THE CARD CREATION LEAGUE
[ September 2011 ] ROUND FIVE "The Destroyers"
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Remaining Competitors: Top Four CodGod Oculus Gerrard's Mom Rimeshade
You know the source of the warped Multiverse. You know the identity of the one pulling the strings. You know every extent of their plans. You know the goal behind the conspiracy: this monomaniacal mastermind intends to further unite the timelines until every world has merged, with themselves as the focal point at the center of a newborn mega-plane's power and history.
And now, unfortunately, you know too much.
The mastermind has caught on to your prying. Before you've had the chance to act on the intelligence your people have carefully gathered, your adversary has turned the vast powers at their command against you directly to snuff you out. You can see the signs; the history of your own plane is about to be warped.
The greatest threats the Multiverse has ever known are about to converge simultaneously on your homeworld. Before you can hope to save anyone else, you must defend your own people from utter annihilation. Against such impossible odds, you have little chance of success on your own.
Fortunately, you've also picked up a few of your enemy's tricks.
Your first card this round will represent the enemy bearing down on your world - a card of any type that combines flavor and mechanical elements of major threats or villains from at least three different Magic blocks.
You'll also need a champion to help you fight against it - a legendary creature combining traits and abilities of heroes or heroic organizations from at least three different Magic blocks. This card does not need to directly counter your first card, and can be either a new version of an existing heroic legend or an original character.
Your final card this round must be a defensive card of some kind, related to the flavor of your first-round card, to keep yourself and your people safe while your champion and the invaders duke it out.
Your submissions are due by midnight Pacific on Sunday the 2nd, when it becomes Monday. Please include either a link to or a copy of your previous submissions in your post.
Cumulis Coiler6
Artifact Creature - Leviathan{M}
Flying ,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it. The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Kyodai the Veilkeeper5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost. The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control. Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
Kozilek's Rimethallid2G
Snow Creature - Eldrazi Fungus Drone(U)
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Eldrazi Spawn you control are snow.
2/2
Spring-Tail, Sigiled of Sunhome2WWR
Legendary Creature - Fox Soldier (MR)
Bushido 1, Exhalted Radiance - Whenever a creature you control attacks alone, put a +1/+1 counter on that creature and each creature that shares a colour with it.
2/3
Dreamreader's Web2UU
Enchantment (R)
Each opponent plays with their hand revealed.
Each creature can't attack if a card which shares a name with that creature is in an opponent's hand.
Opponent's can't cast creature spells which share a name with a creature they control.
I'd rather not need to extend this round too, so if there are going to be issues finishing on time for some of you I'd prefer to just lower the round's complexity a bit and remove one of the required cards (most likely the third one).
What's the consensus? Are you folks good for all three cards?
Private Mod Note
():
Rollback Post to RevisionRollBack
"Suffer the little creatures, for they may yet rise up and beat you senseless."
Round 1:
Hapredd's Dromond5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying (W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3 Round 2:
Careful Construction2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Round 3:
Focused Recollection2UU
Enchantment (R) 1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Silversuit Infiltrator1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Mirror MazeXWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature. Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Hypnator Kargeron3UB
Creature - Vedalken Wizard (M) UB, Pay 2 life: Change the target or targets of target spell. X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves. Not even your memories are safe from his controlling gaze.
2/5
Kargeron was only the harbinger of a greater threat. Interplanar agents of the Dimir had scoured the planes for evidences of past cataclysms, magics powerful enough to bend the Multiverse to their will. With lore from Dominaria's ice age, they imagined a world frozen under their control. But the thing they summoned to perform this task, woven from abstract terror in the Blind Eternities, was beyond anything they could have imagined:
Menneloth, Frozen Despair8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
The task of facing this ineffable foe fell to a prince, schooled for battle across time and space. He had seen the commanding abilities of his father, Darien, but grew bored of the stability of his kingdom and accompanied a visiting planeswalker in his travels. He trained in defense with Cho-Manno, and inhertied his will to rebellion. On Bant, prior to the mending, he learned to channel the power of his followers into honorable combat, sparing them from danger. He heard the battle cries of the Mirrans and found allies in adventure on Zendikar. Would it be enough to prepare him for this battle?
Dariel, Kjeldor's Blade3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Hapredd knew that this battle would wreak havoc upon the surroundings, so he quickly unwound the fields binding the teleportation engine of his dromond, allowing the bystanders to seek refuge beyond time and space:
Extraplanar Sanctuary2(W/U)(W/U)
Enchantment (R) (W/U): Exile target creature you control. 2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control. "Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Alrighty, looks like everyone managed to get in on time! Let's get CRITIQUIFIED.
Each contestant must rate the other three from best to worst, and per CCL tradition the top two will face off in the final round. Critiques are due by midnight Pacific Tuesday, when it becomes Wednesday.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Suffer the little creatures, for they may yet rise up and beat you senseless."
Kozilek's Rimethallid - If this was the only thing invading my world, I'd say big whoop. I guess it's a harbinger of bigger things to come though. Interesting way to make snow mana, although I'm not quite convinced this is as good as Utopia Mycon (yes, yes, it's set dependent, but it just doesn't feel good).
Spring-Tail, Sigiled of Sunhome - To be honest, this guy seems very cobbled. Exalted makes one single guy huge, and bushido seems slightly pointless when your guy is already likely to be huge. The radiance is a cool ability, but suffers from antisynergy. Doesn't really feel mythic to me.
Dreamreader's Web - This is a horrible, horrible lock, particularly on colors with no enchantment removal. With no way to get the creatures killed by red-zoning or discarding the excess cards, it can be very tough on combat-based strategies.
Gerrard's Mom
Menneloth, Frozen Despair - Ice counters do exist, you know. It's interesting in that it effectively has Annihilator 5, but that it trades the immediate effectiveness of annihilator for targeting (a 5x Vindicate every turn is a scary thought though). This guy, very much like the other major eldrazi, practically says game as soon as he attacks (20 cards is a lot!), and looks ripe for an Unearth/Fling-type deck.
Dariel, Kjeldor's Blade - Wow, that's nuts. In many situations, this will grow faster than Phytohydra, while being bigger initially, dropping a color restriction, and providing a bottomless supply of chumps. So nuts.
Extraplanar Sanctuary - The obvious connections are to Mistmeadow Witch, Flickerform and Synod Sanctuary. Instaflicking anything for 2(W/U)(W/U) is very, very powerful though, so I'd be careful here.
Rimeshade
Mawgrath, the Rending Star - A lot of things here are very unclear - why do you lose three permanents? Why if they discarded a creature or a land? It's not terrible, there's just a lot more room for cohesion.
Niv-Mizzet, the Virtuoso - The target on a static ability is somewhat confusing, and on the whole the first ability feels out of place on this card. Turning all your cards into Lightning Bolts or Arc Trails is scary, but it may be doable at mythic.
Loyath, the Abjurer - Flash-speed planeswalkers is a novel idea, but I'm not how sure the rules would support it. Also, that's FIVE LINES OF TEXT. +2 has serious abuse potential as it means one player skips their land drops until he dies. -2 and -4 are okay, although they could be amalgamated into one ability. -6 is average, especially when compared directly to Evacuation.
Round 1: NB: First line should read "all other permanents".
