Hot Dog Vendor - :1mana::symg: Creature - Human Townsfolk
:symg:: Gain 1 life. Play this ability only once each turn.
Hot Dog Vendor gets +1/+1 for each creature your opponents control.
0/1
Bolt of LightningR
Instant
Bolt of Lightning deals 7 damage to target creature or player. Draw a card.
Bolt of LightningR
Instant
Cast Bolt of Lightning only if you have 3 life or less.
Bolt of Lightning deals 7 damage to target creature or player.
Draw a card.
Megaman0
Creature - Human
Megaman can't be countered.
When you cast Megaman you win the game.
20/20
Private Mod Note
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:banana::banana::banana::banana:
100th Post (10/02/09)
MCC October 2009 Judge
Megaman0
Creature - Human
Megaman can't be countered.
When you cast Megaman you win the game.
As an additional cost to play megaman, discard 20 cards.
20/20
---
Thunderous Mana-torrent1UURR
Creature - Elemental
Defender, Flying, Shroud R: Deal 3 damage to target creature or player. 1UU: Counter target spell.
3/11
Thunderous Mana-torrent1UURR
Creature - Elemental Cummulative Upkeep : Sacrifice an Island and a Mountain
Defender, Flying, Shroud R, sacrifice a Mountain: Deal 3 damage to target creature or player. 1UU, sacrifice an Island : Counter target spell.
3/11
-------------------------------------------------- Tran Mana Machine0
Artifact W: Add R to your mana pool and gain 2 lifes. U: Add G to your mana pool and draw a card then discard a card. B: Add W to your mana pool and target player discard a card. R: Add U to your mana pool and this deal 1 damage to target creature. G: Add B to your mana pool and target creature gains a +1/+1 counter. S: Add 2 mana of any color to your mana pool
Tran Mana Machine
Artifact
:symw:: Add to your mana pool and gain 2 lifes.
:symu:: Add to your mana pool and draw a card then discard a card.
:symb:: Add to your mana pool and target player discard a card.
:symr:: Add to your mana pool and this deal 1 damage to target creature.
:symg:: Add to your mana pool and target creature gains a +1/+1 counter.
: Add 2 mana of any color to your mana pool
Whenever you play an ability of ~, sacrifice a permanent.
Next: Experiment Gone Wrong6U
Creature-Mutant
At the beginning of your upkeep, you lose the game.
1/1
Tran Mana Machine
Artifact
:symw:: Add to your mana pool and gain 2 lifes.
:symu:: Add to your mana pool and draw a card then discard a card.
:symb:: Add to your mana pool and target player discard a card.
:symr:: Add to your mana pool and this deal 1 damage to target creature.
:symg:: Add to your mana pool and target creature gains a +1/+1 counter.
: Add 2 mana of any color to your mana pool
Whenever you play an ability of ~, sacrifice a permanent.
Next: Experiment Gone Wrong6U
Creature-Mutant
At the beginning of your upkeep, you lose the game unless Experiment Gone Wrong has a +1/+1 counter on it, in which case you win the game instead.
1/1
Self Destruct Button
Artifact - Trap
If you would lose the game, you may play Self Destruct Button for 0 and as though it had flash.
Sacrifice Self Destruct Button: Target player loses the game.
Balancing Masamune:
add "sacrifice a creature" to the equip cost. Maybe sacrifice two? Nah, one would be enough. Especially since that color you used looks like a Mythic Rare color.
Arrogant Shiner 1U
Creature-Human Wizard (Rarity?)
Shroud.
Counter the first spell each opponent plays each turn.
"Look at him, all smug like a bug in a rug!"
1/1
Balancing Masamune:
add "sacrifice a creature" to the equip cost. Maybe sacrifice two? Nah, one would be enough. Especially since that color you used looks like a Mythic Rare color.
Arrogant Shiner 1U
Creature-Human Wizard(Rarity?)
Shroud.
Counter the first spell each opponent plays each turn.
Arrogant Shiner loses shroud when a spell is countered in this way.
"Look at him, all smug like a bug in a rug!"
