Bestow Wisdom :2mana::symu::symu:
Sorcery.
Target player draws any number of cards.
For every card drawn this way, you loose twice that much life.
Next:
Hellion OverworldWRG
Creature - Giant Hellion
Trample, Shroud, Double Strike
Whenever ~ attacks, add WRG to your mana pool for each Hellion creature you control.
8/4
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Hellion Overworld :symw::symr::symg:
Creature - Giant Hellion
Trample, Shroud, Double Strike
Whenever ~ attacks, add :symw::symr::symg: to your mana pool for each Hellion creature you control then ~ deals damage equal to its power to each Hellion creature.
8/4
Next
Wild Lightning - 1RRR Creature - Elemental
At the beginning of the end step, sacrifice ~.
4/1
Wild Lightning - 1RRR Creature - Elemental
Haste, trample
If ~ would deal combat damage to a player, it deals twice that amount.
At the beginning of the end step, sacrifice ~.
4/1
Here's a big challenge for you guys. It's a card I made for my custom set, and then realized it was broken, but I like the concept and art I have for it so much that I want to fix it lol.
A Game of Fate - 2UB
Sorcery
Choose an opponent with three or more cards in their hand.
Reveal your hand to the chosen opponent, and they reveal their hand to you. Both you and the chosen opponent place your hands face down. Name a card, and pick a card at random from the opponents hand. If the chosen card is the card named, you win the game. Otherwise, the chosen opponent then names a card and chooses a card at random from your hand. If the chosen card is the card named, you lose the game.
A Game of Fate - :2mana::symu::symb:
Sorcery
Choose an opponent with three or more cards in their hand. That player may draw up to seven cards.
Reveal your hand to the chosen opponent, and they reveal their hand to you. Both you and the chosen opponent place your hands face down. Name a card, and pick a card at random from the opponents hand. If the chosen card is the card named, you win the game. Otherwise, the chosen opponent then names a card and chooses a card at random from your hand. If the chosen card is the card named, you lose the game.
Next
Power of Flame - R
Instant
~ deals 4 damage to target creature or player.
Power of Flame - R
Instant
~ deals 4 damage to target creature or player.
~ deals 2 damage to you.
Next:
Empty Vessel - 2
Artifact Creature
Empty Vessel gains +1/+1 for each creature type it has. 2: Empty Vessel gains each creature type of target creature.
0/1 Its creator forgot to give it a soul.
Empty Vessel -
Artifact Creature
Empty Vessel gains +1/+1 for each creature type it has.
:2mana:: Empty Vessel gains each creature type of target creature with only one creature type.
0/1 Its creator forgot to give it a soul.
Because without that clause, I'd hate to see what happens when you target a Changeling.
Next
how about someone ACTUALLY balance this:
Power of Flame - R Instant
~ deals 4 damage to target creature or player.
Power of Flame - Instant
Corrupt: Sacrifice a Land (While this spell is on the stack, any opponent may pay its corrupt cost. The player who corrupted this spell last may change its targets.)
~ deals 4 damage to target creature or player.
Next:
Memory TheftXUB
Sorcery
Target player discards X cards, and you draw X cards.
Power of Flame - R Instant
~ deals 4 damage to target creature or player. If a creature was damaged this way deal 4 damage to each creature that shares a type with it. Then ~ deals damage to you equal to the damage it dealt this turn. Saprolings are my bane!
Um, I guess I posted too slow, lets seeee. Memory TheftXUB
Sorcery
Target player discards X cards, and you draw X cards. For each card you drew more then than was discarded, you lose 2 life. NOTE: because this card says target player, you could use it to cycle your hand
Next:
Blasting ImpBR
Creature - Imp
Flying
Whenever ~ deals combat damage to a creature, ~ deals that much damage to that creature's controller.
3/3
Blasting Imp :symb::symr:
Creature - Imp
Flying
Whenever ~ deals combat damage to a creature, ~ deals that much damage to that creature's controller.
2: put a -1/-1 counter on ~. Any player may play this ability.
3/3
Next:
Peaceful Monk2W
Creature - Human Cleric
Peaceful Monk cannot attack or block.
1/1
Giant Gila Monster - :5mana::symg::symg::symg: Creature - Lizard
Trample, Protection from blue G: Put a +1/+1 counter on ~.
Sacrifice a Forest: Put a +1/+1 counter on ~.
