Orcish Assembly Worker2R
Creature - Orc Minion
:symr:, :symtap:, Sacrifice an artifact: Put a 3/0 colourless Construct artifact creature token into play.
2/1 "But Baus, yous only told us ta make dem more choppy! Ye sez nuthin' 'bout dem legs!"
[Edit] Sarnath'd!
Woodworker1G
Creature - Elf Shaman
:symg:, :symtap:, Discard a card: Put a 0/3 green Wall creature token named "Wall of Wood" into play with defender.
1/3
Next: a */* Lhurgoyf token of any colour.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Nature’s Birth1GGGG Sorcery Put an X/X green Lhurgoyf creature token into play. X is equal to the number of creature cards in each player’s graveyard plus 1.
Next: A creature that spits out blue Beebles with a sacrifice ability.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Parsimir Wolfsbane - 5BB
Legendary Creature - Human Shaman
Black creatures you control get +2/+2 T: Put a legendary 2/2 Hound Horror Creature Token into play named Voja with "T, sacrifice a nontoken permanent: Destroy target green or white permanent."
3/3
Next token:
Stone
Artifact Creatue
Sacrifice ~: Remove the top card of target player's library from the game.
0/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Draft my cube!!
(450 unpowered, MMA-style archetypes in each color pair)
Raza Hive5 Legendary Artifact When ~ comes into play, put 5 Larva counters on it. 4, Remove a larva counter: Put a 0/5 black Insect creature token with flying and poisonous 2. When an Insect creature token goes to the graveyard from play, lose 2 life. When there are no more Larva counters on ~, sacrifice it.
Next:
A X/1 red Elemental creature token with haste.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Shivan Sparkfield RRR
Enchantment
Vanishing 3
At the beginning of your upkeep, put an X/1 red Elemental creature token with haste into play, where X is twice the number of time counters on ~. Sacrifice it at end of turn.
Raging Gorge Land - Mountain
Whenever a creature you control deals damage to an opponent, put a 4/2 red Cat creature token with Double Strike into play. "Look to the Gorges in times of war. The blood we draw draws reinforcements."
Diminiras, Hidden School of Thievery :2mana::symu::symb:
Legendary Enchantment
Shroud
:1mana::symu::symb: : Put a 1/1 blue and black Thief token with shadow into play with "Whenever this creature deals combat damage to a player, that player puts the top five cards of his or her library into his or her graveyard". Part of House Dimir, nobody could ever see the school, but everyone knew well enough that it existed.
Why is Blue / White Boros? It ought to be Azorius... Boros is Red / White.
However, here is the next card:
Robot Factory
Artifact
X , : Put a 0/0 construction creature token named Clockwork Robot into play with X +1/+1 counters on it and "Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.".
XX : Put X +1/+1 counters on target construction.
Cherub of Blessings 2W
Creature - Angel
Flying
When Cherub of Blessings comes into play, put an Aura enchantment token named Song of the Cherubim with "Enchant creature" and "Enchanted creature gets +1/+2 and gains flying" into play attached to target non-Angel creature you control.
1/2
Griffin Stable :3mana::symw::symw:
Enchantment
:2mana::symw: : Put an Aura enchantment token into play with "Enchant creature you control" and "Enchanted creature gets +2/+2 and has flying".
When Griffin Stable leaves play, put two 2/2 Griffin creature tokens with flying into play.
Mistwood Gathering 3GW
Enchantment
Creatures you control have vigilance and shroud. 1G,T, Discard a card: Put a green enchantment token named Primal Rage with "Creatures you control have trample" into play. 1WW,T, Discard a card: Put a white enchantment token named Glorious Anthem with "Creatures you control get +1/+1" into play.
Ilia's Spirit :3mana::symg:
:xmana::symg:: Choose a color or combination of colors. Put a X/X legendary creature of the chosen colors named "Ilia, Eternal Chameleon" into play.
Kupaer Farmer2GG
Creature - Elf
All Sheep tokens gets +1/+0
At the begining of your upkeep, put a wool counter on ~.
Remover 3 Wool counters: Put a 0/2 green Sheep creature token into play.
2/3
Next:
Blue - 2/2 - Shark token
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Deep Shadow Mage1BB Creature – Dauthi Wizard Spellshaper Shadow BB, T, Discard a card: Put a 2/1 black Dauthi creature token with Shadow into play. 2/2
Next:
Green creature --- 2/0 --- trample
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Play Charge of the Dauthi only during your declare attackers step.
Play Charge of the Dauthi only if you control two or more attacking creatures with Shadow.