1/1
Thornweald SkirmisherG
Creature - Elf Scout
Deathtouch, Haste
Tactics (If this creature is blocked, you may untap it and remove it from combat.) 5/3
Thornweald Skirmisher
Creature - Elf Scout
Deathtouch, Haste
Tactics (If this creature is blocked, you may untap it and remove it from combat.) Whenever ~ attacks, put 3 1/1 green elf creature tokens onto the battlefield under defending player's control.
5/3
Search for WorthB
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
Draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig credited to my basic GIMP skills.
There's something about a homemade avvy that makes you feel proud no matter how much it sucks.
Search for Worth
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
When you play ~ choose one: Target opponent gains 3 life or, you lose 3 life.
Next:
Coffee machine 1
Instant
~ is colorless.
Split second.
Gain control of all creatures.
Brilliant Discovery :symgu::symgu::symgu::symgu: Instant
Draw a card.
That is not broken at all...
I will act as if you posted this:
Brilliant Discovery :SymGU::SymGU::SymGU::SymGU:
Instant
Draw any number of cards.
Now I fix it like this:
Brilliant Discovery :symgu::symgu::symgu::symgu:
Scorcery
Draw cards equal to the number of cards in your hand.
Anyway NEXT: Wizer, the Drunken King1WW Creature -- Human
White creatures you control are indestructible, and gain double strike, lifelink, and vigilance.
4/4 You'd have to be drunk to design this...
By the way, I completely misread the instructions, for this game...
"What kind of ability would say "counters black spells" on it? "If a Rigger you control would assemble a Contraption, it counters black spells instead"? "
-Mark Gottlieb
Wizer, the Drunken King1WW Creature -- Human
White creatures you control are indestructible, and gain double strike, lifelink, and vigilance.
4/4 You'd have to be drunk to design this...
Wizer, the Drunken King 1WW
White creatures you control are indestructible, and gain double strike, lifelink, vigilance, defender and shadow.
4/4 You'd have to be drunk to design this...
Next:
Norris' Sperm0 Creature- Human Warrior
~ Cannot be sacrificed.
Split Second, Flash, Shroud, Indestructible, Haste, Lifelink
When ~ enters the battlefield target player discards his or her hand and loses 10 life.
0/1
Fix that!!
Private Mod Note
():
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--Multiplayer EDH-- RPurphoros' AnvilR UGEdric DredgeGU XKarn, Silver Golem- Arte FactumX WUBRGSliver Queen PlaneswalkersGRBUW WBObzedat the Ghost DadBW RUGMaelstrom Wanderer Good StuffGUR
Norris' Sperm Creature- Human Warrior ~ cannot be played unless you control a creature name Chuck Norris
~ Cannot be sacrificed.
Split Second, Flash, Shroud, Indestructible, Haste, Lifelink ,
When ~ enters the battlefield target player discards his or her hand and loses 10 life.
0/1
Chuck NorrisWWWUUUBBBRRRGGG
Legendary Creature - Human Warrior
Haste, Vigilance, Reach, Lifelink, Double Strike, Trample, Provoke, Deadtouch.
Chuck Norris is Indestructible.
Chuck Norris cannot be the target of spell and ability an opponent control 0: You win the game
99/99
Chuck Norris :symw::symw::symw::symu::symu::symu::symb::symb::symb::symr::symr::symr::symg::symg::symg:
Legendary Creature - Human Warrior When you play Chuck Norris, if you haven't played another white, blue black, red, and green spell, counter it.
Haste, Vigilance, Reach, Lifelink, Double Strike, Trample, Provoke, Deadtouch.
Chuck Norris is Indestructible.
Chuck Norris cannot be the target of spell and ability an opponent control
:0mana:: You win the game
99/99
That was already pretty fair though. Door to Nothingness for example, took 2 of each color, 5 colorless, and a turn to win the game. This takes 3 of each color to win off the bat.
Also:
Quote from Puce Moose in the rules of the game »
Try to alternate between over-powered and under-powered, ye posters!
