L0ng5h0t
Let's look at the card first without overload. It's a strong land destruction, that fits into Thor's theme as hit first, then worry about the answer. As a LD and creature kill, it's only slightly more original then Cyroclasm. Interesting set up because it's a bit more open but still. Now with overload to the equation, I'm liking the card even less. It essentially reads as every card is a slighly more expensive Blaze. It's pretty much limited to red, and mentions the stack, which I think, other than the exception of Spilt Second, never turns out nicely.
WUPBRGSpellsPlanarChaos
So, X creatures get flying? It's sorta boring and has many a varient that work better. So, let's go to the keyword to see if it redeems it. Sac one aritfact to give two creature, two for four, three for six. I don't know. I'd find a pretty use for artifacts than flying. It's good flavor wise, but I'm not liking the design portion.
Dragoon26
Loki's pet card is a homerun by far. The card itself has perfect numbers and the trickery ability is unique, playable and very fun to tinker with. It fits flavor, color, and balance wise. A bit over the curve, but a really nicely done card.
Krey
Trample and deathtouch. Seemingly counterintuitive. I mean sure, killing a creature is nice and all, but if it's big enough to use trample, it should be big enough to destroy the creature with out deathtouch. Add on the strange curse ability, and I'm disclined to it. It isn't really an ability worth the cost and is very limited flavor wise. I can see it becoming a wolf, but curse just seems more negative. It fits, but it really could be better.
1T4
Unlike the other mechanics, this one might actually work. The limit to cleric is discerning, but the overall flavor the card is outstanding. It's a powerful gaming winning effect that opens up so much, if not a tad underpowered to a very limiting cost. But the flavor is just top notch.
solesticio
Charge is a decent ability, reminscent of Lighting Storm. It's corresponding effect is the same, and flavor wise it's okay. A well designed card by any meassure, just lacking in that completely 'wow' factor.
MeatballWarrior
???
MagicProfessor28
It's a cool card with an interesting mechanic, though not sure if it's interesting enough to warrant a keyword. Regardless, as cool as the parts are seperate, when combined, it seems strange. Shadow creatures won't be intereaction with nonshadow creatures, so unless you're in a strange matchup, you're playing this card as a way to get a green wrath and then Javelin an opponent. An honorable mention for sure.
Blacker Lotus
Yeah, awkward mana cost for me, but I understand where you're coming from with the concern. However, 4 power of attack each turn really is over powered, esp at 4 mana and basically is degenerative. Plus the fact, the haste really isn't needed. Not really, what I'm looking for. The mechanic again just adds to the power of the enchantment and is really powerful. Flavorwise, it's nice, but wow.
PenguinWriter
Overall a decent effect that approiate scales, but it takes way too long to do much with it. It's flavorful for sure, but definetly slow to build with a lukewarm effect.
*numbers are completely arbitrary*
Seratonin
Cool card, interesting ability, seems a little weak, maybe if Emulate helped more
Flavor spot on
9/10
menma
Little overpowered, Recycle is powerful
Who does this follow, also missing that wow factor
8/10
Lorgalis
Well balanced, could be very weak or powerful depending on the situation,
Flavor is excellent, I could this working for Loki
10/10
Burning Ninja
Balanced, cheap cost, but lower power, drawback ability, but helpful trigger
Freya would love this
8.9/10
snoopYah
Strictly worse than Glorious Anthem, Strengthen cost doesn't help this
Feels very Baldurish, nice work, sadly its not a creature
n/a/10
Cagnazzura
Wow powerful, maybe too powerful, don't know
Feels right, Devote makes sense in this set,
9.5/10
Tevin
Reminder text is wrong, decently powerful
supposed to be a Fenrir card, but why would Fenrir take shadow away? Still seems fine
8/10
Mind Wrencher
Okay in the power department
Card gets hit hard here, Which god does it support, Stoic feels very blah, not exciting, also it is a late entry
6.5/10
To him,
Nothing has worth
Unless it belongs
To someone else.
It is not the lust for wealth
That drives him
Simply the hunter's thrill,
And the moment
Of acquisition.
Nothing is truly your own.
It is his –
Whether you know it or not.
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
I really like your mechanic. Emulating seems have a lot of potential. I would love seen it used in another way, more 'fantastic'. Its ability lacks on creative, and sincerely, it doesn't fit much well in a Leviathan. Aside that, cool mechanic and it fits its god.
