For the record: Its 8 to cast, and unsummon renders it near unplayable.
but if i must
Darksteel Angel8
Artifact Creature - Angel.
Darksteel Angel is indestructible. 1: Darksteel Angel gains flying until end of turn. 1: You can't lose the game this turn. 1: Counter target activated ability of Darksteel Angel. Any player may play this ability
3/2
Aside: You know, you could have just added the phrase "While Darksteel Angel is in play, ..." to the beginning of the "you can't lose the game this turn" one. I have no objections to adding conditions onto abilities, and that fixes the use of Unsummon on it, as well as ones that would flat-out remove it from the game.
Moment of Thought 0
Instant
~ is blue.
Draw a card
At the beginning of your next upkeep, pay U. If you don't you lose the game.
Buybuck - Discard two card from your hand.
Kind of a pact reference. I originally wanted to go with "as an additional cost to play ~ tap an untapped wizard you control", but thought that would make for a better card overall. Next, an homage to Sensei's Diving Top, only much worse.
Top deck U
Sorcery
Look at the top 3 cards of your library and put them back in any order, draw a card, then put ~ on top of your library.
Moment of Thought 0
Instant
~ is blue.
Draw a card
At the beginning of your next upkeep, pay U. If you don't you lose the game.
Buybuck - Discard two card from your hand.
Kind of a pact reference. I originally wanted to go with "as an additional cost to play ~ tap an untapped wizard you control", but thought that would make for a better card overall. Next, an homage to Sensei's Diving Top, only much worse.
Top deck
Sorcery
Look at the top 3 cards of your library and put them back in any order, draw a card, then put ~ on top of your library.
The intention is that it's too weak, but I think its just a little on the weak side if at all. It actually seems ok to print and might even see some play.
To help deal with the confusion, I'll just fix Aje8's card.
Borrow a lot 1U
Sorcery
Draw 7 cards.
At end of turn, put six cards from your hand on top of your library. If you cannot you lose the game.
My justification was that it's like a super Ideas Unbound that you actually have to put most everything back. Anyway, next card:
Super Cone of Flame3RR
Sorcery
Chose any number of target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last.
You know, there's a difference between completely unbalanced and just better than another card
Anyways.
Super Cone of Flame :3mana::symr::symr:
Sorcery
Chose any number of target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last. You and a creature you control must each be one of the targets.
Next:
A Flame Shaped like a ConeR
Instant
~ deals 0 damage to you.
You know, there's a difference between completely unbalanced and just better than another card
Anyways.
Super Cone of Flame :3mana::symr::symr:
Sorcery
Chose any number of target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last. You and a creature you control must each be one of the targets.
Next:
A Flame Shaped like a ConeR
Instant
~ deals 0 damage to you.
How is that remotely balanced? It deals infinite damage to each creature and opponent that you want it to!
Try:
Super Cone of Flame :3mana::symr::symr:
Sorcery
Chose any number of different target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last.
If a creature that was dealt damage by ~ this turn would be put into a graveyard from play, it deals damage equal to its power to you.
A Flame Shaped like a ConeR
Instant
~ deals 0 damage to you. Add R to your mana pool. Scry 2.
Next:
Knowledge Through Suffering1B
Enchantment
Whenever you lose life you may draw a card. (Damage counts as loss of life)
Akroma-for-All
Legendary Artifact Creature - Angel
Flying, First Strike, Trample, Haste, Protection from Black, Protection from Red, Vigilance.
~ can't attack or block unless you pay 5
6/6
Devastating WhispersWB
Instant
Split Second
Kicker 2
Destroy all permanents. Each player discards his/her hand.
If you played the kicker cost you may return any number of permanents from each graveyard to play under your control.
Devastating Whispers :symw::symb:
Instant
Split Second
Kicker
Destroy all permanents. Each player discards his/her hand.
Then, if you played the kicker cost, you may return any number of permanents from each graveyard to play under your control.
Then, you lose 1 life for each card in each graveyard and 2 life for each permanent you control.
