Torkan Egg 1
Artifact - (R) 3, T, Sacrifice Torkan Egg: put a Construct Token into play with power and toughness X where X is the amount of mana you spent this turn and “When Construct is put into your graveyard from play, it you spent more mana this turn than Construct’s power, return Torkan Egg from your graveyard to your hand.”
First discovered in the Second Age, philosophers and scientists alike have studied this strange object for centuries. During the Great War of the Bokne, it was opened by a planeswalker now known as Torkan, our Great God.
Pillar to the Gods
Artifact- Fortification
As Pillar to the Gods comes into play, choose a land you control it could be attached to. If you do, it comes into play attached to that land.
At the beggining of your upkeep sacrifice a creature. If you don't, target opponent gains control of Pillar to the Gods and the fortified land.
:symtap:: Fortified land becomes 4/4 colorless avatar creature with lifelink until end of turn.
Fortify
There are too many possibilities this round; I just can't decide.
Clockwork Badger X
Artifact Creature - Badger (U)
Clockwork Badger comes into play with X +1/+1 counters on it.
Whenever Clockwork Badger blocks or becomes tapped, remove a +1/+1 counter from it. X,T: Put X +1/+1 counters on Clockwork Badger.
Ice Golem comes into play with X +1/+1 counters on it.
:symtap:: Ice Golem deals damage to target creature or player equal to its power.
At the beginning of your upkeep, for each +1/+1 counter on Snow Golem, pay S or remove a +1/+1 counter from Ice Golem.
“It could have destroyed the whole village if it weren’t mid-July.” —Byron, village watchman
Manasynth Mourner7
Artifact Creature - Golem
Affinity for enchantments
Enchantments are indestructible. WU,T: Manasynth Mourner becomes an enchantment creature. 7/7 The world it so desperately craved to be a part of has long since passed before its stoic eyes.
Dimension Orb1
Artifact (R)
Whenever you draw a card, you may remove the top card from your library from the game instead. If you do, put a card removed from game into your hand. 2, T: Remove the top card of your library from the game.
Clickspine Construct1
Artifact Creature - Insect
When Clickspine Construct comes into play, put a +1/+1 counter on each other creature you control. T, Remove a +1/+1 counter from a creature you control: Put two +1/+1 counters on Clickspine Construct.
Those greedy enough to graft a Clickspine's barbed appendages eventually feel the sting of betrayal as the parts tear off and return to their master. 1/1
Frost Golem8
Artifact Creature - Golem(U) T: Tap target artifact or creature. Put a frost counter on that artifact or creature.
Permanents with a frost counter on them don't untap during their controllers' untap steps. So cold...can't...even...move. 4/4
Bloodforce Amulet Legendary Artifact
Put a -1/-1 counter on a creature you control: Put a charge counter on Bloodforce Amulet. Play this ability only any time you could play a sorcery.
:1mana:, :symtap:, remove a charge counter from Bloodforce Amulet: Choose two - Bloodforce Amulet deals 1 damage to target creature; or scry 1; or you gain 2 life; or untap Bloodforce Amulet. Legend has it that there were wars whose only reason was to give this amulet as much power as possible.
Vanishing, reach.
Riftweaver comes into play with X time counters on it.
Riftweaver power is equal to 6 minus the number of time counters on it, and its thoughnes is equal to the number of time counters on it. ,T, Remove one time counter from Riftweaver: Put three time counters on target permanent, if it doesn’t have vanishing, it gains vanishing.
The rifts of dominaria are filled with her web, her prey is caught forever between realities. 6-*/*
Illustration. Jason Engle
T: Return target creature card from your graveyard to play.That creature loses all abilities and creature types. It becomes a Black Zombie creature. 1B: Regenerate target Zombie
"Many kings perished and have found new unlife upon this throne."
Holy Scepter 1
Artifact - (R) <Em>,T</m>: Put a fate counter on target instant or sorcery spell you control. ,T: Put a fate counter on target permanent you control. Whenever a spell or permanent you control with a fate counter on it is put into your graveyard, draw a card. Those blessed by it kwon their acts will be rewarded, even death.
Touch of Brilliance
Artifact- Equipment
:symtap:: Untap equipped creature.
Equipped creature has shroud and :symu:,:symtap:: Each player draws a card.
Equip Knowlege mobolizes the soul into action, for good or ill.
Vengeful Atomaton7
Artifact Creature (R) T, Choose target creature. Reveal the top card of your library: Vengeful Atomaton deals damage equal to that card’s converted mana cost to that creature. Draw a Card.
