Beetle Colony 5GG
Creature--Insect
Whenever ~ deals combat damage to a player, put a token copy of it into play for each land that player controls.
1/2
Ancestor's Recall - U
Instant
As an additional cost to play ~, return three islands to their owner's hand.
Target player draws 3 cards. You discard 2 cards.
Annoying Bug - GB
Creature - Mutant Insect
~ is unblockable.
Whenever ~ deals combat damage to an opponent, it gets a +1/+1 counter.
~ has poisonous X, where X is it's power.
1/1
Annoying Bug - :symg::symb:
Creature - Mutant Insect
~ is unblockable.
Whenever ~ deals combat damage to an opponent, it gets a +1/+1 counter.
~ has poisonous X, where X is it's power.
:2mana::Put a -1/-1 counter on ~. Any player may play this ability.
1/1
Next
Extreme Growth
Instant
Target creature gets +5/+5 until end of turn.
Extreme Growth
Instant
Extreme Growth is green
Target creature gets +5/+5 until end of turn. Play this spell only if any opponent has more than 21 life.
Next: Thought Thief2UB
Creature - Ninja Spirit
Fear, Ninjutsu 1UB
Whenever Thought Thief deals damage to a player, that player discards his hand.
1/3
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Lifespeaker
:symg::symw:
creature - Elf Elder
You can't play non-creature spells or spells with converted mana cost less than 4.
Whenever you play a creature you gain life equal to its CMC.
1/2
Next:
Tagshifter 2U
Creature--Shapeshifter
2/2
:symu:: Tagshifter's mana cost becomes the mana cost of your choice until end of turn. (Play this ability only if Tagshifter is in play.)
Tagshifter
:2mana::symu:
Creature--Shapeshifter
:symu:: Tagshifter's mana cost becomes the mana cost of your choice until end of turn. (Play this ability only if Tagshifter is in play.) 3U, T: Return each creature with a mana cost equal to Tagshifter's mana cost to it's owners hand.
2/2
Dreamweaver Snail :2mana::symu::symu:
Creature - Beast
Flash
Creature cards with Flash, lose Flash.
Creatures with Haste, lose Haste.
Creatures with First Strike, lose First Strike. even the very notion of speed can't scape its lulling embrace
1/2
Llanowar Patriarch2GG
Creature - Elf T: Add G to your mana pool
1/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Llanowar Patriarch :2mana::symg::symg:
Creature - Elf
: Add to your mana pool
Whenever an elf comes into play, untap ~.
~ gets +1/+1 for each green mana in your mana pool.
1/2
Whimsy ElementalUUx
Creature- Elemental
Flash
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Always err on the side of power, it makes custom cards more interesting.
Whimsy Elemental :symu::symu::xmana:
Creature- Elemental
Flash
When Whimsy Elemental comes into play tap or untap X target creatures you control
1/1
Next...
Flickering Image :5mana::symu:
Creature-Illusion
Defender
Flickering Image blocks as though it has shadow.
Flickering Image can only block creatures with flying.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Flickering Image :5mana::symu:
Creature-Illusion
Defender
Flickering Image blocks as though it has shadow.
Flickering Image can only block creatures with flying.
When Flickering Image is put into a graveyard from play, if it had no time counters on it put four 1/1 Illusion tokens with flying and shadow into play.
Vanishing 2
2/2
Odorous Moth2B
Creature - Insect
Flying
Whenever Odorous Moth deals combat damage to a player, permanents that player controls do not untap during his/her untap step.
Poisonous 1
1/1
Odorous Moth :2mana::symb:
Creature-Insect
Flying
Whenever Odorous Moth deals combat damage to a player, permanents that player controls do not untap during his/her untap step.
Poisonous 1
Odorous Moth comes into play with 3 +1/+1 counters on it.
Cumulative Upkeep-put a -1/-1 counter on Odorous Moth(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Odorous Moth is put into the graveyard from play, untap all permanents each opponent controls, they now untap during that player's untap step. Skip your next untap steps where is the number of turns Odorous Moth was in play.
1/1
Next:
Belligerent Virus :symr::symu:
Creature- Illusion
Vanishing 2
Shroud
Whenever a time counter is removed from Belligerent Virus it deals 1 damage to each opponent and each creature each opponent controls. Put that many time counters on Belligerent Virus
2/2
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Careful, go back and edit your previous post instead of double posting for now on or else the mods will give you an infraction.
