Ambitious Dreams 2UUU
Enchantment
Skip your draw step
Your maximum hand-size is two
Whenever you play a card of an opponent searches his or her library for a card, draw a card.
At the beginning of your upkeep put a 1/1 illusion creature token with flying into play.
Sacrifice an illusion: Draw a card.
Treason - :xmana::symw::symu:
Enchantment - Aura
Enchant creature with converted mana cost equal to X.
Fading: X
When ~this~ comes into play, untap up to X plus two lands you control.
Remove a fade counter from ~this~: Remove target creature from the game, if ~this~ is in play.
Damage that would reduce your life total to less than 1, reduces it to 1 instead.
When ~this~ leaves play, removed enchanted creature from the game and return all creatures removed by ~this~ into play.
Weird Monster5UU
Creature - Weird Illusion
Whenever a creature phases out, draw a card
Whenever a creature phases in, discard a card.
Whenever you discard a card this way, Weird Monster gets +1/+1 and becomes the color of your choice until end of turn.
7/7
Sylvan Cruel Nassid 4GB
Creature - Beast
Trample
When ~ comes into play, search your library for 2 lands. If you do, place one in your hand and the other on top of your library. 2BB, T, Sacrifice ~: Search your library for a card and place it on top of your library. Shuffle your library afterwards.
4/4
Ledev Taskmage 1GW
Creature - Human Soldier Wizard
Whenever Ledev Taskmage attacks or blocks, you may pay 1WW. If you do, remove target artifact or enchantment from the game. 1: Add one mana of any color to your mana pool. Play this ability no more than three times each turn. 1GG: When Ledev Taskmage is put into a graveyard from play this turn, put a 2/2 black Shade creature token into play.
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
When equipped creature is put into a graveyard from play, you may search your library for a number of Merfolk cards equal to the number of spells played this turn plus one.
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Diverse Circumstances3WW
Enchantment
Each Creature gets +1/+1 for each creature type it has. X: Target creature with X or less creature types is indestructible until end of turn.
Skirk Totem 4
Artifact
If Skirk Totem is in your opening hand, you may remove a red card in your hand from the game. If you do, begin the game with Skirk Totem in play. ,t: Add :symr::symr::symr: to your mana pool. 2RR, Remove Skirk Totem from the game: Put three 1/1 red Goblin creature tokens with haste into play. At end of turn, you may sacrifice three Goblins. If you do, return Skirk Totem to play.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Stone ov Ancient Pacts 5
Artifact
Imprint - 2G, T: You may remove a creature card in your hand from the game.
At the beginning of you upkeep, you may pay 2G. If you do, return all creatures in your graveyard that share a type with an imprinted creature to your hand.
Leyline of the Covenant 3BB
Enchantment
If Leyline of the Covenant was in your opening hand, you may begin the game with it in play.
At the beginning of each player's upkeep, you may tap two untapped lands you control. If you do, put a 0/1 black Serf creature token into play.
Vampires get +1/+1.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Delaenus, the Impervious2UU
Legendary Creature - Vedalken Wizard
Creature spells you opponents play cost 1 less. 1U, Discard a card: Gain control of target creature you don't control unless it's controller pays 1. If they do, you may draw a card.
2/4
Dark Apprentice1UBB
Creature - Human Wizard
:symub::symub:, :taps:: Reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost. If you lose 5 or more life this way, flip Dark Apprentice.
2/1
//////// Meloku, Jushi the Revealing Mirror
Legendary Creature - Human Wizard
Flying, Protection from Blue.
:symub::symub:: Reveal the top card of your library and put it into your hand. Put X 1/1 blue Illusion tokens with flying into play under target opponent's control, where X is equal to the converted mana cost of the revealed card.
2/4
Ith the Incinerator
Legendary Creature - Hellion
As an additional cost to play Ith the Incinerator, pay X life. Ith the Incinerator comes into play with X magma counters on it.
Ith the Incinerator has Echo X, trample.
