Tribalism - 2G
Tribal Enchantment
When Tribalism comes into play choose a Tribal type. Non-creature permanents you control become Tribal and have the chosen type.
Sacrifice a creature of the chosen type: Add GG to your mana pool.
Protection of the Pack 5GG
Enchantment
When Protection of the Pack comes into play, choose a creature type.
Whenever a creature of the chosen type is put into a graveyard from play, you may pay GG. If you do, return that creature from your graveyard to play. Run with the pack, and you may run without fear.
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Thanks to blurrycloud, who by the way, is a redonculous artist.
Blood Rush4RG
Instant
Play Blood Rush only during combat before blockers are declared.
Each player may put any number of creature cards from his or her hand into play. Those creatures gain haste. At end of combat, each player sacrifices all creatures he or she put into play this way.
Party Favor Elemental3GG
Creature - Elemental
When Party Favor Elemental comes into play, put 10 1/1 white, blue, black, red and green Candy creature tokens into play with "When this creature comes into play, the player who controls least number of Candies gains control of it. If two or more players are tied for the least, you choose one."
Sacrifice a Candy: Gain 1 life. Any player may play this ability.
5/6
I don't....think......I don't understand the card first. Second I don't know how that interacts with the card before it to make it better. During combat before blockers are declared PFElemental comes into play. He has haste. You also get to put into play 10 candy creatures... and pretty much gain 10 life since you're going to sack them in response to their comes into play trigger unless for some reason your opponent has more candy than you do.
Could you explain how this combos with the previous card? I'll post one after the explanation.
I missed that about the saccing them all... darn. No way around it, really. I guess there's no way to get an eating the candy ability.
It combos because putting creatures into play immediately combos with comes into play effects. But the idea is you can get some lasting creatures out of the card before it. It's also a great multiplayer card, as playing on teams lets you get the most out of those Candies.
Really, though, I was using a wacky comes into play effect so that the next person could be really creative...
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
I was told today that this kid on my team called 911 twice this morning and hung up both times. They called back and his dad answered. The reason the kid called 911? He got an erection and didn't know what to do. I wish I was making this up.
Saproling Coup - 3GG
Instant
Pay X life. Each player puts X 1/1 green Saproling creature tokens into play. Remove them from the game at end of turn.
Creatures you control gain Trample until end of turn.
Krolnath, Blood Thief3BB
Legendary Creature -- Demon Spirit
Rampage 2 2GG: Until end of turn, all creatures able to block Krolnath, Blood Thief do so.
Whenever another creature is put into a graveyard from play, put a +1/+1 counter on Krolnath, Blood Thief.
1/1
Infective Vermin 1B
Creature- Rat
When Infective Vermin comes into play lose 2 life
Whenever a creature blocks Infective Vermin, that creature's controller sacrifices that creature.
2/2
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():
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:symwg::symwg::symwg::symwg::symwg::symwg::symwg:
Wolf Rider of the Selesnya Guild! Join the Selesnya Guild! Signature by: me Awesome Avatar by IloveAtogs Thanks!
Originally Posted by PolarBearGod
I would hate to be the people who try and keep everything secretive about new sets and stuff. Magic players are like crack fiends for info on new stuff - myself included I guess.:rolleyes:
Insult to Injury 1B
Instant
Until end of turn, whenever a player would sacrifice a permanent, that player sacrifices an additional permanent of the same type.
Jinxed Helm 2UR
Enchantment - Aura
Enchant player
Whenever an instant, sorcery or activated ability targets enchanted player, copy it. You may not choose new targets for the copy.
Sacrifice all nonland permanents you control: Gain control of Jinxed Helm and attach it to you. Play this ability only any time you could play a sorcery. Any player may play this ability.
Perpetual Gifts 3WW
Instant
Target player gains 1 life
Whenever this is put onto the stack, if it is a copy, then play a copy of ~ at the end of your next turn
Storm
Benevolent Employ - 3WW
Sorcery
Target player takes an extra turn after this one. Each of that player's opponents may draw up to 4 cards. For each card less than four a player draws this way, he or she gains 3 life. I'll give you one more chance out of the goodness of my heart.
Tribal Enchantment
When Tribalism comes into play choose a Tribal type. Non-creature permanents you control become Tribal and have the chosen type.
Sacrifice a creature of the chosen type: Add GG to your mana pool.
Enchantment
When Protection of the Pack comes into play, choose a creature type.
