I can't really understand the card. It's to complicated. I will be glad if you could post in a text format.
Okay here it is, slightly revised:
Enforced Equality
3W
Enchantment
(here's the function of the card, I imagine someone will be able to condense it into 'magic speak' more easily and efficiently than I.)
Creatures you control that are attacking cannot be blocked by creatures that do not have an identical converted casting cost. In other words, if I attack with a creatre with a converted casting cost of 3, it can only be blocked by a creature with a total converted casting cost of 3.
By the same token, if my creatures block any creatures, unless the converted casting costs are identical, the blocked creatures have their power reduced to zero.
Big Beast
Creature - Beast
Trample
Big Beast's power and toughness are equal to 10 minus the number of cards in all player's hands.
10-*/10-*
Mana Matrix 1
Artifact
Whenever any player plays a spell, put a charge counter on ~.
Remove a charge counter: Add one mana of any colour to your mana pool.
Mana Matrix 1
Artifact
Whenever any player plays a spell, put a charge counter on ~.
Remove a charge counter: Add one mana of any colour to your mana pool, at end of turn, sacrifice ~.
At the begginin of your upkeep, you lose 1 life for each charge counter on ~
Mana Explosion 0 instant
add RRRRRRRR to your mana pool.
Mana Explosion Instant
As an additional cost to play ~, sacrifice 6 untapped mountains.
Add :symr::symr::symr::symr::symr::symr::symr::symr: to your mana pool.
VaporizeBR
Instant
Remove target creature from the game. That creature's controller loses 3 life.
Hmm, interesting - I assume this in effect ensures you have a creature in play before you play this artifact.
I'm a bit behind the curve on artifact adjustment, but it seems that the 'adjust a creature's stats' ones are getting beastly powerful, so let's pep this one up a bit:
Calcifyid
Artifact
Equipped creature gets +1/+1.
When CARDNAME comes into play, sacrifice CARDNAME unless target creature you control gets +1/+1.
:3mana:, : target creature you control gets +1/+1 until end of turn.
Equip 2
Next, a poor, beleaguered subject from my research project.
Water PennyU
Creature - Beast
As long as ~ has no counters on it, it is Indestructible.
If ~ blocks a blue creature, put a +1/+1 counter on it at the end of combat.
0/1
Feral WerecatG
Creature - Cat
During your turn, ~ is +2/+0.
1/1
Thermogoyf 1
Creature - Lhurghoyf
Thermogoyf's power and toughness are each equal to the number of red permanents in play minus the number of blue permanents in play.
That good?
Next:
Szolthar, Darkest Shadow2BB
Legendary Creature-Shade
4/4
:symb:: Szolthar gets +1/+1 until end of turn.
Sacrifice Szolthar: each player loses 5 life.
Hey kids! Don't like rules? Tired of having your lulz censored by terrible, terrible people called "moderators"? Big fan of metal? Check out Metaln☺☺☺☺! This is probably the worst possible forum to advertise it on!
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
good fix for a card, but why would it then be blue? -> make it only red
Szolthar, Darkest Shadow :2mana::symb::symb:
Legendary Creature-Shade
4/4
:symb:: Szolthar gets +1/-1 until end of turn.
Pay 5 life: ~'s controller sacrifices ~. Any player may play this ability.
Baselian BasilikGG
Creature - Basilisk
Deathtouch, Firststrike, Rampage 1
All creatures able to block ~, have to do so.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
Baselian Basilik :symg::symg:
Creature - Basilisk
Deathtouch, Firststrike, Rampage 1
All creatures able to block ~, have to do so. 1: Baselian Basilik is unblockable until end of turn. Any player may play this ability.
1/1
Hey, I took this image today with my new Sony H10 camera. Why not work into a Magic card?
Deep Forest Sanctuary
Land
Green creatures have Shroud
As an additional cost to play mana abilities, tap an untapped green creature you control. T: Add G to your mana pool
Devastating Madness3BB
Sorcery
Destroy all nonenchantment permanents target player controls.
Devastating Madness3BB
Sorcery
Destroy all non-land, non-enchantment permanents.
Cryon Grip3UUX
Instant
Target player loses X times 2 life.
