th door (it was not required that you complete this in one turn). The cards worked in pairs and you communicated well.
Teamwork 3/3
Team Much Larger Dave
Mana Available: 19:symw::symw::symw::symw::symw::symw::symw::symu::symu::symu::symu::symu::symu::symb::symb::symb::symb::symb::symb::symr::symr::symr::symr::symr::symr::symr::symg::symg::symg::symg::symg::symg:
KoolKoal(Druid) — 5 life — 12
Emocakes(Artificer/Auramancer) — 5 life — 8
Prophylaxis(Warlock) — 5 life — 11
Balefire(Taskmage) — 5 life — 11
Working together, you quickly assemble a magical means of perceiving which door is safe. It turns out to be the door to the north, so you proceed through it cautiously, shrouded in the mists that Atrius has summoned. The stone passage twists and turns, until finally you see a light ahead. You emerge into a chamber several dozen paces long, with a basin the width of the room laid out before stone doors at the other end. The five-armed spiral pattern etched into the basin reminds you of a symbol in The Underworld Cookbook, so you flip to that page in the preface.The passage describes the importance of travel and worldly experience to the master chef, stating that:
"The best ingredients can only be found by traveling the world: grain freshly harvested by Kithkin hands, sweet hornberries from the depths of the forest, the frothy brine left in the wake of a passing kraken, the hearts of lava elementals, and the poisonous reeds that grow from corpses drowned in the swamps."
You deduce what has to be done. To gain entrance to the next room, you must mix the energies of the five colors of mana.
Achieve Domain (control one of each basic land type)in one turn, then use the mana from those lands to cast a spell for WUBRG.
(You can tap any lands created or played this turn for mana used only to cast the five-color spell. Assume that a library with any number of all basic lands is available for your use.)
Morphic Blossoms1G
Enchantment - Aura {U}
Enchant land Imprint — When Morphic Blossoms enters the battlefield, search your library for two basic land cards and exile them.
Enchanted land has all basic land types of the exiled cards in addition to its other types.
Prophy asked me to post this for him, though I'm not sure that's legal, so I will try to get him to do it himself.
[11:45] <@Prophylaxis> ok
[11:45] <@Prophylaxis> change the name
[11:48] <@Prophylaxis> put that card down and change name
Step 4: Cast the following:
Terminal InvocationWUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color. "All things come to an end. I simply end them faster."
Fountain of Marvels
Land (R)
As Fountain of Marvels enters the battlefield, choose up to two basic land types you don't control. Fountain of Marvels enters the battlefield tapped and is the two chosen types. No matter how well-traveled, the fountain can show any man colors he has never seen.
Prophy asked me to post this for him, though I'm not sure that's legal, so I will try to get him to do it himself.
[11:45] <@Prophylaxis> ok
[11:45] <@Prophylaxis> change the name
[11:48] <@Prophylaxis> put that card down and change name
Step 4: Cast the following:
Prismatic InvocationWUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color. "All things come to an end. I simply end them faster."
Reposting
Terminal InvocationWUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color. "All things come to an end. I simply end them faster."
Dust of Wanderings1
Artifact (C)
Whenever a land enters the battlefield under another player's control, you may sacrifice Dust of Wanderings. If you do, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Emocakes casts his artifact. I play my land naming plains and island. Emocakes uses his card to put a Mountain into his hand and then plays it. Balefire casts his enchantment on Emo's mountain, imprinting a forest and swamp from his deck. Prophy casts his spell.
Tapping the mountain for our R we spend 1GWUB from our reserves this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Morphic Blossoms1G
Enchantment - Aura {U}
Enchant land Imprint — When Morphic Blossoms enters the battlefield, search your library for two basic land cards and exile them.
Enchanted land has all basic land types of the exiled cards in addition to its other types.
This seems generally worse than Fertile Ground except when you are specifically looking for domain type effects. You forgot to shuffle after searching for the land.
Fountain of Marvels
Land (R)
As Fountain of Marvels enters the battlefield, choose up to two basic land types you don't control. Fountain of Marvels enters the battlefield tapped and is the two chosen types. No matter how well-traveled, the fountain can show any man colors he has never seen.
Fairly awesome on the first turn or two, but there is tension in a five color deck since it is worthless after you achieve domain. So it's a nice effect, but it's balanced so that you probably don't want to run 4 in every deck.
Terminal InvocationWUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color. "All things come to an end. I simply end them faster."
Sure, I guess this is fine, use all colors to eliminate one. Adding spells makes it actually cover blue as well, which is hard to do.