4/4 “Built of hate and spite this atomaton thrives on your emanate destruction.”
Art: alexiuss
Judge: Moss_Elemental
Good luck to everyone in the Moss_Elemental grouping!
Tawnos's Husk
Artifact (U)
:symtap:: You may pay the mana cost of target nontoken creature that came into play this turn. If you do, Tawnos's Husk becomes a copy of that creature. Beyond even his clay statues, Tawnos’s final design allowed him to mimic nature like no artificer before or since.
Imprint - When Summoner’s Gate comes into play, you may remove up to two creature cards in your hand from the game. (The removed cards are imprinted on this artifact.) T4: Put an imprinted creature card removed by Summoner’s Gate into play under your control.
A door to a goblin is a portal to another room, however to an experienced wizard, a door is a passage to infinity.
Zealous Guardian7
Artifact Creature - Golem (Rare)
First strike, deathtouch
Zealous Guardian can only attack alone.
All creatures able to block Zealous Guardian do so.
Zealous Guardian gets +1/+0 for each creature blocking it. Sara watched as the machine systematically killed every pirate that threatened her life; this was a good discovery.
0/3
Illus. Andrew Hou
ATTACHMENTS
Zealous Guardian
Private Mod Note
():
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
:symtap:: Whenever equipped creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Equip
Harvesting glasskite skin with residual spiritual resonance is as difficult as hunting one down.
Render:
Wisdom:
I am well aware that equipment thus far doesn't tap. The idea is, Creature says, "omg that fireball is gonna hit me in the face" and in this instance, coincidently, would literally tap the amulet, producing a forcefield. Also, I didn't like the way this looked futureshifted (as to lend to the idea of tapping equipment).
Equipped creature gets +1/+0.
Equipped creature has “,T: Equipped creature
deals damage equal to its power to target creature.
That creature deals damage equal to its power to
equipped creature. Unattach Vengeance Blade.”
Equip 2
It remembers each of its owners' scars and ensures that
they are repaid in kind.
Bonus:
Has non-mana ability: 1
Converted mana cost 7>6: 1
Mana symbols present everywhere: 1
Render present: 1
Art: The futureshifted version looks quite lame without the tail, but nevertheless a great choice. 1
Total: 5/5
Balance:
Overall: You need to spend at least two additional colors of mana to keep this even alive, and it'll be just a 2/1 (4/1 when attacking). Thank goodness for the self-pumping ability... or is it? Self pumping means not attacking, and this doesn't sound like what a 'killjoy' would do. Flavor aside, let's look at it's playability in different formats.
Limited bombiness: In a typical block a player would be playing about 2/3 colors. Placing this in a Mirrodin environment, where mana fixing is easier, would grant this more +1/+1 counters, allowing lifelink faster. But still, it's hard to deny the fact that it costs a whole 7 mana for a maximum 4/3 (6/3 when attacking), and pumping it means additional mana in addition to the initial 7, as well as not attacking. I can't deny its threat if it's left around undealt with, but it feels too much of a mediocre finisher.
Constructed viability: If this creature's playability is judged by its smashfacability, this is worse in constructed than in limited. The same points apply: high mana+color cost and constant mana investment to make it barely playable.
Total: 4.5/10
FCQ:
Flavor: It been more than five years since I read it but in the book, Argentum was devoid of any life until Memnarch took over and named it Mirrodin. Lifelink and pumping requiring tapping (again ie. not attacking) doesn't make it really 'killjoy'-ish. Sunburst and fear don't really sound too well together. Overall, I find it hard to find any link between the name, abilities, and basically the whole card itself. 1.5/4
Creativity: '+1/+1 counters matter' and Sunburst go pretty well together, unequal negative p/t is also quite interesting. 2.5/4
Quality: 'Put a +1/+1 counter for each color of mana used to pay the cost of this ability.', no p/t in text card, otherwise no problems. Pretty decent design-wise, I get what you're trying to achieve, but falls flat in execution. 1/2
Total: 5/10
Total: 14/25
Bonus:
Has nonmana activated ability with :symtap:: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Am I looking down a skyscraper? 0.5
Total: 4.5/5
Balance:
Overall: Just because it costs doesn't mean that you have to play it in turn 1, that's all I have to say.
Limited playability: Just because it costs doesn't mean that you have to play it in turn 1, that's all I have to say.