Draw X times 3 cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Hey kids! Don't like rules? Tired of having your lulz censored by terrible, terrible people called "moderators"? Big fan of metal? Check out Metaln☺☺☺☺! This is probably the worst possible forum to advertise it on!
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
This is a card Fixing Forum, read the rules before posting.
Cryon Grip :xmana::3mana::symu::symu:
Instant
Kicker 1BB
If the kicker cost was played, target player loses X times 2 life.
Draw X times 3 cards, then discard down to X cards.
Remove your graveyard from the game.
Now to Fix Primeval Recall.
Primaeval Recall G
Instant
Draw three cards, then return up to three cards drawn this turn to the top of your library in any order, for each card less than three returned in this way, you loose 4 life.
Fix one of these cards unfairly altered above:
Devastating Madness :3mana::symb::symb:
Sorcery
Destroy all nonenchantment permanents target player controls.
Szolthar, Darkest Shadow :2mana::symb::symb:
Legendary Creature-Shade
4/4
:symb:: Szolthar gets +1/+1 until end of turn.
Sacrifice Szolthar: each player loses 5 life.
Thermogoyf :1mana::symur:
Creature - Lhurghoyf
~'s power and thoughness are each equal to it's temperature. (It's temperature is gaged in °Celsius)
Flame :symr::symr::symr:
Instant
Splitsecond
~ deals 20 damage to target player with 40 or more life.
and now
Busted Artifact Thing 0
Artifact 1, :symtap:: Add two mana in any combination of colors to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
back after leaving magic for four years! woo.
decks are under here
[xspoiler] WUBRG prismatic 250, selesnya themed U permission deck R 20-minute burn deck GU standard simic GWU infinite damage combo deck
Karn's Tools 0
Artifact 1, :symtap:: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Golem spells or activated abilities of Golems.
Herbal Mix 0
Tribal Artifact-Elf
:symgw::symgw:: Regenerate all elves you control
In that case Tarmogoyf. Here's the question is it too weak or too strong?
While that's an interesting variant, that's not within what you can do in this game. I think you can make it a Tribal Elf card, but I'm not sure. I am sure you can't change costs or remove words. Since you didn't post a next card, I suggest we stay with Herbal Poultice.
Way too weak. Tarmogoyf1G
Creature - Lhurgoyf
Tarmogoyf is indestructible, unblockable, and can't be countered.
You may search your library for any number of cards, put them into your graveyard, and then shuffle your library instead of paying Tarmogoyf's mana cost.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/*+1
I think that might make it playable.
Or on a serious note, Tarmogoyf1G
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
At end of turn, remove two cards from each player's graveyard from the game.
*/*+1
Now fix... Megalodon5RR
Creature - Lizard
At the beginning of your upkeep, put a -1/-1 counter on Megalodon.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
The Rules (read page one) You 'fix' the previous poster's card by handicapping it so it might actually appear in a set.
Then, you post a card of your own with a crazy casting cost for its ability (either too high OR too low.)
Then, the next person has to fix your card and then post one to fix for the next poster.
You CANNOT remove abilities,
you CANNOT change its casting cost or power/toughness (if it's a creature), etc.,
but have to ADD handicaps to make it as close to "balanced and playable" as it would be in an official Wizards set. It can be any card - instant, sorcery, etc.
Meaning all the wording, casting cost, and abilities must stay the same with your added handicap or boon, so Blutsau, your card is not valid.
It is important to read the first page, especially in a 100+ page thread.
Megalodon :5mana::symr::symr:
Creature - Lizard R, Remove a counter from a creature you control: ~ deals 2 damage to target creature or 1 damage to target player.
At the beginning of your upkeep, put a -1/-1 counter on Megalodon.
3/3
Sweetwater GlowG
Enchantment
Tap a permanent you control: Gain 1 life.
Sweetwater GlowG
Enchantment
Tap an untapped permanent you control: You gain 1 life.
At the beginning of each player's upkeep, if an opponent has lower life than you, your life total becomes half the life total of an opponent with the lowest life.
Eternal Burning5RRR
Sorcery
Eternal Burning deals 1 damage to target creature or player.
Eternal Burning :5mana::symr::symr::symr:
Sorcery
Eternal Burning deals 1 damage to target creature or player. Repeat this X times where X is equal to the number of permanents you control.
Glory Bear1G
Creature - Bear
Discard a bear card: ~ gains X +1/+1 counters where X is equal to that cards converted mana cost.