So this post should not have been ignored:
Quote from maristman »
Brilliant Discovery :symgu::symgu::symgu::symgu: Instant Draw a card.
Now that all those technicalities are dealt with, next:
Search for Worth
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
When you play ~ choose one: Target opponent gains 3 life or, you lose 3 life.
This is still completely broken. Vampire Tutor is BANNED in legacy and it has this affect only it puts the card on top of your library and you lose 2 life.
Try This: Search for Worth
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
As an additional cost to play this, discard a card and target opponent draws a card or pay4.
Hayate Renge :2mana::symu::symr::symr:
Legendary Creature-Human Ninja
Double Strike Haste
:2mana::symu::symu:, T: Bunshin 1 (Put 1 creature tokens into play that is a copy of this creature. Tokens that would be put into play this way, are not legendary creatures)
Double Strike, Haste Whenever ~ deals combat damage, you lose 1 life.
2/1
Next:
Flickering Beast 2R
Creature-Beast Spirit
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Flickering Beast :2mana::symr:
Creature-Beast Spirit When ~ enters or leaves the battlefield, it deals 1 damage to target creature or player.
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Face of Disgust4B
Enchantment- Aura
Enchant creature
Enchanted creature gains intimidate.
Private Mod Note
():
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Sig credited to my basic GIMP skills.
There's something about a homemade avvy that makes you feel proud no matter how much it sucks.
Next:
Flickering Beast 2R
Creature-Beast Spirit
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Flickering Beast 2R
Creature-Beast Spirit
Flash, Haste
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Makes the card a fun ambusher/gustcloaker for red. Probably too strong now.
--
Editing because I just saw the aura.
Face of Disgust 4B
Enchantment- Aura
Enchanted creature gains intimidate.
All creatures that share a creature type with enchanted creature gain intimidate.
--
Next up.
Magellan, World-SearcherWW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
3/1
Magellan, World-Searcher WW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
As long as ~ is in your graveyard, your maximum hand size is reduced to 4
3/1
Zombie Trumpeter 1BB
Creature - Zombie
When ~ enters the battlefield, exile all creatures from all graveyards. Put a 1/1 Zombie token onto the battlefield under your control for each creature exiled this way.
2/2
Just on your comment about mine... turn two magellan, turn three path to exile?
I think my dude probably needs a more severe drawback, if there are exile cards in the set.
Your guy is pretty cool, and already pretty balanced. It's basically a necromancer's covenant. Sure it hits both graveyards, and you can play it earlier, but it only gives you 1/1's. I guess it is pretty insane removal against a dredge or threshold deck.
I am unsure if I should make him weaker or stronger. I like his level and don't want to make him too strong, or bad.
I am going to assume there are M10 power level cards in this set, like ant queen.
Zombie Trumpeter 1BB
Creature - Zombie
When ~ enters the battlefield, exile all creatures from all graveyards. Put a 1/1 Zombie token onto the battlefield under your control for each creature exiled this way.
When ~ leaves the battlefield, all zombies gain +1/+1 until end of turn.
2/2
--
Next Up
Darksteel AcornG
Exile target creature.
Private Mod Note
():
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
Just on your comment about mine... turn two magellan, turn three path to exile?
I think my dude probably needs a more severe drawback, if there are exile cards in the set.
Maybe this would be better:
Magellan, World-SearcherWW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
As long as ~ is in your graveyard or exiled, your maximum hand size is reduced to 4.
3/1
or
Magellan, World-SearcherWW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
As long as ~ is in your graveyard, your maximum hand size is reduced to 4.
If ~ is exiled, draw no cards. Instead, put two 1/1 Knight tokens onto the battlefield under your control.
3/1
Both are direct responses to Path. The second one seems to give the opponent options to weigh in removal, while giving you less incentive to nuke your own creature.
Now for the next one:
Summoners Stone
Artifact
Exile Summoners Stone: Tap or untap target permanent. You may only play this ability if you control two or more permanents named ~.
