* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
ROUND 6 CHALLENGES: YOU WILL BE MAKING FOUR CARDS THIS ROUND.
Card 1: A Creature that is your civilization's ambassador to the other
Card 2: An Artifact that is a way to preserve part of your homeland
Card 3: An Instant, Enchantment, or Sorcery that is your civilization's way of executing the mass Exodus of people
Card 4: A Legendary Land that represents your civilization's new stronghold on this brave, new world
The Wars and the Emergence of the Urnum were more than most civilizations could take. Your own civilizations are on the verge of crumbling. The world is almost completely flooded with Urnum. Your two civilizations have agreed to work together and colonize the nearby moon, which was discovered to be habitable.
Card 2: Spiral Seed1
Artifact (R)
Whenever you put a land onto the battlefield from your hand, put a charge counter on Spiral Seed. ,T, Sacrifice Spiral Seed: For each charge counter on Spiral Seed, search your library for a Swamp, Forest, or Spider card and put it onto the battlefield. Then shuffle your library.
Card 3: ExodusXGGG
Sorcery (M)
Choose X target lands you control and exile them. Search your library for X land cards and put them onto the battlefield. Then shuffle the cards exiled by Exodus into your library.
Card 4: Mausoleum of Eiki
Legendary Land - Swamp Forest (M) (T: Add B or G to your mana pool.)
When Mausoleum of Eiki enters the battlefield, tap three Spiders you control. If you don't, put Mausoleum of Eiki on top of your library. Eiki abandoned us to the Manorum. Here we remember his teachings and his betrayal.
CONGRATULATIONS:
There are no critiques this round. Everything will be decided by poll.
DRAGOON vs. NIGHTARCHER
DEADLINES: SUBMISSIONS are due by 3/2 at 11:00 pm EST (GMT -5). VOTING will be open until 3/10 at 11:00 pm EST (GMT -5).
Pandemic3BBB
Sorcery [mythic]
You get an emblem with "All creatures get -1/-1." Violence could never destroy as much as this.
Plagued Nurill1BB
Creature - Lizard [uncommon]
At the beginning of your upkeep, put a -1/-1 counter on ~ and another target creature. Only those on their death bed know the true meaning of the word 'inevitable'.
3/4
Nanturi, the Deadcity
Legendary Land [rare]
~ enters the battlefield tapped. T: Add B to your mana pool. T: For each -1/-1 counter on target creature, put a -1/-1 counter on another target creature. Plague ran rampant through the city for years, until a time when none could call it a city anymore.
Cleansing Idol4
Artifact Creature - Golem [rare]
If a -1/-1 counter would be placed on a permanent you control, put that counter on ~ instead.
When ~ is put into a graveyard from the battlefield, put a -1/-1 counter on each creature for each -1/-1 counter on ~. The sick would pray beneath the idol for a cure, not knowing the cure they received was a curse in disguise.
1/4
Noxious NurillBB
Creature - Lizard Scout [common]
Whenever ~ blocks or becomes blocked by a creature, put a -1/-1 counter on that creature. The infected make the best front-line soldiers.
2/2
Zinligg, Toxinomancer2BB
Legendary Creature - Lizard Wizard [mythic]
Wither
~ gets +2/+2 for each -1/-1 counter on it. 1B, Remove a -1/-1 counter from a creature in play: Put a -1/-1 counter on target creature. "May you feel our suffering"
2/3
Ligrill, the Living Sickness1BBB
Planeswalker - Ligrill [mythic]
[+2] Put a -1/-1 counter on up to two target creatures.
[-1] Target player loses 1 life for each -1/-1 counter on each creature he or she controls.
[-XX] Creatures target player controls get -X/-X until end of turn.
4
Dissolving Toxin5
Artifact [rare]
At the beginning of your upkeep, put a -1/-1 counter on each creature and a plague counter on each noncreature, nonland permanent. Destroy all nonland permanents with plague counters on them equal to their converted mana cost. Seldom do the Nurill witness anything that survives the toxin.
Plague Bombs2
Artifact - Equipment [uncommon]
Plague Bombs is unstable (if this permanent becomes the target of a spell or ability, sacrifice it and put a -1/-1 counter on each creature.)
Equipped has deathtouch and is unstable.
Equip 1
Nurai Consul3B
Creature - Lizard Spirit [common]
Flying
Nurai Consul can't have counters placed on it.
If Nurai Consul would deal damage to a creature, prevent that damage.