I like the ability. However, it makes the creature really strong (At least against fire-damage) You know, fireball don't kill it, blazing shoal make it an two times X plus one...But it's ok, it's still vulnerable. What makes your creature incredibly strong is the ability of redirect targets. You can redirect direct removal for other targets, and, if you want, save your guys, at very cheap. It should cost much more. Now something good: it fits very well its god, and the art is cool.
the card is balanced, and the ability is cool. not the most creative thing I've ever seen, but it's there. Maybe a little strong, at least for 2 mana. At the opposite of transmute/transfigure, here you can use the card and still get benefit from it, and that's a lot of advantage. In this line of thoughts, the flavor text would fit perfectly.
Shadowmeld seems confusing. Can only target creatures with shadow, that lose shadow and pump at the same time. Not impossible to keep in mind, but at least confuse. Also, it's not a much exiting ability. However, your guy is kinda colossus, unstoppable and cheapper (to grow up). Attack with him, and after blocker are declared, untap it, targeting himself. Then, tap it, targeting himself again. With the ability on the stack, untap it again (you can do it because it hadn't lost shadow yet). Repeat while you have mana. It ends to grow up exponencial (3, 6, 12...) because its power is checked during resolution. I'm sure you didn't in porpuse, but I think it works.
It's an elegant mechanic. I'm sure you wouldn't make a Devote Elf, because that would be the end of overpower. Now talking more seriously, a 4/4 for 4 mana is always good. Hasty, better. Can pump itself with the right folks? then, it's strong. I think the mechanic should be "other permanents with that name" (it becomes more compreensive). Otherwise, you should decrease its p/t.
All cool, beside the fact you have not created some new mechanic. But it could do some combos, well, until you run out of lands. you correct very well the possibility of loops.
big mistake! Unless I'm missing something, you have done the wrong challenge/forgot what was asked. I'll still judge your card, but no way to do the top. The ability is cool, creative, and usefull. The card, on its own, lacks creativity, and the alternative cost is 'too green', if you understand me.
No show up of MindWrencher, Twilight Kiwi and iowercase.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Yeah, I couldn't help noticing either. I'm not calling shenanigans or anything, but it is highly coincidental. Especially noting that it's close to time to close the critique period and move on to the next round. If at least half of the other team doesn't post by the time GiftsTrix calls time, I say everyone that posted scores/critiques gets their bonus pt's but all t3 scores get nullified.
Just my opinion/trying to light a fire under the other team
@GiftsTrix - Got your message, will shoot you an answer later on
BTW- 1000TH post!
Private Mod Note
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Rollback Post to RevisionRollBack
Quote from "SALAd aka Jack Power" »
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CCL Winner- July '08, Aug '08 Sept '08, Oct '08 Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I don't always play Jank, but when I do, I play Saffronolive.
Yeah, I couldn't help noticing either. I'm not calling shenanigans or anything, but it is highly coincidental. Especially noting that it's close to time to close the critique period and move on to the next round. If at least half of the other team doesn't post by the time GiftsTrix calls time, I say everyone that posted scores/critiques gets their bonus pt's but all t3 scores get nullified.
I am considering this course of action, but for the time being I simply prefer to extend judging until tomorrow morning.
Seratonin
I don't get how this creature gets stronger with a leviathan in play (and, c'mon, a leviathan?), but the idea behind drowning all the other creatures is nice. Also, I liked how Emulate can show worship to big creatures. 7/10
Lorgalis
Mystical Jester is an evil creature, and I liked it! I think that Spellmade is a bit strong, but it's cool to see that almost every burn spell could kill him (if you don't activate its ability.) cool card. 8.5/10
Menma
Your card is nice, has a kodama's reach attached to it as a CIP effect (which I don't think is too creative), and the Recycle ability feels nice, could see a lot of standard play. 8.5/10
Tevin
I have to be honest and say that I'm still trying to understand your card. It's too narrow (shadow is not an ability that lots of creatures have). I hope that the ability is not shadowmeld, but <ability>meld. even so, it's very confusing. and untap abilities don't fit very well on black (because they express a defensive combat style, and black is not that defensive... I don't remember any black card with untap ability, if there's one please tell me) 7/10
Cagnazzura
Your card is powerfull. a 4/4 hasty for 2RR is cool (lava hounds is rare and it has a huge drawback), but yours is a "Fenrir lord" and still returns wolves from your graveyard to your hand! your card should cost at least 3RR, beeing nice. But I liked how you chained the 3 colors, and I liked the whole card's concept. 8/10
Burning Ninja