Belligerent Virus :symr::symu:
Creature- Illusion
Vanishing 2
Shroud
Cumulative up keep- sacrifice a land.
Whenever a time counter is removed from Belligerent Virus it deals 1 damage to each opponent and each creature each opponent controls. Put that many time counters on Belligerent Virus
2/2
Wrath of the Damned B
Sorcery
Destroy all creatures you don’t control.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG Rules Advisor
Join The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Skullclamp
Artifact - Equipment
When Skullclamp comes into play, sacrifice all creatures you control.
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards.
Your maximum hand size is two.
Equip
Next:
A Boo-boo-boo WWUUBBRRGG2
Instant
Creatures you control gain shroud until end of turn.
Mistify 1UU
Instant
Creatures you control gain shroud until end of turn.
Next:
Cinder Pheonix RR
Creature - Pheonix
Flying
Sacrifice Cinder Pheonix: It deals 2 damage to target creature or player. Return it to your hand at end of turn.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Vintage - Where second turn indestructible 11/11's just don't cut it anymore.
Cinder Pheonix :symr::symr:
Creature- Pheonix
Flying
Sacrifice Cinder Pheonix: It deals 2 damage to target creature or player. Return it to your hand at end of turn.
At the end of your post-combat main phase, if Cinder Pheonix is in the graveyard, remove it from the game unless you sacrifice a land.
2/2
Next:
Foolish Rallyer :2mana::symg::symg:
Legendary Creature- Human Soldier
:symtap:: Untap all creatures you control. They gain trample, "This creature attacks if able", Haste and become 1/1s until the end of turn. They also are unaffected by any ability or spell that would raise they're power or toughness.
1/1 Apparently no one ever told him Saprolings don't make good battering rams.
Private Mod Note
():
Rollback Post to RevisionRollBack
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Foolish Rallyer :2mana::symg::symg:
Legendary Creature- Human Soldier
:symtap:: Untap all creatures you control. They gain trample, "This creature attacks if able", Haste and become 1/1s until the end of turn. They also are unaffected by any ability or spell that would raise they're power or toughness. Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
1/1
Creature- Horror Whenever ~ becomes the target of a spell or ability, sacrifice another creature you control. If you can't, sacrifice ~ and it deals 9 damage to you. 9/9
Next:
Cradle of Life
Land - Plains Island Swamp Mountain Forest
Spawn B
Creature - Horror
Whenever Spawn comes into play or leaves play, discard your hand, sacrifice each other permanent you control and you lose half your life, rounded up.
9/9
Cradle of Life
Land - Plains Island Swamp Mountain Forest
Vanishing 1
Reclusive Djinn :2mana::symu::symu:
Creature - Djinn
Flying
Vanishing 2
When Reclusive Djinn is put into a graveyard from play, if it had no time counters on it remove it from the game with 3 time counters on it. It gains suspend.
Loxodon Stampede 7WW
Sorcery
Put three 4/4 elephant tokens with haste and trample into play. They have vanishing 2.
7/7
Loxodon Stampede :7mana::symw::symw:
Sorcery
Put three 4/4 elephant tokens with haste, trample and "You skip all phases except combat phase" into play. They have vanishing 2.
7/7
Next: Draining TearsB
Sorcery
Target player loses 3 life and you gain 3 life
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Draining Tears
Sorcery
Target player loses 3 life and you gain 3 life. That player may search his/her library for a creature with converted mana cost 2 and put it into play.
Next:
Sprouting Ivy
Creature- Plant
cumulative upkeep- put a +1/+1 counter on Sprouting Ivy for each land target player controls.Then destroy those lands.
2/2 "As it destroys the world around it, it flourishes."
Private Mod Note
():
Rollback Post to RevisionRollBack
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Sprouting Ivy
Creature- Plant Defender
cumulative upkeep- put a +1/+1 counter on Sprouting Ivy for each land target player controls.Then destroy those lands. At the end of your turn target opponent gains control of sprouting ivy.
2/2
Next up: Alvarb, Mage of Uncertainty 2U
Creature - Legendary Wizard
Whenever you would draw a card you may draw it from target player's library instead.
1/2
5GG
Creature--Insect
Whenever ~ deals combat damage to a player, put a token copy of it into play for each land that player controls.