Dust of Wanderings1
Artifact (C)
Whenever a land enters the battlefield under another player's control, you may sacrifice Dust of Wanderings. If you do, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Hmm, in comparison to Wanderer's Twig I don't know if cutting 1 mana is equal to the "drawback" of waiting for another player to play a land, since they are almost guaranteed to play a land at some time. If it got a land of the same type or something it would be on the bad side I guess, and I guess it's not a very good late game topdeck.
Emocakes casts his artifact. I play my land naming plains and island. Emocakes uses his card to put a Mountain into his hand and then plays it. Balefire casts his enchantment on Emo's mountain, imprinting a forest and swamp from his deck. Prophy casts his spell.
Tapping the mountain for our R we spend 1GWUB from our reserves this turn.
I told you guys to spend mana from the lands, but the other team didn't exactly do that either, so I guess you're ok. I also haven't specified how team turn timing works, I suppose assuming that you are like a 2HG team so that Emo can cast his artifact and still play a land is ok. 2/3 Teamwork this round.
You spent 2WUBGG.
Team Much Larger Dave
Mana Available: 17WWWWWWUUUUUBBBBBRRRRRRRGGGG
KoolKoal(Druid) — 5 life — 12 + 9
Emocakes(Artificer/Auramancer) — 5 life — 8 + 8
Prophylaxis(Warlock) — 5 life — 11 + 10
Balefire(Taskmage) — 5 life — 11 + 8
Team Results
FLOOR ONE: 10.5 PASS
FLOOR TWO: 8.25 PASS
Working together, you call up a mixture of landscapes, funneling it into the basin on the floor. Your mixture is not quite strong enough to provide the fuel for a five-colored spell itself, but you hastily supplement it with mana from your personal stores in order to create a sufficiently impressive spell. The stone doors slide open indifferently, opening a way forward.
A long, straight stone corridor is spotted with doors here and there. You find a few dusty storerooms and evade a few traps before you find one that looks really interesting. Heat seeps out of the room, blurring the air, but one look through the door and you know that it holds one of the ingredients for the legendary recipe. For here, amongst the terrible heat, is one of Asmoranomardicadaistinaculdacar's most famous culinary discoveries, the delicate meat of the Granite Gargoyle. Now if only you can remember how to cook it properly...
This room contains two Granite Gargoyles, who strike out at Prophylaxis and Balefire as you enter (it is the opponent's beginning of combat step). In order to properly roast a Granite Gargoyle, you must kill it by dealing exactly three damage to it. However, this room is so hot that it acts as a Furnace of Rath, doubling all damage, and both Gargoyles have access to unlimited red mana, which they use to activate their toughness pump once in response to any spell cast.
Kill at least one Gargoyle by dealing it exactly three damage, and do not die.
Save my teammates from the gargoyles (could work two turns in a row, but I think we just need one):
Skyknight Interceptor1W
Creature - Human Knight (U)
Flash
Flying
When Skynight Interceptor enters the battlefield, prevent all damage that would be dealt to it this turn.
Skynight Interceptor can block an additional creature.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Galvanic Blessing1R
Enchantment - Aura {U}
Enchant creature
When Galvanic Blessing enters the battlefield, it deals 3 damage to enchanted creature.
Enchanted creature has "T: This creature deals 2 damage to target creature or player."
For our reference: 1 - KK - Something that stops two attackers on their turn. 2 - Prophy - Steal one of the gargoyles on our turn. 3 - Emo - Damage preventing/halving Aura. 4 - Bale - Some sort of damage dealing effect.
@GM: IIRC, we have cards designed, we're just waiting on having them posted.
My entry will be here this afternoon or evening.
Ashamed of posts from years ago.
Team Tropesalot
Random_Nation(Druid) — 5 life — 20
Flabort(Artificer/Auramancer) — 5 life — 16
Atrius(Warlock) — 5 life — 20
Jwanders(Taskmage) — 5 life — 22
Team Results
LEVEL ONE: 7.25 PASS
LEVEL TWO: 6.75 PASS...barely
LEVEL THREE: 5.5 FAIL
Team Much Larger Dave, I'm hoping to go to a Release event tonight and might be able to grade you after that (11PM Pacific), if not it will be Saturday morning.
Energy Elemental 1R
Creature - Elemental (R)
Whenever Energy Elemental becomes the target of a spell, that spell's controller puts a token onto the battlefield that is a copy of Energy Elemental. That token gains haste. Exile it at the beginning of the next end step.
3/1
Basically, you all would target this with spells/auras and then we attack all the doors at once making sure all of the elementals can be targeted by the pitfall traps. This would show us which door is safe so we can all go through it on the next turn.