Yeah, I love phasing *-* the main problem of your card is that phasing is not a new keyword... so I have to discount this. besides that, it's a nice card, that should be uncommon (too many abilities, phasing is a cluncky keyword, and protecting a land or the creature for 1G is a bit strong. Remember Rainbow Efreet). If it only was a merfolk I would love it so much *-* 7.5/10
Mindwrencher
Is stoic a pseudo keyword that triggers when an opponent has more creatures than you? If so, I don't think it's too creative, but the card's overall is good. you didn't add a rarity, so as I think this could be a good common, maybe you created it as an uncommon. Besides that, it's a very good card, very playable (I would love to draft some of this in limited), and very elegant, too. 8/10
I'd like to note that i really thought that the round started on Thursday and ended on Friday for card submition... i clearely saw the #1 post on day 9-9 not 9-7.. oh well.. anyways other team places
Mindwrencher
Is stoic a pseudo keyword that triggers when an opponent has more creatures than you? If so, I don't think it's too creative, but the card's overall is good. you didn't add a rarity, so as I think this could be a good common, maybe you created it as an uncommon. Besides that, it's a very good card, very playable (I would love to draft some of this in limited), and very elegant, too. 8/10
Actually I literally created dozens of Keywords and creatures for this round, but I felt that none fit with any of the gods... and made my card in my last minute before to leave my PC yesterday, sorry about the rarity I made it as Uncommon due to the potential of the card to buy a turn against aggro decks
@ menma: Look at how Conflagrate is templated and you will see that I did template my card correctly, at least with regards to it's Trickery cost. Also, the focus of the card is Trickery, so I intentionally made the card's normal effect a bit less powerful. Furthermore, I fail to see why this lacks flavor simply because it has no flavor text. I don't see how it could get any more "Loki" than it already is... Where is Damnation's flavor text?
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Okay...so extending the deadline just made the scoring even more one sided, with one team submitting 5 top 3's and the other all 10. (To be fair twilight kiwi HAS been awol this whole time...).
If it wasn't so one sided I was just going to top 3 one team and hope that balanced it out..but alas it doesn't.
So I'm going with L0ng's suggestiong with the modification that I'm going to add up the top 3's and make an average top 4. So one player on each team will receive an additional 4 points, one 3, etc. etc. Because judgings are the heart and soul of this game. I can't just not use them. Round 3 coming up.
After calculating the scores I think we're just going to have to bite the bullet on this one and take the scores we have. I'm going to review only one team to help with the top 3's but the scores are pretty one-sided and I don't think any sudden rule change should have that much authority over the momentum.
k judgings:
memna: its cool, but im just not feeling this card. pretty bland, the flavor u wanted doesnt really fit. a render might have helped this one.
more later. . . .i has no time
T3
1.Logalis
2.seretonin
3.Cagnazzura
Like the sig? Check out Damnation Studios!
holder
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
L0ng5h0t
Let's look at the card first without overload. It's a strong land destruction, that fits into Thor's theme as hit first, then worry about the answer. As a LD and creature kill, it's only slightly more original then Cyroclasm. Interesting set up because it's a bit more open but still. Now with overload to the equation, I'm liking the card even less. It essentially reads as every card is a slighly more expensive Blaze. It's pretty much limited to red, and mentions the stack, which I think, other than the exception of Spilt Second, never turns out nicely.
WUPBRGSpellsPlanarChaos
So, X creatures get flying? It's sorta boring and has many a varient that work better. So, let's go to the keyword to see if it redeems it. Sac one aritfact to give two creature, two for four, three for six. I don't know. I'd find a pretty use for artifacts than flying. It's good flavor wise, but I'm not liking the design portion.
Dragoon26
Loki's pet card is a homerun by far. The card itself has perfect numbers and the trickery ability is unique, playable and very fun to tinker with. It fits flavor, color, and balance wise. A bit over the curve, but a really nicely done card.
Krey
Trample and deathtouch. Seemingly counterintuitive. I mean sure, killing a creature is nice and all, but if it's big enough to use trample, it should be big enough to destroy the creature with out deathtouch. Add on the strange curse ability, and I'm disclined to it. It isn't really an ability worth the cost and is very limited flavor wise. I can see it becoming a wolf, but curse just seems more negative. It fits, but it really could be better.
1T4
Unlike the other mechanics, this one might actually work. The limit to cleric is discerning, but the overall flavor the card is outstanding. It's a powerful gaming winning effect that opens up so much, if not a tad underpowered to a very limiting cost. But the flavor is just top notch.
solesticio
Charge is a decent ability, reminscent of Lighting Storm. It's corresponding effect is the same, and flavor wise it's okay. A well designed card by any meassure, just lacking in that completely 'wow' factor.
