Serra's Diplomat - 3WWW
Creature - Dragon
Defender, First Strike
Creatures you control with Flying have Vigilance
Non-Flying Creatures Cannot Attack You
5/5
I'm new to this so if you poo-poo it ok, I was just thinking a Windborn-Muse sorta thing...
Turned Slayer - 2W
Vanishing - 3
Protection from black, can block flying creatures
ww, Tap: Destroy target Vampire
If ~ Goes to graveyard with no time coutners on it, put a 4/4 Black Vampire token into play under target opponent's control
3/3
The idea is that it is reverse hunting. They stalk their prey then get killed by being too good (I.E. living too long). This one is a reverse-Rependant Vampire
Dragon Hunter 2U
Creature - Knight
Vanishing - 3
Protection from Red, ~ can block creatures as though it had flying. UU,T: Destroy target Dragon
If ~ Goes to graveyard with no time coutners on it, put a 4/4 Red Dragon token into play under target opponent's control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Soldier Cutthroat2R
Creature - Knight
Vanishing 3
Protection from White
Prevent all damage that would be dealt to Soldier Cutthroat by creatures with first strike. RR,T: Destroy target Soldier.
When Soldier Cutthroat is put into a graveyard from play, if it had no time counters on it, put a 4/4 white Soldier creature token with first strike into play under target opponent's control.
3/3
The wordings for the cards before were slightly flawed as they were worded as replacement effects, instead of triggered effects (like Deadly Grub) which I think was the starter's original intention. So I made a few changes to the effect which would work as what the starter intended.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Anti-Mage
:2mana::symg:
Creature - Knight
Vanishing 3
Protection from blue
Creatures you control can't be the target of spells or Wizards' abilities.
:symg::symg:, :symtap:: Destroy target Wizard.
When Anti-Mage is put into a graveyard from play, if it had no time counters on it, put a 2/2 blue Wizard creature token with ":symtap:: This creature deals one damage to target creature or player." under an opponent's control.
3/3
Benevolent Weird 1W
Creature - Weird
Flash
When ~ comes into play, if G was used to play it prevent all damage dealt to you and creatures you control this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Insanity Weird2R
Creature - Weird
When Insanity Weird comes into play, if was spent to play it, tap target creature and it deals damage equal to its power to its controller.
Insanity Weird can't block.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Secrecy Weird3B
Creature - Weird
Fear.
When Secrecy Weird comes to play, if U was spent to play it, turn target nontoken creature face down. It's a 2/2.
3/1
Next: Make a cycle of Ixidron-like creatures for other mechanics (f.e., a Flanking-around creature).
Flank Commander3WW
Creature - Human Knight
Flanking
As Flank Commander comes into play, each other creature gains flanking.
Flank Commander's power and toughness are each equal to the number of creatures with flanking in play. 1WW: Target creature gains or loses flanking.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Dauthi Commander 3BB
Creature - Dauthi Knight
Shadow
When ~ comes into play, all creatures gain shadow.
~ has power and tougness equal to the number of creatures with shadow in play.
Sacrifice a creature: X creatures lose shadow where X is the sacificed creatures power.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Echonaut3RR
Creature- Avatar
When ~ comes into play, each player sacrifices each other creature he or she controls unless he or she pays that creature's mana cost.
~'s power and toughness are each equal to the number of creatures in play.
*/*
Vision of HopeW
Instant
Reveal the top card of your library and choose one- target player gains life equal to that card's converted mana cost, or draw a card. "Even the promise of a better day can bring about a better day."
Vision of Despair
Instant
Reveal the top card of your library and choose one - target player loses life equal to that card's converted mana cost, or draw a card. "Even the promise of a murder can bring about a murder."
Vision of VictoryR
Instant
Reveal the top card of your library and choose one- target creature you control gets +X/-X, where X is that card's converted mana cost, or draw a card. "Even the suggestion of a fight can start a fight."