:tap:, remove a magma counter from Ith the Incinerator: Untap target attacking creature. It gets -X/-X where X is the number of magma counters on Ith the Incinerator.
4/2
Suspend 4 - RRR
Nationalist2W
Creature - Human Advisor
When Nationalist comes into play, choose a creature type.
Creatures of the chosen type cannot be played.
Creatures of the chosen type get +X/+X, where X is the number of creatures of the chosen type in play.
2/1
Timerifted Groves
Legendary Land
:1mana:: Target land you control becomes a 1/1 green Insect creature with "This creature cannot be the target of spells or abilities," until end of turn.
Sacrifice 3 Insects and ~: Target player takes an extra turn after this one.
Sundering Earthswallower4RRUU
Creature-Leviathan
Flying
When ~ comes into play, target opponent gains control of all lands you control except for five.
When ~ is put into a graveyard from play, destroy all lands of each land type target opponent controls.
5/5
Insect Plague 8G
Sorcery
Storm.
Each player searches his library for two Insect cards and puts it into play, then each player returns an Insect card from his or her graveyard to play.
Suspend 8 - GG
Hell Tiger - :1mana::symw:
Creature - Cat Horror
Flash
Kicker: :2mana::symb:
Sacrifice ~this~: Prevent all combat damage that would be dealt this turn.
If you paid the kicker cost, ~this~ has ":2mana::symw::symb:, Sacrifice ~this~: Destroy all creatures. They can't be regenerated this turn. Play this ability only any time you could play a sorcery."
2/1
Lightning Wasps GGG
Creature - Insect
Affinity for Forests
Flash; split second
Flying, haste GGG, Reveal Lightning Wasps in your hand, Sacrifice a green permanent with converted mana cost 4 or more: Put Lightning Wasps into play from your hand tapped and attacking. Play this ability only during your combat phase, before the declare blockers step.
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Abnormal Being - :symw::symr:
Creature - Illusion
When there are no other premium cards in play, ~this~ becomes a 1/1 white Human Soldier creature with no abilities.
At the beginning of your upkeep, if all permanents you control are premium, you may pay :symw::symw::symr::symr:. If you do, destroy all other creatures.
2/2
Lord of the Pit ScorpionsBBB Creature - Demon Scorpions
Flying, Trample
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter.(A player with ten or more poison counters loses the game.)
Whenever a creature is dealt damage by Lord of the Pit Scorpions, destroy it. It can't be regenerated.
1/1
Devouring Void 4RR
Creature - Elemental
Morph 1RR
At the beginning of your upkeep, if there are seven or more lands in play, sacrifice <this>. If you do, destroy all lands.
6/6
Ghastly Knowledge - :3mana::symu::symb:
Enchantment
As ~this~ comes into play, choose an opponent.
:4mana:, tap an untapped creature you control: Draw a card. Any player may play this ability.
At the beginning of the chosen player's upkeep, if that player has 5 or more cards in his or her hand, destroy target creature with converted mana cost equal or less than the number of cards in that player's hand. Ignorance is Bliss
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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Enchantment
Skip your draw step
Your maximum hand-size is two
Whenever you play a card of an opponent searches his or her library for a card, draw a card.
At the beginning of your upkeep put a 1/1 illusion creature token with flying into play.
Sacrifice an illusion: Draw a card.
Next:
Fires of Yavimaya
Nantuko Blightcutter
Squee, Goblin Nabob
Enchantment - Aura
Enchant creature with converted mana cost equal to X.
Fading: X
When ~this~ comes into play, untap up to X plus two lands you control.
Remove a fade counter from ~this~: Remove target creature from the game, if ~this~ is in play.
Damage that would reduce your life total to less than 1, reduces it to 1 instead.
When ~this~ leaves play, removed enchanted creature from the game and return all creatures removed by ~this~ into play.
Next:
Emmessi Tome
Wild Mongrel
Dream Fighter
Shefer :}
Creature - Weird Illusion
Whenever a creature phases out, draw a card
Whenever a creature phases in, discard a card.
