Fading 2 Creatures you control get -2/-2
All creatures you control are indestructible.
tap: Destroy all creatures. They can't be regenerated. Put into play all creatures destroyed this way into play under your control.
Make this guy worth his cost:
Teircor, the Undone BBBB
Legendary creature- Warlock
As an additional cost to play Teircor, discard three cards from your hand.
-4/-4
Private Mod Note
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About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
Teircor, the Undone :symb::symb::symb::symb:
Legendary creature- Warlock
Deathtouch, First Strike, Provoke
As an additional cost to play Teircor, discard three cards.
As Teircor comes into play, destroy all nonblack creatures. They can't be regnerated. Teircor comes into play with a +1/+1 counter on it for each creature destroyed this way.
-4/-4
Next:
Squirios, Heir to Squire :2mana::symw::symw: Legendary Creature - Human Much more powerful than all other squires, he realized he didn't want to be a squire anymore and decided to rule the world. 2/4
Squirios, Heir to Squire :2mana::symw::symw: Legendary Creature - Human Lifelink
Grandeur - Discard another card named Squiros, Heir to Squire: Destroy all other creatures with power greater than or equal to 2. Put a 1/2 Squire token with Lifelink into play for each creatures destroyed this way under your control. Much more powerful than all other squires, he realized he didn't want to be a squire anymore and decided to rule the world.
2/4
Mine:
Spelldoom UUGGBB
Sorcery
Choose 1- Return target permanent to its owner's hand; or put a 2/2 bear token into play; or target player discards a card.
Spelldoom :symu::symu::symg::symg::symb::symb:
Sorcery
Choose 1- Return target permanent to its owner's hand; or put a 2/2 bear token into play; or target player discards a card.
Storm, Gravestorm
Jumping Jackrabbit1U
Creature- Rabbit U, Discard a card: ~ gains flying until end of turn.
1/1
Private Mod Note
():
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Always err on the side of power, it makes custom cards more interesting.
Jumping Jackrabbit1U
Creature- Rabbit When ~ deals combat damage to a player you may draw a card. U, Discard a card: ~ gains flying until end of turn.
1/1
No-Thought Tutor1RR
Sorcery
Search your library for a card, put that card into your hand, return ~ to your hand, discard a card at random, then shuffle your library.
Merrow Mystic1UU
Creature-Merfolk Wizard
When Merrow Mystic comes into play, you may draw up to three cards.
If you would draw a card, instead skip that draw unless you sacrifice a creature.
5/5
Next:
Fearless Flamekin4R
Creature-Elemental
When Fearless Flamekin comes into play, discard a card at random. Fearless Flamekin deals damage to target player equal to that card's converted mana cost.
2/1
There's actually not much really wrong with this, its a little expensive, but its still draftable... oh well, heres my change.
Fearless Flamekin :4mana::symr:
Creature-Elemental Haste
When Fearless Flamekin comes into play, discard a card at random. Fearless Flamekin deals damage to target player equal to that card's converted mana cost. Fearless Flamekin gets +x/+0 until EOT where x is equal to the discarded cards converted mana cost.
2/1
Umm... I don't know what to put. What hasn't been done yet?
Private Mod Note
():
Rollback Post to RevisionRollBack
About Mindslaver rulings:
Quote from ebcubs03 »
so if i am that player do i get to sleep with his girlfriend ?
Umm... I don't know what to put. What hasn't been done yet?
I think that, to some extent, everything's been done. All you can do is hope for a different fix than the last time. I'm going to take this opportunity to post on I did before that I didn't like the answer to. (http://forums.mtgsalvation.com/showpost.php?p=2055417&postcount=318)
Next:
Atog Biscuit 0
Artifact
Sacrifice ~: Target Atog gets +2/+2 until end of turn.
Atog Biscut 0
Tribal Artifact-Atog
When Atog Biscut comes into play, search your library for an Atog card, reveal it, then shuffle your library and put that card on top.
Sacrifice Atog Biscut: Target Atog creature gets +2/+2 until end of turn.
Next: Pandemonium Flamekin R
Creature-Elemental
Whenever an Elemental creature comes into play, Pandemonium Flamekin deals damage to target creature or player of that Elemental's controller's choice.
