TOM: NEVER underestimate the curveballs that the FCC organizer will throw during rounds 2 and 3. Doing well in round 1 says nothing about the remaining rounds.
I'm just going by my past experience shows that it's likely.
My first two tries (Jan & Feb 07) ended that way.
March and April I failed the pass the first round.
Oh, I have tricks up my sleeve. I just learned from the last time, giving out a round requirement more suited to round 3 or even the finals for round 1.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
David, thank you for pointing out those point errors. I accually had salad's marked corrently in total, but not in the flavor section. Either way I made all the adjustments. If you notice anything else please let me know, I do appritiate someone double checking for me. I'll try and be more careful next time, but I'm still only human.
To Salad
Salad, I saw fit to refund you the symbol thing (I don't know why I thought it was the Izzet symbol) and the browse .25, giving you another .5.
There is still two wording errors including When should be Whenever, and the revealing the section. (see Gifts Ungiven)
I stand by the copyright part, I think it should be taken seriously. These are meant to look like official Wizards card's, and while I have no problem with someone crediting themself, I would not want to see a card showcased that used that section as though it were flavor text.
I think the expansion symbol is large, and clunky, like an unshaped piece of clay. It's not something I could see on a card. People here have taken to making symbols that are sleek and/or symetrical. I stand by my feeling towards that.
Bonus: 4.5/5. The art is a little on the anime side (nothing against anime in general, I just don't think it belongs on a Magic card), and I really like cited artists. Very pretty futuristic render, though.
Balance: 8.25/10. Another alternate cost option. Baseline: 5RR for a 3/5 vigilant double-striker is only odd due to the vigilance...which is one ability that I can see bleeding to non-white colors from time to time, even outside Time Spirial Block. Plus, it's on a white creature. The basic creature doesn't scare me. Now, the flip side is a little frightening. Since most dragons cost 2RR-6RR, if you offer a dragon up, you won't pay more than :3mana:, and sometimes DH will only require you to sacrifice a dragon. Granted, that's no small price, since you've paid for your dragon, but chances are that the dragon has just decimated something on your opponent's side, say, 2-3 blockers, so you're probably ahead of the game. Of course, there's always the times that you tap out 6RR for your Scourge of Kher Ridges and your opponent lazily pays 2B and shows you Dark Banishing. Times like those, it certainly would be nice to get a nice aftereffect of a 3/5 vigilant doublestriker. All that hot air behind me, is he balanced? I think so. He'll be a nice add-in for a dragon deck, and doesn't have the evasion to be a beasty. It would be odd to see a white card played (almost exclusively) in red decks...
F/C/Q: 8.5/10. Flavor isn't dripping, but it's near the brim, threatening to overflow... The name is a little on the generic side, but creates a nice image, and the flavor text goes light years toward providing for the white "red" card explanation. (2.25/3) There's a fun combination of abilities here, but I really like how you stepped out of the comfort zone and did the double color concept. He's white, but not red, so when he attacks with Agrus Kos, he'll become a 3/7, not a 5/7. I don't know if you were fully aware of that rules interaction, but that's the way it works (thanks, Woapalanne!). (2.5/3) No quality issues beyond a "white" creature with red mana cost and the split of double strike on a white card/vigilance on a red card...but that's sorta the point, right? (2.75/3) You get the extra point for making a card that made me go "wow", and then backing it up with good card design.
Total: 21.25/25
I already knew about the interaction with Kos. The original idea was the reborn soul of a dragon in human form, protecting the people it previously pillaged. The original FT was something corny along those lines. Gameplay wise, he was suppsed to give Red another answer to CoP:Red and Paladin en-Vec besides Ghostfire. Also, DoubleStrike is White, too. And in case you were wondering, the watermark is a symbol representing Elemental Fire.
Total: (17.25/25) Bonus: (4.5/5) Converted mana cost 2 or greater (1/1) Nonflying (1/1) Mana Symbols (1/1) Render (1/1) Render Quality (.5/1) - It's a nice picture, and it's a wizard. Still, where is the chaos? Balance: (6.5/10) – Now here is a card that seems a tad overcosted. 3 is the correct amount, for a 2/3 with his ability, however, 3 in 3 different colors? No. I personally could see this creature at 3/3, since, if you are going to go out of the way to pay 3 different colors for an effect that effects both players, you might as well throw in a body someone may enjoy playing.