I think we can do better, but I'm working today so I need to post something at least. If you guys think of something else, I should be getting home from work about 20 minutes before GM's first time he mentioned grading us (11 pm pacific). So make it obvious what I should change my card to ;).
Creature - Cat (U)
Discard a card: Prevent all damage that would be dealt by Domesticated Saberclaw this turn. Any player may activate this ability.
A sharp word beats sharp claws.
3/2
I play my creature, Prophy activates its ability discarding his card and casting it for its madness cost, viewing/discarding a door's hand. Bale plays his creature, peeking at another door's hand. Emocakes places his aura on Bale's creature and Bale sacrifices his creature to peak at a third doors hand. We now know what card each of the doors holds so we attack the correct door.
Plus it's Friday night and I'm fairly sure we're all a little busy.
<--------(Going to see The Avengers.)
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Creature - Weird {C}
When Telescopic Infltrator enters the battlefield or dies, look at target player's hand.
It has no eyes,
But isn't blind,
For with its probes,
It scours your mind.
1/3
Enchantment - Aura {C}
Enchant creature
Enchanted creature has swampwalk and "Sacrifice this creature: Each player dealt damage by enchanted creature this turn discards a card."
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
I can only design instants or sorceries, guys.
Sorcery (U)
Choose a number. Target player reveals his or her hand and you choose a nonland card with the same converted mana cost as that number. That player discards that card.
Madness 0
Oona's Prowler + Scythe Tiger. Works for me. I mean for one mana more you can get a Garruk's Companion so it's probably fine.
9/10
Missed an "i" in the card name in the text. Comparable to Port Inspector. Seems like a good Limited filler. Not so keen on the flavor text but thanks for trying.
8/10
This is a fairly weird aura. Leshrac's Rite + the ability to two for one yourself, yay. Definite last pick draft card, but there is vague Johnniness I suppose.
5/10
Wording is slightly off compared to Void "with converted mana cost equal to that number." Generally worse than Duress and friends, I think it's easier to hit a type than a number, but I guess the focus is on the madness so it is overcosted on the front end but a fine deal with Wild Mongrel et al. Good skill tester too.
8/10
Pretty good coordination. My intent was that you need to check each door safely, the fact that one of them is not trapped wasn't supposed to be IC knowledge, but you can just send the expendable Tiger into the 4th door (it was not required that you complete this in one turn). The cards worked in pairs and you communicated well.
Teamwork 3/3
Team Much Larger Dave
Mana Available: 19:symw::symw::symw::symw::symw::symw::symw::symu::symu::symu::symu::symu::symu::symb::symb::symb::symb::symb::symb::symr::symr::symr::symr::symr::symr::symr::symg::symg::symg::symg::symg::symg:
KoolKoal(Druid) — 5 life — 12
Emocakes(Artificer/Auramancer) — 5 life — 8
Prophylaxis(Warlock) — 5 life — 11
Balefire(Taskmage) — 5 life — 11
Team Results
FLOOR ONE: 10.5 PASS
PAR 6
Hors d'Oeuvres
Working together, you quickly assemble a magical means of perceiving which door is safe. It turns out to be the door to the north, so you proceed through it cautiously, shrouded in the mists that Atrius has summoned. The stone passage twists and turns, until finally you see a light ahead. You emerge into a chamber several dozen paces long, with a basin the width of the room laid out before stone doors at the other end. The five-armed spiral pattern etched into the basin reminds you of a symbol in The Underworld Cookbook, so you flip to that page in the preface. The passage describes the importance of travel and worldly experience to the master chef, stating that:
"The best ingredients can only be found by traveling the world: grain freshly harvested by Kithkin hands, sweet hornberries from the depths of the forest, the frothy brine left in the wake of a passing kraken, the hearts of lava elementals, and the poisonous reeds that grow from corpses drowned in the swamps."
You deduce what has to be done. To gain entrance to the next room, you must mix the energies of the five colors of mana.
Achieve Domain (control one of each basic land type) in one turn, then use the mana from those lands to cast a spell for WUBRG.
(You can tap any lands created or played this turn for mana used only to cast the five-color spell. Assume that a library with any number of all basic lands is available for your use.)
Enchantment - Aura {U}
Enchant land
Imprint — When Morphic Blossoms enters the battlefield, search your library for two basic land cards and exile them.
Enchanted land has all basic land types of the exiled cards in addition to its other types.
Maybe it'll come to me in a dream?
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
[11:45] <@Prophylaxis> change the name
[11:48] <@Prophylaxis> put that card down and change name
Step 4: Cast the following:
Terminal Invocation WUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color.
