How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render. Explaination of how to do so is found here.
4. This thread is just for your card submission. Take your questions/comments to our discussion thread.
5. Anyone can post the new thread for the day.
Celestial Pegasus 1WW
Creature - Pegasus
Flying
If ~ would be revealed from your hand or the top of your library, you may
pay W. If you do, you may put ~ into play.
2/2
Rain of Meteors :3mana::symr::symr:
Sorcery
Destroy target land. Ascend — ~ deals 3 damage to each creature if an opponent controls more non-land permanents than you.
Mechanic of Penguin (please join this advice to the card)
The SparkU
Legendary Enchantment - Aura (M)
Enchant legendary creature
Shuffle enchanted creature into its owner's library: Search that player's library for a Planeswalker card and put it into play under your control. Then that player shuffle his or her library.
Black Horseman :symb::symb:
Creature — Demon Knight (U)
First strike, Wither “Never leave your home at full moon.
It just isn’t worth it.”
—Tales of the Black Horseman
2/2
Standstill of Evolution 2UB
Enchantment (R)
Players can’t play creatures.
At the beginning of each player’s upkeep, that player sacrifices a creature. If he or she can’t, sacrifice Standstill of Evolution.
Mirror of Lost Chances2
Artifact t: Add 1 to your mana pool. t: Choose target land you control and target land card in your graveyard. Sacrifice the land in play, if you do, put the other land from your graveyard into play. "What you see is what you get."
Joyeous Comeback :symgw::symgw:
Instant
The next time target creature would leave play this turn, return it to play under its owner's control with a +1/+1 counter on it.
DejaVu (As you play this spell you may copy it for every card with the same name as this card in your graveyard. You may choose new targets for the copies.)
Glistermare :1mana::symuw::symuw:
Creature - Elemental (R)
Flying, protection from spells and permanents with colors identical to Glistermare’s.
:xmana::symuw:: Glistermare becomes X colors of your choice until end of turn.
At a distance, some people say that they see nothing but a common horse. Up close, though, they find themselves too blinded by its brilliance to say they’ve seen much of anything at all.
[2/2]
Protected Bounty 2GW
Enchantment - Aura
Enchant permanent
Permanents you control with mana abilities have Shroud.
Enchanted permanent has “T: Add G or W to your mana pool.”
Zero HourUUU
Instant
Play Zero Hour only if you have less life than any other player and control fewer creatures than any other player.
End the turn.
Draw a card. "That last stand will have to wait. I intend to win, you know."
-Teferi
Printing Press4
Artifact R
Imprint - When Printing Press comes into play, you may remove a non-land card in your hand from the game. (The removed card is imprinted on this artifact.) X, :symtap:: Search your library for a card with the same name as the imprinted card, reveal it, put it into your hand, and shuffle your library. is the imprinted cards converted mana cost. 2, :symtap:: Shuffle all cards with the same name as the imprinted card from your graveyard into your library. Mechanical replication may just replace the eons of magic that came before it.
Cerebral Wasps2BB
Creature - Insect Horror
Flying
Whenever Cerebral Wasps attacks and is not blocked, defending player loses X life where X is the number of cards in that players hand. "The more you know, the tastier you smell"
0/1
Homeless Birdhouse(W/U)
Artifact Creature - Construct
Flying
When Homeless Birdhouse comes into play, put a 1/1 white and blue Bird creature token with flying into play.
Whenever a creature with flying other than Homeless Birdhouse comes into play, remove Homeless Birdhouse from the game. Return it to play under target opponent control at the beginning of the next turn’s upkeep.
0/2
He Who Speaks 2UURR
Creature-Human Wizard
Defender, haste (U/R)(U/R),t: Return target nonland permanent you don't control to its owner's hand.
Whenever you play an instant or sorcery, put a copy of He Who Speaks into play.
4/4
Roaring Dragon 2RRR
Creature - Dragon
Haste
This creature can't be blocked except artifact creatures and/or red creatures. 1RR: Deal 3 damage to target artifact creature or red creature "No you get in its way..."