I can't see anyone wanting to play this in constructed, because I don't see where the benefit lies. You could play it in an aggro deck, but of course, you can't play burn. Removal is going to be wacky too. It isn't much of a control card, it doesn't block much, and targeted draw spells could really backfire. I just don't see the point at all. Maybe if you have a ton more mana than your opp for some reason. -2
In limited, this is a rare in sealed/limited we are NOT going to splash for. No one wants a 2/3 with an effect that will screw us as much as it will save us THAT bad. -2.5
This card is.. kinda funny in multiplayer. Full marks. Flavor/Creativity/Quality: (6.25/10) Flavor: (2.75/4) – His name is an oxymoron. A warden is someone who oversees something, which is really not the point of chaos. I'm not sure if you MEANT to do that or not, but looking at the overall card, I don't think you did. And I don't think it suits. -.25
Why is this card white, like, at all? This card would have made a ton more sense as a 1UR creature. -.25 Edit: Refunding .5 of this, as white rabbit has shown with spelltithe enforcer that spell costs are indeed a white thing, the interaction with it was the UR part. I still feel the card would have been better as 1UR, but he was not off color.
A warden is an official. This guy is a dude with a robe. He is also a wizard. I don't think wizards use in their order the title of "warden". Unless he pulls out his badge, I don't see this matching. -.5
Who is saying that quote? Himself? I don't even see that as making sense. It's also kind of generic. -.25 Creativity: (1/3) – Well the ability is not new. Grip of Chaos. But the cost for it is, and the fact that it is on a creature is. Still, that only warrents for so much points in creativity. -2 Quality: (2.5/3) – A few wording errors. I know it is a confusing card, but you are still accountable.
"If he or she doesn't,.." -.25
Exactly one target = a single target. -.25
Ok, not to beat a dead horse here, but I feel that there are several things wrong with some of the criticisms on my card. I feel that the comments about my card being weak on the aggro end doesn't take into account a few things. This may as well say "spells that target cost 2 more to play" which can put a serious hamper on decks trying to burn their way through your ground troops in an aggro match up, and also for control trying to removal your guys. I also feel that the cost of WUR is not actually that hard to get, too easy i feel to constitute a bigger body. It could also function as a control card however, because this usually wont affect counter spells at all, because a spell cannot target itself. It also makes removal/burn cost 2 more, making them more suceptible to mana leak and its ilk. Finally, allthough this may just be because I made it, I feel it was indeed creative, as its only the second time that I am aware of when that sort of ability has ever been used and to put the twist on it that you can pay to make it not backfire.
and as far as the name and image go, "warden" of chaos is no more an oxymoron than chaos lord, and what sense would it make for awarden of chaos to be neat an structured?
anyways, sorry if i pissed anyone off, but thats how i feel
about it...
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"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown" ~ H. P. Lovecraft
Alright, I hate to be a second challenger of ShadowStarshine, but:
12. Cypher28
Total: (16.75/25) Bonus: (4.75/5) Converted mana cost 2 or greater (1/1) Nonflying (1/1) Mana Symbols (1/1) Render (1/1) Render Quality (.75/1) - I see the red fireball indicating her direct damage, but the white makes me question if she is casting an iceball or summoning a lightning storm. I just don't see the healer in her. Also, I think the render is a tad faded. Both of these things are minor on an otherwise good picture, so I gave a total -.25 Balance: (7/10) – In any current constructed format, this is a pretty slow card for the mana. The mana cost is accually quite mana intensive, forcing it to be in a RW deck, and with certain degrees of both. The rarity makes sense for the uniqueness in the ability, but not for the overall power of the card. While making creative new abilities is part of the FCC, it should not wreck the playability of the card. I can't see anyone using such a slow card in any contructed format. -2.5
In limited, this card is okay, for WRRR it's a nonflying mawcor that can't ping players, or a WWRR really expensive samite healer. Granted, in the late game, it could be quite the force to reckon with and possibily turn the tides of the game. Sure doesn't allow for any type of splash however, with its heavy mana requirements, which can just be less fun. -.25
Multiplayer considerations are about the same as limited. Maybe just a tad weaker for what you are getting out of it. -.25 Flavor/Creativity/Quality: (5/10) Flavor: (2/4) – I'm not sure I get the flavor text. First, she says she can cauterize the wound. However her red ability indicates damage. I get the overall point, but I don't think the card does. -.5
The card does get across what it does and what it is well. It's a healer/pyromancer dual class wizard/cleric. While I am happy with that aspect, I feel that the flavor is simply generic. It's an extremly obvious combination, with no story behind it. -1.5 Creativity: (3/3) – Using X and splitting it between two colors to fuel some optional power increasing abilities is new and creative. The creativeness was among the best qualities of this card. Quality: (0/3) – Holy memory issues batman! There is absolutly nothing on this card that would allow one to remember how much mana you spent. And theres two possible types! You may argue that just playing one it wouldn't be THAT tough to remember, but what if there is multiple? What if this was a suggested mechanic in a set? I think that would just be painful. -1.5
~ deals X damage to target creature, where X is the.. is your standard format for things like this. This goes same for the damage prevention. -1
While the ending of it is a newly created ability, I can't guess how it would be done, but I'd assume it would end with ...where X is the amount of (Mana Type) mana spent to play ~.