3/3
Strain T-G73
Artifact [uncommon]
Strain T-G7 is unstable. (if this permanent becomes the target of a spell or ability, sacrifice it and put a -1/-1 counter on each creature.) ,T: Put a -1/-1 counter on target creature. The first strain, a vial of water darkened by the fall of Nanturi.
Nurai Rebirth1BB
Enchantment [uncommon]
Whenever a creature you control is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 black Spirit creature token with flying and "This creature can't have counters placed on it." onto the battlefield. As Nurill, their bodies were tethered to land. As Nurai, their spirits soared into the heavens.
Nolis, The City of Ghosts
Legendary Land [Rare] T: add 1 to your mana pool. ,T, remove a creature card in your graveyard from the game: Put a 1/1 black Spirit creature token with flying and "This creature can't have counters placed on it." onto the battlefield. Nolis, a pristine city untouched by age, sickness or life.
Oi this will be the third legendary land I've made this month...
Good luck NightArcher.
HarvestGW
Sorcery C
Search your library for a basic land card and put that card onto the battlefield tapped. Then if an opponent controls more land than you, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Mulch TenderBG
Creature - Elf Shaman U T: Return target land card from your graveyard to the battlefield tapped.
2/2
Everlife, the Giving Tree
Legendary Land R T: Add G to your mana pool. Put a charge counter on Everlife, the Giving Tree. 1, T, Remove X charge counters from Everlife, the Giving Tree: Add X mana of any combination of colors to your mana pool.
Flood Garden2GU
Enchantment creature - Elemental MR
Trample
Whenever Flood Garden deals combat damage to a player, put a flood counter on target land that player controls. That land is an Island as long as it has a flood counter on it. G: Add one mana of any color to your mana pool.
4/4
Raylek-Clan Awakener1RG
Creature - Elf Warrior Druid U
Haste
Whenever Raylek-Clan Awakener attacks, you may untap target land you control. If you do, that land becomes a 2/2 Elemental creature until end of turn and is attacking. "My soldiers are never alone." - General Ilidar
2/2
General Ilidar
Legendary Land Creature - Forest Treefolk MR (General Ilidar isn't a spell, it's affected by summoning sickness, and it has "T: Add G to your mana pool.")
General Ilidar is green.
Trample
Genreal Ilidar's power and toughness are equal to the number of Forests you control.
General Ilidar can't attack or block unless you control four or more lands. The Elves may tend the land, but it doesn't mean the land can't fend for itself.
*/*
Arden Fal, Biomancer3GU
Planeswalker - Arden MR
[+1]: Choose a permanent. Target permanent you control becomes a copy of the chosen permanent until end of turn.
[-X]: Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
[-7]: Choose any number of permanents. For each one, put a token onto the battlefield that is a copy of that permanent.
{4}
Ilidar's Grace1W
Sorcery U
Exile target nonland permanent with converted mana cost less than or equal to the number of lands you control. His boughs not only shelter from the sun, but from anything that would taint his world.
Stoneblade AvengerGG
Creature - Elf Warrior U
Trample Unstable -- Whenever a creature or land is put into your graveyard from the battlefield, you may put a +1/+1 counter on Stoneblade Avenger. "Don't weep for our fallen warriors; weep for the fallen of nature, whom we serve to protect. And with each tear, may you resolve to seek vengeance." -- General Ilidar
2/2
Elvish SojournerGG
Creature - Elf Scout C
Vigilance Only help that is sought after diligently is help that is truly deserved.
2/3
Seeds of the Future3
Artifact R
When Seeds of the Future leaves the battlefield, return to the battlefield each land card exiled with Seeds of the Future. T, Exile a land you control: Add to your mana pool one mana of any color that land could produce. ,T, Sacrifice Seeds of the Future: Draw a card for each land card exiled with Seeds of the Future.
Rite of Willows2GW
Instant R Sweep -- Return any number of Forests and/or Plains you control to their owner's hand. For each land returned this way, exile target creature or land you control. Return that creature or land to the battlefield under its owner's control at the beginning of the next end step.
Ilidar's Husk
Legendary Land MR
Lands you control get +1/+1 as long as they are creatures. T: Add 1 to your mana pool. Grandeur -- Discard another card named Ilidar's Husk: Each other land you control becomes a 2/2 green creature until end of turn. They are still lands.
Dredge 4 Even in his death, Ilidar still looks after his people
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Sorry I didn't post on time. Honestly, I just didn't have the time or a way to get online (my laptop died -- my only computer at home), so I guess that means I forfeit. Congrats, Dragoon.
