How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next days poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. Any cards or user names with obscene language in them will have all offending words edited to a different ones when I make the thread for the day.
The current scoreboard for the month of February 2008:
Lore Theft :1mana::symu::symb:
Sorcery
Target opponent discards a card.
You may search your library for a card that shares a card type with the discarded card, then put it into your hand. If you do, shuffle your library.
Pus Titan1B
Creature - Zombie Giant
Trample
Cumulative Upkeep - Creatures you control get -1/-1 until the end of turn.
When Pus Titan is put into the graveyard from play, you lose X life where X is the number of age counters on Pus Titan.
"A fetid carbuncle with legs, just don't be near by when it bursts."
6/6
Staff of the Void4
Artifact ,T: Put three time counters on target creature without vanishing. That creature gains vanishing. (This effect doesn't end at end of turn.)
Woodland Veteran 1BG
Creature-Treefolk Warrior
Whenever Woodland Veteran goes to the graveyard from play put a 1/1 green and black sprite creature token into play with “Whenever this creature goes to the graveyard from play sacrifice a forest and return a card named Woodland Veteran from your graveyard to play”
3/2 The time when my sprite shall liberate me is nigh.
Mana PeakR
Instant
Add R to your mana pool.
Resonance with instants (Until end of turn, whenever you play an instant spell, if Mana Peak is in your graveyard, copy Mana Peak.)
Rakdos Runlet :1mana::symb::symr:
Sorcery (R)
Discard a card at random. If the discarded card was a mountain or swamp, you may return up to three cards from your graveyard to your hand, and remove Rakdos Runlet from the game. “In one variation of this game, you bet pieces of your body, but here, you bet pieces of your memories.” —Uzric, Rakdos guildmage
Nahlir's PeacekeeperWW
Creature - Spirit Cleric
Flying
As Nahlir’s Peacekeeper comes into play, each player names a creature card.
Creatures with the chosen names can’t attack. "I don't fight to keep my enemies dead - I fight to keep the hope alive."
3/3
Deactivate1U
Instant
Target artifact creature loses all abilities and becomes an artifact. (It's no longer a creature, and this effect does not end at end of turn.) The best part about a golem? The shutdown switch.
Beautiful Mirage
Land - Island (:symtap:: Add to your mana pool.)
Whenever a land comes into play, Beautiful Mirage becomes a copy of that land and gains this ability.
Living Tempest2UU
Creature - Elemental
Reach
If Living Tempest would deal combat damage tot acreature with flying, it deals that much damage to each creature with flying instead. It gives a whole new meaning to "eye of the storm."
2/5
Glen Elendra Sprite1UU
Creature - Faerie Wizard
Flash, Flying, Shroud
When Glen Elendra Sprite comes into play, return target creature you control and target creature you don't control to their owners' hands. U : Glen Elendra Sprite loses Shroud until end of turn.
2/1
Bouncy Shoes Peddler
:2mana::symw:
Creature - Human Merchant
Whenever a creature you control attacks, remove all bouncy shoes counters from it, and it gains flying and gets +1/+1 until end of turn for each bouncy shoes counter removed this way.
:symtap:: Put a bouncy shoes counter on target creature.
2/2
Screaming Heckmouth2RR
Creature- Dragon
Flying, Haste
When ~ comes into play or leaves play, it deals 3 damage to target creature of an opponent's choice.
5/5
Primordial Soldier
Enchantment
Whenever you play a creature spell, Primordial Soldier becomes a 2/2 Elemental Soldier creature until end of turn. Sometimes, an idea is just as powerful as an action.
Punish 1WW Instant
The next time a source of your choice would deal damage to you,
~ deals double that damage to that source's controller and that
damage can not be prevented.
Artificial Expanse
Artifact Land
Artificial Expanse comes into play tapped. t, Pay 2 life: Put an artifact land token into play with "t: Add 1to your mana pool."
@iLord I was making it based on this which is from my set. Which I think I made before you made your card... so (but I did change it, TY for reminding me you did make one exactly like it a few weeks ago)
@Morningstar81: You have to say "and x can't be zero" and even if you do that, your still going to permanently lose one land. (vanishing only makes it get sac'ed when the last counter is removed. If its in play with 0 counters it will never die, and kill lands, which will be removed with 0 counters, and a suspend card only comes back in when you remove the last counter, so if its removed with no counters it will never come back in)
You're right about the X can't be zero part, but other than coming into play with 0 counters, why would you ever lose a land?
All you have to do is put the "remove a permanent" trigger on top of the vanishing trigger, and remove a permanent with CMC 1 for suspend 1, then remove the last counter with vanishing and kill the enchantment.
Ahhh yes, your right. You could lose a land, but you would not have to, true true.
Holy Hand of Vengeance :2mana::symw::symw:
Creature - Human Cleric Knight
Flash
When ~ comes into play, put an X/X white Angel creature token with flying into play, where X is the number of creatures put into your graveyard from play this turn.
2/2
Verdant Echoes1GG
Enchantment — Aura (R)
Enchant basic land
At the beginning of your upkeep, put a land token into play that's a copy of enchanted land.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Voice of the Wind2WW
Creature - Angel
Flying
Prevent all noncombat damage that would be dealt to Voice of the Wind. A pure soul, protected and guided by the sky's will.
3/3
Sprite Birth 1GG
Tribal Enchantment-Sprite
Whenever a forest or treefolk you control goes to a graveyard from play put a 2/2 sprite green creature token with forestwalk into play.
