Vesuvan Outcast (W/U)(U/R)(R/W)
Creature - shapeshifter
Vesuvan Outcast has flash as long as there is blue mana in your mana pool.
When Vesuvan Outcast comes into play you gain 2 life if W was spent to play it.
When Vesuvan Outcast comes into play it gains haste if R was spent to play it. In the land of shapeshifters, failure to fit in is the worst failure of all.
2/2
As is shown by many cards a 2/2 for 3 with an ability is fine or a 3/3 for 3, as is a 2/2 for 2, so an ability costs 1. As can be seen from watchwolf, a creature of 2 colours costs 1 less, therefore 3 colours = 2 less.
If two colours are paid it's a 2/2 for 3 mana, 2 colours needed with 2 abilities, 3 colours and it has a third so eitherway it's fair yet not unplayable. However it seens to weak and simple to be rare but too good and complexe for uncommon.
Raiders Il-Vec - 1WW
Creature - Soldier
First Strike, Shadow (This creature can block or be blocked by only creatures with shadow.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) W: Target creature an opponent controls gains shadow until end of turn.
3/1
The Infallible UUU Legendary creature - Wizard Flash When The Infallible comes into play counter target spell. Sacrifice two islands: Return The infallible to your hand. His words do not just fortell the future, they control it. 1/3
I think a simple "I love you dad" would work much better.
Quote from Feuerdrache »
Regarding your dad, do you apologize to him after you reject his ideas? Like, a heartfelt, "I'm sorry, Dad, I didn't mean to be a **** like that." If you take the time to let him know that you didn't mean to be a ****, and explain why his suggestion wouldn't work, it'd probably go a long way. If you haven't apologized for being a **** before, do it now.
Flarelight Marksman - :1mana::symr::symw:
Creature - Human Scout
:symrw:, :symtap:: Choose a creature in play. That creature loses shroud and protection until end of turn. Then, Flarelight Marksman deals 1 damage to that creature. It is hard to stay hidden when you're on fire.
Starlight Crusader 1WW
Creature - Human Knight
When Starlight Crusader comes into play, reveal the top three cards of target opponent’s library. If a black card is revealed this way, Starlight Crusader has first strike, vigilance and protection from black. 1WW, T, Remove Starlight Crusader from the game, then return it to play under its owner’s control.
2/2 Any soldier can win a war of swords and shields, but only a crusader wins a war of will.
Dwarven Mine Foreman - 1RR
Creature - Dwarf (R)
Whenever Dwarven Mine Foreman deals damage to a player, that player can’t play lands during his or her next turn.
2/2
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ATTACHMENTS
Dwarven Mine Foreman
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Official Bath-Time Toy of the |Called|
Makin' sure the ladies are squeaky clean ..everywhere!!
Netdecking is piloting Magic.
Homebrew is creating Magic.
Are you a pilot or a creator??
Magmata 2RR
Creature -- Goblin Elemental T: Magmata deals X damage divided evenly between you and target creature or player where X is equal to the number of mountains you control. Round up for you and down for the target.
Round 1
Fourth of July creatures
Judge: Belgareth
Yay for close to the deadline entries.
Ignacius, Terramancer 2U
Legendary Creature - Human Spellshaper 3, T, Discard a land card: Put a 3/3 colorless Golem creature token with trample into play. Why use just the land's mana when you can use the land itself?
— Ignacius
1/2
ATTACHMENTS
Ignacius, Terramancer
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Retrodrome, your one stop site for everything nostalgic.
Herald of New Beginning3WW
Creature - Human Knight
Herald of New Beginning costs 3 less to play if there are no creatures in play.
At the end of your turn, if there are no creatures in play, you may return Herald of New Beginning from your graveyard to your hand. There is no greater power than the power to start over.
3/4
Creature- Wizard Nomad (R)
:xmana::symu::symu:: Draw X cards unless any player pays :1mana:.
:xmana::symw::symw:: You gain X life unless any player pays :1mana:.