Whenever you discard a card this way, Weird Monster gets +1/+1 and becomes the color of your choice until end of turn.
7/7
Casual Commander player.
Check this Magic Shop to buy singles and cards online in Europe!
Creature - Beast
Trample
When ~ comes into play, search your library for 2 lands. If you do, place one in your hand and the other on top of your library.
2BB, T, Sacrifice ~: Search your library for a card and place it on top of your library. Shuffle your library afterwards.
4/4
Next:
Return to Dust
Penumbra Spider
Prismatic Lens
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
1GW
Creature - Human Soldier Wizard
Whenever Ledev Taskmage attacks or blocks, you may pay 1WW. If you do, remove target artifact or enchantment from the game.
1: Add one mana of any color to your mana pool. Play this ability no more than three times each turn.
1GG: When Ledev Taskmage is put into a graveyard from play this turn, put a 2/2 black Shade creature token into play.
2/2
Next:
Skullclamp
Dragonstorm
Merfolk of the Pearl Trident
hee
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
OK, here goes...
Merfolk-Storm-Clampy-Thing 1
Artifact-Equipment
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard from play, you may search your library for a number of Merfolk cards equal to the number of spells played this turn plus one.
Equip 1
Enchantment
Each Creature gets +1/+1 for each creature type it has.
X: Target creature with X or less creature types is indestructible until end of turn.
Leyline of Singularity
Goblin Grappler
Jade Monolith
Currently losing with:
W Midrange White (Standard)
UB Faeries (Block)
4
Artifact
If Skirk Totem is in your opening hand, you may remove a red card in your hand from the game. If you do, begin the game with Skirk Totem in play.
,t: Add :symr::symr::symr: to your mana pool.
2RR, Remove Skirk Totem from the game: Put three 1/1 red Goblin creature tokens with haste into play. At end of turn, you may sacrifice three Goblins. If you do, return Skirk Totem to play.
Next:
Genesis
Assquatch
Panoptic Mirror
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact
Imprint - 2G, T: You may remove a creature card in your hand from the game.
At the beginning of you upkeep, you may pay 2G. If you do, return all creatures in your graveyard that share a type with an imprinted creature to your hand.
Sengir Autocrat
Ley Druid
Repentant Vampire
Currently losing with:
W Midrange White (Standard)
UB Faeries (Block)
3BB
Enchantment
If Leyline of the Covenant was in your opening hand, you may begin the game with it in play.
At the beginning of each player's upkeep, you may tap two untapped lands you control. If you do, put a 0/1 black Serf creature token into play.
Vampires get +1/+1.
Next:
Memnarch
Grand Arbiter Augustin IV
Mochi
basically a synthesis of legendary blue douchebags
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Vedalken Wizard
Creature spells you opponents play cost 1 less.
1U, Discard a card: Gain control of target creature you don't control unless it's controller pays 1. If they do, you may draw a card.
2/4
Whew, that was a hard one.
Meloku, the Clouded Mirror
Jushi Apprentice
Dark Confidant
Control's best friend.
Currently losing with:
W Midrange White (Standard)
UB Faeries (Block)
Creature - Human Wizard
:symub::symub:, :taps:: Reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost. If you lose 5 or more life this way, flip Dark Apprentice.
2/1
////////
Meloku, Jushi the Revealing Mirror
Legendary Creature - Human Wizard
Flying, Protection from Blue.
:symub::symub:: Reveal the top card of your library and put it into your hand. Put X 1/1 blue Illusion tokens with flying into play under target opponent's control, where X is equal to the converted mana cost of the revealed card.
2/4
Next:
Songs of the Damned
Xiahou Dun, the One-Eyed
Smallpox
Legendary Creature - Hellion
As an additional cost to play Ith the Incinerator, pay X life. Ith the Incinerator comes into play with X magma counters on it.
Ith the Incinerator has Echo X, trample.
:tap:, remove a magma counter from Ith the Incinerator: Untap target attacking creature. It gets -X/-X where X is the number of magma counters on Ith the Incinerator.