And mine:
Elvish Pyromancer GR
Creature - Elf
~ deals 3 damage to target creature or player. Place 3 +1/+1 counters onto target elf creature.
2/2
Elvish Pyromancer :symg::symr:
Creature - Elf Shaman
~ deals 1 damage to target creature or player.
2/2
Mine:
Sliver of Uberness 0
Creature-Sliver
~ is all colors.
Split second.
All slivers get Protection from everything, Haste and Poisoness 10.
All slivers you control have vanishing and "If this creature has no time counters on it, it deals no damage." "Even the most powerful things have drawbacks." 1/1
Tactical Ambush 2RW
Instant - Trap
If one or more creatures are attacking, you may pay rather then pay Tactical Ambush’s mana cost.
Put any number of creatures from your hand into play. These creatures may come into play blocking a creature of your choice.
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Creature - Human Townsfolk
:symg:: Gain 1 life. Play this ability only once each turn.
Hot Dog Vendor gets +1/+1 for each creature your opponents control.
0/1
Bolt of Lightning R
Instant
Bolt of Lightning deals 7 damage to target creature or player. Draw a card.
Casual Commander player.
Check this Magic Shop to buy singles and cards online in Europe!
Instant
Cast Bolt of Lightning only if you have 3 life or less.
Bolt of Lightning deals 7 damage to target creature or player.
Draw a card.
Megaman 0
Creature - Human
Megaman can't be countered.
When you cast Megaman you win the game.
20/20
100th Post (10/02/09)
MCC October 2009 Judge
Creature - Human
Megaman can't be countered.
When you cast Megaman you win the game.
As an additional cost to play megaman, discard 20 cards.
20/20
---
Thunderous Mana-torrent 1UURR
Creature - Elemental
Defender, Flying, Shroud
R: Deal 3 damage to target creature or player.
1UU: Counter target spell.
3/11
Creature - Elemental
Cummulative Upkeep : Sacrifice an Island and a Mountain
Defender, Flying, Shroud
R, sacrifice a Mountain: Deal 3 damage to target creature or player.
1UU, sacrifice an Island : Counter target spell.
3/11
--------------------------------------------------
Tran Mana Machine 0
Artifact
W: Add R to your mana pool and gain 2 lifes.
U: Add G to your mana pool and draw a card then discard a card.
B: Add W to your mana pool and target player discard a card.
R: Add U to your mana pool and this deal 1 damage to target creature.
G: Add B to your mana pool and target creature gains a +1/+1 counter.
S: Add 2 mana of any color to your mana pool
Artifact
:symw:: Add to your mana pool and gain 2 lifes.
:symu:: Add to your mana pool and draw a card then discard a card.
:symb:: Add to your mana pool and target player discard a card.
:symr:: Add to your mana pool and this deal 1 damage to target creature.
:symg:: Add to your mana pool and target creature gains a +1/+1 counter.
: Add 2 mana of any color to your mana pool
Whenever you play an ability of ~, sacrifice a permanent.
Next:
Experiment Gone Wrong 6U
Creature-Mutant
At the beginning of your upkeep, you lose the game.
1/1
Self Destruct Button
Artifact - Trap
If you would lose the game, you may play Self Destruct Button for 0 and as though it had flash.
Sacrifice Self Destruct Button: Target player loses the game.
add "sacrifice a creature" to the equip cost. Maybe sacrifice two? Nah, one would be enough. Especially since that color you used looks like a Mythic Rare color.
Arrogant Shiner 1U
Creature-Human Wizard (Rarity?)
Shroud.
Counter the first spell each opponent plays each turn.
"Look at him, all smug like a bug in a rug!"
1/1
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Thornweald Skirmisher G
Creature - Elf Scout
Deathtouch, Haste
Tactics (If this creature is blocked, you may untap it and remove it from combat.)
5/3
Creature - Elf Scout
Deathtouch, Haste
Tactics (If this creature is blocked, you may untap it and remove it from combat.)
Whenever ~ attacks, put 3 1/1 green elf creature tokens onto the battlefield under defending player's control.
5/3
Search for Worth B
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
Draw a card.