Constructed viability: Just because it costs doesn't mean that you have to play it in turn 1, that's all I have to say. No I mean really, the drawback doesn't really balance out how cheap it is, and that you can always activate the ability in response to the sacrifice trigger. The least you'll get is a card for (like a =Sunbeam Spellbomb]spellbomb), but in other cases - most of the cases if you play carefully - and you don't even need to be that careful - you'll be guaranteed one card per turn for the low low low price of :1mana:. Adding to that it's an artifact, any color can play it. I think a monored burn deck would be pretty sick with this. Heck, any deck would be sick with this.
Broken.
Total: 1/10
FCQ:
Flavor: The flavor text sounds like something Bronze Calendar mocks. Nice name, very evocative. 3/4
Creativity: Jayemdae Tome with nonexistent drawback. At least that drawback is new. 1.5/4
Quality: No problems. No problems with design too. 2/2
Total: 7/10
Total: 12/25
Sorry bro, too late.
Bonus:
Nonmana activated ability: 1
Converted mana cost 1<2: 1
Mana symbols there: 1
Render: 1
Art: Cool art. I'd like to have the equipment be more towards the center but realized that it's impossible after looking at the original. 1
Total: 5/5
Balance:
Overall: So the creature needs one turn to pick this hammer up, and after that he just kills whatever critter that tries to come into his way. The closest comparison is Bonesplitter, and for dealing less damage to players and tapping for one turn you get to deal more to creatures. Quite a fair tradeoff, but would have liked it better if it gave +2/+0 and just a simple 'Equip :2mana:'.
Limited usefulness: Would make the creature quite formidable but the tapping thing kinda sucks. It's not Runed Stalactite, but it might just be able to find its way into decks as pseudo-evasion.
Constructed possibility: Even Kusari-Gama wasn't played. I wouldn't say it's totally unplayable, just expect to see this at kitchen-table level most of the time.
Total: 6.5/10
FCQ: Flavor: Though the tap-to-equip hurts balance, it does provide a flavorful alternative to flavor text. Simple and effective name. 3/4 Creativity: Equipment that tap (that makes sense), as well as a slightly different equip ability. Not the most creative but fresh enough. 3/4 Quality: No problems with both wording and design. 2/2
Total: 8/10
Total: 19.5/25
No show.
No show.
Bonus:
Has nonmana ability: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Am I the only one who thinks that this looks best in the old frame? 1
Total: 5/5
Balance:
Overall: It's a one-mana, one-turn Vedalken Orrery, or a general purpose Quicken/Scout's Warning for possibly more than one card. Should be a rare.
Constructed brokenness: This thing turns Wrath of God into a Rout. This is the type of card that's cheap enough to turn most heads and make people think if there's some sick combo involving this. Though it needs other (more powerful) cards to make this shine, the effect and threat alone makes this undercosted. I'd cost the ability cost at :2mana:.
Limited playability: At the very least, it's a spellbomb. Flashing in surprise blockers has always been a good trick, and the fact that this card remains on the board presents its controller as one with tricks up his sleeve. It has that Spore Frog effect but at a bigger extent, and it takes out a lot of fun for the attacking player.
Total: 4/10
FCQ
Flavor: Thanks to the picture I don't need to check the dictionary what an armillary is Very nice flavor with a medieval feel. 4/4
Creativity: Seal of Orrery, that's nice. 1/4
Quality: No problems. 2/2
Total: 7/10
Total: 16/25
\
Bonus:
Has nonmana ability: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Nice. Just a note: The artist has been credited on existingcards as 'Stephanie Law'. 1
Total: 5/5
Balance:
Overall: Gain 1 life per turn until someone damages you, then you gain some more life. The mandatory sacrifice keeps it in check, but 1 colorless mana for a minimum of 2 life and negating one attack/burn spell isn't very healthy for the game.
Limited playability: Seal of Reverse Damage playable in every color? Why not? And I get to gain life too.
Constructed playability: Might not in main decks, but it's a sideboard superstar against any aggro deck.
Total: 7/10
FCQ:
Flavor: For a jewel the name sounds quite legendary, otherwise excellent flavor. 3.5/4
Creativity: Braidwood Cup and Reverse Damage, it's not like they have any synergy with each other either. 1/4
Quality: Copypasta from Reverse Damage. Should read 'If a source would deal damage to you, sacrifice ~.' 1/2
Total: 6/10
Total: 17.5/25
Bonus:
Doesn't have nonmana ability: 0. It gives the creature the ability, but it doesn't have the ability itself.