Put two 2/1 attacking black Dauthi creature tokens with shadow into play.
Nature's Revolte :symg::symg:
Enchantment
:symg::symg::symg: : Put a 2/0 green Elemental creature token with trample into play.
:symg::symg: : Nature's Revolte gains "All Elementals have +1/+1" until end of turn. (If you use this ability twice, all Elementals have +2/+2)
Next:
A 1/1 red Goblin creature token with an activated ability of your choice.
Boltmage Taskmaster 2R
Creature - Human Wizard 2R,T: Boltmage Taskmaster deals 3 damage to target creature or player. 3R,T, Discard a card: Put a 1/1 red Goblin creature token named Boltslave with "R,T, Sacrifice Boltslave: Boltslave deals 3 damage to target creature or player." into play.
1/1
Ocean of Doom :2mana::symu::symb:
Enchantment
At the beginning of your upkeep, put a black enchantment token named Doomhaze into play with Vanishing 3 and "When this permanent leaves play, if it had no time counters on it, each player sacrifices a nontoken permanent".
A X/X creature token (The token creating card must define how X is determined)
Phyrexian Spawning Pit
Land T: Add B to your mana pool. ~ deals 1 damage to you. T, sacrifice ~, pay X life:: Put an X/X black Spawn creature token into play.
Tower of Frost :xmana::xmana::snow::snow:
Snow Artifact
~ comes into play with X charge counters on it.
:snow::snow:: Remove a charge counter from ~, put a Snow Enchantment token with "Snow creatures get +1/+0." into play.
Next:
A Creature token with two different color pair hybrid mana symbols in its rules text.
Private Mod Note
():
Rollback Post to RevisionRollBack
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Shard of Wildfire
Tribal Land - Elemental Splinter
Shard of Wildfire comes into play tapped. t: Add 1 to your mana pool.
Whenever a land is destroyed, put an Elemental Mountain tribal land token into play. If you do, sacrifice it at end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Echoic Memory 1UG
Enchantment
Echo 1UG
Whenever a permanent's echo cost is paid by you, Put a token that is a copy of that permanent into play under your control.
Next:
A token named Delayed Lightning with abilities fitting the name.
Creature - Orc Minion
:symr:, :symtap:, Sacrifice an artifact: Put a 3/0 colourless Construct artifact creature token into play.
2/1
"But Baus, yous only told us ta make dem more choppy! Ye sez nuthin' 'bout dem legs!"
[Edit] Sarnath'd!
Woodworker 1G
Creature - Elf Shaman
:symg:, :symtap:, Discard a card: Put a 0/3 green Wall creature token named "Wall of Wood" into play with defender.
1/3
Next: a */* Lhurgoyf token of any colour.
Sorcery
Put an X/X green Lhurgoyf creature token into play. X is equal to the number of creature cards in each player’s graveyard plus 1.
Next:
A creature that spits out blue Beebles with a sacrifice ability.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Next: A legendary creature that pumps out legendary creature tokens that have a tap effects.
Legendary Creature - Human Shaman
Black creatures you control get +2/+2
T: Put a legendary 2/2 Hound Horror Creature Token into play named Voja with "T, sacrifice a nontoken permanent: Destroy target green or white permanent."
3/3
Next token:
Stone
Artifact Creatue
Sacrifice ~: Remove the top card of target player's library from the game.
0/1
(450 unpowered, MMA-style archetypes in each color pair)
Commander:
Far too many to count...
Next: Makes 0/5 black Insect creature tokens with flying and poisonous 2
Legendary Artifact
When ~ comes into play, put 5 Larva counters on it.
4, Remove a larva counter: Put a 0/5 black Insect creature token with flying and poisonous 2.
When an Insect creature token goes to the graveyard from play, lose 2 life.
When there are no more Larva counters on ~, sacrifice it.
Next:
A X/1 red Elemental creature token with haste.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
Vanishing 3
At the beginning of your upkeep, put an X/1 red Elemental creature token with haste into play, where X is twice the number of time counters on ~. Sacrifice it at end of turn.
Next: A token with Double strike.
Land - Mountain
Whenever a creature you control deals damage to an opponent, put a 4/2 red Cat creature token with Double Strike into play.
"Look to the Gorges in times of war. The blood we draw draws reinforcements."
Next: 1/1 blue and black Thief tokens.
Legendary Enchantment
Shroud
:1mana::symu::symb: : Put a 1/1 blue and black Thief token with shadow into play with "Whenever this creature deals combat damage to a player, that player puts the top five cards of his or her library into his or her graveyard".