Townsfolk call him a bargainer. That is, until they realize that it was more than a bargain.
I know the Flavor text is different but the text version is what counts and my computer with MSE is down at the moment so i cant fix it...sorry.
Chin
Unending View 2U
Enchantment Uncommon
All Player Play with the their hands and the top card of their deck revealed.
"Nothing can hide from you if it is viewed from the top of the world."
**************EDIT****************
ok great...chin screwed up....i didnt see the fact that it had to be a creature so i automaticly lose this round...not a big deal. Darn you computer for dieing on me....
Judge, do you think you could judge my card anyways and tell me what it would have gotten if this wasnbt a creature round?? like its balance and all that jazz. thanks man.
Stormbound Warmage2UUR
Creature - Human Knight Wizard
Flash, first strike, Kicker 1
When Stormscape Battlemage comes into play choose one — Counter target spell or deal 3 damage to target creature. If you paid Stormbound Warmage’s kicker cost choose both instead. Appearing on the battlefield in a hail of lightning the battlemage strikes down spell and warrior alike.
ATTACHMENTS
Stormbound Warmage
Private Mod Note
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Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Taraan the Eagle Eye 3RW Legendary Creature - Human Archer Mountainwalk T: Taraan the Eagle Eye deals 3 damage to target attacking or blocking creature. 3/4 For centuries, Taraan's family has defended the mountains and its inhabitants from all threats and outside influences.
Bonus: 5/5. Nice artwork- definitely captures the idea of an archer. Balance: 7.5/10. No balance issues here- legends get better abilities than nonlegends do, as a rule. I would have been okay with this guy having vigilance. F/C/Q: 7.5/10. This card seems very green to me, but that's probably because to me, archers= elves. I won't deduct from your score because of this, because that would be dumb. There should be a comma in your card name, though, in between the name and the "title", as I call it. Also, no artist credit makes baby kittens a little sad. Total: 20/25. Good card.
Goblin SkyBlazer Creature - Goblin Engineer 1R Sacrifice a land of target opponent's choice,T : Non-goblin creatures can't attack or block until end of turn. "We make big lightses in the sky To catch the stupid manfolk's eye While goblin friends go sneaking by." 2/1 Art: almendro Bonus: 5/5. Glad it didn't fly...flying goblins are disturbing. The art looks a bit old-school. but fitting. Balance: 6/10. Ouch, what does a goblin deck need with lands anyway? After a certain point, you're transmuting them to more goblins with Ib. Goblin cards at two mana for 2/1s is fine..but this ability scares me somewhat. It doesn't matter that your opponent gets to choose the land...as I stated, who needs land in a deck full of cheap little red guys? F/C/Q: 8/10. That flavor text is hilarious. The goblin in the art looks to be running from something fairly hot...I assume it's exploding mountains. Also, Engineer creature type? That's a new one. Total: 19/25. I like it, but it's scary.
Writhing Lasher 3R Creature-Mercenary Writhing Lasher can't block. If Writhing Lasher would be dealt damage by a spell or ability an opponent controls, flip a coin. If you win the flip, deal that damage to you or another target creature you control instead. 4/1 Bonus: 4.5/5. I really don't care for that artwork, not for the creature type you specified. If you'd added Demon before Mercenary.... Balance: 7.5/10. It's hard to determine balance for coin-flip type cards, because they are generally the realm of the casual player. However, this one seems costed well enough. No issues. F/C/Q: 6/10. Not sure why you made this guy unable to block, though I guess the flavor could be in that a mercenary wouldn't defend anything as they weren't paying him enough. A good card for the casual set, which needs more good cards. Total: 18/25. Not bad, sir.
