Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Sanguine Recruitment4BG
Sorcery R
Search your library for a creature card and put that card onto the battlefield. Then shuffle your library. You lose life equal to that card's converted mana cost.
Calamity Engine4
Artifact Creature - Construct (R)
Calamity Engine enters the battlefield tapped and doesn't untap during your untap step.
Whenever Calamity Engine enters the battlefield, leaves the battlefield, attacks, or blocks, each player sacrifices a permanent of each permanent type he or she controls.
Sacrifice three permanents: Untap Calamity Engine.
9/9
Aether Behemoth - 4UU Creature - Giant
Flying
Whenever ~ leaves the battlefield or blocks, you may return target nonland permanent to its owner's hand. 6/6
Holy Knight :1mana::symw:
Creature - Human Knight (R)
First Strike, vigilance, protection from black and red
Forget 3 (This permanent enters the battlefield with three memory counters on it. At the beginning of your upkeep, remove a memory counter from it. When the last is removed, it lose all abilities.)
2/2
Crippling Technology2BB
Enchantment (U)
When ~ enters the battlefield, each player loses 1 life for each artifact they control.
Whenever an artifact enters the battlefield, it's owner loses 1 life unless they pay 1. Nature failed as technology spread.
Mist StriderU
Creature - Illusion (C)
Protection from red
Coalesce 2 (Mist Strider can't attack or block unless its power is 2 or greater.)
1/1 A ghost on the cusp of reality.
Sadness and SorrowBBB
Instant (R)
Until end of turn, all permanents gain "When this permanent is put into a graveyard from the battlefield, each other player lose life equal to its converted mana cost."
Sheltering Archdruid2GG
Creature – Troll Druid (R)
Convergence (Activated abilities of this permanent cost 1 less to activate for each other permanent you control that shares a creature type with it.) 6GG: Put a creature card from your hand onto the battlefield. As long as Sheltering Archdruid remains on the battlefield that creature has convergence, is a Druid in addition to its other creature types and can´t be the target of spells spells or abilities your opponents control.
3/3
Mana Cache
Legendary Land (R) T: Add two mana of any one color to your mana pool unless an opponent puts a land card from his or her hand into play tapped.
Angelic Eyesore3BB
Creature - Angel Horror M
Deathtouch, lifelink, protection from Angels
Pay half of your life, rounded up: Regenerate Angelic Eyesore. Those graceless children of Serra are destined to remain as a testimony of the divine fallibility.
4/4
@Memnarch: You added two points to BlackBull instead of me
Chaos Storm
Sorcery (R)
Put a +1/+1 counter on target creature and a -1/-1 counter on another target creature.
Chaos Storm deals 1 damage to target creature or player.
Target player gets a poison counter.
Draw a card.
Vitriol Spear3
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deals damage to another creature, put two -1/-1 counters on that creature.
Equip 2
Foraging Gerenuk :2mana::symg: Creature – Antelope (Common) At the beginning of your end step, if you control no untapped lands, you may gain 2 life.
2/2
Drake Clutch1R
Enchantment
At the beginning of your upkeep, put an incubation counter on ~.
Remove 3 incubation counters from ~, sacrifice ~: Search your library for a Dragon or Drake creature card and put it onto the battlefield. Shuffle your library.
The Ninth Sphere
Plane - Phyrexia
All artifacts and creatures have infect.
Prevent all damage that artifacts and creatures would deal to players.
Whenever you roll :chaos:, damage dealt by sources you control can't be prevented this turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Dark NatureBG
Enchantment (U)
When Dark Nature enter the battlefield put a +1/+1 counter on each creature.
Sacrifice Dark Nature, pay X life : put X -1/-1 counters on target creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig by Heroes of the Plane Studios (Nakamura , DarkNightCavalier, XenoNinja)
This is the ultimate combo to win the game on turn 3
Psychic Dragon 5UR
Creature - Dragon
Flying 1U: Target creature gains flying until end of turn. 1UR: Target creature with flying loses flying until end of turn. It takes damage equal to its power.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
______________________________________________
It is my personal goal in life to create a dragon card that will win the MCC. "The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Chameleon Doppelganger :1mana::symu::symg:
Creature - Shapeshifter (R)
Whenever a nontoken, noncolorless permanent is put into a graveyard from the battlefield, you may exile it. If you do, until end of turn, Chameleon Doppelganger becomes a copy of that permanent that's still a creature. (If it does, it loses this ability for the rest of the turn.)