1/2
Next:
Rend Form
2B
Instant
Destroy target 2/4 creature.
Make a card called Long For This World.
Instant
Destroy target 2/4 creature. Draw three cards.
Next:
Ancestral Recall U
Instant
Target player draws three cards.
Instant
As an additional cost to play ~, return three islands to their owner's hand.
Target player draws 3 cards. You discard 2 cards.
Annoying Bug - GB
Creature - Mutant Insect
~ is unblockable.
Whenever ~ deals combat damage to an opponent, it gets a +1/+1 counter.
~ has poisonous X, where X is it's power.
1/1
Creature - Mutant Insect
~ is unblockable.
Whenever ~ deals combat damage to an opponent, it gets a +1/+1 counter.
~ has poisonous X, where X is it's power.
:2mana::Put a -1/-1 counter on ~. Any player may play this ability.
1/1
Next
Extreme Growth
Instant
Target creature gets +5/+5 until end of turn.
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Instant
Extreme Growth is green
Target creature gets +5/+5 until end of turn. Play this spell only if any opponent has more than 21 life.
Next:
Thought Thief 2UB
Creature - Ninja Spirit
Fear, Ninjutsu 1UB
Whenever Thought Thief deals damage to a player, that player discards his hand.
1/3
:symg::symw:
creature - Elf Elder
You can't play non-creature spells or spells with converted mana cost less than 4.
Whenever you play a creature you gain life equal to its CMC.
1/2
Next:
Tagshifter
2U
Creature--Shapeshifter
2/2
:symu:: Tagshifter's mana cost becomes the mana cost of your choice until end of turn. (Play this ability only if Tagshifter is in play.)
Make a card called Long For This World.
:2mana::symu:
Creature--Shapeshifter
:symu:: Tagshifter's mana cost becomes the mana cost of your choice until end of turn. (Play this ability only if Tagshifter is in play.)
3U, T: Return each creature with a mana cost equal to Tagshifter's mana cost to it's owners hand.
2/2
Dreamweaver Snail 2UU
Creature - Beast
Flash
1/2
Creature - Beast
Flash
Creature cards with Flash, lose Flash.
Creatures with Haste, lose Haste.
Creatures with First Strike, lose First Strike.
even the very notion of speed can't scape its lulling embrace
1/2
Llanowar Patriarch 2GG
Creature - Elf
T: Add G to your mana pool
1/2
Creature - Elf
: Add to your mana pool
Whenever an elf comes into play, untap ~.
~ gets +1/+1 for each green mana in your mana pool.
1/2
Whimsy Elemental UUx
Creature- Elemental
Flash
1/1
Creature- Elemental
Flash
When Whimsy Elemental comes into play tap or untap X target creatures you control
1/1
Next...
Flickering Image :5mana::symu:
Creature-Illusion
Defender
Flickering Image blocks as though it has shadow.
Flickering Image can only block creatures with flying.
2/2
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Creature-Illusion
Defender
Flickering Image blocks as though it has shadow.
Flickering Image can only block creatures with flying.
When Flickering Image is put into a graveyard from play, if it had no time counters on it put four 1/1 Illusion tokens with flying and shadow into play.
Vanishing 2
2/2
Odorous Moth 2B
Creature - Insect
Flying
Whenever Odorous Moth deals combat damage to a player, permanents that player controls do not untap during his/her untap step.
Poisonous 1
1/1
Creature-Insect
Flying
Whenever Odorous Moth deals combat damage to a player, permanents that player controls do not untap during his/her untap step.
Poisonous 1
Odorous Moth comes into play with 3 +1/+1 counters on it.
Cumulative Upkeep-put a -1/-1 counter on Odorous Moth(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Odorous Moth is put into the graveyard from play, untap all permanents each opponent controls, they now untap during that player's untap step. Skip your next untap steps where is the number of turns Odorous Moth was in play.
1/1
Next:
Belligerent Virus :symr::symu:
Creature- Illusion
Vanishing 2
Shroud
Whenever a time counter is removed from Belligerent Virus it deals 1 damage to each opponent and each creature each opponent controls. Put that many time counters on Belligerent Virus
2/2
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Belligerent Virus :symr::symu:
Creature- Illusion
Vanishing 2
Shroud
Cumulative up keep- sacrifice a land.
Whenever a time counter is removed from Belligerent Virus it deals 1 damage to each opponent and each creature each opponent controls. Put that many time counters on Belligerent Virus
2/2
Wrath of the Damned B
Sorcery
Destroy all creatures you don’t control.
The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Viva La Assembly!
Quotes:
Sorcery
Destroy all creatures you don’t control. You lose life equal to their power plus their toughness.
Skullclamp 1
Artifact - Equipment
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards.
Equip 1
Artifact - Equipment
When Skullclamp comes into play, sacrifice all creatures you control.
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards.
Your maximum hand size is two.
Equip
Next:
A Boo-boo-boo WWUUBBRRGG2
Instant
Creatures you control gain shroud until end of turn.
Instant
Creatures you control gain shroud until end of turn.
Next:
Cinder Pheonix RR
Creature - Pheonix
Flying
Sacrifice Cinder Pheonix: It deals 2 damage to target creature or player. Return it to your hand at end of turn.
2/2
CLICK TEH LINK TO HELP DRAGONS GROW
http://solarion.dragonadopters.com/dragon_15323
Creature- Pheonix
Flying
Sacrifice Cinder Pheonix: It deals 2 damage to target creature or player. Return it to your hand at end of turn.
At the end of your post-combat main phase, if Cinder Pheonix is in the graveyard, remove it from the game unless you sacrifice a land.
2/2
Next:
Foolish Rallyer :2mana::symg::symg:
Legendary Creature- Human Soldier
:symtap:: Untap all creatures you control. They gain trample, "This creature attacks if able", Haste and become 1/1s until the end of turn. They also are unaffected by any ability or spell that would raise they're power or toughness.
1/1
Apparently no one ever told him Saprolings don't make good battering rams.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Legendary Creature- Human Soldier
:symtap:: Untap all creatures you control. They gain trample, "This creature attacks if able", Haste and become 1/1s until the end of turn. They also are unaffected by any ability or spell that would raise they're power or toughness. Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
1/1
Next
Mental Burst 1U
Instant
Draw 3 cards.
Instant
Draw three cards, then reveal your hand. If you didn't reveal a card named Mental Burst, discard two cards.
Next:
Spawn
Creature- Horror
9/9
Creature- Horror
Whenever ~ becomes the target of a spell or ability, sacrifice another creature you control. If you can't, sacrifice ~ and it deals 9 damage to you.
9/9
Next:
Cradle of Life
Land - Plains Island Swamp Mountain Forest
Spawn BCreature - Horror
Whenever Spawn comes into play or leaves play, discard your hand, sacrifice each other permanent you control and you lose half your life, rounded up.
9/9
Cradle of Life
Land - Plains Island Swamp Mountain Forest
Vanishing 1
Next:
Reclusive Djinn 2UU
Creature - Djinn
Flying
7/7
Creature - Djinn
Flying
Vanishing 2
When Reclusive Djinn is put into a graveyard from play, if it had no time counters on it remove it from the game with 3 time counters on it. It gains suspend.
Loxodon Stampede 7WW
Sorcery
Put three 4/4 elephant tokens with haste and trample into play. They have vanishing 2.
7/7
Sorcery
Put three 4/4 elephant tokens with haste, trample and "You skip all phases except combat phase" into play. They have vanishing 2.
7/7
Next:
Draining Tears B
Sorcery
Target player loses 3 life and you gain 3 life
Sorcery
Target player loses 3 life and you gain 3 life. That player may search his/her library for a creature with converted mana cost 2 and put it into play.
Next:
Sprouting Ivy
Creature- Plant
cumulative upkeep- put a +1/+1 counter on Sprouting Ivy for each land target player controls.Then destroy those lands.
2/2
"As it destroys the world around it, it flourishes."
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
Creature- Plant
Defender
cumulative upkeep- put a +1/+1 counter on Sprouting Ivy for each land target player controls.Then destroy those lands.
At the end of your turn target opponent gains control of sprouting ivy.
2/2
Next up:
Alvarb, Mage of Uncertainty 2U
Creature - Legendary Wizard
Whenever you would draw a card you may draw it from target player's library instead.
1/2
http://www.pucemoose.com/g-quizindex.htm
I took a cowfish out to see a movie... didn't have to pay to get it in!