Storm Enabler1R
Creature - Human Shaman
When ~ comes into play or leaves play, it deals 3 damage to you.
Whenever you win a coin flip, return ~ to its owner's hand and add 1R to your mana pool.
1/1
Next, quite underpowered: Ray of Sunshine 2WW
Instant
Destroy target black permanent.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Next, quite underpowered: Ray of Sunshine 2WW
Instant
Destroy target black permanent.
Ray of Sunshine 2WW
Instant
Foresight 1W - Nonwhite permanents become black until end of turn.
Destroy target black permanent. In contrast to the glory of the Bastion of Suns, the world is compromised of shadows and nightmares.
Do what must be done: Mindcycler6
Legendary Artifact
Discard a card: Draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Redemption 1W
Instant
Return all creatures put into your graveyard this turn to play.
Quick question on the rules of this game. So the way I understand it, I could add on to the end "Each opponent returns all creatures put into their graveyard this turn to play", is it somehow cheating to do this:
Redemtpion 1W
Instant
Each player returns to play all creature cards that were put into his or her graveyard from play this turn.
A more limited Second Sunrise for W less. If that is in fact cheating then imagine that I used the more awkward phraising and the card would play exactly the same.
Next:
Fall Guy 3WB
Enchantment - Aura
Enchant player
Redirect all damage from you to enchanted player.
Fall Guy :3mana::symw::symb:
Enchantment - Aura
Enchant player
Redirect all damage from you to enchanted player.
All other damage dealt to that player is redirected to you. This damage cannot be prevented or redirected.
Next:
SUPAH ZAPPY!!!
Instant
Deal 20 damage to target player
SUPAH ZAPPY!!! R
Instant
SUPAH ZAPPY!!! deals 20 damage to target player. As an additional cost to play SUPAH ZAPPY!!! you must have exactly 20 life and exactly 20 cards in your library.
Dobsonfly Savant 1GU
Creature - Insect
Flying
:symtap:: Target Insect gets +2/+2 until end of turn.
:symtap:: Gain control of target Insect.
At end of turn, sacrifice all Insects you control that became the target of a spell or ability that turn.
1/2
Next: Monarch's Crown 3WU
Enchantment - Aura
Enchant player
Enchanted player chooses all targets for all spells and abilities.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Monarch's Crown :3mana::symw::symu:
Enchantment - Aura
Enchant player
Enchanted player chooses all targets for all spells and abilities.
At the end of each player's turn, if that player or a permanent that player controls was the target of a spell or ability this turn, you lose the game unless enchanted player was also the target of a spell or ability this turn. The power is great, but the responsibility is greater.
The idea being that king must enforce fairness or he is... removed from office.
In the grand history of brokeness in CMC3... Chronopotence UUU
Enchantment
Discard two cards: Take an additional turn after this one.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
Chronopotence UUU
Enchantment
Skip your draw step.
Whenever a spell or effect would cause you to draw a card, you instead gain life equal to the number of cards you would draw.
Whenever a spell or effect would give you additional turns, skip your untap step in each of these additional turns.
Discard two cards: Take an additional turn after this one.
I think that hoses it thoroughly enough.
Next, a wonderful little flashback to things like Revelation... Omnipotent Eye3WWUU
World Enchantment
All players play with their libraries and hands revealed.
Whenever a player would draw a card, they instead search their library for a card of their choice.
I'm not sure that's even broken given is high cost and that it helps your opponent first. My only possible concern for brokenness would be if somehow a Psychogenic Probe came up. I made the search optional.
Omnipotent Eye3WWUU
World Enchantment
All players play with their libraries and hands revealed.
Whenever a player would draw a card, they may instead search their library for a card of their choice, put it into his or her hand and shuffle their library.
Next:
Press Life Advantage B
Enchantment
Pay 2 life: Each opponent looses 1 life.
Press Life Advantage
Enchantment
Pay 2 life: Each opponent loses 1 life. Play this ability only once per turn and only when you could play a Sorcery.
Next:
White RitualW
Instant
Add WWW to your mana pool.
Forecast - W, reveal White Ritual from your hand: Search your library for a Plains card and put it into play, then shuffle your library.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
White Ritual W
Instant
Add WWW to your mana pool. Spend this mana only on non-creature spells.