2/2
Broodqueen Matriarch5RRGG
Legendary Creature - Dragon
Flying
When ~ enters the battlefield put two 1/1 red dragon creature tokens with flying onto the battlefield.
Dragon creatures you control get +3/+3 and haste. R: ~ gets +1/+0 until end of turn.
4/4
Overpowered? Yes. Of Course.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks: GGGMGAGGG RRRRed AffinityRRR RGShamansGR BWB/W ControlWB
Golgari Harbinger :1mana::symg::symb:
Creature - Zombie Shaman (R)
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Sacrifice Golgari Harbinger: Search your library for a card and put that card into your graveyard. Then shuffle your library. You lose 3 life.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"If it moves, torch it. If it doesn't move, kick it until it moves, then torch it." Tom Mayo
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
BlackBull: 13
R&Doom: 12
CrazyMatt: 12
Solesticio: 10
Rauthiss: 10
Nokos*: 9
swishh: 8
MDenham: 7
Marco: 5
Travio: 5
DD_Bigm: 5
Jimmy Groove: 2
Shadowrulz: 1
Oculus: 1
PsiJet: 1
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Angel Horror M
Deathtouch, lifelink, protection from Angels
Pay half of your life, rounded up: Regenerate Angelic Eyesore.
Those graceless children of Serra are destined to remain as a testimony of the divine fallibility.
4/4
Chaos Storm
Sorcery (R)
Put a +1/+1 counter on target creature and a -1/-1 counter on another target creature.
Chaos Storm deals 1 damage to target creature or player.
Target player gets a poison counter.
Draw a card.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Artifact - Equipment (U)
Equipped creature gets +2/+0.
Whenever equipped creature deals damage to another creature, put two -1/-1 counters on that creature.
Equip 2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature – Antelope (Common)
At the beginning of your end step, if you control no untapped lands, you may gain 2 life.
2/2
Sorcey (R)
Choose one - Target player gets two poison counters; or destory target creature.
Entwine 2
Not sure if the name has already been used...
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
Sorcery (R)
Destroy all artifacts.
Metalcraft -- Disintegrate costs 1R less to cast if you control three or more artifacts.
Drake Clutch 1R
Enchantment
At the beginning of your upkeep, put an incubation counter on ~.
Remove 3 incubation counters from ~, sacrifice ~: Search your library for a Dragon or Drake creature card and put it onto the battlefield. Shuffle your library.
Plane - Phyrexia
All artifacts and creatures have infect.
Prevent all damage that artifacts and creatures would deal to players.
Whenever you roll :chaos:, damage dealt by sources you control can't be prevented this turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment (U)
When Dark Nature enter the battlefield put a +1/+1 counter on each creature.
Sacrifice Dark Nature, pay X life : put X -1/-1 counters on target creature.
Sig by Heroes of the Plane Studios (Nakamura , DarkNightCavalier, XenoNinja)
This is the ultimate combo to win the game on turn 3
Turn 2.-vault of whispers,cephalid broker
Turn 3.-swamp,plagiarize
Creature - Dragon
Flying
1U: Target creature gains flying until end of turn.
1UR: Target creature with flying loses flying until end of turn. It takes damage equal to its power.
5/5
It is my personal goal in life to create a dragon card that will win the MCC.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Artifact - Equipment
T: Lash of Atonement deals 1 damage to equipped creature. Untap that creature.
Equip 2
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Creature - Shapeshifter (R)
Whenever a nontoken, noncolorless permanent is put into a graveyard from the battlefield, you may exile it. If you do, until end of turn, Chameleon Doppelganger becomes a copy of that permanent that's still a creature. (If it does, it loses this ability for the rest of the turn.)
2/2
Legendary Creature - Dragon
Flying
When ~ enters the battlefield put two 1/1 red dragon creature tokens with flying onto the battlefield.
Dragon creatures you control get +3/+3 and haste.
R: ~ gets +1/+0 until end of turn.
4/4
Overpowered? Yes. Of Course.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
Creature - Zombie Shaman (R)
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Sacrifice Golgari Harbinger: Search your library for a card and put that card into your graveyard. Then shuffle your library. You lose 3 life.
2/2