1/1
Private Mod Note
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Amazing banner by Rivenor and classic avvy by PurpleD
Pandemonium Flamekin
Creature-Elemental
Whenever an Elemental creature comes into play, Pandemonium Flamekin deals damage 1to target creature or player of that Elemental's controller's choice.
Defender
1/1
Next:
Pool of Negativity 9WU
Enchantment
~ is colorless.
~ comes into play with 1000 spawn counters on it.
Whenever a spell is played remove X spawn counters from ~ where x is that spells CMC. When ~ has no spawn counters on it you lose the game.
Private Mod Note
():
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To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Pool of Negativity9WU
Enchantment
~ is colorless.
~ comes into play with 1000 spawn counters on it.
At the beginning of your upkeep, remove 100 counters from ~.
Whenever a spell is played remove X spawn counters from ~ where x is that spells CMC. Then counter that spell. Then that spell's controller draws a card.
When ~ has no spawn counters on it you lose the game.
Skull 1
Artifact
If a creature has been put into a graveyard from play this turn, you may play ~ without paying it's mana cost and as if it had flash.
How did you improve mine? it looks like you made a horrible card even worse.
Skull
Artifact
If a creature has been put into a graveyard from play this turn, you may play ~ without paying it's mana cost and as if it had flash.
Whenever a black spell is played you may pay 4BB, if you do you may return target creature in your graveyard to your hand.
Next:
Out of Many One 9WWRR
Instant
Flash split second
Each player choses a permanent they control at random, then each player sacrifices all permanents except the chosen permanents.
Private Mod Note
():
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To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Next:
Out of Many One 9WWRR
Instant
Flash split second
Each player choses a permanent they control at random, then each player sacrifices all permanents except the chosen permanents.
Pool of Negativity :9mana::symw::symu:
Enchantment
~ is colorless.
~ comes into play with 1000 spawn counters on it.
At the beginning of your upkeep, remove 100 counters from ~.
Whenever a spell is played remove X spawn counters from ~ where x is that spells CMC. Then counter that spell. Then that spell's controller draws a card.
When ~ has no spawn counters on it you lose the game.
Out of Many One9WWRR
Instant
~ costs 1 less mana to play for each non-land permanent you don't control.
Flash, split second
Each player choses a permanent they control at random, then each player sacrifices all permanents except the chosen permanents.
Juggling Balls3
Artifact- Equipment 3: Gain control of ~. Any player may play this ability.
Private Mod Note
():
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Always err on the side of power, it makes custom cards more interesting.
Juggling Balls3
Artifact - Equipment
~ comes into play with three ball counters on it. 2, Remove a ball counter from ~: Equipped creature deals 1 damage to target creature. Put a ball counter on that creature. 3: Unattach and gain control of ~, then move three ball counters from creatures you control onto ~. Any player may play this ability, but only if there are three or more ball counters between all creatures they control. 4: Attach ~ to target untapped creature, then tap that creature. Play this ability only if ~ is unattached.
Whenever there are fewer than three ball counters on all permanents in play, remove all ball counters from all permanents, then sacrifice ~.
Seems more like juggling now, complete with picking the balls up after they go all over the place.
Next:
Rain Jug3
Artifact
Whenever a spell or ability adds blue mana to a player's mana pool, put a rain counter on ~. T, Remove all rain counters from ~: Add U to your mana pool for each rain counter removed from ~.
Rain Jug
Artifact
Whenever a spell or ability you control adds blue mana to a player's mana pool, put a rain counter on ~ instead.
, Remove all rain counters from ~: Add to your mana pool for each rain counter removed from ~. Play this ability only during your turn, anytime you could play a sorcery.
Final Fantasy :symw::symb:
Sorcery
Remove all permanents you control from the game. Then for each permanent removed from the game this way you may search your library for a permanent of the same type and put them into play.
Final Fantasy :symw::symb: Sorcery
Remove all nonland permanents you control from the game. Then for each card type of permanent removed from the game this way you may search your library for a card of that type and put it into play.
Hidden ElvesG
Enchantment
When an opponent plays a Planeswalker spell, if ~ is an enchantment, it becomes a 1/1 green Elf Warrior creature.