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
When you play ~ choose one: Target opponent gains 3 life or, you lose 3 life.
Next:
Coffee machine 1
Instant
~ is colorless.
Split second.
Gain control of all creatures.
Thanks To KrackShott
Old extendo moved
Instant
~ is colorless.
Split second.
Gain control of all creatures. Remove your library from the game.
Next:
Brilliant Discovery :symgu::symgu::symgu::symgu:
Instant
Draw a card.
That is not broken at all...
I will act as if you posted this:
Brilliant Discovery :SymGU::SymGU::SymGU::SymGU:
Instant
Draw any number of cards.
Now I fix it like this:
Brilliant Discovery :symgu::symgu::symgu::symgu:
Scorcery
Draw cards equal to the number of cards in your hand.
Anyway NEXT:
Wizer, the Drunken King 1WW
Creature -- Human
White creatures you control are indestructible, and gain double strike, lifelink, and vigilance.
4/4
You'd have to be drunk to design this...
By the way, I completely misread the instructions, for this game...
Current Decks
Standard / Type 2
BRMidrange
"What kind of ability would say "counters black spells" on it? "If a Rigger you control would assemble a Contraption, it counters black spells instead"? "
-Mark Gottlieb
Wizer, the Drunken King 1WW
White creatures you control are indestructible, and gain double strike, lifelink, vigilance, defender and shadow.
4/4
You'd have to be drunk to design this...
Next:
Norris' Sperm 0
Creature- Human Warrior
~ Cannot be sacrificed.
Split Second, Flash, Shroud, Indestructible, Haste, Lifelink
When ~ enters the battlefield target player discards his or her hand and loses 10 life.
0/1
Fix that!!
RPurphoros' AnvilR
UGEdric DredgeGU
XKarn, Silver Golem- Arte FactumX
WUBRGSliver Queen PlaneswalkersGRBUW
WBObzedat the Ghost DadBW
RUGMaelstrom Wanderer Good StuffGUR
--French 1v1 EDH--
WUGeistWU
--Pauper EDH--
WRBlaze CommandoWR
Creature- Human Warrior
~ cannot be played unless you control a creature name Chuck Norris
~ Cannot be sacrificed.
Split Second, Flash, Shroud, Indestructible, Haste, Lifelink ,
When ~ enters the battlefield target player discards his or her hand and loses 10 life.
0/1
Chuck Norris WWWUUUBBBRRRGGG
Legendary Creature - Human Warrior
Haste, Vigilance, Reach, Lifelink, Double Strike, Trample, Provoke, Deadtouch.
Chuck Norris is Indestructible.
Chuck Norris cannot be the target of spell and ability an opponent control
0: You win the game
99/99
Legendary Creature - Human Warrior
When you play Chuck Norris, if you haven't played another white, blue black, red, and green spell, counter it.
Haste, Vigilance, Reach, Lifelink, Double Strike, Trample, Provoke, Deadtouch.
Chuck Norris is Indestructible.
Chuck Norris cannot be the target of spell and ability an opponent control
:0mana:: You win the game
99/99
That was already pretty fair though. Door to Nothingness for example, took 2 of each color, 5 colorless, and a turn to win the game. This takes 3 of each color to win off the bat.
Also:
So this post should not have been ignored:
Now that all those technicalities are dealt with, next:
Deadly Call BBBBBBB
Sorcery
Destroy target creature.
Try This:
Search for Worth
Sorcery
Search your library for a card and put it into your hand. Shuffle your library afterwards.
As an additional cost to play this, discard a card and target opponent draws a card or pay4.
Hayate Renge :2mana::symu::symr::symr:
Legendary Creature-Human Ninja
Double Strike Haste
:2mana::symu::symu:, T: Bunshin 1 (Put 1 creature tokens into play that is a copy of this creature. Tokens that would be put into play this way, are not legendary creatures)
Double Strike, Haste
Whenever ~ deals combat damage, you lose 1 life.