Dichotoverse5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Round 2: Prevailer's QuestRW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry. "Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Round 3: Time Chisel3
Artifact {M} ,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Round 4: Bifurcid4
Artifact Creature - Construct {R}
When Bifurcid enters the battlefield, if Bifurcid isn't a token, copy it. If you do, target opponent gains control of the token.
Bifurcid can't attack its owner. It's a perfect spy - one reality serves faithfully, while the other silently observes.
4/4
Grotag Warcall1RR
Sorcery {U}
Choose one - Put two 1/1 red Goblin creature tokens onto the battlefield; or Goblins you control get +2/+0 and haste until end of turn. Although the Grotag tribes weren't as belligerent as the Kuldotha clans, they still knew how to attract attention.
Krethrix the Singularch5
Legendary Artifact Creature - Horror {M}
Krethix the Singularch's power and toughness are each equal to the number of cards in your graveyard.
Opponents can't cast spells with the same name as a card in their graveyard. "Phyrexia could not wait for a Father of Machines. Perfection must be made, not found."
- Jin-Gitaxias, Core Augur
*/*
Soratami/Eldrazi/Memnarch's war machines:
Cumulis Coiler6
Artifact Creature - Leviathan{M}
Flying ,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it. The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Kyodai the Veilkeeper5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost. The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control. Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
Cumulis Coiler: This is Magic's smallest non-Segovian leviathan. I feel that type deserves at least a little more than 4/4 base. I'm not sure what "mechanical elements" of Memnarch's war machines this has other than being an artifact creature, but I guess that's enough to satisfy the requirement. This was a really hard challenge due to having to fit flavour and mechanical elements of three things into one card, and you haven't done too badly here.
Kyodai the Veilkeeper: The different tribal parts (angels and spirits) feel a bit weird together to me. But other than that I quite like it.
Dual Reality: A very nice card, which sets my Johnny-senses tingling. I think mostly I'd play this in a token deck where I could just afford to keep feeding it on the basis that opponents would be losing more valuable creatures than me. But it can also be used crazily with other things. Flavour is great, well done.
Round 1: Hapredd's Dromond5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying (W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Round 2: Careful Construction2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Round 3: Focused Recollection2UU
Enchantment (R) 1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Round 4:
Blinking spy:
Silversuit Infiltrator1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Combining Replicate and Entwine for a distraction:
Mirror MazeXWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature. Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Oh no, he's trying to erase our memories:
Hypnator Kargeron3UB
Creature - Vedalken Wizard (M) UB, Pay 2 life: Change the target or targets of target spell. X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves. Not even your memories are safe from his controlling gaze.
2/5
Kargeron was only the harbinger of a greater threat. Interplanar agents of the Dimir had scoured the planes for evidences of past cataclysms, magics powerful enough to bend the Multiverse to their will. With lore from Dominaria's ice age, they imagined a world frozen under their control. But the thing they summoned to perform this task, woven from abstract terror in the Blind Eternities, was beyond anything they could have imagined:
Menneloth, Frozen Despair8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
The task of facing this ineffable foe fell to a prince, schooled for battle across time and space. He had seen the commanding abilities of his father, Darien, but grew bored of the stability of his kingdom and accompanied a visiting planeswalker in his travels. He trained in defense with Cho-Manno, and inhertied his will to rebellion. On Bant, prior to the mending, he learned to channel the power of his followers into honorable combat, sparing them from danger. He heard the battle cries of the Mirrans and found allies in adventure on Zendikar. Would it be enough to prepare him for this battle?
Dariel, Kjeldor's Blade3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Hapredd knew that this battle would wreak havoc upon the surroundings, so he quickly unwound the fields binding the teleportation engine of his dromond, allowing the bystanders to seek refuge beyond time and space:
Extraplanar Sanctuary2(W/U)(W/U)
Enchantment (R) (W/U): Exile target creature you control. 2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control. "Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Menneloth, Frozen Despair: This should really put Ice counters or something on the snow things to save memory issues. But other than that, it's great. 20 power is a lot though, and it can be made to matter in ways other than attacking, thus getting around it turning into milling. I'm worried about the power level of this as a combo piece as a result. Lacks the Eldrazi anti-reanimation clause, and as a result can be cheated into play early, in which case it's game unless the opponent can answer it that turn. But you did do a really good job of drawing the different elements together into a cohesive whole.
Dariel, Kjeldor's Blade I think this needed to cost more, because it'll get out of hand really quickly, with the tokens adding to it's counter-gaining. I love how the abilities work together, but I think they make it a little powerful for it's cost.
Extraplanar Sanctuary: Fits well with the mechanics of your first-round card, but the flavour connection seems tenuous. A very cool and fun card, though.
Round 1: Xabrin Rimeshade - 1UR Planeswalker - Xabrin
Whenever you cast an instant or sorcery spell you may put a loyalty counter on Xabrin Rimeshade.
[+1]: Draw a card, then discard a card.
[-3]: Copy target instant or sorcery spell, you may choose new targets for the copy (you may discard a card to use this ablity as an instant).
[-8]: You gain an emblem with "instant and sorcery spells you control cost X less to cast where X is the number of instant and sorcery cards in your graveyard".
[3]
Round 2: Replicator Field - 1UR Enchantment - R
Whenever you cast an instant or sorcery spell, clash with an opponent. If you win the clash you may pay :symur:, if you do copy that spell, you may choose new targets for the copy. "Two spells for the cost of one and that's severing my own common carotid artery." - Xazz Fixxicks, Izzet Spellflogger.
Round 3: Knowledge of the Faemind - 1:symur::symur: Legendary Enchantment
Whenever you cast an instant or sorcery spell put a lore counter on Knowledge of the Faemind.
Sacrifice Knowledge of the Faemind: Put X random instant and sorcery cards from your graveyard on top of your library in any order where X is the number of lore counters on Knowledge of the Faemind.
Xelng, the Tinkerer - 1UR Planeswalker - Xelng
[+2]: Exile a random instant or sorcery card from a graveyard. Until the beginning of your next upkeep you may cast that spell as though it had flash.
[+1]: Clash with an opponent, if you win the clash return target Enchantment or Artefact card from a graveyard to the battlefield.
[-7]: Exile all instant and sorcery cards from target graveyard. You gain an emblem with "whenever you cast an instant or sorcery spell you may choose a card exiled by Xelng, the Tinkerer at random and cast it without paying its mana cost as though it had flash".
[3]
Round 4:
Spy: Xabrin's Informant - UUR Creature - Human Wizard Rogue
Shroud
Whenever you cast an instant or sorcery spell, Xabrin's Informant becomes unblockable until end of turn.
Threshold - As long as seven or more cards are in your graveyard Xabrin's Informant has "Whenever Xabrin's Informent deals combat damage to a player fateseal 1 and scry 2".
2/1
Distraction: Clashing Cacophany - 1UR
Sorcery
Deal 2 damage divided as you choose among any number of target creatures then tap all creatures dealt damage in this way. Clash with an opponent. If you win the clash, copy this spell and you may choose new targets for the copy.
The Foe: The Faemind - 2UBR Legendary Creature - Horror
The Faemind's power and toughness are each equal to the number of cards in your hand.
The Faemind gets +X/+X where X is the number of instant and sorcery cards in all graveyards.
Whenever The Faemind deals combat damage to a player look at that player's hand, you may cast an instant or sorcery card in it without paying its mana cost.
*/*
Enemy - Phyrexians/Nicol Bolas/Kami Dragons
Mawgrath, the Rending Star-5:sympu::sympb::sympr: Legendary Creature - Dragon Spirit
Flying.