3/3
Next:
Deathstrike AssassinB
Creature - Human Assassin
Provoke, first strike, death touch
1/1
Deathstrike Assassin
Creature - Human Assassin
Provoke, first strike, death touch
~ can't attack or block.
Sacrifice three swamps: ~ loses "~ can't attack or block" until end of turn.
1/1
Overpowerer - :sym2b::sym2g::sym2r: Artifact Creature - Faerie Elf Goblin
Flash, Haste, Affinity for artifacts, Faeries, Elves, and Goblins.
Modular 4
When ~ comes into play, sacrifice an Artifact, Faerie, Elf, or Goblin.
When ~ leaves play, sacrifice an Artifact, Faerie, Elf, or Goblin
0/0
Uber Squid
Creature-Octopus Squid
Echo - Put nineteen -1/-1 counters on Uber Squid.
Unblockable
Sacrifice a permanent: Remove two -1/-1 counters from Uber Squid.
20/20
At the begging of your upkeep, put 19 -1/-1 counters on ~.
Next: Broken Rainbow Land
Land - Plains Island Swamp Mountain Forest
Broken Rainbow Land
Land - Plains Island Swamp Mountain Forest
Broken Rainbow Land enters the battlefield tapped and doesn't untap during its controller's untap step.
Premature Breaker4BB
Instant
If Premature Breaker is in your opening hand, you may reveal it. If you do, cast it without paying its mana cost the first time you get priority.
Target player exiles his or her hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Saint of Blood Crreature-Human Berserker Flying, First strike, Haste, Indestructable, Shroud, Trample, Wither, Vigilance, Defender
At beginning of the end step, sacrifice ~. 10/1
Mass Implosion - :2mana::symu: Instant
Destroy target nonblue creature. That creature's controller may copy this spell and choose new targets for the copy.
++++++++++++++++++++++++++++++++++++++
Next:
Fiery Gladiator RRR
Creature - Human Warrior
Whenever Fiery Gladiator attacks, you may pay X. If you do, Fiery Gladiator deals X damage to each creature you don't control.
5/5
Fiery Gladiator :symr::symr::symr:
Creature - Human Warrior
Whenever Fiery Gladiator attacks, you may pay :xmana:. If you do, Fiery Gladiator deals X damage to each creature you don't control.
Whenever a card is put into an opponents graveyard from anywhere, sacrifice a creature.
5/5
Vengeful NecromancerGB
Creature-Human Shaman
When ~ comes into play, return up to 2 cards from your graveyard to your hand.
When ~ leaves play, you may remove it from the game, if you do, destroy 2 target permanents.
2/2
Vengeful NecromancerGB
Creature-Human Shaman
When ~ comes into play, return up to 2 cards from your graveyard to your hand, and put a 2/2 black Zombie token onto the battlefield under target opponents control.
When ~ leaves play, you may remove it from the game, if you do, destroy 2 target permanents, and then target opponent returns a card from their graveyard to the battlefield.
2/2
---
Endless Reckoning2WW
Sorcery
Destroy all creatures. They cannot be regenerated.
Cascade
Flashback 3WW
Endless Reckoning2WW
Sorcery
Destroy all creatures. They cannot be regenerated. Your opponent gains 3 life for each creature destroyed this way.
Cascade
Flashback 3WW
Elemental of Burn1R
Creature- Elemental
Haste
When ~ enters or leaves the battlefield, ~ deals 3 damage to target opponent.
Sacrifice ~: ~ deals 3 damage to target opponent.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig credited to my basic GIMP skills.
There's something about a homemade avvy that makes you feel proud no matter how much it sucks.
Elemental of Burn :1mana::symr:
Creature- Elemental
Haste
When ~ enters or leaves the battlefield, if you control five or more Elemental creatures, ~ deals 3 damage to target opponent.
Sacrifice ~: ~ deals 3 damage to target opponent. Play this ability only when you control five or more Elemental creatures.
3/1
Next
Hot Dog Vendor - 1G Creature - Human Townsfolk G: Gain 1 life. Play this ability only once each turn.
0/1
Sorcery.
Target player draws any number of cards.
For every card drawn this way, you loose twice that much life.
Next:
Hellion Overworld WRG
Creature - Giant Hellion
Trample, Shroud, Double Strike
Whenever ~ attacks, add WRG to your mana pool for each Hellion creature you control.
8/4
Multicolored millcards in something other than dimir.