Wisp Chaser2G
Creature- Elf Druid
When ~ comes into play, put a 1/1 colorless Wisp token into play.
Whenever a Wisp you control is put into a graveyard from play, draw a card.
2/2
Spellscribing 2UU
Enchantment
Whenever a player plays an instant or sorcery spell, remove from the game as it resovles.
When ~ is put into the graveyard from play, put a copy of each instant or sorcery removed from the game on the stack under your control. 0: Sacrifice ~.
Hansel Crowfeet
:2mana::symw::symw:
Planeswalker - Hansel
[+1]: Remove target permanent you control from the game, then return it into play under its owner's control.
[-3]: Remove target permanent from the game.
[-3]: Return target permanent card that was removed from the game into play under its owner's control.
[3]
Institutional BiasWW
Sorcery
Target creature or enchantment gains, "At the beginning of this permanent's controller's upkeep, pay 4 or sacrifice this permanent."
You gain 3 life.
Phoenix Fire
Instant
Whenever you play an instant or sorcery spell, you may return Phoenix Fire from your graveyard to your hand.
Phoenix Fire deals one damage to target creature or player.
Everdusk Meadows
Land
:symtap:: Add to your mana pool.
As long as you have black mana in your mana pool, ~ is a Plains.
As long as you have white mana in your mana pool, ~ is a Swamp.
Private Mod Note
():
Rollback Post to RevisionRollBack
Looking to start a clan for Zork fans, PM if interested.
Atrius' Posts1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead. "Wait, can you actually win a thread?" - Atrius.
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Welcome to The DCC!
How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next days poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. Any cards or user names with obscene language in them will have all offending words edited to a different ones when I make the thread for the day.
The current scoreboard for the month of February 2008:
Morningstar81: 8
Ilord: 8
RainbowBrite: 6
Starwarior: 6
Blacker_lotus: 6
PlanesJaywalker: 6
TheHype: 5
Athani: 4
Memnarch6: 4
Avatar of Kokusho: 3
Itinerant Soldier: 3
FirstTurnManaBurn: 3
GiftsTrix: 2
Lostandthedarned: 2
SoronTheBeast: 2
Mindwrencher: 1
Dragoon26: 1
Riliss: 1
Destrius: 1
Howler13: 1
Lewk: 1
Good luck and remember to vote!
Instant
The next time a source of your choice would deal damage to you,
~ deals double that damage to that source's controller and that
damage can not be prevented.
Call of the Wild 1GG
Sorcery
Search your library for a creature card with converted mana cost 2 or less and put it into play. Then suffle your library.
Artifact Land
Artificial Expanse comes into play tapped.
t, Pay 2 life: Put an artifact land token into play with "t: Add 1to your mana pool."
@iLord I was making it based on this which is from my set. Which I think I made before you made your card... so (but I did change it, TY for reminding me you did make one exactly like it a few weeks ago)
@Morningstar81: You have to say "and x can't be zero" and even if you do that, your still going to permanently lose one land. (vanishing only makes it get sac'ed when the last counter is removed. If its in play with 0 counters it will never die, and kill lands, which will be removed with 0 counters, and a suspend card only comes back in when you remove the last counter, so if its removed with no counters it will never come back in)
Creature - Human Cleric Knight
Flash
When ~ comes into play, put an X/X white Angel creature token with flying into play, where X is the number of creatures put into your graveyard from play this turn.
2/2
Enchantment — Aura (R)
Enchant basic land
At the beginning of your upkeep, put a land token into play that's a copy of enchanted land.
Sorcery
Target opponent chooses one: return all creatures he or she controls to their owners' hands, or you take another turn after this one.
Faerie justice is harsh- unless you're a faerie.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Creature - Angel
Flying
Prevent all noncombat damage that would be dealt to Voice of the Wind.
A pure soul, protected and guided by the sky's will.
3/3
[GTC] Gatecrash Patch for MWS (249/249)
Tribal Enchantment-Sprite
Whenever a forest or treefolk you control goes to a graveyard from play put a 2/2 sprite green creature token with forestwalk into play.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Creature- Elf Druid
When ~ comes into play, put a 1/1 colorless Wisp token into play.
Whenever a Wisp you control is put into a graveyard from play, draw a card.
2/2
ps BOUNCY SHOOOOOES
Enchantment
Sacrifice Blooming Gift: Gain life 2 life for each green mana in your mana pool.
Enchantment
Whenever a player plays an instant or sorcery spell, remove from the game as it resovles.
When ~ is put into the graveyard from play, put a copy of each instant or sorcery removed from the game on the stack under your control.
0: Sacrifice ~.
My Custom Set: Solescurio
:2mana::symw::symw:
Planeswalker - Hansel
[+1]: Remove target permanent you control from the game, then return it into play under its owner's control.
[-3]: Remove target permanent from the game.
[-3]: Return target permanent card that was removed from the game into play under its owner's control.
[3]
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Sorcery
Target creature or enchantment gains, "At the beginning of this permanent's controller's upkeep, pay 4 or sacrifice this permanent."
You gain 3 life.
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Instant
Whenever you play an instant or sorcery spell, you may return Phoenix Fire from your graveyard to your hand.
Phoenix Fire deals one damage to target creature or player.
Land
:symtap:: Add to your mana pool.
As long as you have black mana in your mana pool, ~ is a Plains.
As long as you have white mana in your mana pool, ~ is a Swamp.
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.