Part of House Dimir, nobody could ever see the school, but everyone knew well enough that it existed.
Next:
2/2 white and blue creature tokens with flying.
Next: 0/0 clockwork ______ tokens
However, here is the next card:
Robot Factory
Artifact
X , : Put a 0/0 construction creature token named Clockwork Robot into play with X +1/+1 counters on it and "Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.".
XX : Put X +1/+1 counters on target construction.
Next:
Any noncreature enchantment token.
Creature - Angel
Flying
When Cherub of Blessings comes into play, put an Aura enchantment token named Song of the Cherubim with "Enchant creature" and "Enchanted creature gets +1/+2 and gains flying" into play attached to target non-Angel creature you control.
1/2
Next: Let's see another Aura token!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
:2mana::symw: : Put an Aura enchantment token into play with "Enchant creature you control" and "Enchanted creature gets +2/+2 and has flying".
When Griffin Stable leaves play, put two 2/2 Griffin creature tokens with flying into play.
(Yes, I like Griffin Guide )
Now, how about a non-Aura enchantment token?
Enchantment
Creatures you control have vigilance and shroud.
1G,T, Discard a card: Put a green enchantment token named Primal Rage with "Creatures you control have trample" into play.
1WW,T, Discard a card: Put a white enchantment token named Glorious Anthem with "Creatures you control get +1/+1" into play.
Next: A legendary token of any sort.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
:xmana::symg:: Choose a color or combination of colors. Put a X/X legendary creature of the chosen colors named "Ilia, Eternal Chameleon" into play.
Next: A red token with flying.
Kupaer Farmer 2GG
Creature - Elf
All Sheep tokens gets +1/+0
At the begining of your upkeep, put a wool counter on ~.
Remover 3 Wool counters: Put a 0/2 green Sheep creature token into play.
2/3
Next:
Blue - 2/2 - Shark token
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature – Dauthi Wizard Spellshaper
Shadow
BB, T, Discard a card: Put a 2/1 black Dauthi creature token with Shadow into play.
2/2
Next:
Green creature --- 2/0 --- trample
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Charge of the Dauthi :3mana::symb:
Instant
Play Charge of the Dauthi only during your declare attackers step.
Play Charge of the Dauthi only if you control two or more attacking creatures with Shadow.
Put two 2/1 attacking black Dauthi creature tokens with shadow into play.
Nature's Revolte :symg::symg:
Enchantment
:symg::symg::symg: : Put a 2/0 green Elemental creature token with trample into play.
:symg::symg: : Nature's Revolte gains "All Elementals have +1/+1" until end of turn. (If you use this ability twice, all Elementals have +2/+2)
Next:
A 1/1 red Goblin creature token with an activated ability of your choice.
Creature - Human Wizard
2R,T: Boltmage Taskmaster deals 3 damage to target creature or player.
3R,T, Discard a card: Put a 1/1 red Goblin creature token named Boltslave with "R,T, Sacrifice Boltslave: Boltslave deals 3 damage to target creature or player." into play.
1/1
Next: A token of any sort named Doomhaze.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
At the beginning of your upkeep, put a black enchantment token named Doomhaze into play with Vanishing 3 and "When this permanent leaves play, if it had no time counters on it, each player sacrifices a nontoken permanent".
A X/X creature token (The token creating card must define how X is determined)
Land
T: Add B to your mana pool. ~ deals 1 damage to you.
T, sacrifice ~, pay X life:: Put an X/X black Spawn creature token into play.
Next: a Tribal Artifact - Wizard token.
Snow Artifact
~ comes into play with X charge counters on it.
:snow::snow:: Remove a charge counter from ~, put a Snow Enchantment token with "Snow creatures get +1/+0." into play.
Next:
A Creature token with two different color pair hybrid mana symbols in its rules text.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Next: A 0/10 treefolk with defender and vanishing 4
Tribal Land - Elemental Splinter
Shard of Wildfire comes into play tapped.
t: Add 1 to your mana pool.
Whenever a land is destroyed, put an Elemental Mountain tribal land token into play. If you do, sacrifice it at end of turn.
Next: a Stangg-Twin and/or a token with echo
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Echoic Memory 1UG
Enchantment
Echo 1UG
Whenever a permanent's echo cost is paid by you, Put a token that is a copy of that permanent into play under your control.
Next:
A token named Delayed Lightning with abilities fitting the name.
♪~~~♫~~~~
(\ /)
(♥.♥)
(> <)
Music, Love, Magic and Bunny.
Life is so beautiful...