In the image, the character of the card has a ball of flame in one hand (pyromancer) and is feeding off light from the moon in the other(cleric). I dunno about anyone else but I've always thought of the moon as having healing properties (at least in fantasy realms). As for the balance, the whole "it's horrible early game" shouldn't be a reason to remove points, just because it CAN be played early game doesn't mean it's meant to be. Think of it this way, you CAN Demonfire turn 3 for 2 damage....(without pumps) but you don't... because it's dumb. It's the same thing here. You hold on to it, then play it with maxed out mana (storage lands anyone?) and pump a creature into play that can prevent up to 6 damage or deal 3 or vise versa or something.
The flavor text is more representative of the characters ability to use fire, not necessarily always for killing or damage. For example, people used gun powder to cauterize wounds in the war when there was nothing else to use, something used for killing or wounding was used to save someones life. Thats how I was thinking of it here. Also, I'm not exactly sure what you mean by 'no story behind it'. Can you elaborate? Oh and I agree completely on the wording issues... I made a stupid mistake.....s.
That's how I see it, I hope you see my points too. Thanks for looking this over, Cypher28.
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^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
My card was missed by judge Niv-Mizzet the Firemind. He thinks I was a no show. It was probly because my post was never linked to my name at the beginning of the thread. I sent him a PM about it, I just thought i should mention it here too.
Thanx
..
.
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Official Bath-Time Toy of the |Called|
Makin' sure the ladies are squeaky clean ..everywhere!!
Netdecking is piloting Magic.
Homebrew is creating Magic.
Are you a pilot or a creator??
Just saw the judging AoK... one quick question: Why don't you think a :symu::symw: enchantress is EVER possible?
As for a small explanation why I chose blue over green - well simply put the ability that "drew" the card was untraditionally green. Normally green's enchantresses draw cards. This one is more :symw::symu: in flavor though and only gives you enchantment cards while peeking at your top card. Also the shroud-like ability is :symw::symu: as well since it protects spells and enchantments only. Nothing felt green to me about that card but it still felt like an enchantress of sorts. Hence the flavor.
Thank you for the judging. I guess I'll still have to learn a bit and to spend a bit more time on one card before I can succeed in a greater contest like this.
However, I liked my idea of a red creature growing everytime an opponent is dealt damage (my card was the Blazing Elemental */1 ) because I thought it would be fun to play in a burn deck and not too weak (remember it can attack and be sacrificed at instant speed - and doesn't have to be sacrificed EoT like Ball Lightning).
I'm okay with your judging, however, I'm just a bit disappointed about the "doesn't seem overwhelmingly creative to me" - growing in power when an opponent is dealt damage (by anything) is new, I think, and this was my main idea...Bloodthirst is quite different.
One quick comment: Starshadowshine, if you're going to subtract for an ugly expansion symbol it should be from the render score, not the quality score.
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
As for my card, I explained because it could easily seem overpowered, I've seen people before complain that a card that can be played in any of three colours (didn't seem to realise 2 was needed) and has several abilities is too good. Next time I wont bother.