Converted mana cost 0<2: 1
Mana symbols: 1
Render: 1
Art: 1
Total: 4/5
Balance:
Overall: Two mana gives +0/+0. Four gives +1/+2. Six gives +2/+4. You don't really want to switch it around either, since switching means less bonus (nice flavor though, will get to that later). I think the thing that really hurts it is that you can only add counters as a sorcery - I spend some mana and it doesn't do much, AND that I have to keep my creature inactive for a few turns before I get to kick ass? I also don't like the fact that the card becomes a dud if it's unequipped and has 0 counters (say, I spend 2 mana to bring it out, equip it to a critter and my opponent Shocks it in response.)
Limited bombiness: I spend 8 mana to give a creature +3/+6, and if I want to pump it I can't attack or block until my next turn. God forbid that my opponent bounces or kills my devout dude because my 8 mana investment feels more and more like a white elephant.
Constructed viability: Weak.
Total: 4/10
FCQ:
Flavor: The one getting the gift should be the chanter, not the chant. Besides 'chant' sounds too much of a shaman thing, 'prayer' sounds cheesy but it fits better. Very nice connection between abilities and flavor. Quite a generic name. 2.5/4
Creativity: Not bad, would have expected more than just a +p/+t ability for seven lines of rules text though. 2/4
Quality: No problems. 2/2
Total: 6.5/10
Balance:
Overall: Strictly better than Thran Turbine in mana production, and that it can feed itself to draw cards.
Limited playability: While the mana production won't possibly do much, drawing two cards for :1mana:+:2mana: is awesome. Not to mention that, well, it can feed hungry abilities when needed.
Constructed playability: I don't remember Thran Turbine or Braid of Fire being format-defining cards the times they were printed, but it's certainly breakable, though perhaps at most at FNM-level. In any case, the draw ability is cheap and handy and it will be played.
Total: 6/10
FCQ:
Flavor: Simple and effective flavor text, would have been nice if it could explain what or where is 'Khik' though. 3/4
Creativity: Abilities aren't new, but there's some nice cynergy going on. 3/4
Quality: 'Sacrifice' should be capitalized, otherwise no problems. 1.5/2
Total: 7.5/10
Total: 18/25
#54 The Mad Tapper 19.5/25
#60 Koki 18/25
#58 L0ng5h0t 17.5/25
#57 Ikeda 16/25
First shot at a contest like this so i hope i do good...well here goes nothing:
Demonic Tome 2
Rare
Artifact
Demonic Tome comes into play tapped X,T,Sacrifice Demonic Tome: Search your library for a card with converted mana cost X or less, reveal that card, and put it in your hand. To read from a demonic tome is insanity, to find what your looking in the tome is brilliance.
Spare Parts
Artifact
Uncommon
:symtap:: Regenerate target artifact.
Sacrifice Spare Parts: Return target artifact in your graveyard to your hand.
When an artifact you control goes to the graveyard from play you may return Spare Parts to your hand. You can reassemble anything with enough extra components.
Phyrexian Incubator - 4
Artifact
When Phyrexian Incubator comes into play, choose a creature type.
Creatures of the chosen type have Vanishing 2.
T: Put a creature of the chosen type into play from your hand.
“Yawgmoth’s blueprint uses all life as mortar. His subjects ultimately meet the foundations the plane"
Eye of Thul0
Artifact (U) 2: Look at target players hand. If this is the third time this ability has resolved this turn Eye of Thul gains: T: Target player reveals their hand, you may choose one of those cards, that player discards that card. Play this ability only whenever you could play a sorcery. When you really know what is going on, totally abuse it. — Dark Book of Thul
Private Mod Note
():
Rollback Post to RevisionRollBack
To succeed with the opposite sex, tell her you're impotent. She can't wait to disprove it. -Cary Grant
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Judge: Moss Elemental
Player # 19
Torkan Egg 1
Artifact - (R)
3, T, Sacrifice Torkan Egg: put a Construct Token into play with power and toughness X where X is the amount of mana you spent this turn and “When Construct is put into your graveyard from play, it you spent more mana this turn than Construct’s power, return Torkan Egg from your graveyard to your hand.”
First discovered in the Second Age, philosophers and scientists alike have studied this strange object for centuries. During the Great War of the Bokne, it was opened by a planeswalker now known as Torkan, our Great God.
41. Olveron
42. HeavyMetalKing
44. Alacar Leoricar
45. RainbowBrite
46. Temeraire
47. anna.mossity
48. cannon
49. Fernin
50. Absolutionis
Judge: Technomagus
Pillar to the Gods
Artifact- Fortification
As Pillar to the Gods comes into play, choose a land you control it could be attached to. If you do, it comes into play attached to that land.