Forecast - W, reveal White Ritual in your hand: Destroy target land you control, search your library for a basic plains card and put that card into play, then shuffle your library.
and mine:
Cancer Sliver1B
Creature - Sliver
At the beginning of your upkeep, put a +1/+1 counter on Cancer Sliver for each other sliver in play, then put a -1/-1 counter on each other sliver.
1/1
Cancer Sliver 1B
Creature - Sliver
At the beginning of your upkeep, put a -1/-1 counter on each sliver creature.
3/3
That's completely different from the previous card. It's 2/2 bigger, and instead of geting +1/+1 counters it gives itself -1/-1 counters. So after one turn it's just worse, and the base card wasn't broken to begin with. Anyway, moving on:
Specifide 1B
Instant
Destroy target white and green green creature. Put a black token copy of that creature into play.
You CANNOT remove abilities, you CANNOT change its casting cost or power/toughness (if it's a creature), etc., but have to ADD
Brokaland
Land
Brokaland comes into play tapped.
When Brokaland comes into play, remove your hand from the game.
:symtap:: Add one mana of any color to your mana pool for each card in your hand.
Make it good enough to print:
Storm Enabler 1R
Creature--Human Shaman
1/1
Whenever you win a coin flip, return Storm Enabler to your hand and add 1R to your mana pool.
Storm Enabler 1R
Creature--Human Shaman
At the beginning of your main phases, flip a coin. If you win the toss, add two mana of any one color to your mana pool. Otherwise, sacrifice Storm Enabler.
Whenever you win a coin flip, return Storm Enabler to your hand and add 1R to your mana pool.
1/1
Hm....
Argument3U
Instant
Counter target spell. 2: Put a copy of Argument on the stack; you may choose a new target for it. Any player may use this ability, but only if the last copy of Argument on the stack was cast by a different player.
Argument3U
Instant
Counter target spell.
Buyback 2 2: Put a copy of Argument on the stack; you may choose a new target for it. Any player may use this ability, but only if the last copy of Argument on the stack was cast by a different player.
Now I think it's good enough to print. So before I give my next card, let me say that if you haven't read the rules yet, now might be a good time. Next:
Soltari Spirit W
Creature - Soltari Spirit
Flying, Shadow
2/1
Um, okay, resuming from where the previous poster didn't leave off...
Mantra Coin1
Artifact
Whenever a permanent becomes tapped as part of a cost, add one mana of any color that permanent is to your mana pool. This mana remains in your mana pool until used, and does not cause mana burn.
Mantra Coin
Artifact
Whenever a permanent becomes tapped as part of a cost, add one mana of any color that permanent is to your mana pool. This mana remains in your mana pool until used, and does not cause mana burn.
At the beggining of your upkeep, tap all lands you control.
I once made a 800 card deck. My opponent would always lose because he could never cut the deck without it tipping over, thereby he lost because he cheated from looking at the overturned cards.
All Sun's Eclipse :symw::symu::symb::symr::symg:
Sorcery
As an additional cost to play All Suns Eclipse, sacrifice a basic land of each type and a permanent of each colour.
You win the game.
Blood Needle 1
Artifact
At the beginning of each players upkeep, destroy target creature that player controls.
Blood Needle
Artifact
At the beginning of each players upkeep, destroy target creature that player controls.
Whenever a creature is put into an opponents graveyard from play, you lose life equal to its toughness.
Beacon of Darkest Power :symb::symb::symb:
Sorcery
Draw 7 cards, then add :symb::symb::symb::symb::symb::symb::symb::symb: to your mana pool.
Shuffle Beacon of Darkest Power into its owners library.
Beacon of Darkest Power :symb::symb::symb:
Sorcery
When you play Beacon of Darkest Power, target opponent gains control of it.
Draw 7 cards, then add :symb::symb::symb::symb::symb::symb::symb::symb: to your mana pool.
Shuffle Beacon of Darkest Power into its owners library.
Next:
Wall of Stupidity2R
Creature - Wall
Defender
Wall of Stupidity can't block.
0/7
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Creature - Human Shaman
When ~ comes into play or leaves play, it deals 3 damage to you.