I can't speak for Darkfire_Games, but generally the CCL is willing to accommodate time issues in the final at least. Would be pretty anticlimactic to proceed this far and have Dragoon win by default. Do you know when you might be able to get a submission in, NightArcher?
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
FEBRUARY CCL ROUND 6: EXODUS
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
ROUND 6 CHALLENGES: YOU WILL BE MAKING FOUR CARDS THIS ROUND.
Card 1: A Creature that is your civilization's ambassador to the other
Card 2: An Artifact that is a way to preserve part of your homeland
Card 3: An Instant, Enchantment, or Sorcery that is your civilization's way of executing the mass Exodus of people
Card 4: A Legendary Land that represents your civilization's new stronghold on this brave, new world
The Wars and the Emergence of the Urnum were more than most civilizations could take. Your own civilizations are on the verge of crumbling. The world is almost completely flooded with Urnum. Your two civilizations have agreed to work together and colonize the nearby moon, which was discovered to be habitable.
EXAMPLES:
Card 1:
Anansi Mountaintreader (R/G)(R/G)(R/G)
Creature - Spider Shaman (U)
Forestwalk, Mountainwalk
{2/4}
Card 2:
Spiral Seed 1
Artifact (R)
Whenever you put a land onto the battlefield from your hand, put a charge counter on Spiral Seed.
,T, Sacrifice Spiral Seed: For each charge counter on Spiral Seed, search your library for a Swamp, Forest, or Spider card and put it onto the battlefield. Then shuffle your library.
Card 3:
Exodus XGGG
Sorcery (M)
Choose X target lands you control and exile them. Search your library for X land cards and put them onto the battlefield. Then shuffle the cards exiled by Exodus into your library.
Card 4:
Mausoleum of Eiki
Legendary Land - Swamp Forest (M)
(T: Add B or G to your mana pool.)
When Mausoleum of Eiki enters the battlefield, tap three Spiders you control. If you don't, put Mausoleum of Eiki on top of your library.
Eiki abandoned us to the Manorum. Here we remember his teachings and his betrayal.
CONGRATULATIONS:
There are no critiques this round. Everything will be decided by poll.
DRAGOON vs. NIGHTARCHER
DEADLINES:
SUBMISSIONS are due by 3/2 at 11:00 pm EST (GMT -5).
VOTING will be open until 3/10 at 11:00 pm EST (GMT -5).
Sorcery [mythic]
You get an emblem with "All creatures get -1/-1."
Violence could never destroy as much as this.
Creature - Lizard [uncommon]
At the beginning of your upkeep, put a -1/-1 counter on ~ and another target creature.
Only those on their death bed know the true meaning of the word 'inevitable'.
3/4
Legendary Land [rare]
~ enters the battlefield tapped.
T: Add B to your mana pool.
T: For each -1/-1 counter on target creature, put a -1/-1 counter on another target creature.
Plague ran rampant through the city for years, until a time when none could call it a city anymore.
Artifact Creature - Golem [rare]
If a -1/-1 counter would be placed on a permanent you control, put that counter on ~ instead.
When ~ is put into a graveyard from the battlefield, put a -1/-1 counter on each creature for each -1/-1 counter on ~.
The sick would pray beneath the idol for a cure, not knowing the cure they received was a curse in disguise.
1/4
Creature - Lizard Scout [common]
Whenever ~ blocks or becomes blocked by a creature, put a -1/-1 counter on that creature.
The infected make the best front-line soldiers.
2/2
Legendary Creature - Lizard Wizard [mythic]
Wither
~ gets +2/+2 for each -1/-1 counter on it.
1B, Remove a -1/-1 counter from a creature in play: Put a -1/-1 counter on target creature.
"May you feel our suffering"
2/3
Planeswalker - Ligrill [mythic]
[+2] Put a -1/-1 counter on up to two target creatures.
[-1] Target player loses 1 life for each -1/-1 counter on each creature he or she controls.
[-XX] Creatures target player controls get -X/-X until end of turn.
4
Artifact [rare]
At the beginning of your upkeep, put a -1/-1 counter on each creature and a plague counter on each noncreature, nonland permanent. Destroy all nonland permanents with plague counters on them equal to their converted mana cost.
Seldom do the Nurill witness anything that survives the toxin.
Artifact - Equipment [uncommon]
Plague Bombs is unstable (if this permanent becomes the target of a spell or ability, sacrifice it and put a -1/-1 counter on each creature.)
Equipped has deathtouch and is unstable.
Equip 1
Nurai Consul 3B
Creature - Lizard Spirit [common]
Flying
Nurai Consul can't have counters placed on it.