Next:
Boros Elite :symw::symr:
Creature - Human Soldier
First Strike, Lifelink, Haste
: Tap target creature.
: Boros Elite deals 3 damage to target creature or player.
3/2
Akroma-for-All8
Flying, First Strike, Trample, Haste, Protection from Black, Protection from Red, Vigilance.
6/6
Wait, how is that different from Akroma, Angel of Wrath? To date I have still never seen anybody ever pay Akroma's casting cost, she might as well not have one. Anyway, that's just me ranting. Onto the cards:
Boros EliteWR
Creature - Human Soldier Play ~ only if you have 30 or more life. Whenever you have less than 30 life and an opponent does, that player gains control of ~. If no player has 30 or more life sacrifice ~.
First Strike, Lifelink, Haste W: Tap target creature. R: Boros Elite deals 3 damage to target creature or player.
3/2
Now he's a "Win More" card, admittedly one that I'd seriously consider building a life gain deck for. Anyway, next:
Huge Wolf 1GG
Creature - Wolf
If ~ is in your opening hand you start with it in play.
3/5
Corpse Corps3BB
Creature - Zombie Soldier
Fear
During your upkeep put a 3/1 black zombie token with fear into play.
3/1
Next: Will of Yawgmoth2B
Sorcery
Until end of turn, you may play cards in your graveyard.
If a card would be put into your graveyard this turn, remove that card from the game instead.
Will of Yawgmoth :2mana::symb:
Sorcery
Until end of turn, you may play cards in your graveyard.
If a card would be put into your graveyard this turn, remove that card from the game instead.
You can't play more than three cards from your graveyard this way.
(I don't really like fixing existing cards - please invent new ones, clearly too strong or clearly too weak.)
Next:
Decree of Damnation :2mana::symb::symb: Enchantment
Decree of Damnation comes into play with three depletion counters on it.
Remove a depletion counter from Decree of Damnation: Destroy all creatures. They can't be regenerated.
Cycling :symb::symb:
When you cycle Decree of Damnation, you may destroy all creatures and they can't be regenerated.
You know, Finrod, you could just forego fixing the existing cards and let someone else do it. I disagree with you on whether people should be able to put up existing cards, and it's Puce Moose's game. Also, Aje8, you may change abilities according to the OP as all that's disallowed is removing them.
Decree of Damnation 2BB
Enchantment
~ comes into play with three depletion counters on it.
Remove a depletion counter from Decree of Damnation: Destroy all creatures. They can't be regenerated.
Until end of turn, whenever a creature is put into a graveyard from play, you lose 5 life.
Cycling BB
When you cycle ~, you may destroy all creatures. Creatures destroyed this way can't be regenerated. If you do, you lose half your life, rounded down, then lose half your life, rounded up.
Next: Impending Doom Sorcery
Suspend 2 - 4WW
Choose one - Destroy all lands; or destroy all creatures.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Giant Elf1G
Creature - Elf Giant
When ~ comes into play sacrifice a non-land permanent.
4/4
Next:Clearly too strong . Thought eater1BU
Creature - Eater
Discard a card: ~ gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: ~ gets +1/+1 until end of turn.
1/2
Also, Aje8, you may change abilities according to the OP as all that's disallowed is removing them.
Wow... that alone might be enough reason for me to start another thread like this one but with that rule added. Anyway, I'll still be very angry at any1 who changes abilities and completely ruins the intent of a card.
Thought eater :1mana::symb::symu:
Creature - Eater
At the beginning of your upkeep, ~ gets -3/-3 until end of turn.
Discard a card: ~ gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: ~ gets +1/+1 until end of turn.
1/2
Next: Speed 1U
Instant
You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to .
Draw a card.
Speed 1U
Instant
You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2. If you sacrifice a creature in this way you lose the game.
Draw a card.