4/4
Earthwurm1GG
Creature - Wurm
When Earthwurm comes into play, it gains shroud until end of turn.
Burrow 2 (When this creature attacks you may remove it from the game. If you do, return it to play at the beginning of your next combat phase tapped and attacking. It gets +2/+2 and becomes unblockable until end of turn.)
"In the titans' gardens dwell titanic critters"
3/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Esper PetalsWWUU
Artifact Enchantment
Whenever a creature is put into a graveyard from play, sacrifice Esper Petals.
Each creature has defender. "Something so delicate, but only one's last breath can break its spell."
Corrugation :symur::symur:
Enchantment (U)
Creatures with power greater than their toughness get +1/-1.
Creatures with toughness greater than their power get -1/+1. "“Swords the size of rowing oars clashing against shields larger than oxcarts! If he meant to make this war a comedy, then he’s been wildly successful. But turn the tide of battle he has not.”
Strategic Planning XUU
Instant (U)
Reveal the top X cards of your library. For each card revealed this way, you may return a permanent you control to its owner’s hand. If you do, put that card into your hand. Put the remaining cards on top of your library in any order. It's a necessary sacrifice for future expansion.
Nim TraitorBU
Artifact Creature - Nim Zombie (R)
Nim Traitor gets +1/+0 for each artifact your opponents control.
At the beginning of your upkeep, Nim Traitor deals 1 damage to you for each artifact you control. 0/4
Azari, Sunset Steward2WU
Legendary Creature - Wizard
When Azari, Sunset Steward comes into play choose an opponent.
Effects that would end at the end of your turn end at the end of the chosen player's turn instead. If the sun never set the world might go mad.
2/2
Bring from Dead3BB
Sorcery
Charge - Sacrifice a creature (As you play this spell, put a charge counter on it for each time you paid its charge cost.) Return up to X target creature cards from your graveyard to play, where X is one plus the number of charge counters on ~.
Gaea's LifeforceG
Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has "At the beginning of your upkeep, you gain 1 life."
Enchanted creature blocks each turn if able. "We give you strength and vitality; in turn, you are consigned to protect us."
Kegdweller Moth1WR
Creature - Insect (U)
Flying
If an instant or sorcery source would deal damage to a creature or player, its controller flips a coin. If that player wins the flip, the next time that source would deal damage this turn, it deals double that damage instead. Otherwise, the next time it would deal damage this turn, prevent that damage. "The barrels inhabited by those insects are unavoidably dangerous. They could never explode and make you become vulnerable, or they may simply explode in an unespected range and kill your troop." —Erterian, ordnance commander
2/2
Coastal CullingU(U/R)R
Sorcery
Split Second
As an additional cost to play Coastal Culling, remove a creature you control and a land you control at random from the game.
Put a 5/5 blue and red Djinn creature with flying into play. What offering you pay to the Shiv's Sea isn't yours to decide.
Vengeance of the Flame RRRRR
Tribal Sorcery - Dragon
As an additional cost to playing ~, shuffle five creatures you control into your library.
Search your library for up to three Dragon cards and remove them from the game. Remove ~ from the game with three time counters on it and it gains suspend.
Whenever a time counter is removed from ~ while it is removed from the game, put a Dragon card removed from the game with ~ into play.
Private Mod Note
():
Rollback Post to RevisionRollBack
______________________________________________
It is my personal goal in life to create a dragon card that will win the MCC. "The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Pandera's Banishing :sym2u::sym2b::symub:
Sorcery U
Destroy target nonblack, nonblue creature unless its controller allows you to draw X cards, where X is that creature's converted mana cost.
Matching (As you play this spell, you may discard any number of cards that share a converted mana cost with it. If you do, copy it for each card discarded this way.) Pandera's will was to destroy the chosen one, but she found better uses of him.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to The DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next day's poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render. Explaination of how to do so is found here.