MeatballWarrior
???
MagicProfessor28
It's a cool card with an interesting mechanic, though not sure if it's interesting enough to warrant a keyword. Regardless, as cool as the parts are seperate, when combined, it seems strange. Shadow creatures won't be intereaction with nonshadow creatures, so unless you're in a strange matchup, you're playing this card as a way to get a green wrath and then Javelin an opponent. An honorable mention for sure.
Blacker Lotus
Yeah, awkward mana cost for me, but I understand where you're coming from with the concern. However, 4 power of attack each turn really is over powered, esp at 4 mana and basically is degenerative. Plus the fact, the haste really isn't needed. Not really, what I'm looking for. The mechanic again just adds to the power of the enchantment and is really powerful. Flavorwise, it's nice, but wow.
PenguinWriter
Overall a decent effect that approiate scales, but it takes way too long to do much with it. It's flavorful for sure, but definetly slow to build with a lukewarm effect.
Top 3
Dragoon 26
IT4
Solesticio
HM to MagicProf
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
*numbers are completely arbitrary*
Seratonin
Cool card, interesting ability, seems a little weak, maybe if Emulate helped more
Flavor spot on
9/10
menma
Little overpowered, Recycle is powerful
Who does this follow, also missing that wow factor
8/10
Lorgalis
Well balanced, could be very weak or powerful depending on the situation,
Flavor is excellent, I could this working for Loki
10/10
Burning Ninja
Balanced, cheap cost, but lower power, drawback ability, but helpful trigger
Freya would love this
8.9/10
snoopYah
Strictly worse than Glorious Anthem, Strengthen cost doesn't help this
Feels very Baldurish, nice work, sadly its not a creature
n/a/10
Cagnazzura
Wow powerful, maybe too powerful, don't know
Feels right, Devote makes sense in this set,
9.5/10
Tevin
Reminder text is wrong, decently powerful
supposed to be a Fenrir card, but why would Fenrir take shadow away? Still seems fine
8/10
Mind Wrencher
Okay in the power department
Card gets hit hard here, Which god does it support, Stoic feels very blah, not exciting, also it is a late entry
6.5/10
3. Seratonin
2. Cagnazzura
1. Lorgalis
For the rest of the Seer's Parables click here
The "P" in my name comes from a magicthegathering.com article in which they were contemplating adding a sixth color to Magic for Planar Chaos. here is a link to that article
2. Seratonin
3. Cagnazurra
critiques later maybe, but never probably.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
I really like your mechanic. Emulating seems have a lot of potential. I would love seen it used in another way, more 'fantastic'. Its ability lacks on creative, and sincerely, it doesn't fit much well in a Leviathan. Aside that, cool mechanic and it fits its god.
I like the ability. However, it makes the creature really strong (At least against fire-damage) You know, fireball don't kill it, blazing shoal make it an two times X plus one...But it's ok, it's still vulnerable. What makes your creature incredibly strong is the ability of redirect targets. You can redirect direct removal for other targets, and, if you want, save your guys, at very cheap. It should cost much more. Now something good: it fits very well its god, and the art is cool.
the card is balanced, and the ability is cool. not the most creative thing I've ever seen, but it's there. Maybe a little strong, at least for 2 mana. At the opposite of transmute/transfigure, here you can use the card and still get benefit from it, and that's a lot of advantage. In this line of thoughts, the flavor text would fit perfectly.
Shadowmeld seems confusing. Can only target creatures with shadow, that lose shadow and pump at the same time. Not impossible to keep in mind, but at least confuse. Also, it's not a much exiting ability. However, your guy is kinda colossus, unstoppable and cheapper (to grow up). Attack with him, and after blocker are declared, untap it, targeting himself. Then, tap it, targeting himself again. With the ability on the stack, untap it again (you can do it because it hadn't lost shadow yet). Repeat while you have mana. It ends to grow up exponencial (3, 6, 12...) because its power is checked during resolution. I'm sure you didn't in porpuse, but I think it works.
It's an elegant mechanic. I'm sure you wouldn't make a Devote Elf, because that would be the end of overpower. Now talking more seriously, a 4/4 for 4 mana is always good. Hasty, better. Can pump itself with the right folks? then, it's strong. I think the mechanic should be "other permanents with that name" (it becomes more compreensive). Otherwise, you should decrease its p/t.