Creature - Giant Hellion
Trample, Shroud, Double Strike
Whenever ~ attacks, add :symw::symr::symg: to your mana pool for each Hellion creature you control then ~ deals damage equal to its power to each Hellion creature.
8/4
Next
Wild Lightning - 1RRR
Creature - Elemental
At the beginning of the end step, sacrifice ~.
4/1
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Creature - Elemental
Haste, trample
If ~ would deal combat damage to a player, it deals twice that amount.
At the beginning of the end step, sacrifice ~.
4/1
Here's a big challenge for you guys. It's a card I made for my custom set, and then realized it was broken, but I like the concept and art I have for it so much that I want to fix it lol.
A Game of Fate - 2UB
Sorcery
Choose an opponent with three or more cards in their hand.
Reveal your hand to the chosen opponent, and they reveal their hand to you. Both you and the chosen opponent place your hands face down. Name a card, and pick a card at random from the opponents hand. If the chosen card is the card named, you win the game. Otherwise, the chosen opponent then names a card and chooses a card at random from your hand. If the chosen card is the card named, you lose the game.
Sorcery
Choose an opponent with three or more cards in their hand. That player may draw up to seven cards.
Reveal your hand to the chosen opponent, and they reveal their hand to you. Both you and the chosen opponent place your hands face down. Name a card, and pick a card at random from the opponents hand. If the chosen card is the card named, you win the game. Otherwise, the chosen opponent then names a card and chooses a card at random from your hand. If the chosen card is the card named, you lose the game.
Next
Power of Flame - R
Instant
~ deals 4 damage to target creature or player.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Power of Flame - R
Instant
~ deals 4 damage to target creature or player.
~ deals 2 damage to you.
Next:
Empty Vessel - 2
Artifact Creature
Empty Vessel gains +1/+1 for each creature type it has.
2: Empty Vessel gains each creature type of target creature.
0/1
Its creator forgot to give it a soul.
Instant
~ deals 4 damage to target creature or player.
~ deals 2 damage to you.
Vs.
Char
Next:
Empty Vessel -
Artifact Creature
Empty Vessel gains +1/+1 for each creature type it has.
:2mana:: Empty Vessel gains each creature type of target creature with only one creature type.
0/1
Its creator forgot to give it a soul.
Because without that clause, I'd hate to see what happens when you target a Changeling.
Next
how about someone ACTUALLY balance this:
Power of Flame - R
Instant
~ deals 4 damage to target creature or player.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Instant
Corrupt: Sacrifice a Land (While this spell is on the stack, any opponent may pay its corrupt cost. The player who corrupted this spell last may change its targets.)
~ deals 4 damage to target creature or player.
Next:
Memory Theft XUB
Sorcery
Target player discards X cards, and you draw X cards.
Instant
~ deals 4 damage to target creature or player. If a creature was damaged this way deal 4 damage to each creature that shares a type with it. Then ~ deals damage to you equal to the damage it dealt this turn.
Saprolings are my bane!
Um, I guess I posted too slow, lets seeee.
Memory Theft XUB
Sorcery
Target player discards X cards, and you draw X cards. For each card you drew more then than was discarded, you lose 2 life.
NOTE: because this card says target player, you could use it to cycle your hand
Next:
Blasting Imp BR
Creature - Imp
Flying
Whenever ~ deals combat damage to a creature, ~ deals that much damage to that creature's controller.
3/3
Creature - Imp
Flying
Whenever ~ deals combat damage to a creature, ~ deals that much damage to that creature's controller.
2: put a -1/-1 counter on ~. Any player may play this ability.
3/3
Next:
Peaceful Monk 2W
Creature - Human Cleric
Peaceful Monk cannot attack or block.
1/1
Creature - Human Cleric
Peaceful Monk cannot attack or block.
Sacrifice Peaceful Monk: Creatures can't attack this turn.
1/1
Next
Giant Gila Monster - 5GGG
Creature - Lizard
Trample, Protection from blue
3/3
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Creature - Lizard
Trample, Protection from blue
G: Put a +1/+1 counter on ~.
Sacrifice a Forest: Put a +1/+1 counter on ~.
3/3
Next:
Deathstrike Assassin B
Creature - Human Assassin
Provoke, first strike, death touch
1/1
Creature - Human Assassin
Provoke, first strike, death touch
~ can't attack or block.