Whenever Mawgrath, the Rending Star deals combat damage to an opponent, that player discards a card at random. If a land or creature card is discarded in this way that player sacrifices a permanent.
Whenever Mawgrath, the Rending Star dies you sacrifice three permanents and each other player sacrifices seven permanents.
5/5
Hero - Niv-Mizzet/Jaya Ballard/Teferi Niv-Mizzet, the Virtuoso - 3UUR Legendary Creature - Dragon Wizard
Flying
As long as you have more cards in hand that target opponent, you may cast nonland cards as though they had flash.
Whenever you draw a card you may have Niv-Mizzet, the Virtuoso deal 1 damage to a creature or player. T, Discard a card: Niv-Mizzet, the Virtuoso deals 2 damage to target creature or player and you draw a card.
5/5
Protector based on U/R planeswalker Loyath, the Abjurer - 1UUR Planeswalker - Loyath
You may pay 1 to use Loyath, the Abjurer's abilities as though they had flash.
[+2]: Return target permanent you control and target permanent you don't control to their owner's hands.
[-2]: Change the target of target spell with a single target.
[-4]: Gain control of target spell.
[-6]: Return all creatures to their owners' hands.
[3]
Mawgrath, the Rending Star: First off, I don't think the Kamigawa dragons count as villans. At all. They acted in defense of the people you lived in the areas the watched over, protecting them from other attacking kami. It can certainly be argued that the aggressive kami were in the right - Konda was the bad guy in that story - but that doesn't mean the dragons are villans for opposing them - they fought, and in some cases gave their lives, to defend (mostly) innocent people. So the card doesn't really seem to meet the challenge on that front.
Other than that the card seems reasonable, although random discard isn't done much anymore due to it being very unfun. The mechanical ties are all there, but the flavour ties aren't particularly noticeable other than for the kamigawa dragons.
Niv-Mizzet, the Virtuoso: This guy is way too good. Niv-Mizzet was a 4/4 flying for six, this guy is a 5/5 flying for six, who also grants conditional flash. The only downside is you need to discard a card to draw one with this guy, but you also get to shock something into the bargain, so that's still pretty good. This card simply couldn't see print as is.
Meets the challenge requirements reasonably well, but isn't a balanced card.
Loyath, the Abjurer: The first ability is not worded correctly - abilities don't have flash, and it's unclear whether this is a cost you pay once, or each time you use the ability, or whether you can pay it in advance. If I correctly understand your intention, it should be something like "You may activate Loyath, the Abjurer's abilities any time you could play an instant is you pay an extra 1(R/U) to activate them".
This ability makes him quite powerful, as you can now activate his abilities on your turn an the opponent's turn, giving you twice as many activations as a regular walker, or even more in multiplayer. None of the abilities seem too powerful though, so it's probably balanced, although it lacks any feeling of being able to win by itself, which is important for planeswalkers. It also doesn't really get the feeling of building up to a big ultimate, since the biggest ability affects you as much as the opponents and doesn't feel as powerful as most planeswalker ultimates.
1: Gerrard's Mom 2: Oculus 3: Rimeshade
Thanks everyone for a fun (and VERY hard) round, and good luck. Also, feel free to use this:
Round1: Dreams of Other Worlds1UU
Enchantment (R)
Whenever an activated ability of a planeswalker is activated, you may draw a card. Whenever I sleep, I see through their eyes, these voyagers of the eternities. I know not why these visions come to me, but fear I must learn something from them to protect our world from the horrors I have seen on others.
Round 2:
The sixth member of the Eiganjo Castle cycle: Kelidoro, the Frozen Stronghold
Legendary Snow Land (R) T: Add 1 to your mana pool. S,T: Counter target spell or ability that targets a legendary permanent you control unless that spell or ability's controller pays 2. (S can be paid with one mana from a snow permanent.)
Round 3: History changer: Past's Prison5
Legendary Artifact (R)
At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, search your library for a card with a different name that shares a type with that card and put that card in your graveyard. Then shuffle your library. "Within this cage the Kami of Times Past was bound deep within the Frozen Stronghold, and its power bent to the whims of Kelidoro's master."
- The History of Kamigawa
Note: Yeah, the wording's a bit weird, with "that card" used twice to refer to different things (first the target card you're putting back in the library, and secondly the card you searched for which is going to the graveyard). But I think the intent is fairly clear despite that.
Combo with above: Frozen Memories1UU
Snow Enchantment
Whenever a snow card would be put into your graveyard from your library, exile that card instead.
You may play cards exiled by Frozen Memories. The spirits could capture precious memories in cages of ice, to prevent them being forgotten.
Round 4: Spy: Dreamborne Agent1UU
Creature - Illusion Scout (U)
Dreamborne Agent is unblockable as long as defending player has drawn a card this turn.
Whenever Dreamborne Agent deals combat damage to a player or planeswalker, draw a card. Within my dreams I can create the perfect spies with ease. The trick is to then get them into other people's dreams.
2/2
Distraction: Flames of RenewalXR
Sorcery - Arcane (C)
Flames of Renewal deals X damage to target creature or player.
Remove an age counter from each permanent with Cumulative Upkeep you control. As the world chilled, kami of heat and flame took to extravagant displays to show their determination to resist the encroaching ice age.
Ringleader: Night's Chill, Master of Kelidoro5BBB
Legendary Snow Creature - Spirit (M)
Night's Chill, Master of Kelidoro enters the battlefield with a divinity counter for each S spent to cast it.
Night's Chill is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Night's Chill: Nonsnow creatures get -1/-1 until end of turn. The being which was once the Myojin of Night's Reach used the imprisoned kami's power to bring the chill of night to all of Kamigawa.
5/2
Round 5: Kozilek's Rimethallid2G
Snow Creature - Eldrazi Fungus Drone(U)
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Eldrazi Spawn you control are snow.
2/2
Spring-Tail, Sigiled of Sunhome2WWR
Legendary Creature - Fox Soldier (MR)
Bushido 1, Exhalted Radiance - Whenever a creature you control attacks alone, put a +1/+1 counter on that creature and each creature that shares a colour with it.
2/3
Dreamreader's Web2UU
Enchantment (R)
Each opponent plays with their hand revealed.
Each creature can't attack if a card which shares a name with that creature is in an opponent's hand.
Opponent's can't cast creature spells which share a name with a creature they control.
CRIT HERE
Round 1: NB: First line should read "all other permanents".
Dichotoverse5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Round 2: Prevailer's QuestRW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry. "Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Round 3: Time Chisel3
Artifact {M} ,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Round 4: Bifurcid4
Artifact Creature - Construct {R}
When Bifurcid enters the battlefield, if Bifurcid isn't a token, copy it. If you do, target opponent gains control of the token.
Bifurcid can't attack its owner. It's a perfect spy - one reality serves faithfully, while the other silently observes.
4/4
Grotag Warcall1RR
Sorcery {U}
Choose one - Put two 1/1 red Goblin creature tokens onto the battlefield; or Goblins you control get +2/+0 and haste until end of turn. Although the Grotag tribes weren't as belligerent as the Kuldotha clans, they still knew how to attract attention.
Krethrix the Singularch5
Legendary Artifact Creature - Horror {M}
Krethix the Singularch's power and toughness are each equal to the number of cards in your graveyard.
Opponents can't cast spells with the same name as a card in their graveyard. "Phyrexia could not wait for a Father of Machines. Perfection must be made, not found."
- Jin-Gitaxias, Core Augur
*/*
Soratami/Eldrazi/Memnarch's war machines:
Cumulis Coiler6
Artifact Creature - Leviathan{M}
Flying ,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it. The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Kyodai the Veilkeeper5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost. The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control. Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
CRIT HERE
Round 1: Hapredd's Dromond5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying (W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Round 2: Careful Construction2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Round 3: Focused Recollection2UU
Enchantment (R) 1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Round 4:
Blinking spy:
Silversuit Infiltrator1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Combining Replicate and Entwine for a distraction:
Mirror MazeXWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature. Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Oh no, he's trying to erase our memories:
Hypnator Kargeron3UB
Creature - Vedalken Wizard (M) UB, Pay 2 life: Change the target or targets of target spell. X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves. Not even your memories are safe from his controlling gaze.
2/5
Kargeron was only the harbinger of a greater threat. Interplanar agents of the Dimir had scoured the planes for evidences of past cataclysms, magics powerful enough to bend the Multiverse to their will. With lore from Dominaria's ice age, they imagined a world frozen under their control. But the thing they summoned to perform this task, woven from abstract terror in the Blind Eternities, was beyond anything they could have imagined:
Menneloth, Frozen Despair8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
The task of facing this ineffable foe fell to a prince, schooled for battle across time and space. He had seen the commanding abilities of his father, Darien, but grew bored of the stability of his kingdom and accompanied a visiting planeswalker in his travels. He trained in defense with Cho-Manno, and inhertied his will to rebellion. On Bant, prior to the mending, he learned to channel the power of his followers into honorable combat, sparing them from danger. He heard the battle cries of the Mirrans and found allies in adventure on Zendikar. Would it be enough to prepare him for this battle?
Dariel, Kjeldor's Blade3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Hapredd knew that this battle would wreak havoc upon the surroundings, so he quickly unwound the fields binding the teleportation engine of his dromond, allowing the bystanders to seek refuge beyond time and space:
Extraplanar Sanctuary2(W/U)(W/U)
Enchantment (R) (W/U): Exile target creature you control. 2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control. "Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
CRIT HERE
Round 1: Xabrin Rimeshade - 1UR Planeswalker - Xabrin
Whenever you cast an instant or sorcery spell you may put a loyalty counter on Xabrin Rimeshade.
[+1]: Draw a card, then discard a card.
[-3]: Copy target instant or sorcery spell, you may choose new targets for the copy (you may discard a card to use this ablity as an instant).
[-8]: You gain an emblem with "instant and sorcery spells you control cost X less to cast where X is the number of instant and sorcery cards in your graveyard".
[3]
Round 2: Replicator Field - 1UR Enchantment - R
Whenever you cast an instant or sorcery spell, clash with an opponent. If you win the clash you may pay :symur:, if you do copy that spell, you may choose new targets for the copy. "Two spells for the cost of one and that's severing my own common carotid artery." - Xazz Fixxicks, Izzet Spellflogger.
Round 3: Knowledge of the Faemind - 1:symur::symur: Legendary Enchantment
Whenever you cast an instant or sorcery spell put a lore counter on Knowledge of the Faemind.
Sacrifice Knowledge of the Faemind: Put X random instant and sorcery cards from your graveyard on top of your library in any order where X is the number of lore counters on Knowledge of the Faemind.
Xelng, the Tinkerer - 1UR Planeswalker - Xelng
[+2]: Exile a random instant or sorcery card from a graveyard. Until the beginning of your next upkeep you may cast that spell as though it had flash.
[+1]: Clash with an opponent, if you win the clash return target Enchantment or Artefact card from a graveyard to the battlefield.
[-7]: Exile all instant and sorcery cards from target graveyard. You gain an emblem with "whenever you cast an instant or sorcery spell you may choose a card exiled by Xelng, the Tinkerer at random and cast it without paying its mana cost as though it had flash".
[3]
Round 4:
Spy: Xabrin's Informant - UUR Creature - Human Wizard Rogue
Shroud
Whenever you cast an instant or sorcery spell, Xabrin's Informant becomes unblockable until end of turn.
Threshold - As long as seven or more cards are in your graveyard Xabrin's Informant has "Whenever Xabrin's Informent deals combat damage to a player fateseal 1 and scry 2".
2/1
Distraction: Clashing Cacophany - 1UR
Sorcery
Deal 2 damage divided as you choose among any number of target creatures then tap all creatures dealt damage in this way. Clash with an opponent. If you win the clash, copy this spell and you may choose new targets for the copy.
The Foe: The Faemind - 2UBR Legendary Creature - Horror
The Faemind's power and toughness are each equal to the number of cards in your hand.
The Faemind gets +X/+X where X is the number of instant and sorcery cards in all graveyards.
Whenever The Faemind deals combat damage to a player look at that player's hand, you may cast an instant or sorcery card in it without paying its mana cost.
*/*
Enemy - Phyrexians/Nicol Bolas/Kami Dragons
Mawgrath, the Rending Star-5:sympu::sympb::sympr: Legendary Creature - Dragon Spirit
Flying.
Whenever Mawgrath, the Rending Star deals combat damage to an opponent, that player discards a card at random. If a land or creature card is discarded in this way that player sacrifices a permanent.
Whenever Mawgrath, the Rending Star dies you sacrifice three permanents and each other player sacrifices seven permanents.
5/5
Hero - Niv-Mizzet/Jaya Ballard/Teferi Niv-Mizzet, the Virtuoso - 3UUR Legendary Creature - Dragon Wizard
Flying
As long as you have more cards in hand that target opponent, you may cast nonland cards as though they had flash.
Whenever you draw a card you may have Niv-Mizzet, the Virtuoso deal 1 damage to a creature or player. T, Discard a card: Niv-Mizzet, the Virtuoso deals 2 damage to target creature or player and you draw a card.
5/5
Protector based on U/R planeswalker Loyath, the Abjurer - 1UUR Planeswalker - Loyath
You may pay 1 to use Loyath, the Abjurer's abilities as though they had flash.
[+2]: Return target permanent you control and target permanent you don't control to their owner's hands.
[-2]: Change the target of target spell with a single target.
[-4]: Gain control of target spell.
[-6]: Return all creatures to their owners' hands.
[3]
Oculus:
I'm not absolutely convinced the Coiler is mythic quality, it's a little fiddly. You could swing with a 7/7 flyer annihilator 3 on the next turn, which isn't bad. I think the mythic step would be to force return (or sacrifice or something) of all your lands on ETB, and get a counter for each of them. Broken but not that hard to deal with.
Kyodai as in siblings, or giant? It makes for good EDH, but Kamigawa+Angels doesn't make all that much sense (I'm not sure I get Angel of Flight Alabaster either for the record). The effect is in the right direction though. Dimensional Breach and Parallax Wave have played with this sort of thing, but it's an interesting flip to have everybody go out slowly and come back quickly.
CodGod:
Thallids are a funny villain choice. I think it was also an odd choice to go for an uncommon, but I guess you are representing more of a horde than a single threat. I like Thallids and all, and the subtle way to gain snow mana is interesting, but I wish it had something to do with the snow mana. I know it was hard to get three things recognizably onto one card.
"Exhalted," as in he used to be halted? I ended up with a similar card, although I didn't see yours until later. This use of radiance is a little better than most of the ones we actually saw, but I'm skeptical on the combination with exalted; you will feel like you are missing out both ways, getting bigger guys who can't attack or not gaining the attack alone benefit if everyone goes.
The Web is a pretty nasty lock for creature decks, not something that I would like to see in Magic at that cost. Not that it is overpowered, it's just overfrustrating to play against this sort of thing.
(FYI: You mentioned Rimeshade's guy being a 5/5 for 5, but it costs 6.)
Rimeshade:
The dragon just seems a little too unfocused for me. Multicolor Phyrexian mana is a reasonable place to go, and both of the main abilities are ok in a vacuum, but the whole package doesn't speak to me other than vague Bolas tones.
Interesting choice of heroes, I guess the idea is that Niv-Mizzet is training with the other guys? I suppose I can't say that you didn't try to integrate the abilities, there are some good twists, but it still mostly feels like Niz-Mizzet with a Teferi line thrown in.
So your planeswalker has five lines, that seems too much. The two middle abilities can't be used except with the cost, it's a little weird.
[ September 2011 ]
ROUND FIVE
"The Destroyers"
CodGod
Oculus
Gerrard's Mom
Rimeshade
You know the source of the warped Multiverse. You know the identity of the one pulling the strings. You know every extent of their plans. You know the goal behind the conspiracy: this monomaniacal mastermind intends to further unite the timelines until every world has merged, with themselves as the focal point at the center of a newborn mega-plane's power and history.
And now, unfortunately, you know too much.
The mastermind has caught on to your prying. Before you've had the chance to act on the intelligence your people have carefully gathered, your adversary has turned the vast powers at their command against you directly to snuff you out. You can see the signs; the history of your own plane is about to be warped.
The greatest threats the Multiverse has ever known are about to converge simultaneously on your homeworld. Before you can hope to save anyone else, you must defend your own people from utter annihilation. Against such impossible odds, you have little chance of success on your own.
Fortunately, you've also picked up a few of your enemy's tricks.
Your first card this round will represent the enemy bearing down on your world - a card of any type that combines flavor and mechanical elements of major threats or villains from at least three different Magic blocks.
You'll also need a champion to help you fight against it - a legendary creature combining traits and abilities of heroes or heroic organizations from at least three different Magic blocks. This card does not need to directly counter your first card, and can be either a new version of an existing heroic legend or an original character.
Your final card this round must be a defensive card of some kind, related to the flavor of your first-round card, to keep yourself and your people safe while your champion and the invaders duke it out.
Your submissions are due by midnight Pacific on Sunday the 2nd, when it becomes Monday. Please include either a link to or a copy of your previous submissions in your post.
Round One - The Door
Round Two - The Divergence
Round Three - The Discovery
Round Four - The Deception
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Cumulis Coiler 6
Artifact Creature - Leviathan{M}
Flying
,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it.
The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Serra's Realm/Kami/Commander Eesha:
Kyodai the Veilkeeper 5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost.
The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality 4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control.
Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Kozilek's Rimethallid 2G
Snow Creature - Eldrazi Fungus Drone(U)
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Eldrazi Spawn you control are snow.
2/2
Spring-Tail, Sigiled of Sunhome 2WWR
Legendary Creature - Fox Soldier (MR)
Bushido 1, Exhalted
Radiance - Whenever a creature you control attacks alone, put a +1/+1 counter on that creature and each creature that shares a colour with it.
2/3
Dreamreader's Web 2UU
Enchantment (R)
Each opponent plays with their hand revealed.
Each creature can't attack if a card which shares a name with that creature is in an opponent's hand.
Opponent's can't cast creature spells which share a name with a creature they control.
I'd rather not need to extend this round too, so if there are going to be issues finishing on time for some of you I'd prefer to just lower the round's complexity a bit and remove one of the required cards (most likely the third one).
What's the consensus? Are you folks good for all three cards?
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Heh, the only replies in this thread so far are two regular kiwis and a Twilight kiwi...
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Hapredd's Dromond 5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying
(W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Round 2:
Careful Construction 2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Round 3:
Focused Recollection 2UU
Enchantment (R)
1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb 3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Silversuit Infiltrator 1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Mirror Maze XWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature.
Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Hypnator Kargeron 3UB
Creature - Vedalken Wizard (M)
UB, Pay 2 life: Change the target or targets of target spell.
X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves.
Not even your memories are safe from his controlling gaze.
2/5
Menneloth, Frozen Despair 8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
The task of facing this ineffable foe fell to a prince, schooled for battle across time and space. He had seen the commanding abilities of his father, Darien, but grew bored of the stability of his kingdom and accompanied a visiting planeswalker in his travels. He trained in defense with Cho-Manno, and inhertied his will to rebellion. On Bant, prior to the mending, he learned to channel the power of his followers into honorable combat, sparing them from danger. He heard the battle cries of the Mirrans and found allies in adventure on Zendikar. Would it be enough to prepare him for this battle?
Dariel, Kjeldor's Blade 3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Hapredd knew that this battle would wreak havoc upon the surroundings, so he quickly unwound the fields binding the teleportation engine of his dromond, allowing the bystanders to seek refuge beyond time and space:
Extraplanar Sanctuary 2(W/U)(W/U)
Enchantment (R)
(W/U): Exile target creature you control.
2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control.
"Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Each contestant must rate the other three from best to worst, and per CCL tradition the top two will face off in the final round. Critiques are due by midnight Pacific Tuesday, when it becomes Wednesday.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Kozilek's Rimethallid - If this was the only thing invading my world, I'd say big whoop. I guess it's a harbinger of bigger things to come though. Interesting way to make snow mana, although I'm not quite convinced this is as good as Utopia Mycon (yes, yes, it's set dependent, but it just doesn't feel good).
Spring-Tail, Sigiled of Sunhome - To be honest, this guy seems very cobbled. Exalted makes one single guy huge, and bushido seems slightly pointless when your guy is already likely to be huge. The radiance is a cool ability, but suffers from antisynergy. Doesn't really feel mythic to me.
Dreamreader's Web - This is a horrible, horrible lock, particularly on colors with no enchantment removal. With no way to get the creatures killed by red-zoning or discarding the excess cards, it can be very tough on combat-based strategies.
Gerrard's Mom
Menneloth, Frozen Despair - Ice counters do exist, you know. It's interesting in that it effectively has Annihilator 5, but that it trades the immediate effectiveness of annihilator for targeting (a 5x Vindicate every turn is a scary thought though). This guy, very much like the other major eldrazi, practically says game as soon as he attacks (20 cards is a lot!), and looks ripe for an Unearth/Fling-type deck.
Dariel, Kjeldor's Blade - Wow, that's nuts. In many situations, this will grow faster than Phytohydra, while being bigger initially, dropping a color restriction, and providing a bottomless supply of chumps. So nuts.
Extraplanar Sanctuary - The obvious connections are to Mistmeadow Witch, Flickerform and Synod Sanctuary. Instaflicking anything for 2(W/U)(W/U) is very, very powerful though, so I'd be careful here.
Rimeshade
Mawgrath, the Rending Star - A lot of things here are very unclear - why do you lose three permanents? Why if they discarded a creature or a land? It's not terrible, there's just a lot more room for cohesion.
Niv-Mizzet, the Virtuoso - The target on a static ability is somewhat confusing, and on the whole the first ability feels out of place on this card. Turning all your cards into Lightning Bolts or Arc Trails is scary, but it may be doable at mythic.
Loyath, the Abjurer - Flash-speed planeswalkers is a novel idea, but I'm not how sure the rules would support it. Also, that's FIVE LINES OF TEXT. +2 has serious abuse potential as it means one player skips their land drops until he dies. -2 and -4 are okay, although they could be amalgamated into one ability. -6 is average, especially when compared directly to Evacuation.
TOP 3:
1 - Gerrard's Mom
2 - CodGod
3 - Rimeshade
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
NB: First line should read "all other permanents".
Dichotoverse 5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Round 2:
Prevailer's Quest RW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry.
"Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Round 3:
Time Chisel 3
Artifact {M}
,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste 2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Round 4:
Bifurcid 4
Artifact Creature - Construct {R}
When Bifurcid enters the battlefield, if Bifurcid isn't a token, copy it. If you do, target opponent gains control of the token.
Bifurcid can't attack its owner.
It's a perfect spy - one reality serves faithfully, while the other silently observes.
4/4
Grotag Warcall 1RR
Sorcery {U}
Choose one - Put two 1/1 red Goblin creature tokens onto the battlefield; or Goblins you control get +2/+0 and haste until end of turn.
Although the Grotag tribes weren't as belligerent as the Kuldotha clans, they still knew how to attract attention.
Krethrix the Singularch 5
Legendary Artifact Creature - Horror {M}
Krethix the Singularch's power and toughness are each equal to the number of cards in your graveyard.
Opponents can't cast spells with the same name as a card in their graveyard.
"Phyrexia could not wait for a Father of Machines. Perfection must be made, not found."
- Jin-Gitaxias, Core Augur
*/*
Cumulis Coiler 6
Artifact Creature - Leviathan{M}
Flying
,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it.
The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Serra's Realm/Kami/Commander Eesha:
Kyodai the Veilkeeper 5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost.
The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality 4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control.
Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
Kyodai the Veilkeeper: The different tribal parts (angels and spirits) feel a bit weird together to me. But other than that I quite like it.
Dual Reality: A very nice card, which sets my Johnny-senses tingling. I think mostly I'd play this in a token deck where I could just afford to keep feeding it on the basis that opponents would be losing more valuable creatures than me. But it can also be used crazily with other things. Flavour is great, well done.
Hapredd's Dromond 5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying
(W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Round 2:
Careful Construction 2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Round 3:
Focused Recollection 2UU
Enchantment (R)
1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb 3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Round 4:
Blinking spy:
Silversuit Infiltrator 1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Combining Replicate and Entwine for a distraction:
Mirror Maze XWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature.
Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Oh no, he's trying to erase our memories:
Hypnator Kargeron 3UB
Creature - Vedalken Wizard (M)
UB, Pay 2 life: Change the target or targets of target spell.
X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves.
Not even your memories are safe from his controlling gaze.
2/5
Menneloth, Frozen Despair 8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
The task of facing this ineffable foe fell to a prince, schooled for battle across time and space. He had seen the commanding abilities of his father, Darien, but grew bored of the stability of his kingdom and accompanied a visiting planeswalker in his travels. He trained in defense with Cho-Manno, and inhertied his will to rebellion. On Bant, prior to the mending, he learned to channel the power of his followers into honorable combat, sparing them from danger. He heard the battle cries of the Mirrans and found allies in adventure on Zendikar. Would it be enough to prepare him for this battle?
Dariel, Kjeldor's Blade 3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Hapredd knew that this battle would wreak havoc upon the surroundings, so he quickly unwound the fields binding the teleportation engine of his dromond, allowing the bystanders to seek refuge beyond time and space:
Extraplanar Sanctuary 2(W/U)(W/U)
Enchantment (R)
(W/U): Exile target creature you control.
2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control.
"Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Dariel, Kjeldor's Blade I think this needed to cost more, because it'll get out of hand really quickly, with the tokens adding to it's counter-gaining. I love how the abilities work together, but I think they make it a little powerful for it's cost.
Extraplanar Sanctuary: Fits well with the mechanics of your first-round card, but the flavour connection seems tenuous. A very cool and fun card, though.
Xabrin Rimeshade - 1UR
Planeswalker - Xabrin
Whenever you cast an instant or sorcery spell you may put a loyalty counter on Xabrin Rimeshade.
[+1]: Draw a card, then discard a card.
[-3]: Copy target instant or sorcery spell, you may choose new targets for the copy (you may discard a card to use this ablity as an instant).
[-8]: You gain an emblem with "instant and sorcery spells you control cost X less to cast where X is the number of instant and sorcery cards in your graveyard".
[3]
Round 2:
Replicator Field - 1UR
Enchantment - R
Whenever you cast an instant or sorcery spell, clash with an opponent. If you win the clash you may pay :symur:, if you do copy that spell, you may choose new targets for the copy.
"Two spells for the cost of one and that's severing my own common carotid artery." - Xazz Fixxicks, Izzet Spellflogger.
Round 3:
Knowledge of the Faemind - 1:symur::symur:
Legendary Enchantment
Whenever you cast an instant or sorcery spell put a lore counter on Knowledge of the Faemind.
Sacrifice Knowledge of the Faemind: Put X random instant and sorcery cards from your graveyard on top of your library in any order where X is the number of lore counters on Knowledge of the Faemind.
Xelng, the Tinkerer - 1UR
Planeswalker - Xelng
[+2]: Exile a random instant or sorcery card from a graveyard. Until the beginning of your next upkeep you may cast that spell as though it had flash.
[+1]: Clash with an opponent, if you win the clash return target Enchantment or Artefact card from a graveyard to the battlefield.
[-7]: Exile all instant and sorcery cards from target graveyard. You gain an emblem with "whenever you cast an instant or sorcery spell you may choose a card exiled by Xelng, the Tinkerer at random and cast it without paying its mana cost as though it had flash".
[3]
Round 4:
Spy:
Xabrin's Informant - UUR
Creature - Human Wizard Rogue
Shroud
Whenever you cast an instant or sorcery spell, Xabrin's Informant becomes unblockable until end of turn.
Threshold - As long as seven or more cards are in your graveyard Xabrin's Informant has "Whenever Xabrin's Informent deals combat damage to a player fateseal 1 and scry 2".
2/1
Distraction:
Clashing Cacophany - 1UR
Sorcery
Deal 2 damage divided as you choose among any number of target creatures then tap all creatures dealt damage in this way. Clash with an opponent. If you win the clash, copy this spell and you may choose new targets for the copy.
The Foe:
The Faemind - 2UBR
Legendary Creature - Horror
The Faemind's power and toughness are each equal to the number of cards in your hand.
The Faemind gets +X/+X where X is the number of instant and sorcery cards in all graveyards.
Whenever The Faemind deals combat damage to a player look at that player's hand, you may cast an instant or sorcery card in it without paying its mana cost.
*/*
Mawgrath, the Rending Star-5:sympu::sympb::sympr:
Legendary Creature - Dragon Spirit
Flying.
Whenever Mawgrath, the Rending Star deals combat damage to an opponent, that player discards a card at random. If a land or creature card is discarded in this way that player sacrifices a permanent.
Whenever Mawgrath, the Rending Star dies you sacrifice three permanents and each other player sacrifices seven permanents.
