Please don't post existing cards (even if they are in another color) - its more fun with CLEARLY overpowered/underpowered cards.
Good Lich :symw::symw::symw::symw:
Enchantment
:symw::symw::symw: : Good Lich gains shroud until end of turn.
As Good Lich comes into play, your life total becomes 0.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice a permanent. If you were dealt 5 or more damage, sacrifice two permanents instead. If you were dealt 10 or more damage, sacrifice three permanents instead.
When Good Lich leaves play, you lose the game.
1) Real cards have been posted, and it's a good thing that they can be.
2) This wasn't a real card, it didn't see print
3) It didn't see print because it was too strong, and yours is even stronger. http://www.wizards.com/default.asp?x=mtgcom/daily/af155
Nether Mirror 4
Artifact T, Pay 3 life: Add two mana of any color to your mana pool. T: Gain 2 life.
My card is again, the white Lich. To clarify, it is currently too powerful.
White Lich WWWW
Enchantment
As ~ comes into play, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw three cards instead. Whenever you're dealt damage, sacrifice that many permanents. When ~ leaves play, you lose the game.
Sacrifice a noncreature permanent: ~ deals 1 damage to its controller. Any player may play this ability.
Next: Chaotic Spark R
Flip a coin. If you win the flip, ~ deals 3 damage to a random target creature or player.
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Until the end of your turn, you may look at your library. You may play any card from your library as if it were in your hand if you remove the top half of your library (rounding up) from the game.
At the end of your turn, shuffle your library. This ability can't be countered.
Miniature Kraken :13mana::symu::symu::symu::symu::symu:
Creature - Kraken
Other creatures you control are 13/13 and are Krakens in addition to their types.
Cumulative Upkeep :2mana:, Sacrifice a land
Trample
1/1
Next:
Hold Your Horses W
Instant
Creatures can't attack this turn.
Buyback
Infernal Spike deals 6 damage to target creature or player. At the beginning of your next upkeep, pay 3B/. If you don't, Infernal Spike deals 6 damage to target opponent's choice of a creature you control.
---
Typhoonleaf Treefolk 3GGG
Creature-Treefolk
When Typhoonleaf Treefolk comes into play, put a +1/+1 counter on it for each Island in play.
Whenever an Island comes into play, put a +1/+1 counter on Typhoonleaf Treefolk.
<COST GOES HERE, involving removing a +1/+1 counter from Typhoonleaf Treefolk>: Typhoonleaf Treefolk deals damage equal to its power to each player that controls an Island.
4/0
Typhoonleaf Treefolk :3mana::symg::symg::symg:
Creature-Treefolk
When Typhoonleaf Treefolk comes into play, put a +1/+1 counter on it for each Island in play.
Whenever an Island comes into play, put a +1/+1 counter on Typhoonleaf Treefolk. 1GGG, remove a +1/+1 counter from Typhoon Treefolk, T: Typhoonleaf Treefolk deals damage equal to its power to each player that controls an Island.
4/0
Goblin Hordemaster 1R
Creature - Goblin Lord
All other goblins get +1/+1 and have haste. With the fear of their master at their backs, the hordes stormed towards the welcoming blades of the Benalians. 2/2
@ white Lich: I don't think I was supposed to know the article about Martyr of Sands + Lich, so I couldn't know it was too strong - Black Lich isn't that good so I thought I should make a really good Lich. So I do think things like this do not belong to this game unless you explain why your posted card is too strong/weak.
Goblin Hordemaster :1mana::symr:
Creature - Goblin Lord
If no opponent controls a creature, Goblin Hordemaster costs more to play.
All other goblins get +1/+1 and have haste.
Creatures you don't control have first strike. With the fear of their master at their backs, the hordes stormed towards the welcoming blades of the Benalians. 2/2
Tanuki Suit
Enchantment - Aura
Enchant Creature
Enchanted creature has flying and is indestructible.
Discard a card: Return Tanuki Suit to its owner's hand. Any opponent may play this ability.
Next: Æther Spike 1U
Instant
Counter target spell unless its controller pays :1mana:.
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Æther Spike :1mana::symu: Instant
Counter target spell unless its controller pays :1mana:. If that spell is countered this way, remove it from the game.
Next:
OMG BATTLE G
Instant
Put a 2/2 green Bear creature token into play under your control, and 5 2/2 green Bear creature tokens into play under each opponent's control.
OMG BATTLE
Instant
Put a 2/2 green Bear creature token into play under your control, and 5 2/2 green Bear creature tokens with Vanishing 1 into play under each opponent's control.
--
Next: Howling WavesUU
Enchantment
Whenever a player would draw a card, that player instead draws three cards.
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my mouth is full of winsome lies -
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
OMG BATTLE
Instant
Put a 2/2 green Bear creature token into play under your control, and 5 2/2 green Bear creature tokens with Vanishing 1 into play under each opponent's control.
What's funny to me is that your fix for OMG battle makes it too strong, so I'm going give an other version of it.
OMG BATTLE
Instant
Put a 2/2 green bear creature token into play. Each opponent can put up to 5 such creature tokens into play. If they do you gain 3 life for each of those creatures.
Howling Waves UU
Enchantment
If a player would draw a card, that player draws three cards instead.
Whenever you play a spell or ability, sacrifice Howling Waves.
Self-Stop
Sorcery
You may play ~ during an opponent's main phase if you pay 3U more to play it.
End the turn.
Next: Blessed Breeze
Instant
Target player gains 10 life.
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Cursed Breeze
Instant
Target player loses 10 life.
you lose the game.
I'm redoing this cause u basically said that no drawback is good enough. That's wrong and I'm redoing it.
Cursed Breeze
Instant
Target player loses 10 life.
If an opponent would lose the game in this way, then that opponents life is set to 1 instead.
Destroy all creatures that player doesn't control if that player's an opponent. Otherwise, destroy all creatures.
Its weenie and anti-weenie
Flaming Breeze R
Instant
~ deals 10 damage to target creature.
Refreshing Breeze
Instant
Target creature gets +10+10 until end of turn. Then an opponent chooses one - that creature's power becomes 1 until end of turn, or that creature's toughness becomes 1 until end of turn.
Smarter than you BreezeU Instant Target player draws 10 cards.
Smarter than you Breeze Instant
Target player draws 10 cards.
If that player is not opponent, they lose life equal to the number of cards they drew this turn.
This cycle needs one last thing, a 5-color card.
Breeze of All WUBRG Instant
Target player draws 10 cards. Target creature gets +10+10 until end of turn. ~ deals 10 damage to target creature Target player loses 10 life.
Target player gains 10 life.
Unless you have cards named "Refreshing Breeze", "Flaming Breeze", "Smarter than you Breeze", "Cursed Breeze", and "Blessed Breeze" in your graveyard.......
EDIT: Gah! Two people already hit it. So I'll hit them back! Energizing Breeze1
Instant
Untap all artifacts. Then return any artifacts you control that were untapped in this manner to their owner's hand.
Breeze of AllWUBRG
Instant Target player draws 10 cards. Target creature gets +10+10 until end of turn. ~ deals 10 damage to target creature Target player loses 10 life.
Target player gains 10 life.
Unless you have cards named "Refreshing Breeze", "Flaming Breeze", "Smarter than you Breeze", "Cursed Breeze", and "Blessed Breeze" in your graveyard, counter Breeze of All and untap up to five lands.
Okay, here's a harder one (mostly because I'm not entirely sure that it isn't balanced already - 6 to play, plus 84 over the next 7 turns, seems almost acceptable) - and the fix is only restricted in that it can't simply be a change to the Vanishing count:
Growth Chamber 6
Artifact
Vanishing 8
Cumulative Upkeep--Pay 1 and put a growth counter on Growth Chamber for each time counter on Growth Chamber. (With three age counters and five time counters, you would pay 15 and put 15 growth counters on Growth Chamber.) T: Search your library for a creature card with converted mana cost less than or equal to the number of growth counters on Growth Chamber. You may remove it from the game with Suspend and X time counters, where X is the number of age counters on Growth Chamber. If you do, then remove a number of growth counters from Growth Chamber equal to the converted mana cost of the removed card.
Growth Chamber
Artifact
Vanishing 8
Cumulative Upkeep--Pay and put a growth counter on Growth Chamber for each time counter on Growth Chamber. (With three age counters and five time counters, you would pay and put 15 growth counters on Growth Chamber.)
: Search your library for a creature card with converted mana cost less than or equal to the number of growth counters on Growth Chamber. You may remove it from the game with Suspend and X time counters, where X is the number of age counters on Growth Chamber. If you do, then remove a number of growth counters from Growth Chamber equal to the converted mana cost of the removed card.
This card is so incredibley overly complicated that nobody can understand it enough to balance it. Could you post a simplified version so that we can understand it enough to balance it?
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Creature - Goblin
Sacrifice ~: ~ deals 2 damage to target creature or player and 3 damage to you.