Sacrifice three swamps: ~ loses "~ can't attack or block" until end of turn.
1/1
Next
Overpowerer - (2/B)(2/G)(2/R)
Artifact Creature - Faerie Elf Goblin
Flash, Haste, Affinity for artifacts, Faeries, Elves, and Goblins.
Modular 4
0/0
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Artifact Creature - Faerie Elf Goblin
Flash, Haste, Affinity for artifacts, Faeries, Elves, and Goblins.
Modular 4
When ~ comes into play, sacrifice an Artifact, Faerie, Elf, or Goblin.
When ~ leaves play, sacrifice an Artifact, Faerie, Elf, or Goblin
0/0
Next:
WUBRG
Creature -
1/1
Note: The name and creature type are up to you.
Creature-Fearie
Flying
7/7
Next:
Uber squid U
Creature-Octopus Squid
Unblockable
20/20
Thanks To KrackShott
Old extendo moved
Creature-Octopus Squid
Echo - Put nineteen -1/-1 counters on Uber Squid.
Unblockable
Sacrifice a permanent: Remove two -1/-1 counters from Uber Squid.
20/20
At the begging of your upkeep, put 19 -1/-1 counters on ~.
Next:
Broken Rainbow Land
Land - Plains Island Swamp Mountain Forest
Land - Plains Island Swamp Mountain Forest
Broken Rainbow Land enters the battlefield tapped and doesn't untap during its controller's untap step.
Premature Breaker 4BB
Instant
If Premature Breaker is in your opening hand, you may reveal it. If you do, cast it without paying its mana cost the first time you get priority.
Target player exiles his or her hand.
Instant
You may only play ~ if you opponent has 3 or less cards in their hand.
Target player exiles his or her hand.
Next:
Saint of Blood R
Crreature-Human Berserker
Flying, First strike, Haste, Indestructable, Shroud, Trample, Wither, Vigilance
10/1
Thanks To KrackShott
Old extendo moved
Crreature-Human Berserker
Flying, First strike, Haste, Indestructable, Shroud, Trample, Wither, Vigilance, Defender
At beginning of the end step, sacrifice ~.
10/1
Next
Saint of Dust - W
Creature - Human Cleric
0/1
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Legendary Creature - Human Cleric
W,t: tap target non white creatue
0/1
Next:
Messy Guardian W
Creature-Human solider
Haste
3/2
Thanks To KrackShott
Old extendo moved
Messy Guardian
Creature-Human solider
Haste
Whenever ~ attacks, each opponent gains 3 life.
3/2
next
(CARDNAME) - 2U
Instant
Destroy target nonblue creature.
(cardname is up to you)
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Cool card, but you changed the p/t.
++++++++++++++++++++++++++++++++++++++
Onto the card...
Mass Implosion - :2mana::symu:
Instant
Destroy target nonblue creature. That creature's controller may copy this spell and choose new targets for the copy.
++++++++++++++++++++++++++++++++++++++
Next:
Fiery Gladiator RRR
Creature - Human Warrior
Whenever Fiery Gladiator attacks, you may pay X. If you do, Fiery Gladiator deals X damage to each creature you don't control.
5/5
Creature - Human Warrior
Whenever Fiery Gladiator attacks, you may pay :xmana:. If you do, Fiery Gladiator deals X damage to each creature you don't control.
Whenever a card is put into an opponents graveyard from anywhere, sacrifice a creature.
5/5
Vengeful Necromancer GB
Creature-Human Shaman
When ~ comes into play, return up to 2 cards from your graveyard to your hand.
When ~ leaves play, you may remove it from the game, if you do, destroy 2 target permanents.
2/2
---
Endless Reckoning 2WW
Sorcery
Destroy all creatures. They cannot be regenerated.
Cascade
Flashback 3WW
Elemental of Burn 1R
Creature- Elemental
Haste
When ~ enters or leaves the battlefield, ~ deals 3 damage to target opponent.
Sacrifice ~: ~ deals 3 damage to target opponent.
3/1
Creature- Elemental
Haste
When ~ enters or leaves the battlefield, if you control five or more Elemental creatures, ~ deals 3 damage to target opponent.
Sacrifice ~: ~ deals 3 damage to target opponent. Play this ability only when you control five or more Elemental creatures.
3/1
Next
Hot Dog Vendor - 1G
Creature - Human Townsfolk
G: Gain 1 life. Play this ability only once each turn.
0/1
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)