Now it's time to submit mechanics. What will this card do?
Keep in mind the following:
- It's an artifact when not on the battlefield.
- You are to provide mechanics for both the unflipped side and the flipped side.
- Space is limited. From what I can tell, there's room for four lines of text maximum in each text box.
- Do not provide names or mana costs. Those will be determined later.
Each time an opponent casts a spell, put a syphon counter on ~. When there are X (10/20?) syphon counters on ~, flip it.
-------
Spell your opponents cast are countered.
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Imprint - T: Exile target creature you control, then flip ~.
----------------------------------------------------------
~ has the exiled card's power and toughness as long as it's a creature card.
Return ~ to it's owners hand: Return the exiled card to the battlefield under it's owner's control.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Whenever a creature an opponent controls attacks, if you're the defending player, put a charge counter on CARDNAME.
Remove all charge counters from CARDNAME: Flip CARDNAME.
///
CARDNAME's power and toughness are each equal to the number of charge counters removed from it as it was flip.
The second half probably needs some cleaning up in terms of wording, but I think you get the idea.
The next time an opponent plays a spell that can target CARDNAME, they must do so.
If CARDNAME is targeted by an opponent's spell, counter that spell and flip CARDNAME.
///
Shroud
CARDNAME is indestructible.
T: Target creature an opponent control is an artifact creature until end of turn.
When an artifact an opponent controls taps, flip CARDNAME.
-------------------------------------------------------------
CARDNAME's power and toughness are equal to the number of artifacts on the battlefield.
Whenever an artifact is put into the graveyard from the battlefield, flip CARDNAME.
X/X
T: Add to your mana pool and put a charge counter on ~.
:?mana:,T: If there are four or more charge counters on ~, flip it.
---
(some keyword related to the color chosen for ?)
Remove a charge counter from ~: Regenerate ~.
3/3
I'd probably go with W/vigilance, U/flying, B/deathtouch, R/first strike, and G/trample (and possibly a 1/shroud option as well), but we could leave that up to a separate vote instead.
:?mana:, T: Put a slave counter on target creature you don't control.
:?mana:: Flip ~. If you do, gain control of each creature with a slave counter on it.
/ / / / /
~ power and toughness is equal to the number of slave counters on creatures you control.
Whenever a creature dies, put a charge counter on ~.
At the end of your turn, if there are five or more counters on ~, flip it.
---
~ has power and toughness each equal to the number of creature cards in all graveyards.
At the beginning of each end step, if you control no creatures, flip ~.
///////////////
Trample
You can't cast creature spells.
?/?
Alternatively....
At the beginning of each end step, if you control no creatures, flip ~.
///////////////
You can't cast creature spells.
When ~ dies, return it to the battlefield. (It's unflipped.)
?/?
Artifact
Whenever you cast an artifact spell put a charge counter on ~.
When ~ has 5 or more charge counters on it, flip ~.
--------------------------------------------------
Legendary Artifact Creature - Golem statue
Whenever ~ attacks, other artifacts you control become 1/1 artifact creatures tapped and attacking.
4/4
Ok, a bit rough wording and on the names, but what about the idea?
A golem statue that breaks free after it's minions help it.
The golem leads them to victory?
Does this work?
Artifact
Whenever you are attacked, you may flip ~.
----------
Artifact Creature - Turtle
Shroud
Whenever ~ blocks a creature, return it and each other blocked creature to its owner's hand.
0/4
or
Artifact
Whenever a player casts a creature spell, you may pay 4. If you do, flip ~.
----------
Artifact Creature - Construct
Whenever a creature enters the battlefield, ~ becomes a copy of it.
0/1
Any way to word this second ability so that it doesn't sound like this is a continuous effect?
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Doom Lich's idea is vary good
MDenham's idea is also vary good and i think it should be green and trample
jake2189's idea is good too and i think it first ability should cost 2 and its second ability should cost 3
Artifact
when you lose life, put a carge counter on ~ for each life lost.
