Next, much too good: Heart of Stone
Artifact
Whenever a player plays a spell, prevent all damage that would be dealt to you until end of turn.
You may only play spells and activated abilities any time you could play a sorcery.
I figure that having a heart of stone would probably slow you down somewhat Bad circulation and all that.
Next: Living FurnaceRR
Enchantment
Sacrifice a land: Living Furnace becomes an 8/8 elemental creature with trample until end of turn.
Living Furnace :symr::symr:
Enchantment
Sacrifice a land: Living Furnace becomes an 8/8 elemental creature with trample until end of turn and gains "Sacrifice a land: Living Furnace gets -4/-4 until end of turn. Only any opponent may play this ability." until end of turn.
Next:
Call of the Wood :symg::symg:
Sorcery
Put a 5/3 green Treefolk creature token with trample into play. Return Call of the Wood to its owners hand.
Call of the Wood :symg::symg:
Sorcery
As an additional cost to play this, sacrfice a treefolk and pay 1 life.
Put a 5/3 green Treefolk creature token with trample into play. Return Call of the Wood to its owners hand.
Next:
Call of Death BB
Sorcery
Put a */* zombie token into play with "B: Regenerate this creature" and "this has power and toughness equal to the number of creatures in all players graveyards."
Return Call of Death to its owners hand.
Call of Death :symb::symb:
Sorcery
Put a */* zombie token into play with ":symb:: Regenerate this creature. Lose 3 life." and "This creature has power and toughness equal to the number of creatures in all players graveyards minus 6."
Return Call of Death to its owners hand and discard a card at random.
Next:
Growth Challenge G
Instant
Target creature gets +5/+5 and trample until end of turn.
Draw 2 cards
Private Mod Note
():
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I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Growth Challenge G
Instant
Play ~ only if an opponent has 5 more creatures than you.
Target creature gets +5/+5 and trample until end of turn.
Draw 2 cards.
Free Faerie :3mana::symu:
Creature - Faerie
Flying
When ~ comes into play untap up to 4 lands and draw a card.
Spells you play cost more to play.
Cycling
1/1
It was not that much overpowered, but like this, you have a small drawback if you can't get rid of the faeries.
Squire Acolyte W
Creature - Human
Squire Acolyte gets +1/+1 as long as you control a Knight.
Squire Acolyte gets +1/+0 as long as you control a Soldier.
Squire Acolyte gets +0/+1 as long as you control a Cleric.
0/1
Next: Squall Barricade G
Instant
Prevent all combat damage that would be dealt to you or creatures you control this turn.
Draw a card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Squall Barricade
Instant
Prevent all combat damage that would be dealt to you or creatures you control this turn. Each opponent puts a number 1/1 green Squirrel creature tokens into play under his or her control equal to the amount of damage prevented this way.
Draw a card.
Next: Pacifying Cloak 1W
Enchantment - Aura
Enchant creature you control
Enchanted creature can't attack or block.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Pacifying Cloak 1W
Enchantment - Aura
Enchant creature you control
Enchanted creature can't attack or block.
Whenever a single creature would deal combat damage to you, redirect a quarter of that damage (rounded down) to enchanted creature.
(Originally I was going to say half, but that's a little overpowered to be on a 1W Aura. A quarter is nice, if unique.)
River of DreamsXXX4UU
Sorcery
Draw X cards. During your next discard step, put X cards from your hand at the bottom of your library.
...gee, you think that one might be a little overcosted?
River of Dreams :xmana::xmana::xmana::4mana::symu::symu:
Sorcery
Draw X cards. During your next discard step, put X cards from your hand at the bottom of your library.
ant the begening of yuor next turn draw XXXXxcards.
Goblin Superhero RR
Creature - Goblin Hero
Indestructible
When ~ comes into target opponent can search his or her library for a spell and play it without cost. That spell cannot be countered.
256/1
Heroes do have a way of summoning villians. Or the Wrath of God whatever. Still, this card is far from useless. This next card, on the other hand, is useless:
Jeweled Gate 2WW
Creature - Wall
When Jeweled Gate comes into play, destroy each other permanent.
Defender
~ can't attack or block.
:0mana:: Jeweled Gate loses all abilities except defender until end of turn. Each opponent gains 4 life.
0/10
Next: Irnon Soldier 1B
Creature - Zombie Soldier
Whenever ~ attacks or blocks, it deals 4 damage to each creature and each player.
0/5
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Irnon Soldier :1mana::symb: Creature - Zombie Soldier
Whenever ~ attacks or blocks, it deals 4 damage to each creature and each player. 1: deal one damage to ~. any player my play this ability. play tis ability once each turn
0/5
X-Ray gun 5
Artifact - Equipment
Equip 2
Tap equiped creature: destroy target creature in ten turns
@Zith: 2WW for super-Jokulhaups that's also a False Cure instant win is a little strong the other way I'd say.
I had to re-phraise X-Ray a bit. It can be used for faster kill with multiple blasts now, which is how it becomes up to good. Horseshoe Crab FTW as it were. Note multiple instances of Vanishing stack for faster time counter removal.
X-Ray gun 5
Artifact - Equipment
Equip 2
Equipped creature has "T: Target creature gains Vanishing. If it has no time counters put 10 time counters on it.
Phage, Ninjutsu Master 3BBBB
Creature - Ninja Minion
Ninjutsu 3BBB
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
That it is. I remember it Wrathing instead, somewhere between thought and typing that changed. If you like, imagine it destroying each other creature instead. At any rate... Phage, Ninjutsu Master 3BBBB
Creature - Ninja Minion
Ninjutsu 3BBB
When ~ comes into play, if it's attacking, discard a card for each permanent you control. If you can't, sacrifice it.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
If ~ would be put into a graveyard from anywhere, reveal it, then shuffle it into its owner's library instead.
4/4
No reanimation hijinks. I'm still unsure if that should be discard two cards for each permanent you control instead, as Lake of the Dead and Rituals get around the worst of it. I think that's about right, though. Oh, was it meant to be legendary?
Fomori Cyclops 4R
Creature - Giant Warrior Shaman
:symtap:: Target creature gains double strike until end of turn.
Whenever a creature you control becomes the target of a spell or ability, ~ deals damage to it equal to its power.
3/3
Next, an undercosted Bribery variant: Dastardly Subversion 1UU
Instant
Search target library for a legendary permanent card and put it into play under your control. Shuffle that library.
Dastardly Subversion :1mana::symu::symu:
Instant
Kicker 2B
Search target opponents library for a legendary permanent card and put it into play under your control. Shuffle that library.
If you did not pay the kicker cost, sacrifice that permanent at end of turn.
I think the legendary clause makes it fairly balanced as long as it is restricted to an opponents library. Would have been ok as a sorcery, but as an instant it needed something extra to balance it.
Library of Tolaria
Legendary Artifact Land T: Add 1 to your mana pool T: Draw a card for each artifact you control.
Library of Tolaria
Legendary Artifact Land
When ~ comes into play, discard your hand.
: Add to your mana pool
: Draw a card for each artifact you control.
Whenever you play an ability of ~ thats not a mana ability, sacrfice ~ at end of turn.
The at EOT clause is you can do weird untappy tricks with it.
Recall of even older Ancestors U
Instant
Draw 4 cards.
Remember, you cannot change abilities, only add new ones. That means you cannot add an "if you control a bird" to the end of the ability. You can add an "play ~ only if you control a bird" on a seperate line.
Recall of Even Older Ancestors
Instant
Draw four cards.
Discard your hand.
At the beginning of your next upkeep, draw a card.
Breakthrough set to zero with a delayed cantrip. Might be a tad good in dredge decks, though.
Next: Fervor 2RR
Creature - Incarnation
Haste, trample 2R: Untap all attacking creatures you control. After the next main phase, there is an additional combat phase, followed by an additional main phase. Play this ability only if Fervor is in your graveyard and only during combat.
6/1
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Forsaken Tangle
Legendary Land
:symg:, :symtap:: Add :symg::symg: to your mana pool. GG: Add one mana of any color to your mana pool.
Fervor :2mana::symr::symr:
Creature - Incarnation
Haste, trample
:2mana::symr:: Untap all attacking creatures you control. After the next main phase, there is an additional combat phase, followed by an additional main phase. Play this ability only if Fervor is in your graveyard and only during combat. If one or more creatures attacks more than once this turn, remove ~ from the game. 6/1
Next: Sap StrengthG
Sorcery
Target Elf gets +3/+3 until end of turn.
Sap StrengthG
Sorcery
Target Elf gets +3/+3 until end of turn. At end of turn, if that Elf is still in play, untap up to two lands.
Next: Titania's Ganker2GG
Creature - Elf
Whenever a green spell or a green permanent's ability is played, put a +1/+1 counter on Titania's Ganker. T: Titania's Ganker deals damage equal to the number of +1/+1 counters on it to target creature.
2/2
Sap StrengthG
Sorcery
Target Elf gets +3/+3 until end of turn. At end of turn, if that Elf is still in play, untap up to two lands.
Cool
Titania's Ganker2GG
Creature - Elf
Whenever a green spell or a green permanent's ability is played, put a +1/+1 counter on Titania's Ganker. T: Titania's Ganker deals damage equal to the number of +1/+1 counters on it to target creature. Sacrifice ~.
2/2
Wild Archivist G
Creature - Elf Wizard T: Draw a card.
1/1
Divinity:symw::symw:
Enchantment
You can't lose the game, your opponents cannot win.
Whenever you play a spell or become the target of a spell or effect, sacrifice ~.
Archbound Overmind 2
Artifact Creature - Lord
Modular 1
When ~ comes into play, draw a card for each +1/+1 counter or Charge counter on a permanant you control.
Remove a +1/+1 counter or charge counter from a permanant you control: Return ~ to its owners hand.
Divinity WW
Enchantment
Cumulative upkeep 0
You cannot lose the game. Your opponents cannot win the game.
At end of turn, pay W for each age counter on Divinity. If you don't, sacrifice Divinity. Otherwise, you may pay an additional W for each age counter on Divinity. If you don't, the game is a draw.
Darksteel Angel8
Artifact Creature - Angel.
Darksteel Angel is indestructible. 1: Darksteel Angel gains flying until end of turn. 1: You can't lose the game this turn.
3/2
Darksteel Angel8
Artifact Creature - Angel.
Darksteel Angel is indestructible. 1: Darksteel Angel gains flying until end of turn. 1: You can't lose the game this turn.
3/2
For the record: Its 8 to cast, and unsummon renders it near unplayable.
but if i must
Darksteel Angel8
Artifact Creature - Angel.
Darksteel Angel is indestructible. 1: Darksteel Angel gains flying until end of turn. 1: You can't lose the game this turn. 1: Counter target activated ability of Darksteel Angel. Any player may play this ability
3/2
Next how abt. Moment of thought0
Instant
Moment of Thought is blue
Draw a card
Buybuck - Discard two card from your hand
Private Mod Note
():
Rollback Post to RevisionRollBack
Walls of a castle are made out of stone,
Walls of a house out of bricks or of wood.
My walls are made out of magic alone,
Stronger than any that ever have stood
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Heart of Stone
Artifact
Whenever a player plays a spell, prevent all damage that would be dealt to you until end of turn.
You may only play spells and activated abilities any time you could play a sorcery.
I figure that having a heart of stone would probably slow you down somewhat Bad circulation and all that.
Next:
Living Furnace RR
Enchantment
Sacrifice a land: Living Furnace becomes an 8/8 elemental creature with trample until end of turn.
Enchantment
Sacrifice a land: Living Furnace becomes an 8/8 elemental creature with trample until end of turn and gains "Sacrifice a land: Living Furnace gets -4/-4 until end of turn. Only any opponent may play this ability." until end of turn.
Next:
Call of the Wood :symg::symg:
Sorcery
Put a 5/3 green Treefolk creature token with trample into play. Return Call of the Wood to its owners hand.
Sorcery
As an additional cost to play this, sacrfice a treefolk and pay 1 life.
Put a 5/3 green Treefolk creature token with trample into play. Return Call of the Wood to its owners hand.
Next:
Call of Death BB
Sorcery
Put a */* zombie token into play with "B: Regenerate this creature" and "this has power and toughness equal to the number of creatures in all players graveyards."
Return Call of Death to its owners hand.
Sorcery
Put a */* zombie token into play with ":symb:: Regenerate this creature. Lose 3 life." and "This creature has power and toughness equal to the number of creatures in all players graveyards minus 6."
Return Call of Death to its owners hand and discard a card at random.
Next:
Growth Challenge G
Instant
Target creature gets +5/+5 and trample until end of turn.
Draw 2 cards
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
Play ~ only if an opponent has 5 more creatures than you.
Target creature gets +5/+5 and trample until end of turn.
Draw 2 cards.
Next, a cantrip version of Cloud of Faeries, only better.
Free Faerie 3U
Creature - Faerie
Flying
When ~ comes into play untap up to 4 lands and draw a card.
Cycling 2
1/1
Creature - Faerie
Flying
When ~ comes into play untap up to 4 lands and draw a card.
Spells you play cost more to play.
Cycling
1/1
It was not that much overpowered, but like this, you have a small drawback if you can't get rid of the faeries.
Next:
Squire Acolyte
Creature - Human
0/1
W
Creature - Human
Squire Acolyte gets +1/+1 as long as you control a Knight.
Squire Acolyte gets +1/+0 as long as you control a Soldier.
Squire Acolyte gets +0/+1 as long as you control a Cleric.
0/1
Next:
Squall Barricade
G
Instant
Prevent all combat damage that would be dealt to you or creatures you control this turn.
Draw a card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Prevent all combat damage that would be dealt to you or creatures you control this turn. Each opponent puts a number 1/1 green Squirrel creature tokens into play under his or her control equal to the amount of damage prevented this way.
Draw a card.
Next:
Pacifying Cloak 1W
Enchantment - Aura
Enchant creature you control
Enchanted creature can't attack or block.
Enchantment - Aura
Enchant creature you control
Enchanted creature can't attack or block.
Whenever a single creature would deal combat damage to you, redirect a quarter of that damage (rounded down) to enchanted creature.
(Originally I was going to say half, but that's a little overpowered to be on a 1W Aura. A quarter is nice, if unique.)
River of Dreams XXX4UU
Sorcery
Draw X cards. During your next discard step, put X cards from your hand at the bottom of your library.
...gee, you think that one might be a little overcosted?
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery
Draw X cards. During your next discard step, put X cards from your hand at the bottom of your library.
ant the begening of yuor next turn draw XXXXxcards.
Next:
goblin superhero RR
Creature - Goblin
Indistructable
256/1
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Creature - Goblin Hero
Indestructible
When ~ comes into target opponent can search his or her library for a spell and play it without cost. That spell cannot be countered.
256/1
Heroes do have a way of summoning villians. Or the Wrath of God whatever. Still, this card is far from useless. This next card, on the other hand, is useless:
Jeweled Gate 2WW
Creature - Wall
Defender
~ cannot attack or block.
0/10
Creature - Wall
When Jeweled Gate comes into play, destroy each other permanent.
Defender
~ can't attack or block.
:0mana:: Jeweled Gate loses all abilities except defender until end of turn. Each opponent gains 4 life.
0/10
Next:
Irnon Soldier 1B
Creature - Zombie Soldier
Whenever ~ attacks or blocks, it deals 4 damage to each creature and each player.
0/5
Creature - Zombie Soldier
Whenever ~ attacks or blocks, it deals 4 damage to each creature and each player.
1: deal one damage to ~. any player my play this ability. play tis ability once each turn
0/5
X-Ray gun 5
Artifact - Equipment
Equip 2
Tap equiped creature: destroy target creature in ten turns
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
I had to re-phraise X-Ray a bit. It can be used for faster kill with multiple blasts now, which is how it becomes up to good. Horseshoe Crab FTW as it were. Note multiple instances of Vanishing stack for faster time counter removal.
X-Ray gun 5
Artifact - Equipment
Equip 2
Equipped creature has "T: Target creature gains Vanishing. If it has no time counters put 10 time counters on it.
Next, a strictly better Phage the Untouchable.
Phage, Ninjutsu Master 3BBBB
Creature - Ninja Minion
Ninjutsu 3BBB
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Phage, Ninjutsu Master 3BBBB
Creature - Ninja Minion
Ninjutsu 3BBB
When ~ comes into play, if it's attacking, discard a card for each permanent you control. If you can't, sacrifice it.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
If ~ would be put into a graveyard from anywhere, reveal it, then shuffle it into its owner's library instead.
4/4
No reanimation hijinks. I'm still unsure if that should be discard two cards for each permanent you control instead, as Lake of the Dead and Rituals get around the worst of it. I think that's about right, though. Oh, was it meant to be legendary?
Fomori Cyclops 4R
Creature - Giant Warrior Shaman
:symtap:: Target creature gains double strike until end of turn.
Whenever a creature you control becomes the target of a spell or ability, ~ deals damage to it equal to its power.
3/3
Next, an undercosted Bribery variant:
Dastardly Subversion 1UU
Instant
Search target library for a legendary permanent card and put it into play under your control. Shuffle that library.
Instant
Kicker 2B
Search target opponents library for a legendary permanent card and put it into play under your control. Shuffle that library.
If you did not pay the kicker cost, sacrifice that permanent at end of turn.
I think the legendary clause makes it fairly balanced as long as it is restricted to an opponents library. Would have been ok as a sorcery, but as an instant it needed something extra to balance it.
Library of Tolaria
Legendary Artifact Land
T: Add 1 to your mana pool
T: Draw a card for each artifact you control.
Legendary Artifact Land
When ~ comes into play, discard your hand.
: Add to your mana pool
: Draw a card for each artifact you control.
Whenever you play an ability of ~ thats not a mana ability, sacrfice ~ at end of turn.
The at EOT clause is you can do weird untappy tricks with it.
Recall of even older Ancestors U
Instant
Draw 4 cards.
Remember, you cannot change abilities, only add new ones. That means you cannot add an "if you control a bird" to the end of the ability. You can add an "play ~ only if you control a bird" on a seperate line.
Instant
Draw four cards.
Discard your hand.
At the beginning of your next upkeep, draw a card.
Breakthrough set to zero with a delayed cantrip. Might be a tad good in dredge decks, though.
Next:
Fervor 2RR
Creature - Incarnation
Haste, trample
2R: Untap all attacking creatures you control. After the next main phase, there is an additional combat phase, followed by an additional main phase. Play this ability only if Fervor is in your graveyard and only during combat.
6/1
Legendary Land
:symg:, :symtap:: Add :symg::symg: to your mana pool.
GG: Add one mana of any color to your mana pool.
Fervor :2mana::symr::symr:
Creature - Incarnation
Haste, trample
:2mana::symr:: Untap all attacking creatures you control. After the next main phase, there is an additional combat phase, followed by an additional main phase. Play this ability only if Fervor is in your graveyard and only during combat. If one or more creatures attacks more than once this turn, remove ~ from the game.
6/1
Next:
Sap Strength G
Sorcery
Target Elf gets +3/+3 until end of turn.
Sorcery
Target Elf gets +3/+3 until end of turn. At end of turn, if that Elf is still in play, untap up to two lands.
Next:
Titania's Ganker 2GG
Creature - Elf
Whenever a green spell or a green permanent's ability is played, put a +1/+1 counter on Titania's Ganker.
T: Titania's Ganker deals damage equal to the number of +1/+1 counters on it to target creature.
2/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Cool
Titania's Ganker 2GG
Creature - Elf
Whenever a green spell or a green permanent's ability is played, put a +1/+1 counter on Titania's Ganker.
T: Titania's Ganker deals damage equal to the number of +1/+1 counters on it to target creature. Sacrifice ~.
2/2
Wild Archivist G
Creature - Elf Wizard
T: Draw a card.
1/1
Creature - Elf Wizard
T: Draw a card.
Wild Archivist comes into play tapped
Wild Archivist doesn't untap during your untap step.
1/1
Try to stop the most annoying enchantment ever
DivinityWW
Enchantment
You can't lose the game, your opponents cannot win
Walls of a castle are made out of stone,
Walls of a house out of bricks or of wood.
My walls are made out of magic alone,
Stronger than any that ever have stood
Enchantment
You can't lose the game, your opponents cannot win.
Whenever you play a spell or become the target of a spell or effect, sacrifice ~.
Archbound Overmind 2
Artifact Creature - Lord
Modular 1
When ~ comes into play, draw a card for each +1/+1 counter or Charge counter on a permanant you control.
Remove a +1/+1 counter or charge counter from a permanant you control: Return ~ to its owners hand.
0/0
Enchantment
Cumulative upkeep 0
You cannot lose the game. Your opponents cannot win the game.
At end of turn, pay W for each age counter on Divinity. If you don't, sacrifice Divinity. Otherwise, you may pay an additional W for each age counter on Divinity. If you don't, the game is a draw.
Darksteel Angel 8
Artifact Creature - Angel.
Darksteel Angel is indestructible.
1: Darksteel Angel gains flying until end of turn.
1: You can't lose the game this turn.
3/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
For the record: Its 8 to cast, and unsummon renders it near unplayable.
but if i must
Darksteel Angel 8
Artifact Creature - Angel.
Darksteel Angel is indestructible.
1: Darksteel Angel gains flying until end of turn.
1: You can't lose the game this turn.
1: Counter target activated ability of Darksteel Angel. Any player may play this ability
3/2
Next how abt.
Moment of thought0
Instant
Moment of Thought is blue
Draw a card
Buybuck - Discard two card from your hand
Walls of a castle are made out of stone,
Walls of a house out of bricks or of wood.
My walls are made out of magic alone,
Stronger than any that ever have stood