The mana symbols thing seems kinda picky, what's the point? I hadn't even noticed I forgot, that'll teach me not to copy from my card render. I don't understand the thing about the parchment look though, is it just due to the lack of art? I though I made it perfectly clear that I couldn't find any art that matched a "warrior made of hardened quicksilver (see duplicant)" but I guess it's only fair, no need to make comments on it though, I only needed to know that's why I lost a mark.
About vesuva being nowere near ravnica: for all you know the 2 planes could be next to eachother, however, that's not realy the point, I don't spend hours thinking up a good name, if it doesn't work then so what, the flavour of my cards is entirely mechanic based.
Guess I'm just not cut out for your card contests, never liked restrictions anyway
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Check War Elemental.
Also I would like to say that this one could grow out to be pretty powerfull, imagine this one turn one, [need some excaleration but that's no prob in T1 for aggro]. So you have 3 mana on turn 2 and a 0/1 fella. You shoot your opp with 2 burn spells for at least 5 damage, [Lightning Bolt and Shock as an example] And hit that turn for 10 damage. Next turn you could hit with your elemental for the win or just sac it if he has any blockers.. That's quite powerfull to me..
My card gets ONE charge counter everytime damage is dealt, so it's not exactly like War Elemental (I forgot about this one while making the card, however) and is not too strong - I lost points because it was too weak!
Sorry for not linking my card, but I don't know how to link to a single post.
AoK, thanks for judging. I think I did pretty well for my first time too (One point away ><).
My explanations for the card:
A. There's only three red Demons, two of which are part black. Since I was under the idea that Demons were pretty much black, I didn't make it a Demon Mercenary (Mercenary being mostly black as well, but also being red, blue and white).
B. I probably should've looked at the Mercenaries more because I made it unable to block like Spineless Thug, the only Mercenary I own (A major mistake on my part).
C. I'm a casual player, and I've never been to any actual events or organized play, so casual is the only thing I know.
Thanks again, and I hope to do better next month.
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Dalek Sec: This is not war. This is pest control! Cyberman: We have five million Cybermen. How many are you? Dalek Sec: Four. Cyberman: You would destroy the Cybermen with four Daleks?
Dalek Sec: We would destroy the Cybermen with one Dalek! You are superior in only one respect. Cyberman: What is that?
Dalek Sec: You are better at dying!
Balance: 7.5/10. No balance issues here- legends get better abilities than nonlegends do, as a rule. I would have been okay with this guy having vigilance.
I thought having mountainwalk was enough. I figured giving this guy the ability to kill an attacking or blocking Dragon Legend was a bit much.
F/C/Q: 7.5/10. This card seems very green to me, but that's probably because to me, archers= elves. I won't deduct from your score because of this, because that would be dumb.
I'm glad you didn't. I would have been upset. After all, there are white archers, too.
There should be a comma in your card name, though, in between the name and the "title", as I call it. Also, no artist credit makes baby kittens a little sad.
Just saw the judging AoK... one quick question: Why don't you think a :symu::symw: enchantress is EVER possible?
As for a small explanation why I chose blue over green - well simply put the ability that "drew" the card was untraditionally green. Normally green's enchantresses draw cards. This one is more :symw::symu: in flavor though and only gives you enchantment cards while peeking at your top card. Also the shroud-like ability is :symw::symu: as well since it protects spells and enchantments only. Nothing felt green to me about that card but it still felt like an enchantress of sorts. Hence the flavor.
I just think blue-white enchantress cards are "off"; and green HAS traditionally given cards for certain effects; generally that of creatures or enchantments. I believe that Verduran Enchantress was quite early in Magic's history. The shroud-like ability you mention was also done on Sterling Grove, to an extent...and it's GW.
Thank you for the judging. I guess I'll still have to learn a bit and to spend a bit more time on one card before I can succeed in a greater contest like this.
However, I liked my idea of a red creature growing everytime an opponent is dealt damage (my card was the Blazing Elemental */1 ) because I thought it would be fun to play in a burn deck and not too weak (remember it can attack and be sacrificed at instant speed - and doesn't have to be sacrificed EoT like Ball Lightning).
I'm okay with your judging, however, I'm just a bit disappointed about the "doesn't seem overwhelmingly creative to me" - growing in power when an opponent is dealt damage (by anything) is new, I think, and this was my main idea...Bloodthirst is quite different.