Private Mod Note
():
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Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Hidden ElvesG
Enchantment
When an opponent plays a Planeswalker spell, if ~ is an enchantment, it becomes a 1/1 green Elf Warrior creature with "G,T: Counter target activated ability from a Plansewalker source."
I honestly don't see what's wrong with Elvish Offensive. The original was fine, and this one seems fine to me too. I guess in light of Decree of Justice it does seem a little weak, but not overly so.
Elvish Offensive :xmana::1mana::symg::symg:
Sorcery
Convoke
Put X 1/1 green Elf Warrior creature tokens into play. They take offense to being called that.
Next:
Black Hole3B
Enchantment
At the beginning of your upkeep, remove target permanent from the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Kithkin I Wish was In My Deck :symw::symw:
Creature-Kithkin Soldier
Kithkin creatures you control have lifelink and protection from red.
Red spells and permanents your opponents control have protection from Kithkin and "Whenever this would deal damage to a creature or player, it deals double that damage instead."
2/2
Next:
Frumpsmobbler 1G
Creature - Beast
Morph - You gain 6 life
9/9
Private Mod Note
():
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Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Kithkin I Wish was In My DeckWW
Creature-Kithkin Soldier
Kithkin creatures you control have lifelink and protection from red.
Red creatures you don't control have double strike and protection from Kithkins.
2/2
Next:
Disco Inferno3R
Instant
Replicate 1R
Simultaneously tap all untapped permanents and untap all tapped permanents. Untap target creature and ~ deals 2 damage to each creature that hasn't been targeted by a spell named Disco Inferno this turn.
Disco Inferno 3R
Instant
Efreet favor 3R(If you control an Efreet, you may play this card by paying its mana cost reduced by up to 3R.)
Replicate 1R
Simultaneously tap all untapped permanents and untap all tapped permanents. Untap target creature and Disco Inferno deals 2 damage to each creature that hasn't been targeted by a spell named Disco Inferno this turn.
Next:
Dreadnought Fleet 1
Artifact Creature-Construct
When Dreadnought Fleet comes into play, sacrifice any number of creatures with combined power 12 or greater.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Amazing banner by Rivenor and classic avvy by PurpleD
Dreadnought Fleet 1
Artifact Creature - Construct
When Dreadnought Fleet comes into play, sacrifice any number of creatures with combined power 12 or greater.
When Dreadnought Fleet comes into play, return any number of target artifact cards in a graveyard to play with total converted mana cost 12 or less.
1/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact
Fading 2
Creatures you control get -2/-2
All creatures you control are indestructible.
tap: Destroy all creatures. They can't be regenerated. Put into play all creatures destroyed this way into play under your control.
Make this guy worth his cost:
Teircor, the Undone BBBB
Legendary creature- Warlock
As an additional cost to play Teircor, discard three cards from your hand.
-4/-4
About Mindslaver rulings:
Legendary creature- Warlock
Deathtouch, First Strike, Provoke
As an additional cost to play Teircor, discard three cards.
As Teircor comes into play, destroy all nonblack creatures. They can't be regnerated. Teircor comes into play with a +1/+1 counter on it for each creature destroyed this way.
-4/-4
Next:
Squirios, Heir to Squire :2mana::symw::symw:
Legendary Creature - Human
Much more powerful than all other squires, he realized he didn't want to be a squire anymore and decided to rule the world.
2/4
Legendary Creature - Human
Lifelink
Grandeur - Discard another card named Squiros, Heir to Squire: Destroy all other creatures with power greater than or equal to 2. Put a 1/2 Squire token with Lifelink into play for each creatures destroyed this way under your control.
Much more powerful than all other squires, he realized he didn't want to be a squire anymore and decided to rule the world.
2/4
Mine:
Spelldoom UUGGBB
Sorcery
Choose 1- Return target permanent to its owner's hand; or put a 2/2 bear token into play; or target player discards a card.
Check out the Cube Discord channel here
Sorcery
Choose 1- Return target permanent to its owner's hand; or put a 2/2 bear token into play; or target player discards a card.
Storm, Gravestorm
Jumping Jackrabbit 1U
Creature- Rabbit
U, Discard a card: ~ gains flying until end of turn.
1/1
Creature- Rabbit
When ~ deals combat damage to a player you may draw a card.
U, Discard a card: ~ gains flying until end of turn.