Whenever a creature of the chosen type is put into a graveyard from play, you may pay GG. If you do, return that creature from your graveyard to play.
Run with the pack, and you may run without fear.
Thanks to blurrycloud, who by the way, is a redonculous artist.
My other card is a Honden.
Winner of the May 2007 Card Creation League with Colossi Rusting Grounds
I can't believe it's not butter!
Sorcery
Add RR to your mana pool.
Gravestorm
Instant
Play Blood Rush only during combat before blockers are declared.
Each player may put any number of creature cards from his or her hand into play. Those creatures gain haste. At end of combat, each player sacrifices all creatures he or she put into play this way.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Creature - Elemental
When Party Favor Elemental comes into play, put 10 1/1 white, blue, black, red and green Candy creature tokens into play with "When this creature comes into play, the player who controls least number of Candies gains control of it. If two or more players are tied for the least, you choose one."
Sacrifice a Candy: Gain 1 life. Any player may play this ability.
5/6
Could you explain how this combos with the previous card? I'll post one after the explanation.
2BB
Creature - Zombie Wall
Defender
Creatures your opponents control get -1/-1.
0/1
Thanks to blurrycloud, who by the way, is a redonculous artist.
My other card is a Honden.
Winner of the May 2007 Card Creation League with Colossi Rusting Grounds
I can't believe it's not butter!
It combos because putting creatures into play immediately combos with comes into play effects. But the idea is you can get some lasting creatures out of the card before it. It's also a great multiplayer card, as playing on teams lets you get the most out of those Candies.
Really, though, I was using a wacky comes into play effect so that the next person could be really creative...
Saproling Genesis
2G
Enchantment
1G: each player puts 1/1 saproling creature token into play. Play this ability only when you could play a sorcery.
Note, if your combo card is Goblin Sharpshooter I'm going to kill you.
Mafia Stats
Instant
Until end of turn, whenever a creature token comes into play, put a +1/+1 counter on target creature you control.
Instant
Pay X life. Each player puts X 1/1 green Saproling creature tokens into play. Remove them from the game at end of turn.
Creatures you control gain Trample until end of turn.
Legendary Creature -- Demon Spirit
Rampage 2
2GG: Until end of turn, all creatures able to block Krolnath, Blood Thief do so.
Whenever another creature is put into a graveyard from play, put a +1/+1 counter on Krolnath, Blood Thief.
1/1
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Enchantment
Creatures you control have deathtouch
Enchantment - Aura
Enchant Creature
Enchanted creature has Provoke and ":symg:: Regenerate this creature."
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Creature- Rat
When Infective Vermin comes into play lose 2 life
Whenever a creature blocks Infective Vermin, that creature's controller sacrifices that creature.
2/2
:symwg::symwg::symwg::symwg::symwg::symwg::symwg:
Wolf Rider of the Selesnya Guild!
Join the Selesnya Guild!
Signature by: me
Awesome Avatar by IloveAtogs Thanks!
Quoted for truthery!
Instant
Until end of turn, whenever a player would sacrifice a permanent, that player sacrifices an additional permanent of the same type.
Instant
Target player sacrifices a permanent
Enchantment - Aura
Enchant player
Whenever an instant, sorcery or activated ability targets enchanted player, copy it. You may not choose new targets for the copy.
Sacrifice all nonland permanents you control: Gain control of Jinxed Helm and attach it to you. Play this ability only any time you could play a sorcery. Any player may play this ability.
Instant
Target player gains 1 life
Whenever this is put onto the stack, if it is a copy, then play a copy of ~ at the end of your next turn
Storm
Enchantment
Whenever you gain life, put a 0/1 Spirit Token into play with flying and defender for each point of life you gain
Instant
Gain 20 Life. At end of turn you lose 20 life.
Creature - Cleric
:symtap:, Sacrifice Beacon of Hope: Double each player's life total.
2/2
Instant
Target spell or ability that would affect target player affects you instead.
I think the "Tag you are it!" game is childish, and therefore I refuse to participate.
Games I play.
(I'm too cheap to actually BUY the cards, so I just playtest for others.)
Sorcery
Target player takes an extra turn after this one. Each of that player's opponents may draw up to 4 cards. For each card less than four a player draws this way, he or she gains 3 life.
I'll give you one more chance out of the goodness of my heart.
Artifact
Flash.
Players can't gain turns or phases.
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done