At the beggining of your upkeep sacrifice a creature. If you don't, target opponent gains control of Pillar to the Gods and the fortified land.
:symtap:: Fortified land becomes 4/4 colorless avatar creature with lifelink until end of turn.
Fortify
Please vote in Avatar and Signature Weekly Contest
Artifact Creature - Badger (U)
Clockwork Badger comes into play with X +1/+1 counters on it.
Whenever Clockwork Badger blocks or becomes tapped, remove a +1/+1 counter from it.
X,T: Put X +1/+1 counters on Clockwork Badger.
Snow Artifact Creature - Golem
Ice Golem comes into play with X +1/+1 counters on it.
:symtap:: Ice Golem deals damage to target creature or player equal to its power.
At the beginning of your upkeep, for each +1/+1 counter on Snow Golem, pay S or remove a +1/+1 counter from Ice Golem.
“It could have destroyed the whole village if it weren’t mid-July.” —Byron, village watchman
Manasynth Mourner 7
Artifact Creature - Golem
Affinity for enchantments
Enchantments are indestructible.
WU,T: Manasynth Mourner becomes an enchantment creature.
7/7
The world it so desperately craved to be a part of has long since passed before its stoic eyes.
Judge: Cantripmaster
Dimension Orb 1
Artifact (R)
Whenever you draw a card, you may remove the top card from your library from the game instead. If you do, put a card removed from game into your hand.
2, T: Remove the top card of your library from the game.
Artifact Creature - Insect
When Clickspine Construct comes into play, put a +1/+1 counter on each other creature you control.
T, Remove a +1/+1 counter from a creature you control: Put two +1/+1 counters on Clickspine Construct.
Those greedy enough to graft a Clickspine's barbed appendages eventually feel the sting of betrayal as the parts tear off and return to their master.
1/1
Edit:Just making sure that this image is visible:
Judge: Belgareth
Opponents: Ultran, MajoraX, Darkever, Asrama, Ark, Rain93, Dragonmayu, jozan_destroyer, mstieler, ZasZ234
Artifact Creature - Golem(U)
T: Tap target artifact or creature. Put a frost counter on that artifact or creature.
Permanents with a frost counter on them don't untap during their controllers' untap steps.
So cold...can't...even...move.
4/4
Bloodforce Amulet
Legendary Artifact
Put a -1/-1 counter on a creature you control: Put a charge counter on Bloodforce Amulet. Play this ability only any time you could play a sorcery.
:1mana:, :symtap:, remove a charge counter from Bloodforce Amulet: Choose two - Bloodforce Amulet deals 1 damage to target creature; or scry 1; or you gain 2 life; or untap Bloodforce Amulet.
Legend has it that there were wars whose only reason was to give this amulet as much power as possible.
Judge: Sutherlands
Riftweaver X2
Artifact Creature - Spider Construct
Rare
Vanishing, reach.
Riftweaver comes into play with X time counters on it.
Riftweaver power is equal to 6 minus the number of time counters on it, and its thoughnes is equal to the number of time counters on it.
,T, Remove one time counter from Riftweaver: Put three time counters on target permanent, if it doesn’t have vanishing, it gains vanishing.
The rifts of dominaria are filled with her web, her prey is caught forever between realities.
6-*/*
Illustration. Jason Engle
Artifact......Uncommon
T: Return target creature card from your graveyard to play.That creature loses all abilities and creature types. It becomes a Black Zombie creature.
1B: Regenerate target Zombie
"Many kings perished and have found new unlife upon this throne."
:symb:Rats
Artifacts For the Lose:symu::symr:Illujuines Titan-ic Pact:symr::symu::symw::symg:Two Sisters:symg::symw:
Guile-Scape:symr::symg:Standard Giants:symg::symr:
:symg::symr::symb::symu::symw:Sisays Arch:symu::symb::symr::symg:
Judge: ShadowStarshine
Holy Scepter 1
Artifact - (R)
<Em>,T</m>: Put a fate counter on target instant or sorcery spell you control.
,T: Put a fate counter on target permanent you control.
Whenever a spell or permanent you control with a fate counter on it is put into your graveyard, draw a card.
Those blessed by it kwon their acts will be rewarded, even death.
Thanks to zaphod for great sign!!!
Artifact- Equipment
:symtap:: Untap equipped creature.