2/1
Next:
Nether Mirror
:symtap:, Pay 3 life: Add two mana of any one color to your mana pool.
1) Real cards have been posted, and it's a good thing that they can be.
2) This wasn't a real card, it didn't see print
3) It didn't see print because it was too strong, and yours is even stronger. http://www.wizards.com/default.asp?x=mtgcom/daily/af155
Nether Mirror 4
Artifact
T, Pay 3 life: Add two mana of any color to your mana pool.
T: Gain 2 life.
My card is again, the white Lich. To clarify, it is currently too powerful.
Enchantment
As ~ comes into play, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw three cards instead. Whenever you're dealt damage, sacrifice that many permanents. When ~ leaves play, you lose the game.
Sacrifice a noncreature permanent: ~ deals 1 damage to its controller. Any player may play this ability.
Next:
Chaotic Spark R
Flip a coin. If you win the flip, ~ deals 3 damage to a random target creature or player.
Flip a coin. If you win the flip, ~ deals 3 damage to a random target creature or player.
If Chaotic Spark deals damage to you or a creature you control, draw 2 cards.
Doesn't really work as is, because you can't choose a random target creature or player very well (unless you use a dice or something).
Island
t: Add U to your mana pool.
Oh, wait...way to overpowered even to balance. ;P
Undeniable Will UUU
Sorcery
Play ~ only during your upkeep.
Until the end of your turn, you may look at your library. You may play cards from your library as if they were in your hand.
At end the end of your turn, shuffle your library. This ability can't be countered.
Sorcery
Play ~ only during your upkeep.
Until the end of your turn, you may look at your library. You may play any card from your library as if it were in your hand if you remove the top half of your library (rounding up) from the game.
At the end of your turn, shuffle your library. This ability can't be countered.
Edit: ...oh yeah.
Miniature Kraken 13UUUUU
Creature - Kraken
Cumulative Upkeep 2, Sacrifice a land
Trample
1/1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Kraken
Other creatures you control are 13/13 and are Krakens in addition to their types.
Cumulative Upkeep :2mana:, Sacrifice a land
Trample
1/1
Next:
Hold Your Horses
W
Instant
Creatures can't attack this turn.
Buyback
Make a card called Long For This World.
Instant
Creatures can't attack this turn.
Buyback :2mana:, pay 5 life.
that gotta fix that badger...
anyway:
infernal spike
2BR
instant
~ deals 6 damage to target creature or player.
no char style drawback!
2BR
Instant
Infernal Spike deals 6 damage to target creature or player. At the beginning of your next upkeep, pay 3B/. If you don't, Infernal Spike deals 6 damage to target opponent's choice of a creature you control.
---
Typhoonleaf Treefolk 3GGG
Creature-Treefolk
When Typhoonleaf Treefolk comes into play, put a +1/+1 counter on it for each Island in play.
Whenever an Island comes into play, put a +1/+1 counter on Typhoonleaf Treefolk.
<COST GOES HERE, involving removing a +1/+1 counter from Typhoonleaf Treefolk>: Typhoonleaf Treefolk deals damage equal to its power to each player that controls an Island.
4/0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature-Treefolk
When Typhoonleaf Treefolk comes into play, put a +1/+1 counter on it for each Island in play.
Whenever an Island comes into play, put a +1/+1 counter on Typhoonleaf Treefolk.
1GGG, remove a +1/+1 counter from Typhoon Treefolk, T: Typhoonleaf Treefolk deals damage equal to its power to each player that controls an Island.
4/0
Goblin Hordemaster 1R
Creature - Goblin Lord
All other goblins get +1/+1 and have haste.
With the fear of their master at their backs, the hordes stormed towards the welcoming blades of the Benalians.
2/2
Goblin Hordemaster :1mana::symr:
Creature - Goblin Lord
If no opponent controls a creature, Goblin Hordemaster costs more to play.
All other goblins get +1/+1 and have haste.
Creatures you don't control have first strike.
With the fear of their master at their backs, the hordes stormed towards the welcoming blades of the Benalians.
2/2
Next:
No-Stick
Artifact
:2mana:,:symtap: : Counter target spell.
Artifact
Whenever ~ would untap you may discard a card. If you do not ~ remains tapped.
,T : Counter target spell.
Next, a little Super Mario 3 love:
Tanuki Suit G
Enchantment - Aura
Enchant Creature
Enchanted creature has flying and is indestructible.
Enchantment - Aura
Enchant Creature
Enchanted creature has flying and is indestructible.
Discard a card: Return Tanuki Suit to its owner's hand. Any opponent may play this ability.