Flamerealm Efreet 1RR Creature - Efreet Haste Spend only mana produced by nonland sources to play Flamerealm Efreet. He only obeys to the rules of fire. 5/3
Bonus: 5/5. Yipe! This looks like something I'd put on a card. Balance: 8/10. Well-balanced, and I'll tell you why: creatures with high power-to-mana cost ratio generally have some sort of drawback built into it, and this one definitely does. You can't get him out too quickly unless you manage to get Rite of Flame early, pop a Bloom, or other such things. Plus, he dies to Sudden Death. F/C/Q: 7.5/10. Nothing jumps out at me here, but it's a well rounded card.The flavor text seems clunky (only obeys TO the rules of fire?!) but other than that, nice work. Total: 20.5/25. Rawr.
Rysia, Guardian of the Sea 1UU Legendary Creature - Merfolk (Rare) Islandwalk Rysia, Guardian of the Sea gets +2/+2 and has first strike and vigilance as long as you control four or more Islands. 1U, Put a land you control on the top of its owner’s library: Search your library for an Island card and put into play. Then shuffle your library. She is one of those, which change the world for the advantage of their tribe. Illu.: Shiramune Bonus: 5/5. Even if it's monoblue. Balance: 5/10. Blue creatures getting first strike is...how should I say it...not usually done? Blue isn't supposed to get efficient beatsticks, generally; it's supposed to get things that make your opponents' lives hard in other ways. This card seems overpowered, and it's because of the +2/+2 ability, not its other ability...though that's scary in conjunction with other things as well. F/C/Q: 6.5/10. Missing p/t in textcard, otherwise, it's a Merfolk, which makes me believe you're waiting for Tribal Merfolk to make a resurgence..also, creatures these days, even if they're legndary, have more than just their creature type in the "Creature- Whatever" line. Total: 16.5. Islandsearch and free deck-shuffle makes me sad...putting it on a creature that can beat the crap out of Bogardan Hellkite with its good friend Lord of Atlantis, owie...
Vesuvan Outcast :symuw::symur::symwr: Creature - shapeshifter Vesuvan Outcast has flash as long as there is blue mana in your mana pool. When Vesuvan Outcast comes into play you gain 2 life if W was spent to play it. When Vesuvan Outcast comes into play it gains haste if R was spent to play it. In the land of shapeshifters, failure to fit in is the worst failure of all. 2/2 Bonus: 3/5. No artwork, and mana symbols are NOT in place. That is, unless you intended for your creature to resemble parchment paper. Balance: 7.5/10. I actually like the concept of this guy. The abilities it gains that are tied to mana color aren't overpowered. F/C/Q: 6/10. You get marks on creativity, because this seems cool and unusual, but you lose more for one glaring reason: Vesuva was nowhere near Ravnica, and this is a guild card. If cards using guild mana has appeared in other sets, I would probably be more lenient on this, but since they haven't.....Also, an explanation of your card is not good either. Not to be a jerk, but it is up to the judge to interpret your card. Only in specific circumstances do we ask for an explanation. Total: 17/25. Interesting.
Yuuwaku, Sea's Song 3UUU Legendary Creature - Spirit UU,T : Tap all creatures target player controls. The inhuman cold of Sokenzan, and the terrors of Takenuma have claimed their share of souls. But I shudder to calculate the number Shore’s Call has lulled to her. 3/3 Bonus: 5/5. Nice art there. Definitely looks like a sea spirit. Balance: 7.5/10. At first, I read this card, and I was like OMG broken! Then I caught its mana cost. For six mana, you should get a relatively powerful effect. It's not hasty, so you have to wait for its effect, but with the proper support cards, you can lock your opponent out for awhile. F/C/Q: 8/10. I think the flavor behind this one is "breaking wave"; the wave washes over the creatures, forcing them back. The flavor text seems a bit off, calling the creature something other than its actual card name. Other than that, GJ! Total: 20.5/25. Good work.
