Insatiable Hunger2BB
Tribal Sorcery - Zombie
Choose one - Zombie creatures you control get +2/+2 until end of turn; Zombie spells you cast cost 2 less to cast until end of turn; return target Zombie creature card from your graveyard to the battlefield; or search your library for a Zombie creature card, reveal it, put it into your hand, then shuffle your library.
Scabtail Scourge
Tribal Artifact - Rat
If an opponent would discard a card, he or she discards twice that many cards instead.
:symtap:, Sacrifice two Rats: Each player discards a card.
Unreality Shackles 4U
Tribal Enchantment - Illusion Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever enchanted creature becomes the target of a spell or ability, its controller sacrifices it. Doubt your own reality, and it will begin to doubt you.
Favor of the Ancients2G
Tribal Enchantment - Hydra
Hydra creatures you control enter the battlefield with an additional +1/+1 counter.
Whenever a creature enters the battlefield under your control, you gain life equal to the number of +1/+1 counters on it.
Next: Carrier
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Defile :1mana::symb:
Tribal Instant - Carrier
As an additional cost to cast ~, sacrifice a creature.
Up to two target creatures get -3/-3 until end of turn.
Next: Bird
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Moon's Attraction :1mana::symu:
Tribal Enchantment - Moonfolk
As an additional cost to cast ~, return two lands you control to their owners' hands.
Whenever you play a land, you may draw a card. Then you may put a land card from your hand onto the battlefield.
Next: Spike
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Spike GrowthG
Tribal Instant – Spike
Until end of turn, creatures enter the battlefield with an additional +1/+1 counter on them.
:symg:, Remove two +1/+1 counters from a creature you control: Return Spike Growth from your graveyard to your hand.
Zantestuken :2mana::symr:
Tribal Sorcery - Samurai
Zantestuken deals 3 damage to target creature. If you control a Samurai, exile that creature and Zantestuken deals 3 damage to that creature's controller.
Fleshcarver Ritual :2mana::symb:
Tribal Sorcery - Thrull
As an additional cost to cast ~, sacrifice a creature.
Add :symb::symb::symb::symb::symb: to your mana pool.
If you sacrificed a Thrull to cast ~, draw a card.
Next: Troll
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Root Reclamation1G
Tribal Instant - Dryad
Put a root counter on target nonbasic land. It's a Forest as long as it has a root counter on it.
Draw a card.
Annoying Sound
Tribal Instant - Pest
Target player puts the top three cards of his or her library into his or her library into his or her graveyard, plus two cards for each Pest you control.
Next: Barbarian
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Khamal's Pelt 1
Tribal Artifact - Bear Equipment
Sacrifice a bear: put a charge counter on ~
Equipped creature has trample. Equipped creature gets +2/+2 for each charge counter on ~.
Equip 2
Tide Pools
Tribal Land - Homarid
Tide Pools comes into play tapped t: Add U to your mana pool. ,t: Target creature gets +1/+1 for each tide counter on it until end of turn.
Grandeur of Self 1WW
Tribal Instant - Incarnation
Until end of turn, prevent all damage to target creature you own. You lose 1 life for each 1 damage prevented this way. If that creature is destroyed this turn, you lose half your life, rounded up.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Cloak of Shadows
Tribal Artifact — Vampire Equipment
Equipped creature gets +2/+0 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Whenever a Vampire creature enters the battlefield, you may attach Cloak of Shadows to it.
Restraining Collar
Tribal Artifact — Zombie Equipment
Equipped creature gets +0/+2 and has defender.
Whenever a Zombie creature enters the battlefield, you may attach Restraining Collar to it.
Under the Bed :2mana::symb:
Tribal Enchantment - Horror
You may look at cards exiled with ~.
If you would draw a card, you may play a card exiled with ~ instead.
:symb:, Pay 2 life: Exile a card from an opponent's graveyard and the top card of that player's library face-down.
Next: Gremlin
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Dread Multiplication -- 1B
Tribal Sorcery -- Gremlin
As an additional cost to cast Dread Multiplication, sacrifice a creature.
Put two 1/1 black Gremlin creature tokens onto the battlefield. If the sacrificed creature was a Gremlin, put three of these tokens onto the battlefield instead.
Dredge 2
Next: Germ
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Tribal Sorcery - Zombie
Choose one - Zombie creatures you control get +2/+2 until end of turn; Zombie spells you cast cost 2 less to cast until end of turn; return target Zombie creature card from your graveyard to the battlefield; or search your library for a Zombie creature card, reveal it, put it into your hand, then shuffle your library.
Next: Demon
BGGlissaGB
BROliviaRB
Kuru's Hide 2BB
Tribal Artifact - Demon Equipment
Upkeep BB
Equiped creature has " Pay 1 life put a -1/-1 counter on target creature."
Equip BBB
Next: Rat
Proud Father of a beautiful baby Girl as of 12-27-13.
Tribal Artifact - Rat
If an opponent would discard a card, he or she discards twice that many cards instead.
:symtap:, Sacrifice two Rats: Each player discards a card.
Next: Illusion
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tribal Enchantment - Illusion Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever enchanted creature becomes the target of a spell or ability, its controller sacrifices it.
Doubt your own reality, and it will begin to doubt you.
Next: Hydra
Tribal Enchantment - Hydra
Hydra creatures you control enter the battlefield with an additional +1/+1 counter.
Whenever a creature enters the battlefield under your control, you gain life equal to the number of +1/+1 counters on it.
Next: Carrier
About Nykthos, Shrine to Nyx:
Tribal Instant - Carrier
As an additional cost to cast ~, sacrifice a creature.
Up to two target creatures get -3/-3 until end of turn.
Next: Bird
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Tribal Enchantment - Bird
Prevent all damage dealt to Bird creatures you control.
Next: Moonfolk
Thanks to Nezumi for the banner!
Tribal Enchantment - Moonfolk
As an additional cost to cast ~, return two lands you control to their owners' hands.
Whenever you play a land, you may draw a card. Then you may put a land card from your hand onto the battlefield.
Next: Spike
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Tribal Instant – Spike
Until end of turn, creatures enter the battlefield with an additional +1/+1 counter on them.
:symg:, Remove two +1/+1 counters from a creature you control: Return Spike Growth from your graveyard to your hand.
Next: Octopus
Tribal Sorcery - Samurai
Zantestuken deals 3 damage to target creature. If you control a Samurai, exile that creature and Zantestuken deals 3 damage to that creature's controller.
Next: Unicorn
Credit to Maelstrom Graphics for the sig.
Tribal Sorcery - Thrull
As an additional cost to cast ~, sacrifice a creature.
Add :symb::symb::symb::symb::symb: to your mana pool.
If you sacrificed a Thrull to cast ~, draw a card.
Next: Troll
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Tribal Enchantment – Troll Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Next: Dryad
Tribal Instant - Dryad
Put a root counter on target nonbasic land. It's a Forest as long as it has a root counter on it.
Draw a card.
Next: Pest
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tribal Instant - Pest
Target player puts the top three cards of his or her library into his or her library into his or her graveyard, plus two cards for each Pest you control.
Next: Barbarian
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Tribal Instant- Barbarian
Target creature you control gains +2/+0 and double strike until end of turn
Next: Bear
The Anabyn
Stay Hungry My Friends....
Tribal Artifact - Bear Equipment
Sacrifice a bear: put a charge counter on ~
Equipped creature has trample. Equipped creature gets +2/+2 for each charge counter on ~.
Equip 2
Next: homarid
Tribal Land - Homarid
Tide Pools comes into play tapped
t: Add U to your mana pool.
,t: Target creature gets +1/+1 for each tide counter on it until end of turn.
Next: Incarnation
Tribal Instant - Incarnation
Until end of turn, prevent all damage to target creature you own. You lose 1 life for each 1 damage prevented this way. If that creature is destroyed this turn, you lose half your life, rounded up.
Next: elephant
Tribal Instant- Elephant
You draw X cards,X being the number of elephant permanents you control
Next: Imp
The Anabyn
Stay Hungry My Friends....
Tribal Instant - Angel
Prevent the next 2 damage that would be dealt to target creature. You gain 2 life.
Next: Rogue
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
2B
Tribal Enchantment - Rogue Aura
Prowl
Enchant creature
Enchanted creature gets -4/-4.
-minrar: uncommon
Next: Vampire, Werewolf and/or Zombie
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Cloak of Shadows
Tribal Artifact — Vampire Equipment
Equipped creature gets +2/+0 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Whenever a Vampire creature enters the battlefield, you may attach Cloak of Shadows to it.
Restraining Collar
Tribal Artifact — Zombie Equipment
Equipped creature gets +0/+2 and has defender.
Whenever a Zombie creature enters the battlefield, you may attach Restraining Collar to it.
Next:Hag
The Anabyn
Stay Hungry My Friends....
Tribal Sorcery - Hag
Choose two-- Target player loses 3 life, or target creature gets -3/-3 until end of turn, or you gain 3 life.
Next: Horror
Tribal Enchantment - Horror
You may look at cards exiled with ~.
If you would draw a card, you may play a card exiled with ~ instead.
:symb:, Pay 2 life: Exile a card from an opponent's graveyard and the top card of that player's library face-down.
Next: Gremlin
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Tribal Sorcery -- Gremlin
As an additional cost to cast Dread Multiplication, sacrifice a creature.
Put two 1/1 black Gremlin creature tokens onto the battlefield. If the sacrificed creature was a Gremlin, put three of these tokens onto the battlefield instead.
Dredge 2
Next: Germ