4. This thread is just for your card submission. Take your questions/comments to our discussion thread.
5. Anyone can post the new thread for the day.
DCC Scoreboard, September 2008:
seratonin: 15
Stax: 14
iowercase: 14
snoopYah: 12
SoronTheBeast: 12
memnarch6: 11
FirstTurnManaBurn: 11
Atrius: 10
Maokun: 10
MajoraX: 10
dd2k: 9
Solesticio: 6
penguinwriter: 5
void_nothing: 4
L0ng5h0t: 3
lostandthedamned: 3
BlackBull: 3
Sheed: 3
GetItWrong: 2
blacker_lotus: 2
Australis: 2
Starwarior: 1
MindWrencher: 1
Deaths Door: 1
MagicProfessor28: 1
Tahn: 1
Good luck and remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Wurm
When Earthwurm comes into play, it gains shroud until end of turn.
Burrow 2 (When this creature attacks you may remove it from the game. If you do, return it to play at the beginning of your next combat phase tapped and attacking. It gets +2/+2 and becomes unblockable until end of turn.)
"In the titans' gardens dwell titanic critters"
3/2
Artifact Enchantment
Whenever a creature is put into a graveyard from play, sacrifice Esper Petals.
Each creature has defender.
"Something so delicate, but only one's last breath can break its spell."
Enchantment (U)
Creatures with power greater than their toughness get +1/-1.
Creatures with toughness greater than their power get -1/+1.
"“Swords the size of rowing oars clashing against shields larger than oxcarts! If he meant to make this war a comedy, then he’s been wildly successful. But turn the tide of battle he has not.”
Instant (U)
Reveal the top X cards of your library. For each card revealed this way, you may return a permanent you control to its owner’s hand. If you do, put that card into your hand. Put the remaining cards on top of your library in any order.
It's a necessary sacrifice for future expansion.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Artifact Creature - Nim Zombie (R)
Nim Traitor gets +1/+0 for each artifact your opponents control.
At the beginning of your upkeep, Nim Traitor deals 1 damage to you for each artifact you control.
0/4
Legendary Creature - Wizard
When Azari, Sunset Steward comes into play choose an opponent.
Effects that would end at the end of your turn end at the end of the chosen player's turn instead.
If the sun never set the world might go mad.
2/2
Sorcery
Charge - Sacrifice a creature (As you play this spell, put a charge counter on it for each time you paid its charge cost.)
Return up to X target creature cards from your graveyard to play, where X is one plus the number of charge counters on ~.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has "At the beginning of your upkeep, you gain 1 life."
Enchanted creature blocks each turn if able.
"We give you strength and vitality; in turn, you are consigned to protect us."
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Insect (U)
Flying
If an instant or sorcery source would deal damage to a creature or player, its controller flips a coin. If that player wins the flip, the next time that source would deal damage this turn, it deals double that damage instead. Otherwise, the next time it would deal damage this turn, prevent that damage.
"The barrels inhabited by those insects are unavoidably dangerous. They could never explode and make you become vulnerable, or they may simply explode in an unespected range and kill your troop."
—Erterian, ordnance commander
2/2
Sorcery
Split Second
As an additional cost to play Coastal Culling, remove a creature you control and a land you control at random from the game.
Put a 5/5 blue and red Djinn creature with flying into play.
What offering you pay to the Shiv's Sea isn't yours to decide.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Sorcery
Choose a name. Nonland permanents have the chosen name until end of turn.
Tribal Sorcery - Dragon
As an additional cost to playing ~, shuffle five creatures you control into your library.
Search your library for up to three Dragon cards and remove them from the game. Remove ~ from the game with three time counters on it and it gains suspend.
Whenever a time counter is removed from ~ while it is removed from the game, put a Dragon card removed from the game with ~ into play.
It is my personal goal in life to create a dragon card that will win the MCC.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need." —Sarkhan Vol
Sorcery U
Destroy target nonblack, nonblue creature unless its controller allows you to draw X cards, where X is that creature's converted mana cost.
Matching (As you play this spell, you may discard any number of cards that share a converted mana cost with it. If you do, copy it for each card discarded this way.)
Pandera's will was to destroy the chosen one, but she found better uses of him.