Amursan, the Phoenix Lord 2RR Legendary Creature - Human Shaman Flying, haste If Amursan, the Phoenix Lord would be put into a graveyard from play, remove it from the game with a death counter on it instead. Grandeur - Discard another card named Amursan, the Phoenix Lord : Return Amursan from outside the game to play. Play this ability only if there is a death counter on Amursan. 4/3 Bonus: 4/5. It flies However, that art is great. Balance: 8/10. As previously stated, legends can get away with a little bit more than other creatures. The added text "only if ~ has a death counter on it" definitely improved your balance score, by the way. F/C/Q: 7/10. Human phoenix lords, hmmm...well, it's different. This guy would have fit wonderfully into the round of a few months ago, but it's pretty good here. I don't dock for lack of flavor text when adding it would put it into the realm of microtext. Total: 19/25. I like this card.
Blazing Elemental RR Creature - Elemental (uncommon) Blazing Elemental's power is equal to the number of charge counters on it. Whenever an opponent is dealt damage, put a charge counter on Blazing Elemental. RR, sacrifice Blazing Elemental: Blazing Elemental deals damage equal to its power to target creature or player. */1 Bonus: 5/5. Well, fire elementals CAN look like huge fireballs, anyway. Balance: 6/10. This guy could have had haste and it wouldn't have mattered, however...this is a burn spell on one leg (referring to 1 toughness). As it is, it's a somewhat underpowered Ball Lightning. F/C/Q: 6/10. This doesn't seem overwhelmingly creative to me. Ok, so you can throw it at someone. It comes in as a 0/1 for RR. Admittedly, in red, it's fairly simple to rack up damage...but this just doesn't hit me for some reason. Total: 17/25. Not wonderful, but not great either.
Windmover Enchantress 3UW Creature - Human Wizard At the beginning of your upkeep, you may reveal the top card of your library. If it's an enchantment card, put that card into your hand. Sacrifice an enchantment: Target spell or enchantment can't be the target of spells or abilities this turn. Foresee. Forestall. Forever. 2/3 Artist: hagarun Rare Bonus: 4/5. The art...has some guy's name in the middle of it. Balance: 6/10. A bit overcosted. This work pretty well with effects that tutor your library for enchantment cards, though, especially if it's like Enlightened Tutor. I still think this costs too much for its effect, though. F/C/Q: 5/10. Enchantresses. Aren't. Blue. This sounds harsh, but go throughout Magic's history for a bit. Even Femeref Enchantress is GW...and almost every other card with Enchantress in its name is green. I think you did this to be withing round requirements, but you could have done this and made it monowhite. I do like the abilities you gave the card, though. Total: 15/25. I love enchantress cards. However, had this been 1 cheaper and been GW rather than UW....
Uarak, Master Smith 1RW Legendary Creature - Goblin Soldier 1RW,T : Search your library for an equipment card and put it into play under your control, then shuffle your library. 2/2 At the sacred foundry he toils day and night, the Wojek see none but his finest creations. Bonus: 5/5. Looks like a cross between a goblin and a lion, though...Krark-Clan and the Leonin getting friendly? Oh wait, Boros guildmark. Nevermind. Balance: 5/10. Hey guys, ever wanted to play overcosted equipment that does really silly things? This guys lets you. Hey, I always wanted to assemble Kaldra, anyway. It does require you to stock your deck with those equipments, though, so it's not as bad as it could have been. F/C/Q: 7/10. I think he sould have been an Artificer, though I guess a soldier could go look for weapons. It's definitely creative enough, and has a coolness factor. Total: 17/25.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Bonus - Cut and Dry.
Balance - I'll talk it through, touching on important points to consider, then assign an appropriate score.
F/C/Q - 3 points for each of the areas, with the 10th point floating as an overall *Wow* point for any of the three areas.
Criteria: White/blue/and/or/red creature, CMC >/= 2, Nonflying, Use mana symbols in textcard.
96. PopokiOfDeath - DQ'd: Submitted after deadline. PM me if you want a judging.
Bonus: 4.5/5. I like the art (I used it, once!), but p/t on the render would be nice (also nice would be a render that an old man like me doesn't have to squint at to read).