Next:
Æther Spike 1U
Instant
Counter target spell unless its controller pays :1mana:.
Instant
Counter target spell unless its controller pays :1mana:. If that spell is countered this way, remove it from the game.
Next:
OMG BATTLE G
Instant
Put a 2/2 green Bear creature token into play under your control, and 5 2/2 green Bear creature tokens into play under each opponent's control.
Instant
Put a 2/2 green Bear creature token into play under your control, and 5 2/2 green Bear creature tokens with Vanishing 1 into play under each opponent's control.
--
Next:
Howling Waves UU
Enchantment
Whenever a player would draw a card, that player instead draws three cards.
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
What's funny to me is that your fix for OMG battle makes it too strong, so I'm going give an other version of it.
OMG BATTLE
Instant
Put a 2/2 green bear creature token into play. Each opponent can put up to 5 such creature tokens into play. If they do you gain 3 life for each of those creatures.
Next:
Self-Stop U
Sorcery
End the turn.
Enchantment
If a player would draw a card, that player draws three cards instead.
Whenever you play a spell or ability, sacrifice Howling Waves.
Self-Stop
Sorcery
You may play ~ during an opponent's main phase if you pay 3U more to play it.
End the turn.
Next:
Blessed Breeze
Instant
Target player gains 10 life.
Instant
You may only play ~ if you've lost life this turn.
Target player gains 10 life.
Next:
Cursed Breeze B
Instant
Target player loses 10 life.
Instant
Target player loses 10 life.
you lose the game.
last revenge
1BR
instant
~ deals 4 damage to each creature you dont control and each opponent
Cursed Breeze
Instant
Target player loses 10 life.
If an opponent would lose the game in this way, then that opponents life is set to 1 instead.
Destroy all creatures that player doesn't control if that player's an opponent. Otherwise, destroy all creatures.
Its weenie and anti-weenie
Flaming Breeze R
Instant
~ deals 10 damage to target creature.
Instant
Flaming Breeze deals 10 damage to target creature, then deals damage to you equal to that creature's toughness.
Next:
Refreshing Breeze
Instant
Target creature gets +10+10 until end of turn.
Instant
Target creature gets +10+10 until end of turn. Then an opponent chooses one - that creature's power becomes 1 until end of turn, or that creature's toughness becomes 1 until end of turn.
Smarter than you Breeze U
Instant
Target player draws 10 cards.
Aw, we made a cycle.
Instant
Target player draws 10 cards. Remove your library from the game.
It's not over yet!
Energizing Breeze
Instant
Untap all artifacts.
(For comparison: Blinkmoth Infusion.)
Instant
Target player draws 10 cards.
If that player is not opponent, they lose life equal to the number of cards they drew this turn.
This cycle needs one last thing, a 5-color card.
Breeze of All WUBRG
Instant
Target player draws 10 cards.
Target creature gets +10+10 until end of turn.
~ deals 10 damage to target creature
Target player loses 10 life.
Target player gains 10 life.
Unless you have cards named "Refreshing Breeze", "Flaming Breeze", "Smarter than you Breeze", "Cursed Breeze", and "Blessed Breeze" in your graveyard.......
EDIT: Wow.... 2 continuations fo a cycle!
Energizing Breeze 1
Instant
Untap all artifacts. Then return any artifacts you control that were untapped in this manner to their owner's hand.
Breeze of All WUBRG
Instant
Target player draws 10 cards.
Target creature gets +10+10 until end of turn.
~ deals 10 damage to target creature
Target player loses 10 life.
Target player gains 10 life.
Unless you have cards named "Refreshing Breeze", "Flaming Breeze", "Smarter than you Breeze", "Cursed Breeze", and "Blessed Breeze" in your graveyard, counter Breeze of All and untap up to five lands.
Okay, here's a harder one (mostly because I'm not entirely sure that it isn't balanced already - 6 to play, plus 84 over the next 7 turns, seems almost acceptable) - and the fix is only restricted in that it can't simply be a change to the Vanishing count:
Growth Chamber 6
Artifact
Vanishing 8
Cumulative Upkeep--Pay 1 and put a growth counter on Growth Chamber for each time counter on Growth Chamber. (With three age counters and five time counters, you would pay 15 and put 15 growth counters on Growth Chamber.)
T: Search your library for a creature card with converted mana cost less than or equal to the number of growth counters on Growth Chamber. You may remove it from the game with Suspend and X time counters, where X is the number of age counters on Growth Chamber. If you do, then remove a number of growth counters from Growth Chamber equal to the converted mana cost of the removed card.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013