2/2
Okay here it is, slightly revised:
Enforced Equality
3W
Enchantment
(here's the function of the card, I imagine someone will be able to condense it into 'magic speak' more easily and efficiently than I.)
Creatures you control that are attacking cannot be blocked by creatures that do not have an identical converted casting cost. In other words, if I attack with a creatre with a converted casting cost of 3, it can only be blocked by a creature with a total converted casting cost of 3.
By the same token, if my creatures block any creatures, unless the converted casting costs are identical, the blocked creatures have their power reduced to zero.
Balance away!
http://www.pucemoose.com/g-quizindex.htm
I took a cowfish out to see a movie... didn't have to pay to get it in!
Creature - Beast
Trample
Big Beast's power and toughness are equal to 10 minus the number of cards in all player's hands.
10-*/10-*
Mana Matrix 1
Artifact
Whenever any player plays a spell, put a charge counter on ~.
Remove a charge counter: Add one mana of any colour to your mana pool.
Artifact
Whenever any player plays a spell, put a charge counter on ~.
Remove a charge counter: Add one mana of any colour to your mana pool, at end of turn, sacrifice ~.
At the begginin of your upkeep, you lose 1 life for each charge counter on ~
Mana Explosion 0
instant
add RRRRRRRR to your mana pool.
Instant
As an additional cost to play ~, sacrifice 6 untapped mountains.
Add :symr::symr::symr::symr::symr::symr::symr::symr: to your mana pool.
Vaporize BR
Instant
Remove target creature from the game. That creature's controller loses 3 life.
I'm a bit behind the curve on artifact adjustment, but it seems that the 'adjust a creature's stats' ones are getting beastly powerful, so let's pep this one up a bit:
Calcifyid
Artifact
Equipped creature gets +1/+1.
When CARDNAME comes into play, sacrifice CARDNAME unless target creature you control gets +1/+1.
:3mana:, : target creature you control gets +1/+1 until end of turn.
Equip 2
Next, a poor, beleaguered subject from my research project.
http://www.pucemoose.com/g-quizindex.htm
I took a cowfish out to see a movie... didn't have to pay to get it in!
Creature - Beast
As long as ~ has no counters on it, it is Indestructible.
If ~ blocks a blue creature, put a +1/+1 counter on it at the end of combat.
0/1
Feral Werecat G
Creature - Cat
During your turn, ~ is +2/+0.
1/1
Creature - Cat
During your turn, ~ gets +2/+0.
A long as ~ is attacking, it gets -2/-0.
1/1
Bloody! Bloody! B
Enchantment
Pay one life:Target player loses one life. Any player may play this ability.
Enchantment
Pay one life:Target player loses one life. Any player may play this ability, but no more than once each turn.
Thermogoyf 1
Creature - Lhurghoyf
~'s power and thoughness are each equal to it's temperature. (It's temperature is gaged in °Celsius)
That good?
Next:
Szolthar, Darkest Shadow 2BB
Legendary Creature-Shade
4/4
:symb:: Szolthar gets +1/+1 until end of turn.
Sacrifice Szolthar: each player loses 5 life.
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
Szolthar, Darkest Shadow :2mana::symb::symb:
Legendary Creature-Shade
4/4
:symb:: Szolthar gets +1/-1 until end of turn.
Pay 5 life: ~'s controller sacrifices ~. Any player may play this ability.
Baselian Basilik GG
Creature - Basilisk
Deathtouch, Firststrike, Rampage 1
All creatures able to block ~, have to do so.
1/1
Creature - Basilisk
Deathtouch, Firststrike, Rampage 1
All creatures able to block ~, have to do so.
1: Baselian Basilik is unblockable until end of turn. Any player may play this ability.
1/1
Hey, I took this image today with my new Sony H10 camera. Why not work into a Magic card?
http://www.pucemoose.com/g-quizindex.htm
I took a cowfish out to see a movie... didn't have to pay to get it in!
Land
Green creatures have Shroud
As an additional cost to play mana abilities, tap an untapped green creature you control.
T: Add G to your mana pool
Devastating Madness 3BB
Sorcery
Destroy all nonenchantment permanents target player controls.
Sorcery
Destroy all non-land, non-enchantment permanents.