Point of order, Flash is broken before adding "draw a card". So my way you pay 1U to instant-cast a creature (saving no mana) and replace the card. Yes, this is strictly better than the way Flash was supposed to be used, and no it doesn't help Hulk/Flash. Next:
Mind-rape 2UU
Enchantment - Aura
Enchant player
Enchanted player plays with is or her hand revealed. You can cards from enchanted player's hand.
Also, Aje8, you may change abilities according to the OP as all that's disallowed is removing them.
Guys, just to set my original intent straight: I intended the game to NOT allow anyone to change existing abilities. Only the addition of handicaps (if the card is overpowered) or addition of abilities (if the card is underpowered)is allowed to balance the card.
Mind-rape :2mana::symu::symu:
Enchantment - Aura
Enchant player
Enchanted player plays with is or her hand revealed. You can [play] cards from enchanted player's hand. You may not play cards from your hand.
Erm... Thundersong Trumpeter? It looks very fixed to me, only slightly underpowered. Whip Spider RG
Creature - Spider
:symtap:: Target creature gains defender until end of turn.
Whenever ~ becomes tapped, it deals 1 damage to target creature or player and 2 damage to a creature or player of target opponent's choice.
2/1
Next, too good: Excited Goblin
Creature - Goblin
~ attacks each turn if able.
2/1
Aside: I never meant it's okay to change the intent of the card any more than adding other drawbacks is changing the intent. However, adding clauses to an ability rather than coming up with a contrived way of referring to the use of that ability is for the best.
And YuanTi, the whole point was that it's underpowered. Puce Moose set down in the beginning that both overpowered and underpowered card ideas should be put forward.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Lethargy - 3WUB
World Enchantment
During your upkeep, pay WUB or sacrifice Lethargy.
Players skip all non-upkeep steps and phases.
You can't play spells.
Next:
Transguild Guildmage - 2
Creature — Human Wizard
WW: Prevent the next 1 damage that would be dealt to you.
UU: Draw a card, then discard a card.
BB: Return target card from your graveyard to your hand. Play this ability only any time you could play a sorcery.
RR: Destroy target artifact or nonbasic land.
GG: Put a 1/1 green Saproling creature token into play.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Hey all... I'm retired, not dead. Check out what I'm doing these days (and beg me to come back if you want):
Aside: You know, you could have just added the phrase "While Darksteel Angel is in play, ..." to the beginning of the "you can't lose the game this turn" one. I have no objections to adding conditions onto abilities, and that fixes the use of Unsummon on it, as well as ones that would flat-out remove it from the game.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant
~ is blue.
Draw a card
At the beginning of your next upkeep, pay U. If you don't you lose the game.
Buybuck - Discard two card from your hand.
Kind of a pact reference. I originally wanted to go with "as an additional cost to play ~ tap an untapped wizard you control", but thought that would make for a better card overall. Next, an homage to Sensei's Diving Top, only much worse.
Top deck U
Sorcery
Look at the top 3 cards of your library and put them back in any order, draw a card, then put ~ on top of your library.
1) it was more of an inadvertant homage to bazaar of baghdad
Um..this isn't broken..so its moot in this thread
Walls of a castle are made out of stone,
Walls of a house out of bricks or of wood.
My walls are made out of magic alone,
Stronger than any that ever have stood
The intention is that it's too weak, but I think its just a little on the weak side if at all. It actually seems ok to print and might even see some play.
Sorcery
Draw a card then put ~ on top of your library.
When you draw ~, you may reveal it. If you do, draw a card then discard a card.
Now its weird and interesting. Not sure about its power level though.
Borrow ALOT 1U
Socery
Draw 7 cards.
At end of turn, put ~ and 6 six cards from your hand on top of your library in any order.
Borrow U
Sorcery
Draw a card then put ~ on top of your library.
Then I deleted that post with the intention of putting that card in a reply to Aje8, but he was too fast for me. Sorry for the confusion everybody.
Sry, I didn't know you were correcting it.... any confusion is probably my fault.
Borrow a lot 1U
Sorcery
Draw 7 cards.
At end of turn, put six cards from your hand on top of your library. If you cannot you lose the game.
My justification was that it's like a super Ideas Unbound that you actually have to put most everything back. Anyway, next card:
Super Cone of Flame 3RR
Sorcery
Chose any number of target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last.
Anyways.
Super Cone of Flame :3mana::symr::symr:
Sorcery
Chose any number of target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last. You and a creature you control must each be one of the targets.
Next:
A Flame Shaped like a Cone R
Instant
~ deals 0 damage to you.
How is that remotely balanced? It deals infinite damage to each creature and opponent that you want it to!
Try:
Super Cone of Flame :3mana::symr::symr:
Sorcery
Chose any number of different target creatures and/or players and note their order. ~ deals 1 damage to the first target, and each subsequent target is dealt one more damage than the last.
If a creature that was dealt damage by ~ this turn would be put into a graveyard from play, it deals damage equal to its power to you.
A Flame Shaped like a Cone R
Instant
~ deals 0 damage to you. Add R to your mana pool. Scry 2.
Next:
Knowledge Through Suffering 1B
Enchantment
Whenever you lose life you may draw a card. (Damage counts as loss of life)
Legendary Artifact Creature - Angel
Flying, First Strike, Trample, Haste, Protection from Black, Protection from Red, Vigilance.
~ can't attack or block unless you pay 5
6/6
Devastating Whispers WB
Instant
Split Second
Kicker 2
Destroy all permanents. Each player discards his/her hand.
If you played the kicker cost you may return any number of permanents from each graveyard to play under your control.
Instant
Split Second
Kicker
Destroy all permanents. Each player discards his/her hand.
Then, if you played the kicker cost, you may return any number of permanents from each graveyard to play under your control.
Then, you lose 1 life for each card in each graveyard and 2 life for each permanent you control.
Next:
Boros Elite :symw::symr:
Creature - Human Soldier
First Strike, Lifelink, Haste
: Tap target creature.
: Boros Elite deals 3 damage to target creature or player.
3/2
Wait, how is that different from Akroma, Angel of Wrath? To date I have still never seen anybody ever pay Akroma's casting cost, she might as well not have one. Anyway, that's just me ranting. Onto the cards:
Boros Elite WR
Creature - Human Soldier
Play ~ only if you have 30 or more life. Whenever you have less than 30 life and an opponent does, that player gains control of ~. If no player has 30 or more life sacrifice ~.
First Strike, Lifelink, Haste
W: Tap target creature.
R: Boros Elite deals 3 damage to target creature or player.
3/2
Now he's a "Win More" card, admittedly one that I'd seriously consider building a life gain deck for. Anyway, next:
Huge Wolf 1GG
Creature - Wolf
If ~ is in your opening hand you start with it in play.
3/5
Creature - Wolf
If ~ is in your opening hand, you may begin the game with it in play.
You can't play lands.
3/5
Next:
Corpse Corps 3BB
Creature - Zombie Soldier
Fear
3/1
Creature - Zombie Soldier
Fear
During your upkeep put a 3/1 black zombie token with fear into play.
3/1
Next:
Will of Yawgmoth 2B
Sorcery
Until end of turn, you may play cards in your graveyard.
If a card would be put into your graveyard this turn, remove that card from the game instead.
Sorcery
Until end of turn, you may play cards in your graveyard.
If a card would be put into your graveyard this turn, remove that card from the game instead.
You can't play more than three cards from your graveyard this way.
(I don't really like fixing existing cards - please invent new ones, clearly too strong or clearly too weak.)
Next:
Decree of Damnation :2mana::symb::symb:
Enchantment
Decree of Damnation comes into play with three depletion counters on it.
Remove a depletion counter from Decree of Damnation: Destroy all creatures. They can't be regenerated.
Cycling :symb::symb:
When you cycle Decree of Damnation, you may destroy all creatures and they can't be regenerated.
Decree of Damnation 2BB
Enchantment
~ comes into play with three depletion counters on it.