5:flip this card
----------
Artifact Creature - Construct
counters cannot be placed on ~
remove a carge counter from ~: gain life equal to the number of charge counters on ~.
2/2
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BϕYawgmoth lives forever in the hearts of the faithful, and we forever carry his vision onward to perfection:sympb:ϕB
I have conquered Fruit, Spike, and Moon!
whenever you cast a spell with the Mirran watermark you gain 6 life discard a card and put a charge counter on ~
whenever you cast a spell with the Phyrexian watermark you lose 2 life draw a card and put a charge counter on ~
at the beginning of your upkeep if there are 4 or more charge counters on ~ flip it
-----------------------------------------
artifact creature - Construct
~ gets +2/+1 for each permanent you control that has the Phyrexian watermark
~ gets +1/+2 for each permanent you control that has the Mirran watermark
3/3
Artifact 3: Target creature gains flying, hexproof, or lifelink until end of turn.
When a creature you control has flying, hexproof, and lifelink, flip ~.
/////////////////
Artifact Creature
Flying, hexproof, lifelink
8/8
At the beginning of your upkeep, you may put a charge counter on target land you control without a charge counter. if you cannot, flip CARDNAME.
---------
Lands you control with charge counters on them are 4/4 colorless construct tokens. They are still lands.
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Modern WSoul SistersW
Commander WIsperia the InscrutableU WGaddock TeegG UTomorrow, Azami's FamiliarU
At the beginning of each end step, if you control no creatures, flip ~.
///////////////
Trample
You can't cast creature spells.
?/?
Alternatively....
At the beginning of each end step, if you control no creatures, flip ~.
///////////////
You can't cast creature spells.
When ~ dies, return it to the battlefield. (It's unflipped.)
?/?
Mirror maybe?
Looks like the return of Draw, Go. It's a super Stalking Stones, especially the second version.
CARDNAME is indestructible.
Whenever a creature dies, put a charge counter on CARDNAME. 4: Flip CARDNAME
--------------------------------------------
Trample
CARDNAME gets +1/+1 for each charge counter on it.
4/4
Tap an untapped artifact you control: put a darksteel counter on ~.
At the beginning of your upkeep, if there are 3 or more darksteel counters on ~, you may flip it.
----------------
Remove a darksteel counter from ~: Put a darksteel counter on target artifact you control.
Artifacts with darksteel counters on them are indestructible.
?/?
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Modern
Fish
Legacy
Fish
EDH BGRProssh, Skyraider of Kher BGR Level 1 Judge
t:Target permanent becomes an artifact in addition to its other types. Put a charge counter on it and a charge counter on ~.
At the beginning of the end step, if there are three or more charge counters on ~, you may flip it.
-------------------------------------------------------------------
Trample
~'s power and toughness are each equal to the number of artifact cards with a charge counter on it.
At the beginning of your upkeep if you control five or more artifacts, flip CARD.
//////
Artifact creatures you own enter the battlefield with a +1/+1 counter on them.
Artifacts you own enter the battlefield with a charge counter on them.
CARD's power and toughness are equal to the number of artifacts you control.
*/*
If the power/toughness clause is too many words, then set the p/t at 3/3
T: ~ becomes a 0/2 Golem Artifact Creature until the end of your turn.
If ~ gains any additional abilities this turn, flip it.
------------
~ is a 4/4 Golem Artifact Creature with all abilities it had before being flipped.
Other Artifact Creatures you control have all abilities ~ has.
Maybe add a clause that prevents ~ from gaining any more abilities when flipped?
Maybe make is less than 4/4 when flipped. Maybe 3/3 so that it can be removed easier.
Not sure how to get it to remove the T ability when it flips. Maybe don't need to - would be cool to be able to flip it again and then change the abilities by flipping it a third time. Might mess with other creatures though.
Perhaps add the word 'additional' to the first line of the flipped box. "~ is a 4/4 Golem artifact creature with all additional abilities it had before being flipped."
~ is an Artifact Horror Shrine.