2/1
Next:
Flickering Beast 2R
Creature-Beast Spirit
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Creature-Beast Spirit
When ~ enters or leaves the battlefield, it deals 1 damage to target creature or player.
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Face of Disgust 4B
Enchantment- Aura
Enchant creature
Enchanted creature gains intimidate.
Flickering Beast 2R
Creature-Beast Spirit
Flash, Haste
Whenever this attacks, return ~ to your hand at the beginning of the end step.
2/1
Makes the card a fun ambusher/gustcloaker for red. Probably too strong now.
--
Editing because I just saw the aura.
Face of Disgust 4B
Enchantment- Aura
Enchanted creature gains intimidate.
All creatures that share a creature type with enchanted creature gain intimidate.
--
Next up.
Magellan, World-Searcher WW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
3/1
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
As long as ~ is in your graveyard, your maximum hand size is reduced to 4
3/1
Zombie Trumpeter 1BB
Creature - Zombie
When ~ enters the battlefield, exile all creatures from all graveyards. Put a 1/1 Zombie token onto the battlefield under your control for each creature exiled this way.
2/2
I think my dude probably needs a more severe drawback, if there are exile cards in the set.
Your guy is pretty cool, and already pretty balanced. It's basically a necromancer's covenant. Sure it hits both graveyards, and you can play it earlier, but it only gives you 1/1's. I guess it is pretty insane removal against a dredge or threshold deck.
I am unsure if I should make him weaker or stronger. I like his level and don't want to make him too strong, or bad.
I am going to assume there are M10 power level cards in this set, like ant queen.
Zombie Trumpeter 1BB
Creature - Zombie
When ~ enters the battlefield, exile all creatures from all graveyards. Put a 1/1 Zombie token onto the battlefield under your control for each creature exiled this way.
When ~ leaves the battlefield, all zombies gain +1/+1 until end of turn.
2/2
--
Next Up
Darksteel Acorn G
Exile target creature.
Darksteel Acorn G
Sorcery
Exile target creature you don't control. It's controller puts an indestructible 5/5 green Squirrel creature token onto the battlefield.
Next:
Time Distortion xUUU
Sorcery (M)
Target player takes X extra turns after this one.
Time Distortion :6mana::symu::symu::symu:
M
Sorcery
Target player takes X extra turns where X is the number of blue permenants he or she controls
Now the acorn
Darksteel Acorn
Uncommon
Instant
Exile target creature you dont control its controler puts a 2/2 indestructible squirel creature token into play
Now for my card
Summoners Stone
Artifact
Exile Summoners Stone: Tap or untap target permenant
Maybe this would be better:
Magellan, World-Searcher WW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
As long as ~ is in your graveyard or exiled, your maximum hand size is reduced to 4.
3/1
or
Magellan, World-Searcher WW
Creature - Legendary Human Knight
~ cannot be countered.
When ~ leaves the battlefield, draw cards equal to your life total.
As long as ~ is in your graveyard, your maximum hand size is reduced to 4.
If ~ is exiled, draw no cards. Instead, put two 1/1 Knight tokens onto the battlefield under your control.
3/1
Both are direct responses to Path. The second one seems to give the opponent options to weigh in removal, while giving you less incentive to nuke your own creature.
Now for the next one:
Summoners Stone
Artifact
Exile Summoners Stone: Tap or untap target permanent. You may only play this ability if you control two or more permanents named ~.
And mine:
Elvish Pyromancer GR
Creature - Elf
~ deals 3 damage to target creature or player. Place 3 +1/+1 counters onto target elf creature.
2/2
Creature - Elf Shaman
~ deals 1 damage to target creature or player.
2/2
Mine:
Sliver of Uberness 0
Creature-Sliver
~ is all colors.
Split second.
All slivers get Protection from everything, Haste and Poisoness 10.
1/1
Thanks To KrackShott
Old extendo moved
Tactical Ambush 2RW
Instant - Trap
If one or more creatures are attacking, you may pay rather then pay Tactical Ambush’s mana cost.
Put any number of creatures from your hand into play. These creatures may come into play blocking a creature of your choice.