Apoplectic Vision 1BB
Enchantment
Whenever you shuffle your library due to a spell or ability, you may have target creature get -2/-2 until end of turn. 4U: Target player searches his or her library for a card at random, puts it into his or her hand, then shuffles his or her library.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Vison of GrowthG
Instant
Reveal the top card of your library and choose one - put X 1/1 green Saproling creature tokens into play, where X is the card's converted mana cost, or draw a card. "Even the promise of life can bring about life."
Apoplectic Vision 1BB
Enchantment
Whenever you shuffle your library due to a spell or ability, you may have target creature get -2/-2 until end of turn. 4U: Target player searches his or her library for a card at random, puts it into his or her hand, then shuffles his or her library.
what.
Anyway,
Vision of Yesterdays
Instant
Reveal the top card of your library and choose one - target player puts X cards from the top of his or her library into his or her graveyard, where X is equal to the revealed card's converted mana cost; or draw a card. "Even the promise of knowledge past can bring about knowledge."
Next: A cycle of World Enchantments named <foo> World.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from jonnyjonski (on Legends" names in Ravnica) »
I'm jazzed!! No more "Wankushookam, the Fist that Opens Only This Much"!
Quote from Shindig_Ascension (on Religion in Magic) »
Wrath of God couldn't be more religious if the picture was Jesus smacking demons with a jug of Holy Water.
Balanced World2GG
World Enchantment
Each creature's power becomes the creature with the highest power and each creature's toughness becomes the creature with the highest toughness.
Quote from Aaron Forsythe on Guildpact: Twenty Questions »
When Guildpact was handed over from design, it also had seven gold rares per guild,... and that the seventh gold rare in each guild was less important to the set than the Nephilim. So each guild is down a rare in this set.
Gruul, Izzet and Orzhov. Officially screwed by WOTC.
Occultist2RRR
Legendary Creature - Human Shaman
~ comes into play tapped. t: Target player sacrifices all attacking creatures he or she controls unless he or she takes 1 damage for each attacking creature. "Hell is a place for everyone. We simply place them there in advance."
3/3
Quote from Aaron Forsythe on Guildpact: Twenty Questions »
When Guildpact was handed over from design, it also had seven gold rares per guild,... and that the seventh gold rare in each guild was less important to the set than the Nephilim. So each guild is down a rare in this set.
Gruul, Izzet and Orzhov. Officially screwed by WOTC.
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Creature - Dragon
Defender, First Strike
Creatures you control with Flying have Vigilance
Non-Flying Creatures Cannot Attack You
5/5
I'm new to this so if you poo-poo it ok, I was just thinking a Windborn-Muse sorta thing...
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
-NEXT-
A cycle of Knights (Pro enemy?) they can be multicoloor or monocolor depending on the first post.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Vanishing - 3
Protection from black, can block flying creatures
ww, Tap: Destroy target Vampire
If ~ Goes to graveyard with no time coutners on it, put a 4/4 Black Vampire token into play under target opponent's control
3/3
The idea is that it is reverse hunting. They stalk their prey then get killed by being too good (I.E. living too long). This one is a reverse-Rependant Vampire
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Creature - Knight
Vanishing - 3
Protection from Red, ~ can block creatures as though it had flying.
UU,T: Destroy target Dragon
If ~ Goes to graveyard with no time coutners on it, put a 4/4 Red Dragon token into play under target opponent's control.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Creature - Knight
Vanishing 3
Protection from White
Prevent all damage that would be dealt to Soldier Cutthroat by creatures with first strike.
RR,T: Destroy target Soldier.
When Soldier Cutthroat is put into a graveyard from play, if it had no time counters on it, put a 4/4 white Soldier creature token with first strike into play under target opponent's control.
3/3
The wordings for the cards before were slightly flawed as they were worded as replacement effects, instead of triggered effects (like Deadly Grub) which I think was the starter's original intention. So I made a few changes to the effect which would work as what the starter intended.
:2mana::symg:
Creature - Knight
Vanishing 3
Protection from blue
Creatures you control can't be the target of spells or Wizards' abilities.
:symg::symg:, :symtap:: Destroy target Wizard.