Remove a depletion counter from Decree of Damnation: Destroy all creatures. They can't be regenerated.
Until end of turn, whenever a creature is put into a graveyard from play, you lose 5 life.
Cycling BB
When you cycle ~, you may destroy all creatures. Creatures destroyed this way can't be regenerated. If you do, you lose half your life, rounded down, then lose half your life, rounded up.
Next:
Impending Doom
Sorcery
Suspend 2 - 4WW
Choose one - Destroy all lands; or destroy all creatures.
Creature - Human
Defender
Indestructible
0/1
Giant Elf 1G
Creature - Elf Giant
4/4
Creature - Elf Giant
When ~ comes into play sacrifice a non-land permanent.
4/4
Next:Clearly too strong .
Thought eater 1BU
Creature - Eater
Discard a card: ~ gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: ~ gets +1/+1 until end of turn.
1/2
Thought eater :1mana::symb::symu:
Creature - Eater
At the beginning of your upkeep, ~ gets -3/-3 until end of turn.
Discard a card: ~ gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: ~ gets +1/+1 until end of turn.
1/2
Next:
Speed 1U
Instant
You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to .
Draw a card.
Broken, it replaces itself too!
Instant
You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2. If you sacrifice a creature in this way you lose the game.
Draw a card.
Point of order, Flash is broken before adding "draw a card". So my way you pay 1U to instant-cast a creature (saving no mana) and replace the card. Yes, this is strictly better than the way Flash was supposed to be used, and no it doesn't help Hulk/Flash. Next:
Mind-rape 2UU
Enchantment - Aura
Enchant player
Enchanted player plays with is or her hand revealed. You can cards from enchanted player's hand.
Guys, just to set my original intent straight: I intended the game to NOT allow anyone to change existing abilities. Only the addition of handicaps (if the card is overpowered) or addition of abilities (if the card is underpowered)is allowed to balance the card.
Mind-rape :2mana::symu::symu:
Enchantment - Aura
Enchant player
Enchanted player plays with is or her hand revealed. You can [play] cards from enchanted player's hand.
You may not play cards from your hand.
Next up:
http://www.pucemoose.com/g-quizindex.htm
I took a cowfish out to see a movie... didn't have to pay to get it in!
Whip Spider RG
Creature - Spider
:symtap:: Target creature gains defender until end of turn.
Whenever ~ becomes tapped, it deals 1 damage to target creature or player and 2 damage to a creature or player of target opponent's choice.
2/1
Next, too good:
Excited Goblin
Creature - Goblin
~ attacks each turn if able.
2/1
Aside: I never meant it's okay to change the intent of the card any more than adding other drawbacks is changing the intent. However, adding clauses to an ability rather than coming up with a contrived way of referring to the use of that ability is for the best.
And YuanTi, the whole point was that it's underpowered. Puce Moose set down in the beginning that both overpowered and underpowered card ideas should be put forward.
Creature - Goblin
~ attacks each turn if able.
~ can't block.
Prevent any first-strike damage ~ would deal during combat.
2/1
And now...
Lethargy 3WUB
Enchantment
During your upkeep, pay WUB or sacrifice Lethargy.
Players skip all non-upkeep steps and phases.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
World Enchantment
During your upkeep, pay WUB or sacrifice Lethargy.
Players skip all non-upkeep steps and phases.
You can't play spells.
Next:
Transguild Guildmage - 2
Creature — Human Wizard
WW: Prevent the next 1 damage that would be dealt to you.
UU: Draw a card, then discard a card.
BB: Return target card from your graveyard to your hand. Play this ability only any time you could play a sorcery.
RR: Destroy target artifact or nonbasic land.
GG: Put a 1/1 green Saproling creature token into play.
2/2
https://twitch.tv/annorax10 (classic retro speedruns & occasional MTGO/MTGA screwaround streams)
https://twitch.tv/SwiftorCasino (yes, my team and I run live dealer games for the baldman using his channel points as chips)