Equipped creature has shroud and :symu:,:symtap:: Each player draws a card.
Equip
Knowlege mobolizes the soul into action, for good or ill.
Technomagus (Players 41-50)
Competitors:
41. Olveron
42. HeavyMetalKing
43. nezumi13
44. Alacar Leoricar
45. RainbowBrite
46. Temeraire
47. anna.mossity
48. cannon
49. Fernin
50. Absolutionis
Vengeful Atomaton 7
Artifact Creature (R)
T, Choose target creature. Reveal the top card of your library: Vengeful Atomaton deals damage equal to that card’s converted mana cost to that creature. Draw a Card.
4/4
“Built of hate and spite this atomaton thrives on your emanate destruction.”
Art: alexiuss
Good sites: Zombie's! - Coast to coast - Travian Browser Game
Good luck to everyone in the Moss_Elemental grouping!
Tawnos's Husk
Artifact (U)
:symtap:: You may pay the mana cost of target nontoken creature that came into play this turn. If you do, Tawnos's Husk becomes a copy of that creature.
Beyond even his clay statues, Tawnos’s final design allowed him to mimic nature like no artificer before or since.
Judge: Moss_Elemental
Summoner's Gate 1
Artifact (R)
Imprint - When Summoner’s Gate comes into play, you may remove up to two creature cards in your hand from the game. (The removed cards are imprinted on this artifact.)
T4: Put an imprinted creature card removed by Summoner’s Gate into play under your control.
A door to a goblin is a portal to another room, however to an experienced wizard, a door is a passage to infinity.
Artifact Creature - Golem (Rare)
First strike, deathtouch
Zealous Guardian can only attack alone.
All creatures able to block Zealous Guardian do so.
Zealous Guardian gets +1/+0 for each creature blocking it.
Sara watched as the machine systematically killed every pirate that threatened her life; this was a good discovery.
0/3
Illus. Andrew Hou
Glasskite Charm
Artifact - Equipment
Uncommon
:symtap:: Whenever equipped creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Equip
Harvesting glasskite skin with residual spiritual resonance is as difficult as hunting one down.
Render:
Wisdom:
I am well aware that equipment thus far doesn't tap. The idea is, Creature says, "omg that fireball is gonna hit me in the face" and in this instance, coincidently, would literally tap the amulet, producing a forcefield. Also, I didn't like the way this looked futureshifted (as to lend to the idea of tapping equipment).
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature has “,T: Equipped creature
deals damage equal to its power to target creature.
That creature deals damage equal to its power to
equipped creature. Unattach Vengeance Blade.”
Equip 2
It remembers each of its owners' scars and ensures that
they are repaid in kind.
Bonus:
Has non-mana ability: 1
Converted mana cost 7>6: 1
Mana symbols present everywhere: 1
Render present: 1
Art: The futureshifted version looks quite lame without the tail, but nevertheless a great choice. 1
Total: 5/5
Balance:
Overall: You need to spend at least two additional colors of mana to keep this even alive, and it'll be just a 2/1 (4/1 when attacking). Thank goodness for the self-pumping ability... or is it? Self pumping means not attacking, and this doesn't sound like what a 'killjoy' would do. Flavor aside, let's look at it's playability in different formats.
Limited bombiness: In a typical block a player would be playing about 2/3 colors. Placing this in a Mirrodin environment, where mana fixing is easier, would grant this more +1/+1 counters, allowing lifelink faster. But still, it's hard to deny the fact that it costs a whole 7 mana for a maximum 4/3 (6/3 when attacking), and pumping it means additional mana in addition to the initial 7, as well as not attacking. I can't deny its threat if it's left around undealt with, but it feels too much of a mediocre finisher.
Constructed viability: If this creature's playability is judged by its smashfacability, this is worse in constructed than in limited. The same points apply: high mana+color cost and constant mana investment to make it barely playable.
Total: 4.5/10
FCQ:
Flavor: It been more than five years since I read it but in the book, Argentum was devoid of any life until Memnarch took over and named it Mirrodin. Lifelink and pumping requiring tapping (again ie. not attacking) doesn't make it really 'killjoy'-ish. Sunburst and fear don't really sound too well together. Overall, I find it hard to find any link between the name, abilities, and basically the whole card itself. 1.5/4
Creativity: '+1/+1 counters matter' and Sunburst go pretty well together, unequal negative p/t is also quite interesting. 2.5/4
Quality: 'Put a +1/+1 counter for each color of mana used to pay the cost of this ability.', no p/t in text card, otherwise no problems. Pretty decent design-wise, I get what you're trying to achieve, but falls flat in execution. 1/2
Total: 5/10
Total: 14/25
Bonus:
Has nonmana activated ability with :symtap:: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Am I looking down a skyscraper? 0.5
Total: 4.5/5
Balance:
Overall: Just because it costs doesn't mean that you have to play it in turn 1, that's all I have to say.