1/1
Next: Gamble meets Hanabi Blast, lord save us:
No-Thought Tutor 1RR
Sorcery
Search your library for a card, put that card into your hand, return ~ to your hand, discard a card at random, then shuffle your library.
Creature-Merfolk Wizard
When Merrow Mystic comes into play, you may draw up to three cards.
If you would draw a card, instead skip that draw unless you sacrifice a creature.
5/5
Next:
Fearless Flamekin 4R
Creature-Elemental
When Fearless Flamekin comes into play, discard a card at random. Fearless Flamekin deals damage to target player equal to that card's converted mana cost.
2/1
Fearless Flamekin :4mana::symr:
Creature-Elemental
Haste
When Fearless Flamekin comes into play, discard a card at random. Fearless Flamekin deals damage to target player equal to that card's converted mana cost. Fearless Flamekin gets +x/+0 until EOT where x is equal to the discarded cards converted mana cost.
2/1
Umm... I don't know what to put. What hasn't been done yet?
About Mindslaver rulings:
I think that, to some extent, everything's been done. All you can do is hope for a different fix than the last time. I'm going to take this opportunity to post on I did before that I didn't like the answer to. (http://forums.mtgsalvation.com/showpost.php?p=2055417&postcount=318)
Next:
Atog Biscuit 0
Artifact
Sacrifice ~: Target Atog gets +2/+2 until end of turn.
Tribal Artifact-Atog
When Atog Biscut comes into play, search your library for an Atog card, reveal it, then shuffle your library and put that card on top.
Sacrifice Atog Biscut: Target Atog creature gets +2/+2 until end of turn.
Next:
Pandemonium Flamekin R
Creature-Elemental
Whenever an Elemental creature comes into play, Pandemonium Flamekin deals damage to target creature or player of that Elemental's controller's choice.
1/1
Creature-Elemental
Whenever an Elemental creature comes into play, Pandemonium Flamekin deals damage 1 to target creature or player of that Elemental's controller's choice.
Defender
1/1
Next:
Pool of Negativity 9WU
Enchantment
~ is colorless.
~ comes into play with 1000 spawn counters on it.
Whenever a spell is played remove X spawn counters from ~ where x is that spells CMC. When ~ has no spawn counters on it you lose the game.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Pool of Negativity 9WU
Enchantment
~ is colorless.
~ comes into play with 1000 spawn counters on it.
At the beginning of your upkeep, remove 100 counters from ~.
Whenever a spell is played remove X spawn counters from ~ where x is that spells CMC. Then counter that spell. Then that spell's controller draws a card.
When ~ has no spawn counters on it you lose the game.
Skull 1
Artifact
If a creature has been put into a graveyard from play this turn, you may play ~ without paying it's mana cost and as if it had flash.
Skull
Artifact
If a creature has been put into a graveyard from play this turn, you may play ~ without paying it's mana cost and as if it had flash.
Whenever a black spell is played you may pay 4BB, if you do you may return target creature in your graveyard to your hand.
Next:
Out of Many One 9WWRR
Instant
Flash split second
Each player choses a permanent they control at random, then each player sacrifices all permanents except the chosen permanents.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Actually its quite balanced =.="
Pool of Negativity :9mana::symw::symu:
Enchantment
~ is colorless.
~ comes into play with 1000 spawn counters on it.
At the beginning of your upkeep, remove 100 counters from ~.
Whenever a spell is played remove X spawn counters from ~ where x is that spells CMC. Then counter that spell. Then that spell's controller draws a card.
When ~ has no spawn counters on it you lose the game.
Out of Many One 9WWRR
Instant
~ costs 1 less mana to play for each non-land permanent you don't control.
Flash, split second
Each player choses a permanent they control at random, then each player sacrifices all permanents except the chosen permanents.
Juggling Balls 3
Artifact- Equipment
3: Gain control of ~. Any player may play this ability.
Artifact - Equipment
~ comes into play with three ball counters on it.
2, Remove a ball counter from ~: Equipped creature deals 1 damage to target creature. Put a ball counter on that creature.
3: Unattach and gain control of ~, then move three ball counters from creatures you control onto ~. Any player may play this ability, but only if there are three or more ball counters between all creatures they control.