When Anti-Mage is put into a graveyard from play, if it had no time counters on it, put a 2/2 blue Wizard creature token with ":symtap:: This creature deals one damage to target creature or player." under an opponent's control.
3/3
Next: A cycle of 'splash' creatures (Steamcore Weird, Tin Street Hooligan) with the creature type Weird.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Creature - Weird
Flash
When ~ comes into play, if G was used to play it prevent all damage dealt to you and creatures you control this turn.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Creature- Weird
Haste
When ~ comes into play, if R was spent to play it, target creature cannot block Releasing Weird this turn.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Weird
When Insanity Weird comes into play, if was spent to play it, tap target creature and it deals damage equal to its power to its controller.
Insanity Weird can't block.
3/2
Creature - Weird
Fear.
When Secrecy Weird comes to play, if U was spent to play it, turn target nontoken creature face down. It's a 2/2.
3/1
Next: Make a cycle of Ixidron-like creatures for other mechanics (f.e., a Flanking-around creature).
Creature - Human Knight
Flanking
As Flank Commander comes into play, each other creature gains flanking.
Flank Commander's power and toughness are each equal to the number of creatures with flanking in play.
1WW: Target creature gains or loses flanking.
*/*
Creature - Dauthi Knight
Shadow
When ~ comes into play, all creatures gain shadow.
~ has power and tougness equal to the number of creatures with shadow in play.
Sacrifice a creature: X creatures lose shadow where X is the sacificed creatures power.
*/*
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Creature- Avatar
When ~ comes into play, each player sacrifices each other creature he or she controls unless he or she pays that creature's mana cost.
~'s power and toughness are each equal to the number of creatures in play.
*/*
Instant
Reveal the top card of your library and choose one- target player gains life equal to that card's converted mana cost, or draw a card.
"Even the promise of a better day can bring about a better day."
Instant
Reveal the top card of your library and choose one - target player loses life equal to that card's converted mana cost, or draw a card.
"Even the promise of a murder can bring about a murder."
Instant
Reveal the top card of your library and choose one- target creature you control gets +X/-X, where X is that card's converted mana cost, or draw a card.
"Even the suggestion of a fight can start a fight."
1BB
Enchantment
Whenever you shuffle your library due to a spell or ability, you may have target creature get -2/-2 until end of turn.
4U: Target player searches his or her library for a card at random, puts it into his or her hand, then shuffles his or her library.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Reveal the top card of your library and choose one - put X 1/1 green Saproling creature tokens into play, where X is the card's converted mana cost, or draw a card.
"Even the promise of life can bring about life."
Thanks to the folks at Aether.
The Devil's greatest trick was convincing the world he didn't exist.
what.
Anyway,
Vision of Yesterdays
Instant
Reveal the top card of your library and choose one - target player puts X cards from the top of his or her library into his or her graveyard, where X is equal to the revealed card's converted mana cost; or draw a card.
"Even the promise of knowledge past can bring about knowledge."
Next: A cycle of World Enchantments named <foo> World.
:2mana::symr::symr:
World Enchantment
All creatures have 1 toughness.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
World Enchantment
Each creature's power becomes the creature with the highest power and each creature's toughness becomes the creature with the highest toughness.
Cycle Index (Warning for 56k) | Avatar credit to bobinite of Untitled | Banner credit to Craven of Epic Graphics
_
Gruul, Izzet and Orzhov. Officially screwed by WOTC.
World Enchantment
Prevent all damage that would be dealt to and dealt by each creature.
World Enchantment
Creatures have Shadow and Fear.
Next: A cycle of creatures which come into play tapped.
Creature- Treefolk Warrior
Trample, first strike.
~ comes into play tapped.
6/5
Legendary Creature - Human Shaman
~ comes into play tapped.
t: Target player sacrifices all attacking creatures he or she controls unless he or she takes 1 damage for each attacking creature.
"Hell is a place for everyone. We simply place them there in advance."
3/3
Cycle Index (Warning for 56k) | Avatar credit to bobinite of Untitled | Banner credit to Craven of Epic Graphics
_
Gruul, Izzet and Orzhov. Officially screwed by WOTC.