Limited playability: Just because it costs doesn't mean that you have to play it in turn 1, that's all I have to say.
Constructed viability: Just because it costs doesn't mean that you have to play it in turn 1, that's all I have to say. No I mean really, the drawback doesn't really balance out how cheap it is, and that you can always activate the ability in response to the sacrifice trigger. The least you'll get is a card for (like a =Sunbeam Spellbomb]spellbomb), but in other cases - most of the cases if you play carefully - and you don't even need to be that careful - you'll be guaranteed one card per turn for the low low low price of :1mana:. Adding to that it's an artifact, any color can play it. I think a monored burn deck would be pretty sick with this. Heck, any deck would be sick with this.
Broken.
Total: 1/10
FCQ:
Flavor: The flavor text sounds like something Bronze Calendar mocks. Nice name, very evocative. 3/4
Creativity: Jayemdae Tome with nonexistent drawback. At least that drawback is new. 1.5/4
Quality: No problems. No problems with design too. 2/2
Total: 7/10
Total: 12/25
Sorry bro, too late.
Bonus:
Nonmana activated ability: 1
Converted mana cost 1<2: 1
Mana symbols there: 1
Render: 1
Art: Cool art. I'd like to have the equipment be more towards the center but realized that it's impossible after looking at the original. 1
Total: 5/5
Balance:
Overall: So the creature needs one turn to pick this hammer up, and after that he just kills whatever critter that tries to come into his way. The closest comparison is Bonesplitter, and for dealing less damage to players and tapping for one turn you get to deal more to creatures. Quite a fair tradeoff, but would have liked it better if it gave +2/+0 and just a simple 'Equip :2mana:'.
Limited usefulness: Would make the creature quite formidable but the tapping thing kinda sucks. It's not Runed Stalactite, but it might just be able to find its way into decks as pseudo-evasion.
Constructed possibility: Even Kusari-Gama wasn't played. I wouldn't say it's totally unplayable, just expect to see this at kitchen-table level most of the time.
Total: 6.5/10
FCQ:
Flavor: Though the tap-to-equip hurts balance, it does provide a flavorful alternative to flavor text. Simple and effective name. 3/4
Creativity: Equipment that tap (that makes sense), as well as a slightly different equip ability. Not the most creative but fresh enough. 3/4
Quality: No problems with both wording and design. 2/2
Total: 8/10
Total: 19.5/25
No show.
No show.
Bonus:
Has nonmana ability: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Am I the only one who thinks that this looks best in the old frame? 1
Total: 5/5
Balance:
Overall: It's a one-mana, one-turn Vedalken Orrery, or a general purpose Quicken/Scout's Warning for possibly more than one card. Should be a rare.
Constructed brokenness: This thing turns Wrath of God into a Rout. This is the type of card that's cheap enough to turn most heads and make people think if there's some sick combo involving this. Though it needs other (more powerful) cards to make this shine, the effect and threat alone makes this undercosted. I'd cost the ability cost at :2mana:.
Limited playability: At the very least, it's a spellbomb. Flashing in surprise blockers has always been a good trick, and the fact that this card remains on the board presents its controller as one with tricks up his sleeve. It has that Spore Frog effect but at a bigger extent, and it takes out a lot of fun for the attacking player.
Total: 4/10
FCQ
Flavor: Thanks to the picture I don't need to check the dictionary what an armillary is Very nice flavor with a medieval feel. 4/4
Creativity: Seal of Orrery, that's nice. 1/4
Quality: No problems. 2/2
Total: 7/10
Total: 16/25
Bonus:
Has nonmana ability: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Nice. Just a note: The artist has been credited on existing cards as 'Stephanie Law'. 1
Total: 5/5
Balance:
Overall: Gain 1 life per turn until someone damages you, then you gain some more life. The mandatory sacrifice keeps it in check, but 1 colorless mana for a minimum of 2 life and negating one attack/burn spell isn't very healthy for the game.
Limited playability: Seal of Reverse Damage playable in every color? Why not? And I get to gain life too.
Constructed playability: Might not in main decks, but it's a sideboard superstar against any aggro deck.