Whenever you win a coin flip, return ~ to its owner's hand and add 1R to your mana pool.
1/1
Next, quite underpowered:
Ray of Sunshine 2WW
Instant
Destroy target black permanent.
Ray of Sunshine 2WW
Instant
Foresight 1W - Nonwhite permanents become black until end of turn.
Destroy target black permanent.
In contrast to the glory of the Bastion of Suns, the world is compromised of shadows and nightmares.
Do what must be done:
Mindcycler 6
Legendary Artifact
Discard a card: Draw a card.
Mindcycler
Legendary Artifact
Discard a card: Draw a card. pay 2 or sacrifice mindcycler
tonic 0
instant
your life total becomes 20
water for what ales ya'
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Instant
Your life total becomes 20.
At end of turn, you may pay 5WW. If you don't, your life total becomes 1.
Next:
Redemption 1W
Instant
Return all creatures put into your graveyard this turn to play.
Quick question on the rules of this game. So the way I understand it, I could add on to the end "Each opponent returns all creatures put into their graveyard this turn to play", is it somehow cheating to do this:
Redemtpion 1W
Instant
Each player returns to play all creature cards that were put into his or her graveyard from play this turn.
A more limited Second Sunrise for W less. If that is in fact cheating then imagine that I used the more awkward phraising and the card would play exactly the same.
Next:
Fall Guy 3WB
Enchantment - Aura
Enchant player
Redirect all damage from you to enchanted player.
Enchantment - Aura
Enchant player
Redirect all damage from you to enchanted player.
All other damage dealt to that player is redirected to you. This damage cannot be prevented or redirected.
Next:
SUPAH ZAPPY!!!
Instant
Deal 20 damage to target player
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Instant
SUPAH ZAPPY!!! deals 20 damage to target player.
As an additional cost to play SUPAH ZAPPY!!! you must have exactly 20 life and exactly 20 cards in your library.
http://www.pucemoose.com/g-quizindex.htm
I took a cowfish out to see a movie... didn't have to pay to get it in!
Creature - Insect
Flying
:symtap:: Target Insect gets +2/+2 until end of turn.
:symtap:: Gain control of target Insect.
At end of turn, sacrifice all Insects you control that became the target of a spell or ability that turn.
1/2
Next:
Monarch's Crown 3WU
Enchantment - Aura
Enchant player
Enchanted player chooses all targets for all spells and abilities.
Enchantment - Aura
Enchant player
Enchanted player chooses all targets for all spells and abilities.
At the end of each player's turn, if that player or a permanent that player controls was the target of a spell or ability this turn, you lose the game unless enchanted player was also the target of a spell or ability this turn.
The power is great, but the responsibility is greater.
The idea being that king must enforce fairness or he is... removed from office.
In the grand history of brokeness in CMC3...
Chronopotence UUU
Enchantment
Discard two cards: Take an additional turn after this one.
Enchantment
Skip your draw step.
Whenever a spell or effect would cause you to draw a card, you instead gain life equal to the number of cards you would draw.
Whenever a spell or effect would give you additional turns, skip your untap step in each of these additional turns.
Discard two cards: Take an additional turn after this one.
I think that hoses it thoroughly enough.
Next, a wonderful little flashback to things like Revelation...
Omnipotent Eye 3WWUU
World Enchantment
All players play with their libraries and hands revealed.
Whenever a player would draw a card, they instead search their library for a card of their choice.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Omnipotent Eye 3WWUU
World Enchantment
All players play with their libraries and hands revealed.
Whenever a player would draw a card, they may instead search their library for a card of their choice, put it into his or her hand and shuffle their library.
Next:
Press Life Advantage B
Enchantment
Pay 2 life: Each opponent looses 1 life.
Enchantment
Pay 2 life: Each opponent loses 1 life. Play this ability only once per turn and only when you could play a Sorcery.
Next:
White Ritual W
Instant
Add WWW to your mana pool.
Forecast - W, reveal White Ritual from your hand: Search your library for a Plains card and put it into play, then shuffle your library.
About Nykthos, Shrine to Nyx:
Instant
Add WWW to your mana pool. Spend this mana only on non-creature spells.