Exile another target Artifact you control: Flip ~.
-----
~ is a 3/3 Artifact Horror.
~ gets +X/+X where X is the number of exiled Artifacts you own.
If ~ would be leave the battlefield flip it and leave it on the battlefield instead.
Note that it only pumps with cards you own that are exiled, not every card exiled by ~.
[cost],:symtap:: Draw a card. If you have 7 or more cards in your hand flip ~.
///////////////////////FLIP/////////////////////////// Gear Chronicler
Artifact Creature - Construct
Gear Chronicler's power and toughness are each equal to the number of cards in your hand.
*/*
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Cards discarded by ~ are exiled.
t, discard a card: Draw a card and put a charge counter on ~
When ~ has X charge counters on it, flip it.
---------------------------------------------------------------
~ has protection from the card types exiled by it.
~'s power and toughness are equal to the amount of card types exiled by it.
*/*
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- You are to provide mechanics for both the unflipped side and the flipped side.
- Space is limited. From what I can tell, there's room for four lines of text maximum in each text box.
-------
Spell your opponents cast are countered.
Note that the number/type of counters could vary.
----------------------------------------------------------
~ has the exiled card's power and toughness as long as it's a creature card.
Return ~ to it's owners hand: Return the exiled card to the battlefield under it's owner's control.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Remove all charge counters from CARDNAME: Flip CARDNAME.
///
CARDNAME's power and toughness are each equal to the number of charge counters removed from it as it was flip.
The second half probably needs some cleaning up in terms of wording, but I think you get the idea.
If CARDNAME is targeted by an opponent's spell, counter that spell and flip CARDNAME.
///
Shroud
CARDNAME is indestructible.
When an artifact an opponent controls taps, flip CARDNAME.
-------------------------------------------------------------
CARDNAME's power and toughness are equal to the number of artifacts on the battlefield.
Whenever an artifact is put into the graveyard from the battlefield, flip CARDNAME.
X/X
There would have been a message here about Jace, but Jace feigned interest and counterspelled any other reference of him in my signature...
Special Thanks to Spiderboy4 at //forums.mtgsalvation.com/showthread.php?t=91142">High~Light Studios for making an awesome avatar in a timely manner!
:?mana:,T: If there are four or more charge counters on ~, flip it.
---
(some keyword related to the color chosen for ?)
Remove a charge counter from ~: Regenerate ~.
3/3
I'd probably go with W/vigilance, U/flying, B/deathtouch, R/first strike, and G/trample (and possibly a 1/shroud option as well), but we could leave that up to a separate vote instead.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
:?mana:: Flip ~. If you do, gain control of each creature with a slave counter on it.
/ / / / /
~ power and toughness is equal to the number of slave counters on creatures you control.
At the end of your turn, if there are five or more counters on ~, flip it.
---
~ has power and toughness each equal to the number of creature cards in all graveyards.
[Clan Flamingo]
The clan for custom card creators!
///////////////
Trample
You can't cast creature spells.
?/?
Alternatively....
At the beginning of each end step, if you control no creatures, flip ~.
///////////////
You can't cast creature spells.
When ~ dies, return it to the battlefield. (It's unflipped.)
?/?
Mirror maybe?
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Whenever you cast an artifact spell put a charge counter on ~.
When ~ has 5 or more charge counters on it, flip ~.
--------------------------------------------------
Legendary Artifact Creature - Golem statue
Whenever ~ attacks, other artifacts you control become 1/1 artifact creatures tapped and attacking.
4/4
Ok, a bit rough wording and on the names, but what about the idea?
A golem statue that breaks free after it's minions help it.
The golem leads them to victory?
Does this work?
GBInfectBG
Do not Click
My Trade Thread!
Whenever you are attacked, you may flip ~.
----------
Artifact Creature - Turtle
Shroud
Whenever ~ blocks a creature, return it and each other blocked creature to its owner's hand.
0/4
or
Whenever a player casts a creature spell, you may pay 4. If you do, flip ~.