Bloodthirst IS quite different, and yet it feels similar. Your card reminded me very strongly of what I call "burn spells on legs"...anything hasty, with a large power and 1 toughness. Cards that come to mind are Ball Lightning, its green cousin Groundbreaker, Blistering Firecat, Skizzik (to an extent), and even the War Elemental mentioned by another person.
As for my card, I explained because it could easily seem overpowered, I've seen people before complain that a card that can be played in any of three colours (didn't seem to realise 2 was needed) and has several abilities is too good. Next time I wont bother.
The mana symbols thing seems kinda picky, what's the point? I hadn't even noticed I forgot, that'll teach me not to copy from my card render. I don't understand the thing about the parchment look though, is it just due to the lack of art? I though I made it perfectly clear that I couldn't find any art that matched a "warrior made of hardened quicksilver (see duplicant)" but I guess it's only fair, no need to make comments on it though, I only needed to know that's why I lost a mark.
About vesuva being nowere near ravnica: for all you know the 2 planes could be next to eachother, however, that's not realy the point, I don't spend hours thinking up a good name, if it doesn't work then so what, the flavour of my cards is entirely mechanic based.
Guess I'm just not cut out for your card contests, never liked restrictions anyway
Not to put too fine a point on it, but your attitude isn't so great about this. I liked your card's abilities quite a bit. You lost the two points in the Bonus score because your render was incomplete- I can't give you the discretionary art point if you have no art, and in your textcard AND render, your mana symbols were absent. This is clearly stated in the rules. The comment regarding the parchment paper was SUPPOSED to be a joke; it seems that you didn't get it, so I apologize. As for Ravnica and Vesuva being adjacent planes, that sort of speculation is best left to the storyline experts. However, I would have given it a name more suited to the type of card it is, a guild card.
@AoK: Thanks for the judging. I'm glad you semi-liked the old-school art. Generally finding art for cards is a little difficult for me. Finding art specifically for a goblin who sets off fireworks was well beyond that. I count myself very lucky that I (my fiance actually) found the art I got.
Generally goblins losing a land or two isn't a big deal, but giving the choice to the opponent can make a difference in Dirty Kitty where you really need those rare green-producing land to bring out Fecundity.
You have a point regarding Dirty Kitty....but hey I usually beat that deck, so I rarely think of it
AoK, thanks for judging. I think I did pretty well for my first time too (One point away ><).
My explanations for the card:
A. There's only three red Demons, two of which are part black. Since I was under the idea that Demons were pretty much black, I didn't make it a Demon Mercenary (Mercenary being mostly black as well, but also being red, blue and white).
B. I probably should've looked at the Mercenaries more because I made it unable to block like Spineless Thug, the only Mercenary I own (A major mistake on my part).
C. I'm a casual player, and I've never been to any actual events or organized play, so casual is the only thing I know.
Thanks again, and I hope to do better next month.
Hey, casual cards are fun! One of these days, I'll tell you about the crowd that formed around me while they watched me go off with an Eye of the Storm combo in actual tournament play....
I thought having mountainwalk was enough. I figured giving this guy the ability to kill an attacking or blocking Dragon Legend was a bit much.
I'm glad you didn't. I would have been upset. After all, there are white archers, too.
That's not always the case. Examples: Phage the Untouchable, Mageta the Lion.
But, all in all, I'm glad to make it to the next round.
You're right about the comma, however, to me it looks messy if it isn't there, maybe that's personal preference. As to the archers and color, yours were fine. You also have a point about offing 6/6 dragons...ouch...
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Well, I'm pretty damn sure I just survived the first round...according to past FCCs, this means I will make it all the way to the final round, in which the "theme" will be something I suck at and I'll lay an egg.
judgings done. grats to all moving on. feel free to coment here or pm me on my judgings. TOM, mabye you should look at my grades. ;-)
My card was missed by judge Niv-Mizzet the Firemind. He thinks I was a no show. It was probly because my post was never linked to my name at the beginning of the thread. I sent him a PM about it, I just thought i should mention it here too.
Artist credit missing? Unknown should cover the requirement. Also, since when is the copyright needed.
