This is like the Masochist game from a while back. I'd go back and dig it up, but I have a feeling people didn't like it because of its name.
For those of you that don't know the Masochist game, here's how it works: The first person posts a card. Then the second person posts a card that gets hosed by the first card. So it's basically the "I don't like you" game in reverse.
Personally, I think this game is genius. Forcing yourself to make a bad card is always a challenge, and I think this game can really broaden your skills as a card creator.
So, here goes:
Natural Cycling 1GG
Instant
Discard your hand, then draw that many cards. Then reveal your hand. If there are no land cards in your hand, repeat this process.
Edit: By the way, post 1337 0mgxors pewpewpew l4zrz!!!1!!1!1!
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Amazing banner by Rivenor and classic avvy by PurpleD
VoiddrinkerBB2
Whenever a player discards a card, Voiddrinker gets -1/-1 until end of turn.
Whenever a player removes a card in the graveyard from the game,
Voiddrinker gets +1/+1 until end of turn. It feeds upon the destruction of death itself.
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I think the "Tag you are it!" game is childish, and therefore I refuse to participate. Games I play.
Other people's decks!
(I'm too cheap to actually BUY the cards, so I just playtest for others.)
Mill Blast:2mana::symb:
Sorcery
Put the top 15 cards of your library into your grave yard, then remove your graveyard from the game. You gain 2 life for each land card removed this way
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Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
-------
Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
Ghastovore U
Creature-Lhurgoyf
~'s power and toughness are each equal to the number of cards you own that are removed from the game minus the number of cards you don't own that are removed from the game.
*/*
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Amazing banner by Rivenor and classic avvy by PurpleD
Ultragoyf 3BB Creature - Goyf You cannot gain life. Ultragoyf's power and toughness are equal to the number of cards in all opponents' graveyards. */*
Sarnathed!
Dizziness 2UU
Enchantment
Creatures can't attack you unless their owner removes the top two cards of their library from the game for each creature he or she controls that's attacking you.
Brain Twisted UUUBBB
Enchantment
You and target opponent exchange control of both player's library and graveyard. (You draw from his or her deck, treat cards in his or her graveyard as thought they were yours, and vice versa.)
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
Brain Twisted UUUBBB
Enchantment
You and target opponent exchange control of both player's library and graveyard. (You draw from his or her deck, treat cards in his or her graveyard as thought they were yours, and vice versa.)
i think this game would be better if the cards were in the realm of possibility.
Saga of Betrayal1UB
Enchantment
At the beginning of each player's upkeep, that player chooses a creature controlled by one of his or her opponents, gains control of that creature, then loses life equal to its power. Trust no one.
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Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Double Agent 2UU
Creature - Ninja Minion
Ninjutsu UU
When Double Agent deals combat damage to a player, that player gains control of Double Agent.
Double Agent cannot attack its owner.
At the beginning of your upkeep, if you are not the owner of Double Agent, its owner draws a card.
2/2 "Trust me."
Keth-Ra BrandR
Instant
Each player gains control of each permanent he or she owns. Then ~ deals damage to each player equal to the number of permanents he or she lost control of this way.
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Amazing banner by Rivenor and classic avvy by PurpleD
Kobold Infestation2RR
Tribal Enchantment - Kobold Aura
Enchant Land
Enchanted land has "At the beginning of your upkeep, put a 0/1 red Kobold creature token into play under each opponent's control."
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Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
For those of you that don't know the Masochist game, here's how it works: The first person posts a card. Then the second person posts a card that gets hosed by the first card. So it's basically the "I don't like you" game in reverse.
Personally, I think this game is genius. Forcing yourself to make a bad card is always a challenge, and I think this game can really broaden your skills as a card creator.
So, here goes:
Natural Cycling 1GG
Instant
Discard your hand, then draw that many cards. Then reveal your hand. If there are no land cards in your hand, repeat this process.
Edit: By the way, post 1337 0mgxors pewpewpew l4zrz!!!1!!1!1!
Whenever a player discards a card, Voiddrinker gets -1/-1 until end of turn.
Whenever a player removes a card in the graveyard from the game,
Voiddrinker gets +1/+1 until end of turn.
It feeds upon the destruction of death itself.
I think the "Tag you are it!" game is childish, and therefore I refuse to participate.
Games I play.
(I'm too cheap to actually BUY the cards, so I just playtest for others.)
Sorcery
Put the top 15 cards of your library into your grave yard, then remove your graveyard from the game. You gain 2 life for each land card removed this way
Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
-------
Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
I have 28 different EDH decks
Creature-Lhurgoyf
~'s power and toughness are each equal to the number of cards you own that are removed from the game minus the number of cards you don't own that are removed from the game.
*/*
3BB
Creature - Goyf
You cannot gain life.
Ultragoyf's power and toughness are equal to the number of cards in all opponents' graveyards.
*/*
Sarnathed!
Dizziness
2UU
Enchantment
Creatures can't attack you unless their owner removes the top two cards of their library from the game for each creature he or she controls that's attacking you.
Enchantment
You and target opponent exchange control of both player's library and graveyard. (You draw from his or her deck, treat cards in his or her graveyard as thought they were yours, and vice versa.)
The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris
i think this game would be better if the cards were in the realm of possibility.
Creature-Ghoul
If you don't own Treacherous Ghoul, it gets +3/+3.
2/3
Enchantment
At the beginning of each player's upkeep, that player chooses a creature controlled by one of his or her opponents, gains control of that creature, then loses life equal to its power.
Trust no one.
About Nykthos, Shrine to Nyx:
2UU
Creature - Ninja Minion
Ninjutsu UU
When Double Agent deals combat damage to a player, that player gains control of Double Agent.
Double Agent cannot attack its owner.
At the beginning of your upkeep, if you are not the owner of Double Agent, its owner draws a card.
2/2
"Trust me."
Instant
Each player gains control of each permanent he or she owns. Then ~ deals damage to each player equal to the number of permanents he or she lost control of this way.
Tribal Enchantment - Kobold Aura
Enchant Land
Enchanted land has "At the beginning of your upkeep, put a 0/1 red Kobold creature token into play under each opponent's control."
About Nykthos, Shrine to Nyx: