Ensorcel
:3mana::symu:
Instant
Tap target creature. It doesn't untap during its controller's next two untap steps.
Gain control of that creature.
EDIT:
Davy Jones' Locker
Land
Davy Jones' Locker is indestructible.
:symu::symu::symu:: Remove target nonblue creature from the game.
At the beginning of your upkeep, you lose life equal to twice the number of creatures removed from the game by Davy Jones' Locker.
Next:
Super Wish2BW
Sorcery
Put all cards you own from outside the game into your hand.
Super Wish 2BW
Sorcery
Put all cards you own from outside the game into your hand. At end of turn, remove your hand and graveyard from the game, then put those cards into the absolutely-removed-from-the-freaking-game-forever zone.
Venser's Governmyr - 12
Artifact Creature — Myr
Affinity for +1+1 counters on artifacts
Venser's Governmyr comes into play with a +1+1 counter for each artifact you control.
Modular 1
0/0
Next:
For The Horde! Instant
Creatures you control are indestructible until end of turn.
Hoard the Four! :2mana::symw::symw:
Instant
Remove four target creatures you control from the game. You may return them to play at any time.
You gain 4 life.
Next:
Entrapment R
Enchantment
:symr:: Target creature attacks you this turn if able.
:symu:: Put a trap counter on target attacking creature.
Creatures with trap counters can't untap.
Entrapment R
Enchantment
:symr:: Target creature attacks you this turn if able.
:symu:: Put a trap counter on target attacking creature. 1: Target creature gets vigilance until end of turn. Only any opponent may play this ability.
Creatures with trap counters can't untap.
you may Pay 8 life and Sacrifice 8 creatures. If you do, Draw eight cards.
Grand Canyon
Legendary Land - Mountain Plains Island
At when you declare your attack each opponent must first declare "north" or "south" for each one of there creatures. When you declare attackers you must do the same. "north" creatures can only block "north" creatures and "south" can only block "south" creatures.
Grand Canyon
Legendary Land - Mountain Plains Island
When Grand Canyon comes into play, you can't play lands for your next three turns.
At when you declare your attack each opponent must first declare "north" or "south" for each one of there creatures. When you declare attackers you must do the same. "north" creatures can only block "north" creatures and "south" can only block "south" creatures.
Next:
Backup Ward U
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
reveal you hand and discard the card with the shortest name. if several cards are tided an opponent chooses which of these you discard.
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
reveal you hand and discard the card with the shortest name. if several cards are tided an opponent chooses which of these you discard.
This makes it worse. It was already bad.
lunar slug :symw::symu::symb::symr::symg:
creature-slug
When Lunar Slug come into play, gain control of all multicolored permanents.
0/1
Fork Fork Fork :symr::symr:
Instant
You may copy target instant or sorcery spell up to three times. You may choose new targets for the copies.
For each copy pay 2 or it is countered.
Ninjitsu :symu::symr:
Instant
Play Ninjitsu only during your declare attackers step.
You may put a creature card from your hand into play tapped and attacking.
At end of turn, sacrifice that creature unless you pay its mana costs.
Next:
Darksteel Executor
Artifact Creature
Split Second
Darksteel Executor is indestructible.
Double Strike, Trample
7/7
Darksteel Executor
Artifact Creature
Split Second
Darksteel Executor is indestructible.
Double Strike, Trample
At the end of each turn, if no creatures were put into any opponent's graveyard, sacrifice Darksteel Executor.
7/7
Next, make it good:
Backup Ward
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
Instant
Search your library for a card named "Cancel", reveal it and put it into your hand; then search your library for a card named "Remand", reveal it and put it into your hand; then search your library for a card named "Mana Leak" or "Rune Snag", reveal it and put it into your hand.
Then shuffle your library.
Next:
Life
You may put a creature card from your hand into play.
Draw a card.
// Death
Destroy target creature. It can't be regenerated.
Instant
Search your library for a card named "Cancel", reveal it and put it into your hand; then search your library for a card named "Remand", reveal it and put it into your hand; then search your library for a card named "Mana Leak" or "Rune Snag", reveal it and put it into your hand.
Then shuffle your library.
Now it's too good
Life
You may put a creature card from your hand into play.
Draw a card. Target opponent may play Death without paying its mana cost.
//
Death
Destroy target creature. It can't be regenerated. Target opponent may play Life without paying its mana cost.
Next:
Rit Darktual BBB
Instant
Add BBB to your mana pool.
Okay, sorry, I really tried not to make it too bad, so I turned out too good
Rit Darktual :symb::symb::symb:
Instant
Add :symb::symb::symb: to your mana pool.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Surpression :symu::symb:
Instant
Counter target spell unless its controller pays 1 life.
Surpression UB
Instant
Counter target spell unless its controller pays 1 life. You can pay 1 life to repeat this process as often as desired.
Beeble Spy 2U
Creature - Beeble Rogue
When ~ attacks name a card. The defending player must reveal his or her hand. If the named card is the hand ~ cannot be blocked.
2/2
Beeble Spy :2mana::symu:
Creature - Beeble Rogue
When ~ attacks name a card. The defending player reveals his or her hand. If the named card is their hand ~ is unblockable this turn.
Whenever ~ deals damage to a player, you may draw a card.
2/2
I changed your wording of the first ability to make it more clear, I hope thats okay.
Next:
Rabid Collosus 4
Artifact Creature- Beast
Hellbent-~ loses all other abilities.
Haste
10/10
Remember: You can't change existing abilities, P/T or mana cost. You can add new abilities.
Next:
Rabid Collosus
Artifact Creature- Beast
when ~ comes into play, discard your hand
Hellbent-~ loses all other abilities and is a 0/1
Haste
10/10
Seriously did u even read my post? its in the rules of this thread it says you can't change abilities. You just changed by hellbent ability and thus broke the rules. It really bugs me, espciallly since it wasn't put to good use. You simply took my card and made it still overpowered, expect that it can be killed before it can hurt you. I was going for a card with a horrendous drawback that loses it when its Hellbent. However it also loses haste.
The Weakness
Artifact
The Weakness comes into play with X charge counters on it.
: Add to your mana pool.
Whenever ~ becomes tapped, add X to your mana pool and distribute X -1/-1 counters among creatures you control
Next:
Child of Demons RRBB
Creature-Demon Child
~ gets +7/+7, is indestructable and gains Flying, Trample and Haste as long as there is a card in your graveyard.
1/1
Child of Demons :symr::symr::symb::symb:
Creature-Demon Child
~ gets +7/+7, is indestructable and gains Flying, Trample and Haste as long as there is a card in your graveyard.
Whenever Child of Demons attacks or blocks, remove your graveyard from the game.
1/1
:3mana::symu:
Instant
Tap target creature. The next time it untaps, draw two cards.
Next:
Davy Jones' Locker
Land
Davy Jones' Locker is indestructible.
UUU: Remove target nonblue creature from the game.
"Do you fear death?"
:3mana::symu:
Instant
Tap target creature. It doesn't untap during its controller's next two untap steps.
Gain control of that creature.
EDIT:
Davy Jones' Locker
Land
Davy Jones' Locker is indestructible.
:symu::symu::symu:: Remove target nonblue creature from the game.
At the beginning of your upkeep, you lose life equal to twice the number of creatures removed from the game by Davy Jones' Locker.
Next:
Super Wish 2BW
Sorcery
Put all cards you own from outside the game into your hand.
Sorcery
Put all cards you own from outside the game into your hand. At end of turn, remove your hand and graveyard from the game, then put those cards into the absolutely-removed-from-the-freaking-game-forever zone.
Next:
Venser's Governmyr - 12
Artifact Creature — Myr
Modular 1
0/0
https://twitch.tv/annorax10 (classic retro speedruns & occasional MTGO/MTGA screwaround streams)
https://twitch.tv/SwiftorCasino (yes, my team and I run live dealer games for the baldman using his channel points as chips)
Artifact Creature — Myr
Affinity for +1+1 counters on artifacts
Venser's Governmyr comes into play with a +1+1 counter for each artifact you control.
Modular 1
0/0
Next:
For The Horde!
Instant
Creatures you control are indestructible until end of turn.
Instant
Creatures you control are indestructible until end of turn.At end of turn, sacrifice each creature that attacked this turn.
Next:
Hoard the Four! 2WW
Instant
Remove four target creatures you control from the game.
You gain 4 life.
Instant
Remove four target creatures you control from the game. You may return them to play at any time.
You gain 4 life.
Next:
Entrapment
R
Enchantment
:symr:: Target creature attacks you this turn if able.
:symu:: Put a trap counter on target attacking creature.
Creatures with trap counters can't untap.
Make a card called Long For This World.
R
Enchantment
:symr:: Target creature attacks you this turn if able.
:symu:: Put a trap counter on target attacking creature.
1: Target creature gets vigilance until end of turn. Only any opponent may play this ability.
Creatures with trap counters can't untap.
Next:
Octagonize
B
Draw eight cards.
you may Pay 8 life and Sacrifice 8 creatures. If you do, Draw eight cards.
Grand Canyon
Legendary Land - Mountain Plains Island
At when you declare your attack each opponent must first declare "north" or "south" for each one of there creatures. When you declare attackers you must do the same. "north" creatures can only block "north" creatures and "south" can only block "south" creatures.
Legendary Land - Mountain Plains Island
When Grand Canyon comes into play, you can't play lands for your next three turns.