I also disagree that this guy is too powerful. In order to get this critter to be a 2/4, you have to invest at least three spells. Including the card itself, is this not undercosted in what it does. Playing this turn 2 will mean a 2/1 haster - nothing fantastic there, and subsequent turns means red needs to hold tricks for combat. Not only will you have to hold them, but the surprise is lost as your opponent will plan accordingly.
Regarding flavour, I thought it was simple. The Spirit becomes infused with spell's power, effectively seen as sand becoming a part of her and the dissolving of the sand as the spells disappear. The flavour text melds the Timespiral concept of rifts shattering the bonds of reality.
Quote from Belgareth »
Oh dear, it's a blue type ability on a green type creature and you made it red
Would you mind explaining why it is a blue type ability? I can kind of see how the green ability boosts toughness, but the full meaning eludes me.
Finally, horrible art? You do realise it's a woman dissolving into dust right?
Anyways, a final request. Please don't change my score at all. I cannot participate in Round 2 (as I am out of state) and I don't want to take a place away from someone who could use it and potentially make the finals with it.
Thanks Belgareth.
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I'm just going by my past experience shows that it's likely.
My first two tries (Jan & Feb 07) ended that way.
March and April I failed the pass the first round.
May I failed to sign up in time.
June I made it to second round and lost.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
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Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
To Salad
Salad, I saw fit to refund you the symbol thing (I don't know why I thought it was the Izzet symbol) and the browse .25, giving you another .5.
There is still two wording errors including When should be Whenever, and the revealing the section. (see Gifts Ungiven)
I stand by the copyright part, I think it should be taken seriously. These are meant to look like official Wizards card's, and while I have no problem with someone crediting themself, I would not want to see a card showcased that used that section as though it were flavor text.
I think the expansion symbol is large, and clunky, like an unshaped piece of clay. It's not something I could see on a card. People here have taken to making symbols that are sleek and/or symetrical. I stand by my feeling towards that.
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Ok, not to beat a dead horse here, but I feel that there are several things wrong with some of the criticisms on my card. I feel that the comments about my card being weak on the aggro end doesn't take into account a few things. This may as well say "spells that target cost 2 more to play" which can put a serious hamper on decks trying to burn their way through your ground troops in an aggro match up, and also for control trying to removal your guys. I also feel that the cost of WUR is not actually that hard to get, too easy i feel to constitute a bigger body. It could also function as a control card however, because this usually wont affect counter spells at all, because a spell cannot target itself. It also makes removal/burn cost 2 more, making them more suceptible to mana leak and its ilk. Finally, allthough this may just be because I made it, I feel it was indeed creative, as its only the second time that I am aware of when that sort of ability has ever been used and to put the twist on it that you can pay to make it not backfire.
and as far as the name and image go, "warden" of chaos is no more an oxymoron than chaos lord, and what sense would it make for awarden of chaos to be neat an structured?
anyways, sorry if i pissed anyone off, but thats how i feel
about it...
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Ryttare Kelasin Luna Orelinalei
12. Cypher28
Total: (16.75/25)
Bonus: (4.75/5)
Converted mana cost 2 or greater (1/1)
Nonflying (1/1)
Mana Symbols (1/1)
Render (1/1)
Render Quality (.75/1) - I see the red fireball indicating her direct damage, but the white makes me question if she is casting an iceball or summoning a lightning storm. I just don't see the healer in her. Also, I think the render is a tad faded. Both of these things are minor on an otherwise good picture, so I gave a total -.25
Balance: (7/10) – In any current constructed format, this is a pretty slow card for the mana. The mana cost is accually quite mana intensive, forcing it to be in a RW deck, and with certain degrees of both. The rarity makes sense for the uniqueness in the ability, but not for the overall power of the card. While making creative new abilities is part of the FCC, it should not wreck the playability of the card. I can't see anyone using such a slow card in any contructed format. -2.5
In limited, this card is okay, for WRRR it's a nonflying mawcor that can't ping players, or a WWRR really expensive samite healer. Granted, in the late game, it could be quite the force to reckon with and possibily turn the tides of the game. Sure doesn't allow for any type of splash however, with its heavy mana requirements, which can just be less fun. -.25
Multiplayer considerations are about the same as limited. Maybe just a tad weaker for what you are getting out of it. -.25
Flavor/Creativity/Quality: (5/10)
Flavor: (2/4) – I'm not sure I get the flavor text. First, she says she can cauterize the wound. However her red ability indicates damage. I get the overall point, but I don't think the card does. -.5
The card does get across what it does and what it is well. It's a healer/pyromancer dual class wizard/cleric. While I am happy with that aspect, I feel that the flavor is simply generic. It's an extremly obvious combination, with no story behind it. -1.5
Creativity: (3/3) – Using X and splitting it between two colors to fuel some optional power increasing abilities is new and creative. The creativeness was among the best qualities of this card.
Quality: (0/3) – Holy memory issues batman! There is absolutly nothing on this card that would allow one to remember how much mana you spent. And theres two possible types! You may argue that just playing one it wouldn't be THAT tough to remember, but what if there is multiple? What if this was a suggested mechanic in a set? I think that would just be painful. -1.5
~ deals X damage to target creature, where X is the.. is your standard format for things like this. This goes same for the damage prevention. -1
While the ending of it is a newly created ability, I can't guess how it would be done, but I'd assume it would end with ...where X is the amount of (Mana Type) mana spent to play ~.
In the image, the character of the card has a ball of flame in one hand (pyromancer) and is feeding off light from the moon in the other(cleric). I dunno about anyone else but I've always thought of the moon as having healing properties (at least in fantasy realms). As for the balance, the whole "it's horrible early game" shouldn't be a reason to remove points, just because it CAN be played early game doesn't mean it's meant to be. Think of it this way, you CAN Demonfire turn 3 for 2 damage....(without pumps) but you don't... because it's dumb. It's the same thing here. You hold on to it, then play it with maxed out mana (storage lands anyone?) and pump a creature into play that can prevent up to 6 damage or deal 3 or vise versa or something.
The flavor text is more representative of the characters ability to use fire, not necessarily always for killing or damage. For example, people used gun powder to cauterize wounds in the war when there was nothing else to use, something used for killing or wounding was used to save someones life. Thats how I was thinking of it here. Also, I'm not exactly sure what you mean by 'no story behind it'. Can you elaborate? Oh and I agree completely on the wording issues... I made a stupid mistake.....s.
That's how I see it, I hope you see my points too. Thanks for looking this over, Cypher28.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
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Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Thanx
..
.
Homebrew is creating Magic.
Are you a pilot or a creator??
As for a small explanation why I chose blue over green - well simply put the ability that "drew" the card was untraditionally green. Normally green's enchantresses draw cards. This one is more :symw::symu: in flavor though and only gives you enchantment cards while peeking at your top card. Also the shroud-like ability is :symw::symu: as well since it protects spells and enchantments only. Nothing felt green to me about that card but it still felt like an enchantress of sorts. Hence the flavor.
Thank you for the judging. I guess I'll still have to learn a bit and to spend a bit more time on one card before I can succeed in a greater contest like this.
However, I liked my idea of a red creature growing everytime an opponent is dealt damage (my card was the Blazing Elemental */1 ) because I thought it would be fun to play in a burn deck and not too weak (remember it can attack and be sacrificed at instant speed - and doesn't have to be sacrificed EoT like Ball Lightning).
I'm okay with your judging, however, I'm just a bit disappointed about the "doesn't seem overwhelmingly creative to me" - growing in power when an opponent is dealt damage (by anything) is new, I think, and this was my main idea...Bloodthirst is quite different.
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The mana symbols thing seems kinda picky, what's the point? I hadn't even noticed I forgot, that'll teach me not to copy from my card render. I don't understand the thing about the parchment look though, is it just due to the lack of art? I though I made it perfectly clear that I couldn't find any art that matched a "warrior made of hardened quicksilver (see duplicant)" but I guess it's only fair, no need to make comments on it though, I only needed to know that's why I lost a mark.
About vesuva being nowere near ravnica: for all you know the 2 planes could be next to eachother, however, that's not realy the point, I don't spend hours thinking up a good name, if it doesn't work then so what, the flavour of my cards is entirely mechanic based.
Guess I'm just not cut out for your card contests, never liked restrictions anyway
I married the Samites and the Aethermages together. Hence the prevention and the bounce.
Don't use Unglued wording as a blueprint.
And don't use it as a metric against which to judge.
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"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO
"I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
My card gets ONE charge counter everytime damage is dealt, so it's not exactly like War Elemental (I forgot about this one while making the card, however) and is not too strong - I lost points because it was too weak!
Sorry for not linking my card, but I don't know how to link to a single post.
My explanations for the card:
A. There's only three red Demons, two of which are part black. Since I was under the idea that Demons were pretty much black, I didn't make it a Demon Mercenary (Mercenary being mostly black as well, but also being red, blue and white).
B. I probably should've looked at the Mercenaries more because I made it unable to block like Spineless Thug, the only Mercenary I own (A major mistake on my part).
C. I'm a casual player, and I've never been to any actual events or organized play, so casual is the only thing I know.
Thanks again, and I hope to do better next month.
Cyberman: We have five million Cybermen. How many are you?
Dalek Sec: Four.
Cyberman: You would destroy the Cybermen with four Daleks?
Dalek Sec: We would destroy the Cybermen with one Dalek! You are superior in only one respect.
Cyberman: What is that?
Dalek Sec: You are better at dying!
I'm glad you didn't. I would have been upset. After all, there are white archers, too.
That's not always the case. Examples: Phage the Untouchable, Mageta the Lion.
But, all in all, I'm glad to make it to the next round.
Gratz 2 all winnerz.
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I just think blue-white enchantress cards are "off"; and green HAS traditionally given cards for certain effects; generally that of creatures or enchantments. I believe that Verduran Enchantress was quite early in Magic's history. The shroud-like ability you mention was also done on Sterling Grove, to an extent...and it's GW.
Bloodthirst IS quite different, and yet it feels similar. Your card reminded me very strongly of what I call "burn spells on legs"...anything hasty, with a large power and 1 toughness. Cards that come to mind are Ball Lightning, its green cousin Groundbreaker, Blistering Firecat, Skizzik (to an extent), and even the War Elemental mentioned by another person.
Not to put too fine a point on it, but your attitude isn't so great about this. I liked your card's abilities quite a bit. You lost the two points in the Bonus score because your render was incomplete- I can't give you the discretionary art point if you have no art, and in your textcard AND render, your mana symbols were absent. This is clearly stated in the rules. The comment regarding the parchment paper was SUPPOSED to be a joke; it seems that you didn't get it, so I apologize.
As for Ravnica and Vesuva being adjacent planes, that sort of speculation is best left to the storyline experts. However, I would have given it a name more suited to the type of card it is, a guild card.
You have a point regarding Dirty Kitty....but hey I usually beat that deck, so I rarely think of it
Hey, casual cards are fun! One of these days, I'll tell you about the crowd that formed around me while they watched me go off with an Eye of the Storm combo in actual tournament play....
You're right about the comma, however, to me it looks messy if it isn't there, maybe that's personal preference. As to the archers and color, yours were fine. You also have a point about offing 6/6 dragons...ouch...
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
judgings done. grats to all moving on. feel free to coment here or pm me on my judgings. TOM, mabye you should look at my grades. ;-)
sorry about that. i did grade your card
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Ryttare Kelasin Luna Orelinalei
Artist credit missing? Unknown should cover the requirement. Also, since when is the copyright needed.
I also disagree that this guy is too powerful. In order to get this critter to be a 2/4, you have to invest at least three spells. Including the card itself, is this not undercosted in what it does. Playing this turn 2 will mean a 2/1 haster - nothing fantastic there, and subsequent turns means red needs to hold tricks for combat. Not only will you have to hold them, but the surprise is lost as your opponent will plan accordingly.
Regarding flavour, I thought it was simple. The Spirit becomes infused with spell's power, effectively seen as sand becoming a part of her and the dissolving of the sand as the spells disappear. The flavour text melds the Timespiral concept of rifts shattering the bonds of reality.
Would you mind explaining why it is a blue type ability? I can kind of see how the green ability boosts toughness, but the full meaning eludes me.
Finally, horrible art? You do realise it's a woman dissolving into dust right?
Anyways, a final request. Please don't change my score at all. I cannot participate in Round 2 (as I am out of state) and I don't want to take a place away from someone who could use it and potentially make the finals with it.
Thanks Belgareth.