5/5
Hero - Niv-Mizzet/Jaya Ballard/Teferi
Niv-Mizzet, the Virtuoso - 3UUR
Legendary Creature - Dragon Wizard
Flying
As long as you have more cards in hand that target opponent, you may cast nonland cards as though they had flash.
Whenever you draw a card you may have Niv-Mizzet, the Virtuoso deal 1 damage to a creature or player.
T, Discard a card: Niv-Mizzet, the Virtuoso deals 2 damage to target creature or player and you draw a card.
5/5
Protector based on U/R planeswalker
Loyath, the Abjurer - 1UUR
Planeswalker - Loyath
You may pay 1 to use Loyath, the Abjurer's abilities as though they had flash.
[+2]: Return target permanent you control and target permanent you don't control to their owner's hands.
[-2]: Change the target of target spell with a single target.
[-4]: Gain control of target spell.
[-6]: Return all creatures to their owners' hands.
[3]
Other than that the card seems reasonable, although random discard isn't done much anymore due to it being very unfun. The mechanical ties are all there, but the flavour ties aren't particularly noticeable other than for the kamigawa dragons.
Niv-Mizzet, the Virtuoso: This guy is way too good. Niv-Mizzet was a 4/4 flying for six, this guy is a 5/5 flying for six, who also grants conditional flash. The only downside is you need to discard a card to draw one with this guy, but you also get to shock something into the bargain, so that's still pretty good. This card simply couldn't see print as is.
Meets the challenge requirements reasonably well, but isn't a balanced card.
Loyath, the Abjurer: The first ability is not worded correctly - abilities don't have flash, and it's unclear whether this is a cost you pay once, or each time you use the ability, or whether you can pay it in advance. If I correctly understand your intention, it should be something like "You may activate Loyath, the Abjurer's abilities any time you could play an instant is you pay an extra 1(R/U) to activate them".
This ability makes him quite powerful, as you can now activate his abilities on your turn an the opponent's turn, giving you twice as many activations as a regular walker, or even more in multiplayer. None of the abilities seem too powerful though, so it's probably balanced, although it lacks any feeling of being able to win by itself, which is important for planeswalkers. It also doesn't really get the feeling of building up to a big ultimate, since the biggest ability affects you as much as the opponents and doesn't feel as powerful as most planeswalker ultimates.
2: Oculus
3: Rimeshade
Thanks everyone for a fun (and VERY hard) round, and good luck. Also, feel free to use this:
Dreams of Other Worlds 1UU
Enchantment (R)
Whenever an activated ability of a planeswalker is activated, you may draw a card.
Whenever I sleep, I see through their eyes, these voyagers of the eternities. I know not why these visions come to me, but fear I must learn something from them to protect our world from the horrors I have seen on others.
Round 2:
The sixth member of the Eiganjo Castle cycle:
Kelidoro, the Frozen Stronghold
Legendary Snow Land (R)
T: Add 1 to your mana pool.
S,T: Counter target spell or ability that targets a legendary permanent you control unless that spell or ability's controller pays 2. (S can be paid with one mana from a snow permanent.)
Round 3:
History changer:
Past's Prison 5
Legendary Artifact (R)
At the beginning of your upkeep, you may put target card in your graveyard on the bottom of your library. If you do, search your library for a card with a different name that shares a type with that card and put that card in your graveyard. Then shuffle your library.
"Within this cage the Kami of Times Past was bound deep within the Frozen Stronghold, and its power bent to the whims of Kelidoro's master."
- The History of Kamigawa
Note: Yeah, the wording's a bit weird, with "that card" used twice to refer to different things (first the target card you're putting back in the library, and secondly the card you searched for which is going to the graveyard). But I think the intent is fairly clear despite that.
Combo with above:
Frozen Memories 1UU
Snow Enchantment
Whenever a snow card would be put into your graveyard from your library, exile that card instead.
You may play cards exiled by Frozen Memories.
The spirits could capture precious memories in cages of ice, to prevent them being forgotten.
Round 4:
Spy:
Dreamborne Agent 1UU
Creature - Illusion Scout (U)
Dreamborne Agent is unblockable as long as defending player has drawn a card this turn.
Whenever Dreamborne Agent deals combat damage to a player or planeswalker, draw a card.
Within my dreams I can create the perfect spies with ease. The trick is to then get them into other people's dreams.
2/2
Distraction:
Flames of Renewal XR
Sorcery - Arcane (C)
Flames of Renewal deals X damage to target creature or player.
Remove an age counter from each permanent with Cumulative Upkeep you control.
As the world chilled, kami of heat and flame took to extravagant displays to show their determination to resist the encroaching ice age.
Ringleader:
Night's Chill, Master of Kelidoro 5BBB
Legendary Snow Creature - Spirit (M)
Night's Chill, Master of Kelidoro enters the battlefield with a divinity counter for each S spent to cast it.
Night's Chill is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Night's Chill: Nonsnow creatures get -1/-1 until end of turn.
The being which was once the Myojin of Night's Reach used the imprisoned kami's power to bring the chill of night to all of Kamigawa.
5/2
Kozilek's Rimethallid 2G
Snow Creature - Eldrazi Fungus Drone(U)
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Eldrazi Spawn you control are snow.
2/2
Spring-Tail, Sigiled of Sunhome 2WWR
Legendary Creature - Fox Soldier (MR)
Bushido 1, Exhalted
Radiance - Whenever a creature you control attacks alone, put a +1/+1 counter on that creature and each creature that shares a colour with it.
2/3
Dreamreader's Web 2UU
Enchantment (R)
Each opponent plays with their hand revealed.
Each creature can't attack if a card which shares a name with that creature is in an opponent's hand.
Opponent's can't cast creature spells which share a name with a creature they control.
NB: First line should read "all other permanents".
Dichotoverse 5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Round 2:
Prevailer's Quest RW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry.
"Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Round 3:
Time Chisel 3
Artifact {M}
,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste 2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Round 4:
Bifurcid 4
Artifact Creature - Construct {R}
When Bifurcid enters the battlefield, if Bifurcid isn't a token, copy it. If you do, target opponent gains control of the token.
Bifurcid can't attack its owner.
It's a perfect spy - one reality serves faithfully, while the other silently observes.
4/4
Grotag Warcall 1RR
Sorcery {U}
Choose one - Put two 1/1 red Goblin creature tokens onto the battlefield; or Goblins you control get +2/+0 and haste until end of turn.
Although the Grotag tribes weren't as belligerent as the Kuldotha clans, they still knew how to attract attention.
Krethrix the Singularch 5
Legendary Artifact Creature - Horror {M}
Krethix the Singularch's power and toughness are each equal to the number of cards in your graveyard.
Opponents can't cast spells with the same name as a card in their graveyard.
"Phyrexia could not wait for a Father of Machines. Perfection must be made, not found."
- Jin-Gitaxias, Core Augur
*/*
Cumulis Coiler 6
Artifact Creature - Leviathan{M}
Flying
,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it.
The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Serra's Realm/Kami/Commander Eesha:
Kyodai the Veilkeeper 5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost.
The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality 4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control.
Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
Hapredd's Dromond 5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying
(W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Round 2:
Careful Construction 2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Round 3:
Focused Recollection 2UU
Enchantment (R)
1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb 3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Round 4:
Blinking spy:
Silversuit Infiltrator 1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Combining Replicate and Entwine for a distraction:
Mirror Maze XWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature.
Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Oh no, he's trying to erase our memories:
Hypnator Kargeron 3UB
Creature - Vedalken Wizard (M)
UB, Pay 2 life: Change the target or targets of target spell.
X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves.
Not even your memories are safe from his controlling gaze.
2/5
Menneloth, Frozen Despair 8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
The task of facing this ineffable foe fell to a prince, schooled for battle across time and space. He had seen the commanding abilities of his father, Darien, but grew bored of the stability of his kingdom and accompanied a visiting planeswalker in his travels. He trained in defense with Cho-Manno, and inhertied his will to rebellion. On Bant, prior to the mending, he learned to channel the power of his followers into honorable combat, sparing them from danger. He heard the battle cries of the Mirrans and found allies in adventure on Zendikar. Would it be enough to prepare him for this battle?
Dariel, Kjeldor's Blade 3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Hapredd knew that this battle would wreak havoc upon the surroundings, so he quickly unwound the fields binding the teleportation engine of his dromond, allowing the bystanders to seek refuge beyond time and space:
Extraplanar Sanctuary 2(W/U)(W/U)
Enchantment (R)
(W/U): Exile target creature you control.
2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control.
"Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Xabrin Rimeshade - 1UR
Planeswalker - Xabrin
Whenever you cast an instant or sorcery spell you may put a loyalty counter on Xabrin Rimeshade.
[+1]: Draw a card, then discard a card.
[-3]: Copy target instant or sorcery spell, you may choose new targets for the copy (you may discard a card to use this ablity as an instant).
[-8]: You gain an emblem with "instant and sorcery spells you control cost X less to cast where X is the number of instant and sorcery cards in your graveyard".
[3]
Round 2:
Replicator Field - 1UR
Enchantment - R
Whenever you cast an instant or sorcery spell, clash with an opponent. If you win the clash you may pay :symur:, if you do copy that spell, you may choose new targets for the copy.
"Two spells for the cost of one and that's severing my own common carotid artery." - Xazz Fixxicks, Izzet Spellflogger.
Round 3:
Knowledge of the Faemind - 1:symur::symur:
Legendary Enchantment
Whenever you cast an instant or sorcery spell put a lore counter on Knowledge of the Faemind.
Sacrifice Knowledge of the Faemind: Put X random instant and sorcery cards from your graveyard on top of your library in any order where X is the number of lore counters on Knowledge of the Faemind.
Xelng, the Tinkerer - 1UR
Planeswalker - Xelng
[+2]: Exile a random instant or sorcery card from a graveyard. Until the beginning of your next upkeep you may cast that spell as though it had flash.
[+1]: Clash with an opponent, if you win the clash return target Enchantment or Artefact card from a graveyard to the battlefield.
[-7]: Exile all instant and sorcery cards from target graveyard. You gain an emblem with "whenever you cast an instant or sorcery spell you may choose a card exiled by Xelng, the Tinkerer at random and cast it without paying its mana cost as though it had flash".
[3]
Round 4:
Spy:
Xabrin's Informant - UUR
Creature - Human Wizard Rogue
Shroud
Whenever you cast an instant or sorcery spell, Xabrin's Informant becomes unblockable until end of turn.
Threshold - As long as seven or more cards are in your graveyard Xabrin's Informant has "Whenever Xabrin's Informent deals combat damage to a player fateseal 1 and scry 2".
2/1
Distraction:
Clashing Cacophany - 1UR
Sorcery
Deal 2 damage divided as you choose among any number of target creatures then tap all creatures dealt damage in this way. Clash with an opponent. If you win the clash, copy this spell and you may choose new targets for the copy.
The Foe:
The Faemind - 2UBR
Legendary Creature - Horror
The Faemind's power and toughness are each equal to the number of cards in your hand.
The Faemind gets +X/+X where X is the number of instant and sorcery cards in all graveyards.
Whenever The Faemind deals combat damage to a player look at that player's hand, you may cast an instant or sorcery card in it without paying its mana cost.
*/*
Mawgrath, the Rending Star-5:sympu::sympb::sympr:
Legendary Creature - Dragon Spirit
Flying.
Whenever Mawgrath, the Rending Star deals combat damage to an opponent, that player discards a card at random. If a land or creature card is discarded in this way that player sacrifices a permanent.
Whenever Mawgrath, the Rending Star dies you sacrifice three permanents and each other player sacrifices seven permanents.
5/5
Hero - Niv-Mizzet/Jaya Ballard/Teferi
Niv-Mizzet, the Virtuoso - 3UUR
Legendary Creature - Dragon Wizard
Flying
As long as you have more cards in hand that target opponent, you may cast nonland cards as though they had flash.
Whenever you draw a card you may have Niv-Mizzet, the Virtuoso deal 1 damage to a creature or player.
T, Discard a card: Niv-Mizzet, the Virtuoso deals 2 damage to target creature or player and you draw a card.
5/5
Protector based on U/R planeswalker
Loyath, the Abjurer - 1UUR
Planeswalker - Loyath
You may pay 1 to use Loyath, the Abjurer's abilities as though they had flash.
[+2]: Return target permanent you control and target permanent you don't control to their owner's hands.
[-2]: Change the target of target spell with a single target.
[-4]: Gain control of target spell.
[-6]: Return all creatures to their owners' hands.
[3]
I'm not absolutely convinced the Coiler is mythic quality, it's a little fiddly. You could swing with a 7/7 flyer annihilator 3 on the next turn, which isn't bad. I think the mythic step would be to force return (or sacrifice or something) of all your lands on ETB, and get a counter for each of them. Broken but not that hard to deal with.
Kyodai as in siblings, or giant? It makes for good EDH, but Kamigawa+Angels doesn't make all that much sense (I'm not sure I get Angel of Flight Alabaster either for the record). The effect is in the right direction though.
Dimensional Breach and Parallax Wave have played with this sort of thing, but it's an interesting flip to have everybody go out slowly and come back quickly.
CodGod:
Thallids are a funny villain choice. I think it was also an odd choice to go for an uncommon, but I guess you are representing more of a horde than a single threat. I like Thallids and all, and the subtle way to gain snow mana is interesting, but I wish it had something to do with the snow mana. I know it was hard to get three things recognizably onto one card.
"Exhalted," as in he used to be halted? I ended up with a similar card, although I didn't see yours until later. This use of radiance is a little better than most of the ones we actually saw, but I'm skeptical on the combination with exalted; you will feel like you are missing out both ways, getting bigger guys who can't attack or not gaining the attack alone benefit if everyone goes.
The Web is a pretty nasty lock for creature decks, not something that I would like to see in Magic at that cost. Not that it is overpowered, it's just overfrustrating to play against this sort of thing.
(FYI: You mentioned Rimeshade's guy being a 5/5 for 5, but it costs 6.)
Rimeshade:
The dragon just seems a little too unfocused for me. Multicolor Phyrexian mana is a reasonable place to go, and both of the main abilities are ok in a vacuum, but the whole package doesn't speak to me other than vague Bolas tones.
Interesting choice of heroes, I guess the idea is that Niv-Mizzet is training with the other guys? I suppose I can't say that you didn't try to integrate the abilities, there are some good twists, but it still mostly feels like Niz-Mizzet with a Teferi line thrown in.
So your planeswalker has five lines, that seems too much. The two middle abilities can't be used except with the cost, it's a little weird.
2. CodGod
3. Rimeshade
Kyodai as in Kyodai
Critiques will be up soon (hopefully).
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------