If Nurai Consul would deal damage to a creature, prevent that damage.
3/3
Strain T-G7 3
Artifact [uncommon]
Strain T-G7 is unstable. (if this permanent becomes the target of a spell or ability, sacrifice it and put a -1/-1 counter on each creature.)
,T: Put a -1/-1 counter on target creature.
The first strain, a vial of water darkened by the fall of Nanturi.
Nurai Rebirth 1BB
Enchantment [uncommon]
Whenever a creature you control is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a 1/1 black Spirit creature token with flying and "This creature can't have counters placed on it." onto the battlefield.
As Nurill, their bodies were tethered to land. As Nurai, their spirits soared into the heavens.
Nolis, The City of Ghosts
Legendary Land [Rare]
T: add 1 to your mana pool.
,T, remove a creature card in your graveyard from the game: Put a 1/1 black Spirit creature token with flying and "This creature can't have counters placed on it." onto the battlefield.
Nolis, a pristine city untouched by age, sickness or life.
Good luck NightArcher.
Sorcery C
Search your library for a basic land card and put that card onto the battlefield tapped. Then if an opponent controls more land than you, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Creature - Elf Shaman U
T: Return target land card from your graveyard to the battlefield tapped.
2/2
Legendary Land R
T: Add G to your mana pool. Put a charge counter on Everlife, the Giving Tree.
1, T, Remove X charge counters from Everlife, the Giving Tree: Add X mana of any combination of colors to your mana pool.
Enchantment creature - Elemental MR
Trample
Whenever Flood Garden deals combat damage to a player, put a flood counter on target land that player controls. That land is an Island as long as it has a flood counter on it.
G: Add one mana of any color to your mana pool.
4/4
Creature - Elf Warrior Druid U
Haste
Whenever Raylek-Clan Awakener attacks, you may untap target land you control. If you do, that land becomes a 2/2 Elemental creature until end of turn and is attacking.
"My soldiers are never alone." - General Ilidar
2/2
Legendary Land Creature - Forest Treefolk MR
(General Ilidar isn't a spell, it's affected by summoning sickness, and it has "T: Add G to your mana pool.")
General Ilidar is green.
Trample
Genreal Ilidar's power and toughness are equal to the number of Forests you control.
General Ilidar can't attack or block unless you control four or more lands.
The Elves may tend the land, but it doesn't mean the land can't fend for itself.
*/*
Planeswalker - Arden MR
[+1]: Choose a permanent. Target permanent you control becomes a copy of the chosen permanent until end of turn.
[-X]: Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
[-7]: Choose any number of permanents. For each one, put a token onto the battlefield that is a copy of that permanent.
{4}
Sorcery U
Exile target nonland permanent with converted mana cost less than or equal to the number of lands you control.
His boughs not only shelter from the sun, but from anything that would taint his world.
Creature - Elf Warrior U
Trample
Unstable -- Whenever a creature or land is put into your graveyard from the battlefield, you may put a +1/+1 counter on Stoneblade Avenger.
"Don't weep for our fallen warriors; weep for the fallen of nature, whom we serve to protect. And with each tear, may you resolve to seek vengeance." -- General Ilidar
2/2
Creature - Elf Scout C
Vigilance
Only help that is sought after diligently is help that is truly deserved.
2/3
Seeds of the Future 3
Artifact R
When Seeds of the Future leaves the battlefield, return to the battlefield each land card exiled with Seeds of the Future.
T, Exile a land you control: Add to your mana pool one mana of any color that land could produce.
,T, Sacrifice Seeds of the Future: Draw a card for each land card exiled with Seeds of the Future.
Rite of Willows 2GW
Instant R
Sweep -- Return any number of Forests and/or Plains you control to their owner's hand. For each land returned this way, exile target creature or land you control. Return that creature or land to the battlefield under its owner's control at the beginning of the next end step.
Ilidar's Husk
Legendary Land MR
Lands you control get +1/+1 as long as they are creatures.
T: Add 1 to your mana pool.
Grandeur -- Discard another card named Ilidar's Husk: Each other land you control becomes a 2/2 green creature until end of turn. They are still lands.
Dredge 4
Even in his death, Ilidar still looks after his people
Level 1 DCI Judge
Check out my Commons Cube.
Level 1 DCI Judge
Check out my Commons Cube.
I figured posting deadlines were strict like they are in the FCC. Then again, I can understand why in a 1v1 thing there might be accomodations.
Sorry for causing any trouble.
EDIT: I put up my submission
Level 1 DCI Judge
Check out my Commons Cube.