Cryon Grip 3UUX
Instant
Target player loses X times 2 life.
Draw X times 3 cards.
Added bonus: we're holding a songwriting contest in march with a registry drive going on right now! Check it out, plus the opportunity to earn $50!
Instant
You lose X plus one life and draw X plus one cards.
That was bah-roken, worded wrong and raped the colour pie three times more than Planar Chaos.
Primeval Recall G
Instant
Draw 3 cards.
Cryon Grip :xmana::3mana::symu::symu:
Instant
Kicker 1BB
If the kicker cost was played, target player loses X times 2 life.
Draw X times 3 cards, then discard down to X cards.
Remove your graveyard from the game.
Now to Fix Primeval Recall.
Primaeval Recall G
Instant
Draw three cards, then return up to three cards drawn this turn to the top of your library in any order, for each card less than three returned in this way, you loose 4 life.
Fix one of these cards unfairly altered above:
or all three?
Sorcery
Destroy all nonenchantment permanents you and target player control.
(Uhm, yes I know and I read them. those are fixes, ihmo, if you can't get behind them, don't flame us. thank you.)
Flame RRR
Instant
Splitsecond
~ deals 20 damage to target player.
Instant
Splitsecond
~ deals 20 damage to target player with 40 or more life.
and now
Busted Artifact Thing 0
Artifact
1, :symtap:: Add two mana in any combination of colors to your mana pool.
decks are under here
[xspoiler]
WUBRG prismatic 250, selesnya themed
U permission deck
R 20-minute burn deck
GU standard simic
GWU infinite damage combo deck
under-construction decks can be found here!
http://tappedout.net/users/FourEx/
[/xspoiler]
Artifact
1, :symtap:: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Golem spells or activated abilities of Golems.
Next: Herbal Poultice. Yes, we can pick real cards.
Tribal Artifact-Elf
:symgw::symgw:: Regenerate all elves you control
In that case Tarmogoyf. Here's the question is it too weak or too strong?
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
While that's an interesting variant, that's not within what you can do in this game. I think you can make it a Tribal Elf card, but I'm not sure. I am sure you can't change costs or remove words. Since you didn't post a next card, I suggest we stay with Herbal Poultice.
Tarmogoyf 1G
Creature - Lhurgoyf
Tarmogoyf is indestructible, unblockable, and can't be countered.
You may search your library for any number of cards, put them into your graveyard, and then shuffle your library instead of paying Tarmogoyf's mana cost.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/*+1
I think that might make it playable.
Or on a serious note,
Tarmogoyf 1G
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
At end of turn, remove two cards from each player's graveyard from the game.
*/*+1
Now fix...
Megalodon 5RR
Creature - Lizard
At the beginning of your upkeep, put a -1/-1 counter on Megalodon.
3/3
You 'fix' the previous poster's card by handicapping it so it might actually appear in a set.
Then, you post a card of your own with a crazy casting cost for its ability (either too high OR too low.)
Then, the next person has to fix your card and then post one to fix for the next poster.
You CANNOT remove abilities,
you CANNOT change its casting cost or power/toughness (if it's a creature), etc.,
but have to ADD handicaps to make it as close to "balanced and playable" as it would be in an official Wizards set. It can be any card - instant, sorcery, etc.
Meaning all the wording, casting cost, and abilities must stay the same with your added handicap or boon, so Blutsau, your card is not valid.
It is important to read the first page, especially in a 100+ page thread.
Creature - Lizard
R, Remove a counter from a creature you control: ~ deals 2 damage to target creature or 1 damage to target player.
At the beginning of your upkeep, put a -1/-1 counter on Megalodon.
3/3
Sweetwater Glow G
Enchantment
Tap a permanent you control: Gain 1 life.
Enchantment
Tap an untapped permanent you control: You gain 1 life.
At the beginning of each player's upkeep, if an opponent has lower life than you, your life total becomes half the life total of an opponent with the lowest life.
Eternal Burning 5RRR
Sorcery
Eternal Burning deals 1 damage to target creature or player.
Sorcery
Eternal Burning deals 1 damage to target creature or player. Repeat this X times where X is equal to the number of permanents you control.
Glory Bear 1G
Creature - Bear
Discard a bear card: ~ gains X +1/+1 counters where X is equal to that cards converted mana cost.
2/2