Forecast - W, reveal White Ritual in your hand: Destroy target land you control, search your library for a basic plains card and put that card into play, then shuffle your library.
and mine:
Cancer Sliver 1B
Creature - Sliver
At the beginning of your upkeep, put a +1/+1 counter on Cancer Sliver for each other sliver in play, then put a -1/-1 counter on each other sliver.
1/1
Creature - Sliver
At the beginning of your upkeep, put a -1/-1 counter on each sliver creature.
3/3
Next:
Specificide 1B
Instant
Destroy target creature that's green and white.
That's completely different from the previous card. It's 2/2 bigger, and instead of geting +1/+1 counters it gives itself -1/-1 counters. So after one turn it's just worse, and the base card wasn't broken to begin with. Anyway, moving on:
Specifide 1B
Instant
Destroy target white and green green creature. Put a black token copy of that creature into play.
Next, a *****ty Watchwolf bear,
Multi bear GW
Creature - Bear
2/2
Multi Bear WG
Creature-Bear
Multi Bear comes into play with a +1/+1 counter for each card in your graveyard that shares a color with it.
1/1
and for my 'broken' card:
Brokaland
Land
T: add one mana of any color to your mana pool for each card in your hand
Brokaland
Land
Brokaland comes into play tapped.
When Brokaland comes into play, remove your hand from the game.
:symtap:: Add one mana of any color to your mana pool for each card in your hand.
Make it good enough to print:
Storm Enabler
1R
Creature--Human Shaman
1/1
Whenever you win a coin flip, return Storm Enabler to your hand and add 1R to your mana pool.
Make a card called Long For This World.
Creature--Human Shaman
At the beginning of your main phases, flip a coin. If you win the toss, add two mana of any one color to your mana pool. Otherwise, sacrifice Storm Enabler.
Whenever you win a coin flip, return Storm Enabler to your hand and add 1R to your mana pool.
1/1
Hm....
Argument 3U
Instant
Counter target spell.
2: Put a copy of Argument on the stack; you may choose a new target for it. Any player may use this ability, but only if the last copy of Argument on the stack was cast by a different player.
It feels a little expensive.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant
Counter target spell.
Buyback 2
2: Put a copy of Argument on the stack; you may choose a new target for it. Any player may use this ability, but only if the last copy of Argument on the stack was cast by a different player.
Now I think it's good enough to print. So before I give my next card, let me say that if you haven't read the rules yet, now might be a good time. Next:
Soltari Spirit W
Creature - Soltari Spirit
Flying, Shadow
2/1
creature - soltari spirit
flying, shadow, phasing, islandhome
2/1
ftw.
Mantra Coin 1
Artifact
Whenever a permanent becomes tapped as part of a cost, add one mana of any color that permanent is to your mana pool. This mana remains in your mana pool until used, and does not cause mana burn.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact
Whenever a permanent becomes tapped as part of a cost, add one mana of any color that permanent is to your mana pool. This mana remains in your mana pool until used, and does not cause mana burn.
At the beggining of your upkeep, tap all lands you control.
Let see.....
All Sun's Eclipse WUBRG
Sorcery
You win the game.
__________________________
Broken cards FTW!!!!!!!!!
Kozilek, Master Chef
Sorcery
As an additional cost to play All Suns Eclipse, sacrifice a basic land of each type and a permanent of each colour.
You win the game.
Blood Needle 1
Artifact
At the beginning of each players upkeep, destroy target creature that player controls.
Artifact
At the beginning of each players upkeep, destroy target creature that player controls.
Whenever a creature is put into an opponents graveyard from play, you lose life equal to its toughness.
Beacon of Darkest Power :symb::symb::symb:
Sorcery
Draw 7 cards, then add :symb::symb::symb::symb::symb::symb::symb::symb: to your mana pool.
Shuffle Beacon of Darkest Power into its owners library.
Sorcery
When you play Beacon of Darkest Power, target opponent gains control of it.
Draw 7 cards, then add :symb::symb::symb::symb::symb::symb::symb::symb: to your mana pool.
Shuffle Beacon of Darkest Power into its owners library.
Next:
Wall of Stupidity 2R
Creature - Wall
Defender
Wall of Stupidity can't block.
0/7
About Nykthos, Shrine to Nyx: