How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
[NEW]Effective July 2nd, 2011, all people who wish to have their cards posted on the next day's poll are required to submit exactly two votes for two different people (neither of which are themselves). Casting fewer or more votes than such will automatically disqualify your card for the day.
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Geist Hill
Land (R)
Geist Hill enters the battlefield with three spirit counters on it.
Whenever a creature dies, remove a spirit counter from Geist Hill. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. T: If there are any spirit counters on Geist Hill, add 1 to your mana pool. Otherwise, add one mana of any color to your mana pool.
Infuriating Device2
Artifact (C)
Creatures with rage counters attack each turn if able. ,T: Choose one—Put a rage counter on target creature without a rage counter on it; or remove all rage counters from target creature with a rage counter on it. Input: your choice of a thousand different knobs, buttons, and levers. Output: nothing but frustration.
Cauterize 1R
Instant (U)
If you control a Swamp and Forest, you may pay 2 life rather than pay ~'s mana cost.
~ deals 3 damage to each creature dealt damage this turn.
Guardian Persona :1mana::symw:
Tribal Sorcery - Persona (R)
As an additional cost to cast Guardian Persona, exile a white card with converted mana cost X from your hand.
Put a X/X white Persona creature token with flying and defender onto the battlefield. That creature has "When this creature dies, you may return target white exiled card you own to your hand."
Destiny BondXBB
Enchantment (U)
Enchant X creatures.
Whenever a creature enchanted by Destiny Bond dies, destroy all other creatures enchanted by Destiny Bond.
Wake Up in Blood3WR
Sorcery (R)
Exile target nontoken creature you control. If you do, Wake Up in Blood deals damage equal to that creature's power to each other creature. At the beginning of your next upkeep, return that card to the battlefield tapped under its owner's control. "What have I done?!?"
Coastal Scylla6U
Creature - Serpent Hydra {R}
Hexproof
Coastal Scylla enters the battlefield with a +1/+1 counter on it for each Island on the battlefield. 2G:The next time a source would deal damage to Coastal Scylla, instead put that many +1/+1 counters on it.
0/0
Reveling Demon -- 3BR
(Rakdos) Creature -- Demon (R)
Flying, Haste Hellbent -- Other Rakdos creatures you control get +2/+2 and have haste if you have no cards in hand.
4/4
Crystalline Behemoth2UU
Creature - Elemental
Flying
When Crystalline Behemoth enters the battlefield, tap each other permanent you control. They don't untap during your next untap step.
6/6
Cybolism2
Artifact
Unattached equipment you control are 1/1 artifact creatures.
Replace all instances of "equipped creature" on unattached equipment you control with "this creature."
AlchemizeXUU
Sorcery (R)
As an additional cost to cast Alchemize, exile any number of noncreature artifact cards from your hand and/or your graveyard with total converted cost X.
Put an artifact token onto the battlefield with all the abilities of the cards exiled to cast Alchemize.
"Stop fooling around and alchemize something!"
Equipped creature gets +1/+1 and cannot attack.
Equipped creature has infect and "T: This creature deals damage equal to its power to target creature."
Whenever Phyretic Implant becomes unattached from a permanent, sacrifice that permanent.
Equip 1
"It doesn't need to move anymore. It can now spread the divine blessing anywhere."
Mirage Keeper2U
Creature - Illusion (R)
Whenever you could cast Mirage Keeper, you may reveal it from your hand. If you do, look at target opponent's hand. You may put a permanent card from that player's hand onto the battlefield. If you do, put Mirage Keeper onto the battlefield, that player can't lose the game this turn, and you can't win the game this turn. 2U: Return Mirage Keeper and target permanent to their owners' hands.
2/2
Warhead Dragon -- 4RWU
(Azorius)(Izzet)(Boros) Creature -- Dragon (M)
Flying, Lifelink, Haste
Whenever Warhead Dragon deals combat damage to a player, you may draw two cards and you may have Warhead Dragon deal 2 damage to each creature that player controls.
6/6
Intorsion FiendBG
Creature - Horror (R)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Intorsion Fiend, put a -1/-1 counter on it.
Whenever the last time counter would be removed from Intorsion Fiend, put five +1/+1 counters on it and it loses vanishing instead.
3/3
Black King's Reckoning3BBRR
Sorcery (MR)
Target player discards his or her hand. Black King's Reckoning deals X damage to each creature and each player, where X is the total converted mana cost among cards discarded this way.
"The end of a timeless war fought there between dark and light, one that light was always destined to lose."
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Molecular Reconstruction 2G
Sorcery (R)
As an additional cost to cast Molecular Reconstruction, sacrifice a creature.
Choose one — Add G to your mana pool equal to the sacrificed creature’s power plus its toughness; or search your library for a creature with the same total power and toughness and put it onto the battlefield. Then shuffle your library.
Agitated Persona :1mana::symr::symr:
Tribal Sorcery - Persona (R)
As an additional cost to cast Agitated Persona, exile a sorcery card with converted mana cost X from your hand.
Put a X/X red Persona creature token with haste onto the battlefield. That creature has "When this creature dies, you may return target exiled sorcery card you own to your hand."
Endbringer2BB
Creature - Zombie Minion (R)
Flying, Sturdy (This creature cannot be removed from the battlefield by spells or abilities.)
~ cannot attack and does not deal damage.
Prevent all non combat damage dealt to ~.
~ cannot have counters placed on it.
Whenever ~ blocks a creature, exile it and the creature it blocked.
0/1
Sulfurous Wreath1R
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Damage dealt by enchanted creature can't be prevented.
Manic Poltergeist2UU
Creature - Spirit (U)
Flying
When Manic Poltergeist becomes the target of a spell or ability, transform it. "I expected a cathar like you to be able to silence just one mischievous spirit. Get to it!"
-Gehris, Gatstaf shepherd 3/2
///// Still Mirror
Artifact (U)
At the beginning of your upkeep, if there are no other creatures on the battlefield, transform Still Mirror. "All I can tell you is that when I went in there to find your so-called 'mischievous spirit,' there was just an old mirror sitting there. Now tell me why I came out here again?"
-Mansic, Thraben cathar
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Here are the rules for entering:
SushiOtter: 44
Oculus: 43
Memnarch: 40
Rudyard: 38
IlGreven: 35
MirrorEntity: 27
Burstinatrix: 22
CrazyMatt: 22
luminum can: 18
Maokun: 13
Punkrockanarchymagic: 13
Pachuco Cadaver*: 10
swishh: 9
Froxbite: 8
Wein_C: 7
Dr. Joe: 6
MDenham: 5
FirstTurnManaBurn: 3
Yodavader: 2
Timothy, Mimeslayer: 1
TransmutionOrchestra: 1
swishh: 1
42Osiris: 1
OnagainOffagain*
Vojtino*
Palochka*
Brinatoo*
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Illusion (R)
Whenever you could cast Mirage Keeper, you may reveal it from your hand. If you do, look at target opponent's hand. You may put a permanent card from that player's hand onto the battlefield. If you do, put Mirage Keeper onto the battlefield, that player can't lose the game this turn, and you can't win the game this turn.
2U: Return Mirage Keeper and target permanent to their owners' hands.
2/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery (R)
Each player sacrifices a creature for each land card in that player's graveyard.
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
(Azorius)(Izzet)(Boros) Creature -- Dragon (M)
Flying, Lifelink, Haste
Whenever Warhead Dragon deals combat damage to a player, you may draw two cards and you may have Warhead Dragon deal 2 damage to each creature that player controls.
6/6
Creature - Horror (R)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Intorsion Fiend, put a -1/-1 counter on it.
Whenever the last time counter would be removed from Intorsion Fiend, put five +1/+1 counters on it and it loses vanishing instead.
3/3
Thanks to Nezumi for the banner!
Artifact (U)
Whenever a player plays a spell, Memory Mine deals 2 damage to that player for each spell with the same name in that player's graveyard.
"Live long enough, and pain defines your past."
Sorcery (MR)
Target player discards his or her hand. Black King's Reckoning deals X damage to each creature and each player, where X is the total converted mana cost among cards discarded this way.
"The end of a timeless war fought there between dark and light, one that light was always destined to lose."
2G
Sorcery (R)
As an additional cost to cast Molecular Reconstruction, sacrifice a creature.
Choose one — Add G to your mana pool equal to the sacrificed creature’s power plus its toughness; or search your library for a creature with the same total power and toughness and put it onto the battlefield. Then shuffle your library.
- 4/22/12, Knowledge from the Helvault (Part 1)
Tribal Sorcery - Persona (R)
As an additional cost to cast Agitated Persona, exile a sorcery card with converted mana cost X from your hand.
Put a X/X red Persona creature token with haste onto the battlefield. That creature has "When this creature dies, you may return target exiled sorcery card you own to your hand."
Creature - Zombie Minion (R)
Flying, Sturdy (This creature cannot be removed from the battlefield by spells or abilities.)
~ cannot attack and does not deal damage.
Prevent all non combat damage dealt to ~.
~ cannot have counters placed on it.
Whenever ~ blocks a creature, exile it and the creature it blocked.
0/1
Creature- Human Cleric (R)
Whenever you add blue, black, red or green mana to your mana pool, you may gain 1 life.
1/1
BRYAUGH plays punk and metal covers of songs from LOTR movies! Check out BRYAUGH on bandcamp and facebook!
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Damage dealt by enchanted creature can't be prevented.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Creature - Spirit (U)
Flying
When Manic Poltergeist becomes the target of a spell or ability, transform it.
"I expected a cathar like you to be able to silence just one mischievous spirit. Get to it!"
-Gehris, Gatstaf shepherd
3/2
/////
Still Mirror
Artifact (U)
At the beginning of your upkeep, if there are no other creatures on the battlefield, transform Still Mirror.
"All I can tell you is that when I went in there to find your so-called 'mischievous spirit,' there was just an old mirror sitting there. Now tell me why I came out here again?"
-Mansic, Thraben cathar
[GTC] Gatecrash Patch for MWS (249/249)
Enchantment
1G, Put two poison counters on yourself: Prevent all combat damage that would be dealt this turn.