"All things come to an end. I simply end them faster."
Land (R)
As Fountain of Marvels enters the battlefield, choose up to two basic land types you don't control. Fountain of Marvels enters the battlefield tapped and is the two chosen types.
No matter how well-traveled, the fountain can show any man colors he has never seen.
Reposting
Terminal Invocation WUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color.
"All things come to an end. I simply end them faster."
Dust of Wanderings 1
Artifact (C)
Whenever a land enters the battlefield under another player's control, you may sacrifice Dust of Wanderings. If you do, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Emocakes casts his artifact. I play my land naming plains and island. Emocakes uses his card to put a Mountain into his hand and then plays it. Balefire casts his enchantment on Emo's mountain, imprinting a forest and swamp from his deck. Prophy casts his spell.
Tapping the mountain for our R we spend 1GWUB from our reserves this turn.
This seems generally worse than Fertile Ground except when you are specifically looking for domain type effects. You forgot to shuffle after searching for the land.
6/10
Fairly awesome on the first turn or two, but there is tension in a five color deck since it is worthless after you achieve domain. So it's a nice effect, but it's balanced so that you probably don't want to run 4 in every deck.
7/10
Sure, I guess this is fine, use all colors to eliminate one. Adding spells makes it actually cover blue as well, which is hard to do.
8/10
Hmm, in comparison to Wanderer's Twig I don't know if cutting 1 mana is equal to the "drawback" of waiting for another player to play a land, since they are almost guaranteed to play a land at some time. If it got a land of the same type or something it would be on the bad side I guess, and I guess it's not a very good late game topdeck.
6/10
I told you guys to spend mana from the lands, but the other team didn't exactly do that either, so I guess you're ok. I also haven't specified how team turn timing works, I suppose assuming that you are like a 2HG team so that Emo can cast his artifact and still play a land is ok. 2/3 Teamwork this round.
You spent 2WUBGG.
Team Much Larger Dave
Mana Available: 17WWWWWWUUUUUBBBBBRRRRRRRGGGG
KoolKoal(Druid) — 5 life — 12 + 9
Emocakes(Artificer/Auramancer) — 5 life — 8 + 8
Prophylaxis(Warlock) — 5 life — 11 + 10
Balefire(Taskmage) — 5 life — 11 + 8
Team Results
FLOOR ONE: 10.5 PASS
FLOOR TWO: 8.25 PASS
PAR 7
Flambé
Working together, you call up a mixture of landscapes, funneling it into the basin on the floor. Your mixture is not quite strong enough to provide the fuel for a five-colored spell itself, but you hastily supplement it with mana from your personal stores in order to create a sufficiently impressive spell. The stone doors slide open indifferently, opening a way forward.
A long, straight stone corridor is spotted with doors here and there. You find a few dusty storerooms and evade a few traps before you find one that looks really interesting. Heat seeps out of the room, blurring the air, but one look through the door and you know that it holds one of the ingredients for the legendary recipe. For here, amongst the terrible heat, is one of Asmoranomardicadaistinaculdacar's most famous culinary discoveries, the delicate meat of the Granite Gargoyle. Now if only you can remember how to cook it properly...
This room contains two Granite Gargoyles, who strike out at Prophylaxis and Balefire as you enter (it is the opponent's beginning of combat step). In order to properly roast a Granite Gargoyle, you must kill it by dealing exactly three damage to it. However, this room is so hot that it acts as a Furnace of Rath, doubling all damage, and both Gargoyles have access to unlimited red mana, which they use to activate their toughness pump once in response to any spell cast.
Kill at least one Gargoyle by dealing it exactly three damage, and do not die.
Skyknight Interceptor 1W
Creature - Human Knight (U)
Flash
Flying
When Skynight Interceptor enters the battlefield, prevent all damage that would be dealt to it this turn.
Skynight Interceptor can block an additional creature.
1/1
I'd like toI will grade you in three or four hours.Enchantment - Aura {U}
Enchant creature
When Galvanic Blessing enters the battlefield, it deals 3 damage to enchanted creature.
Enchanted creature has "T: This creature deals 2 damage to target creature or player."
For our reference:
1 - KK - Something that stops two attackers on their turn.
2 - Prophy - Steal one of the gargoyles on our turn.
3 - Emo - Damage preventing/halving Aura.
4 - Bale - Some sort of damage dealing effect.
@GM: IIRC, we have cards designed, we're just waiting on having them posted.
Enchantment - Aura {C}
Enchant Creature
Enchanted creature has defender.
If a source would deal damage to enchanted creature, prevent half that damage, rounded up.
"Guard the people. That is your only duty."
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228