4/2
Suspend 4 - RRR
Wow, that was tough.
Meddling Mage
Tribal Unity
Surging Sentinels
Creature - Human Advisor
When Nationalist comes into play, choose a creature type.
Creatures of the chosen type cannot be played.
Creatures of the chosen type get +X/+X, where X is the number of creatures of the chosen type in play.
2/1
Living Lands
Time Warp
Deadly Insect
Currently losing with:
W Midrange White (Standard)
UB Faeries (Block)
Legendary Land
:1mana:: Target land you control becomes a 1/1 green Insect creature with "This creature cannot be the target of spells or abilities," until end of turn.
Sacrifice 3 Insects and ~: Target player takes an extra turn after this one.
next:
arguably the three most adorable creatures ever...
Creature-Leviathan
Flying
When ~ comes into play, target opponent gains control of all lands you control except for five.
When ~ is put into a graveyard from play, destroy all lands of each land type target opponent controls.
5/5
Let's see how close you can get to my envisioned card:
Unyaro Bees
Dragonstorm
Living End
Altered Art Cards! | Commissions currently Closed
Sorcery
Storm.
Each player searches his library for two Insect cards and puts it into play, then each player returns an Insect card from his or her graveyard to play.
Suspend 8 - GG
Savannah Lions
Damnation
Fog
Casual Commander player.
Check this Magic Shop to buy singles and cards online in Europe!
Creature - Cat Horror
Flash
Kicker: :2mana::symb:
Sacrifice ~this~: Prevent all combat damage that would be dealt this turn.
If you paid the kicker cost, ~this~ has ":2mana::symw::symb:, Sacrifice ~this~: Destroy all creatures. They can't be regenerated this turn. Play this ability only any time you could play a sorcery."
2/1
Next:
Qumulox
Fangren Firstborn
Shock
Shefer :}
GGG
Creature - Insect
Affinity for Forests
Flash; split second
Flying, haste
GGG, Reveal Lightning Wasps in your hand, Sacrifice a green permanent with converted mana cost 4 or more: Put Lightning Wasps into play from your hand tapped and attacking. Play this ability only during your combat phase, before the declare blockers step.
1/1
Next:
Super-Secret Tech
Desolation Giant
Eager Cadet
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Illusion
When there are no other premium cards in play, ~this~ becomes a 1/1 white Human Soldier creature with no abilities.
At the beginning of your upkeep, if all permanents you control are premium, you may pay :symw::symw::symr::symr:. If you do, destroy all other creatures.
2/2
Next:
Pit Scorpion
Lord of the Pit
Death Pits of Rath
Shefer :}
Creature - Demon Scorpions
Flying, Trample
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter.(A player with ten or more poison counters loses the game.)
Whenever a creature is dealt damage by Lord of the Pit Scorpions, destroy it. It can't be regenerated.
1/1
[thread=61798]
[/thread]
Creature - Golem
Repulsion for Islands (This card costs 1 more to play for each Island you control.)
Flying
4/3
Vizzerdrix
Vesuvan Shapeshifter
Impending Disaster
Currently losing with:
W Midrange White (Standard)
UB Faeries (Block)
Creature - Elemental
Morph 1RR
At the beginning of your upkeep, if there are seven or more lands in play, sacrifice <this>. If you do, destroy all lands.
6/6
Enchantment
As ~this~ comes into play, choose an opponent.
:4mana:, tap an untapped creature you control: Draw a card. Any player may play this ability.
At the beginning of the chosen player's upkeep, if that player has 5 or more cards in his or her hand, destroy target creature with converted mana cost equal or less than the number of cards in that player's hand.
Ignorance is Bliss
Next:
Abundance
Gamble
Opt
Shefer :}
Sorcery
Suspend X - 3WWW. X is equal to 2 plus the number of nonland permanents.
You win the game.
Next:
Emcee
Eiganjo Castle
That Which Was Taken
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.