Total: 7/10
FCQ:
Flavor: For a jewel the name sounds quite legendary, otherwise excellent flavor. 3.5/4
Creativity: Braidwood Cup and Reverse Damage, it's not like they have any synergy with each other either. 1/4
Quality: Copypasta from Reverse Damage. Should read 'If a source would deal damage to you, sacrifice ~.' 1/2
Total: 6/10
Total: 17.5/25
Bonus:
Doesn't have nonmana ability: 0. It gives the creature the ability, but it doesn't have the ability itself.
Converted mana cost 0<2: 1
Mana symbols: 1
Render: 1
Art: 1
Total: 4/5
Balance:
Overall: Two mana gives +0/+0. Four gives +1/+2. Six gives +2/+4. You don't really want to switch it around either, since switching means less bonus (nice flavor though, will get to that later). I think the thing that really hurts it is that you can only add counters as a sorcery - I spend some mana and it doesn't do much, AND that I have to keep my creature inactive for a few turns before I get to kick ass? I also don't like the fact that the card becomes a dud if it's unequipped and has 0 counters (say, I spend 2 mana to bring it out, equip it to a critter and my opponent Shocks it in response.)
Limited bombiness: I spend 8 mana to give a creature +3/+6, and if I want to pump it I can't attack or block until my next turn. God forbid that my opponent bounces or kills my devout dude because my 8 mana investment feels more and more like a white elephant.
Constructed viability: Weak.
Total: 4/10
FCQ:
Flavor: The one getting the gift should be the chanter, not the chant. Besides 'chant' sounds too much of a shaman thing, 'prayer' sounds cheesy but it fits better. Very nice connection between abilities and flavor. Quite a generic name. 2.5/4
Creativity: Not bad, would have expected more than just a +p/+t ability for seven lines of rules text though. 2/4
Quality: No problems. 2/2
Total: 6.5/10
Total: 14.5/25
Bonus:
Nonmana ability: 1
Converted mana cost 1<2: 1
Mana symbols: 1
Render: 1
Art: Looks pretty bad. 0.5
Total: 4.5/5
Balance:
Overall: Strictly better than Thran Turbine in mana production, and that it can feed itself to draw cards.
Limited playability: While the mana production won't possibly do much, drawing two cards for :1mana:+:2mana: is awesome. Not to mention that, well, it can feed hungry abilities when needed.
Constructed playability: I don't remember Thran Turbine or Braid of Fire being format-defining cards the times they were printed, but it's certainly breakable, though perhaps at most at FNM-level. In any case, the draw ability is cheap and handy and it will be played.
Total: 6/10
FCQ:
Flavor: Simple and effective flavor text, would have been nice if it could explain what or where is 'Khik' though. 3/4
Creativity: Abilities aren't new, but there's some nice cynergy going on. 3/4
Quality: 'Sacrifice' should be capitalized, otherwise no problems. 1.5/2
Total: 7.5/10
Total: 18/25
#54 The Mad Tapper 19.5/25
#60 Koki 18/25
#58 L0ng5h0t 17.5/25
#57 Ikeda 16/25
#59 Neon-chan 14.5/25
#51 seratonin 14.5/25
#52 tutka 12/25
#53 Kev the Walker 0/25
#55 Krey 0/25
#56 spiderboy4 0/25
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Demonic Tome 2
Rare
Artifact
Demonic Tome comes into play tapped
X,T,Sacrifice Demonic Tome: Search your library for a card with converted mana cost X or less, reveal that card, and put it in your hand.
To read from a demonic tome is insanity, to find what your looking in the tome is brilliance.
A huge thanks to Ark for helping with the render
Artifact
Uncommon
:symtap:: Regenerate target artifact.
Sacrifice Spare Parts: Return target artifact in your graveyard to your hand.
When an artifact you control goes to the graveyard from play you may return Spare Parts to your hand.
You can reassemble anything with enough extra components.
Artifact
When Phyrexian Incubator comes into play, choose a creature type.
Creatures of the chosen type have Vanishing 2.
T: Put a creature of the chosen type into play from your hand.
“Yawgmoth’s blueprint uses all life as mortar. His subjects ultimately meet the foundations the plane"
Artifact (U)
2: Look at target players hand. If this is the third time this ability has resolved this turn Eye of Thul gains: T: Target player reveals their hand, you may choose one of those cards, that player discards that card. Play this ability only whenever you could play a sorcery.
When you really know what is going on, totally abuse it. — Dark Book of Thul
-Cary Grant