At when you declare your attack each opponent must first declare "north" or "south" for each one of there creatures. When you declare attackers you must do the same. "north" creatures can only block "north" creatures and "south" can only block "south" creatures.
Next:
Backup Ward
U
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
Make a card called Long For This World.
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
reveal you hand and discard the card with the shortest name. if several cards are tided an opponent chooses which of these you discard.
problematic challenge next:
lunar slug
WUBRG
creature-slug
0/1
This makes it worse. It was already bad.
lunar slug :symw::symu::symb::symr::symg:
creature-slug
When Lunar Slug come into play, gain control of all multicolored permanents.
0/1
Next:
Wolf Mc Wolf 5WW
Creature - Wolf
Trample
1/1
Creature - Wolf
Trample
Whenever ~ becomes blocked, it gets +8/+0 and first strike until EOT.
1/1
next:
Fork Fork Fork RR
Instant
You may copy target instant or sorcery spell up to three times. You may choose new targets for the copies.
Instant
You may copy target instant or sorcery spell up to three times. You may choose new targets for the copies.
For each copy pay 2 or it is countered.
Ancestral Wisdom 1U
Instant
Draw seven cards.
Instant
If your life total is exactly 1, draw seven cards.
Next:
Ninjitsu UR
Instant
Play ~ only during your attack step.
Put a creature from your hand into play tapped and attacking.
Instant
Play Ninjitsu only during your declare attackers step.
You may put a creature card from your hand into play tapped and attacking.
At end of turn, sacrifice that creature unless you pay its mana costs.
Next:
Darksteel Executor
Artifact Creature
Split Second
Darksteel Executor is indestructible.
Double Strike, Trample
7/7
Artifact Creature
Split Second
Darksteel Executor is indestructible.
Double Strike, Trample
At the end of each turn, if no creatures were put into any opponent's graveyard, sacrifice Darksteel Executor.
7/7
Next, make it good:
Backup Ward
Instant
Search your library for a card named "Cancel", reveal it, put it into your hand, and shuffle your library.
Make a card called Long For This World.
Instant
Search your library for a card named "Cancel", reveal it and put it into your hand; then search your library for a card named "Remand", reveal it and put it into your hand; then search your library for a card named "Mana Leak" or "Rune Snag", reveal it and put it into your hand.
Then shuffle your library.
Next:
Life
You may put a creature card from your hand into play.
Draw a card.
//
Death
Destroy target creature. It can't be regenerated.
Life
You may put a creature card from your hand into play.
Draw a card. Target opponent may play Death without paying its mana cost.
//
Death
Destroy target creature. It can't be regenerated. Target opponent may play Life without paying its mana cost.
Next:
Rit Darktual BBB
Instant
Add BBB to your mana pool.
Rit Darktual :symb::symb::symb:
Instant
Add :symb::symb::symb: to your mana pool.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Surpression :symu::symb:
Instant
Counter target spell unless its controller pays 1 life.
Instant
Counter target spell unless its controller pays 1 life. You can pay 1 life to repeat this process as often as desired.
Beeble Spy 2U
Creature - Beeble Rogue
When ~ attacks name a card. The defending player must reveal his or her hand. If the named card is the hand ~ cannot be blocked.
2/2
Creature - Beeble Rogue
When ~ attacks name a card. The defending player reveals his or her hand. If the named card is their hand ~ is unblockable this turn.
Whenever ~ deals damage to a player, you may draw a card.
2/2
I changed your wording of the first ability to make it more clear, I hope thats okay.
Next:
Rabid Collosus 4
Artifact Creature- Beast
Hellbent-~ loses all other abilities.
Haste
10/10
Remember: You can't change existing abilities, P/T or mana cost. You can add new abilities.
Rabid Collosus
Artifact Creature- Beast
when ~ comes into play, discard your hand
Hellbent-~ loses all other abilities and is a 0/1
Haste
10/10
Next:
the power 0
Artifact
t: add x mana to your mana pool. (x can equal any number)
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Artifact
: add mana to your mana pool. (x can equal any number). You lose triple that much life.
Next:
The Weakness x
Artifact
The Weakness comes into play with X charge counters on it.
T: Add 0 to your mana pool.
The Weakness
Artifact
The Weakness comes into play with X charge counters on it.
: Add to your mana pool.
Whenever ~ becomes tapped, add X to your mana pool and distribute X -1/-1 counters among creatures you control
Next:
Child of Demons RRBB
Creature-Demon Child
~ gets +7/+7, is indestructable and gains Flying, Trample and Haste as long as there is a card in your graveyard.
1/1
Creature-Demon Child
~ gets +7/+7, is indestructable and gains Flying, Trample and Haste as long as there is a card in your graveyard.
Whenever Child of Demons attacks or blocks, remove your graveyard from the game.
1/1
Blade of Omens 3
Artifact - Equipment
Equipped creature gets +2/-1.
Equip 4