All cool, beside the fact you have not created some new mechanic. But it could do some combos, well, until you run out of lands. you correct very well the possibility of loops.
big mistake! Unless I'm missing something, you have done the wrong challenge/forgot what was asked. I'll still judge your card, but no way to do the top. The ability is cool, creative, and usefull. The card, on its own, lacks creativity, and the alternative cost is 'too green', if you understand me.
No show up of MindWrencher, Twilight Kiwi and iowercase.
1. memna
2. Seratonin
3. Lorgalis
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
2. Lorgalis
3. Cagnazzurra
Level 1 DCI Judge
Check out my Commons Cube.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Just my opinion/trying to light a fire under the other team
@GiftsTrix - Got your message, will shoot you an answer later on
BTW- 1000TH post!
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I'm sure everone has valid reasons for being late, it just grabs my attention when they're mostly on the same team
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I am considering this course of action, but for the time being I simply prefer to extend judging until tomorrow morning.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
I don't get how this creature gets stronger with a leviathan in play (and, c'mon, a leviathan?), but the idea behind drowning all the other creatures is nice. Also, I liked how Emulate can show worship to big creatures.
7/10
Lorgalis
Mystical Jester is an evil creature, and I liked it! I think that Spellmade is a bit strong, but it's cool to see that almost every burn spell could kill him (if you don't activate its ability.) cool card.
8.5/10
Menma
Your card is nice, has a kodama's reach attached to it as a CIP effect (which I don't think is too creative), and the Recycle ability feels nice, could see a lot of standard play.
8.5/10
Tevin
I have to be honest and say that I'm still trying to understand your card. It's too narrow (shadow is not an ability that lots of creatures have). I hope that the ability is not shadowmeld, but <ability>meld. even so, it's very confusing. and untap abilities don't fit very well on black (because they express a defensive combat style, and black is not that defensive... I don't remember any black card with untap ability, if there's one please tell me)
7/10
Cagnazzura
Your card is powerfull. a 4/4 hasty for 2RR is cool (lava hounds is rare and it has a huge drawback), but yours is a "Fenrir lord" and still returns wolves from your graveyard to your hand! your card should cost at least 3RR, beeing nice. But I liked how you chained the 3 colors, and I liked the whole card's concept.
8/10
Burning Ninja
Yeah, I love phasing *-* the main problem of your card is that phasing is not a new keyword... so I have to discount this. besides that, it's a nice card, that should be uncommon (too many abilities, phasing is a cluncky keyword, and protecting a land or the creature for 1G is a bit strong. Remember Rainbow Efreet). If it only was a merfolk I would love it so much *-*
7.5/10
Mindwrencher
Is stoic a pseudo keyword that triggers when an opponent has more creatures than you? If so, I don't think it's too creative, but the card's overall is good. you didn't add a rarity, so as I think this could be a good common, maybe you created it as an uncommon. Besides that, it's a very good card, very playable (I would love to draft some of this in limited), and very elegant, too.
8/10
T3:
1. Lorgalis
2. Menma
3. MindWrencher
Like the sig? Check out Damnation Studios!
1.- Dragoon26
2.- IT4
3.- Solesticio
No time for judging
Actually I literally created dozens of Keywords and creatures for this round, but I felt that none fit with any of the gods... and made my card in my last minute before to leave my PC yesterday, sorry about the rarity I made it as Uncommon due to the potential of the card to buy a turn against aggro decks
T3:
Tnx for The Vote
Yay!!! Mirrodin is back!!! it will be a great year
I apologize about how I write (I mean my grammar and orthography)
Level 1 DCI Judge
Check out my Commons Cube.
Mainly because I feel that they're were a lot of good cards that deserved to be judged, and the fact the sooner this finishs the next one does.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Here's the top three:
1 - Lorgalis
2 - Seratonin
3 - Menma
Okay...so extending the deadline just made the scoring even more one sided, with one team submitting 5 top 3's and the other all 10. (To be fair twilight kiwi HAS been awol this whole time...).
If it wasn't so one sided I was just going to top 3 one team and hope that balanced it out..but alas it doesn't.
So I'm going with L0ng's suggestiong with the modification that I'm going to add up the top 3's and make an average top 4. So one player on each team will receive an additional 4 points, one 3, etc. etc. Because judgings are the heart and soul of this game. I can't just not use them. Round 3 coming up.
After calculating the scores I think we're just going to have to bite the bullet on this one and take the scores we have. I'm going to review only one team to help with the top 3's but the scores are pretty one-sided and I don't think any sudden rule change should have that much authority over the momentum.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
top 3's
solesticio
penguinwriter
magicProfessor28
Sigil: an MMORPCCG ">Mexus: An MMORPCCG