----------
Artifact Creature - Construct
Whenever a creature enters the battlefield, ~ becomes a copy of it.
0/1
Any way to word this second ability so that it doesn't sound like this is a continuous effect?
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
MDenham's idea is also vary good and i think it should be green and trample
jake2189's idea is good too and i think it first ability should cost 2 and its second ability should cost 3
when you lose life, put a carge counter on ~ for each life lost.
5:flip this card
----------
Artifact Creature - Construct
counters cannot be placed on ~
remove a carge counter from ~: gain life equal to the number of charge counters on ~.
2/2
I have conquered Fruit, Spike, and Moon!
whenever you cast a spell with the Phyrexian watermark you lose 2 life draw a card and put a charge counter on ~
at the beginning of your upkeep if there are 4 or more charge counters on ~ flip it
-----------------------------------------
artifact creature - Construct
~ gets +2/+1 for each permanent you control that has the Phyrexian watermark
~ gets +1/+2 for each permanent you control that has the Mirran watermark
3/3
3: Target creature gains flying, hexproof, or lifelink until end of turn.
When a creature you control has flying, hexproof, and lifelink, flip ~.
/////////////////
Artifact Creature
Flying, hexproof, lifelink
8/8
---------
Lands you control with charge counters on them are 4/4 colorless construct tokens. They are still lands.
WSoul SistersW
Commander
WIsperia the InscrutableU
WGaddock TeegG
UTomorrow, Azami's FamiliarU
Archester
Custom Cube
Looks like the return of Draw, Go. It's a super Stalking Stones, especially the second version.
Whenever a creature dies, put a charge counter on CARDNAME.
4: Flip CARDNAME
--------------------------------------------
Trample
CARDNAME gets +1/+1 for each charge counter on it.
4/4
BGGlissaGB
BROliviaRB
At the beginning of your upkeep, if there are 3 or more darksteel counters on ~, you may flip it.
----------------
Remove a darksteel counter from ~: Put a darksteel counter on target artifact you control.
Artifacts with darksteel counters on them are indestructible.
?/?
Modern
Fish
Legacy
Fish
EDH
BGRProssh, Skyraider of Kher BGR
Level 1 Judge
At the beginning of the end step, if there are three or more charge counters on ~, you may flip it.
-------------------------------------------------------------------
Trample
~'s power and toughness are each equal to the number of artifact cards with a charge counter on it.
Sig by Heroes of the Plane Studios (Nakamura , DarkNightCavalier, XenoNinja)
This is the ultimate combo to win the game on turn 3
Turn 2.-vault of whispers,cephalid broker
Turn 3.-swamp,plagiarize
//////
Artifact creatures you own enter the battlefield with a +1/+1 counter on them.
Artifacts you own enter the battlefield with a charge counter on them.
CARD's power and toughness are equal to the number of artifacts you control.
*/*
If the power/toughness clause is too many words, then set the p/t at 3/3
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
Maybe add a clause that prevents ~ from gaining any more abilities when flipped?
Maybe make is less than 4/4 when flipped. Maybe 3/3 so that it can be removed easier.
Not sure how to get it to remove the T ability when it flips. Maybe don't need to - would be cool to be able to flip it again and then change the abilities by flipping it a third time. Might mess with other creatures though.
Perhaps add the word 'additional' to the first line of the flipped box. "~ is a 4/4 Golem artifact creature with all additional abilities it had before being flipped."
Note that it only pumps with cards you own that are exiled, not every card exiled by ~.
This is for me more than it is for anyone else. I sucks at colors.
///////////////////////FLIP///////////////////////////
Gear Chronicler
Artifact Creature - Construct
Gear Chronicler's power and toughness are each equal to the number of cards in your hand.
*/*
t, discard a card: Draw a card and put a charge counter on ~
When ~ has X charge counters on it, flip it.
---------------------------------------------------------------
~ has protection from the card types exiled by it.
~'s power and toughness are equal to the amount of card types exiled by it.
*/*