4: Attach ~ to target untapped creature, then tap that creature. Play this ability only if ~ is unattached.
Whenever there are fewer than three ball counters on all permanents in play, remove all ball counters from all permanents, then sacrifice ~.
Seems more like juggling now, complete with picking the balls up after they go all over the place.
Next:
Rain Jug 3
Artifact
Whenever a spell or ability adds blue mana to a player's mana pool, put a rain counter on ~.
T, Remove all rain counters from ~: Add U to your mana pool for each rain counter removed from ~.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact
Whenever a spell or ability you control adds blue mana to a player's mana pool, put a rain counter on ~ instead.
, Remove all rain counters from ~: Add to your mana pool for each rain counter removed from ~. Play this ability only during your turn, anytime you could play a sorcery.
Final Fantasy :symw::symb:
Sorcery
Remove all permanents you control from the game. Then for each permanent removed from the game this way you may search your library for a permanent of the same type and put them into play.
Sorcery
Remove all nonland permanents you control from the game. Then for each card type of permanent removed from the game this way you may search your library for a card of that type and put it into play.
Next: along the lines of Hidden Gibbons and company...
Hidden Elves G
Enchantment
When an opponent plays a Planeswalker spell, if ~ is an enchantment, it becomes a 1/1 green Elf Warrior creature.
About Nykthos, Shrine to Nyx:
Enchantment
When an opponent plays a Planeswalker spell, if ~ is an enchantment, it becomes a 1/1 green Elf Warrior creature with "G,T: Counter target activated ability from a Plansewalker source."
Brown Ouphe but for 'walkers.
Next: A simple Planeshift, but one that should not be.
Elvish Offensive X1GG
Sorcery
Put X 1/1 green Elf Warrior creature tokens into play.
They take offense to being called that.
Elvish Offensive :xmana::1mana::symg::symg:
Sorcery
Convoke
Put X 1/1 green Elf Warrior creature tokens into play.
They take offense to being called that.
Next:
Black Hole 3B
Enchantment
At the beginning of your upkeep, remove target permanent from the game.
About Nykthos, Shrine to Nyx:
Enchantment
At the beginning of each player's upkeep, that player removes a nonenchantment permanent of his or her choice from the game.
Next:
Kithkin I Wish was In My Deck WW
Creature-Kithkin Soldier
Kithkin creatures you control have lifelink and protection from red.
2/2
Creature-Kithkin Soldier
Kithkin creatures you control have lifelink and protection from red.
Red spells and permanents your opponents control have protection from Kithkin and "Whenever this would deal damage to a creature or player, it deals double that damage instead."
2/2
Next:
Frumpsmobbler 1G
Creature - Beast
Morph - You gain 6 life
9/9
About Nykthos, Shrine to Nyx:
Creature-Kithkin Soldier
Kithkin creatures you control have lifelink and protection from red.
Red creatures you don't control have double strike and protection from Kithkins.
2/2
Next:
Disco Inferno 3R
Instant
Replicate 1R
Simultaneously tap all untapped permanents and untap all tapped permanents. Untap target creature and ~ deals 2 damage to each creature that hasn't been targeted by a spell named Disco Inferno this turn.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant
Efreet favor 3R (If you control an Efreet, you may play this card by paying its mana cost reduced by up to 3R.)
Replicate 1R
Simultaneously tap all untapped permanents and untap all tapped permanents. Untap target creature and Disco Inferno deals 2 damage to each creature that hasn't been targeted by a spell named Disco Inferno this turn.
Next:
Dreadnought Fleet 1
Artifact Creature-Construct
When Dreadnought Fleet comes into play, sacrifice any number of creatures with combined power 12 or greater.
1/1
1
Artifact Creature - Construct
When Dreadnought Fleet comes into play, sacrifice any number of creatures with combined power 12 or greater.
When Dreadnought Fleet comes into play, return any number of target artifact cards in a graveyard to play with total converted mana cost 12 or less.
1/1
Next:
Balance, Recall, and/or
Oblivion Ring
3
Artifact
,t: Remove all permanents target player controls from the game.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact
,t: Remove all permanents target player controls from the game. That player may gain control of all permanents you control.
The worst card ever printed:
RIDICULOUS! WUBRG
Instant
You lose the game.