Balance: 9/10. Compared to Venser, Shaper Savant, we have a 1/3 for UUU instead of a 2/2 for 2UU, The Infallible counters spells, while Venser bounces spells or permanents, and The Infallible has a self-return policy that's rather steep. I don't have any issues with a 3-blue 1/3 that counters when it comes into play (see Mystic Snake), and the land sac makes it feel like Forbid, but appropriately so. Of course, Forbid is older, and I think were it costed today, it might be a little steeper...repeatable countering should be tempered carefully.
F/C/Q: 5/10. Flavor is ok. The flavor text is particularly spiffy. Another creature type would help here... (2/3) Creatively, it doesn't feel like there's much new space being explored here (see comparisons in Balance, above). (.25/3) Quality-wise, I'd like a racial creature type...human. Elf. Mutant. Something. (2.75/3)
Total: 18.5/25
98. jylichan - No submission, no placeholder, no intent to participate? Or just no time. Understandable, at least during the first round.
Bonus: 5/5. Zowie. Nice art.
Balance: 9.5/10. Zowie, again. WW for a 2/3 first strike is a tad over the curve...but the drawback balances it out nicely. This is exactly what white weenie wants: A hand of 1-2 1-drops, 2-3 2-drops, and a mixture of land and tricks. With a great draw, this is turn one Isomaru, turn two Opulent Knight + other relevant 1-drop. The white weenie rush. The only thing that hurts this is that late game (often midgame, even), this is the topdeck that you don't want to see. Granted, some people might actually hold an otherwise useless 1-drop in their hands to ensure that when they draw him, they don't have to wait for another draw to use him, but it's still a pretty harsh drawback. Sadly, upping the p/t isn't a good idea, here, so the ony way around this would be to give it something like cycling...which would probably up the cost a little, and cloud the concept, which is solid.
F/C/Q: 9/10. Oh, heavenly bliss! What flavor! What creativity! Frickin' solid submission. Opulent, as in "rich enough that I can't be seen in public without my faithful attendant to announce my arrival". Rawr. (6/6) Three small quality issues: "First strike" instead of "First Strike", additional costs come before in-play abilities (move First strike below the "As an additional..." line), and the comma in the flavor text shouldn't be there. (2/3) You definately get Cantripmancer's extra point of approval on this one.
Total: 23.5/25
Bonus: 5/5. Very nice art, and thank you for the artist name at the bottom.
Balance: 8.75/10. Ok, we've got several things to examine here, so I'm going to take them one at a time. 1RR for a 0/2 mountainwalk firebreather isn't dangerous, and the mana pool-emptying ability sounds right up red's alley, actually, and doesn't do anything scary until we look at the graveyard ability...which feels like it's supposed to be a drawback, but with the ability to empty your pool at any time, it's definately not. I can see the point of the ability, but it's a wonky way to get there. However, I can't think of a better way to do it, so it works. I hope.
F/C/Q: 7/10. The flavor is cool. I like the idea of a creature so in tune with/immersed in mana that it feeds off of/grows with the mana you have available without actually using that mana up. The flavor text goes in a different direction, but it's not bad, just not connected. (2.5/3) The creativity is there. Now that I've talked myself through it, I understand what you're trying to do, and this is a very creative way to do it. On the flip side, it really is just a firebreathing mountainwalker with a pool-emptying ability. (2/3) I'm not sure that 'manabind' is a great choice of wording, nor that the reminder text (which has a typo) is the best way to remind people of what it does. I would have just made it a stated ability rather than keywording it. Wording on the graveyard ability should start with "When Mana Swimmer is put into a graveyard from play,...", and there should only be one space 'tween the sentences in the flavor text. (2/3) An extra half point for the cool factor.
Total: 20.75/25
Bonus: 5/5. Art is great, and you cited your artist. Non-deduction: Some copyright text is always a good idea.
Balance: 6.5/10. 4 colored mana for a 2/2 hasty first stiker and 2 damage to a creature isn't broken...but it might be in mono-white. The last ability, sadly, does nothing, since you didn't give it suspend or tell it to gain suspend when it was removed from the game.
F/C/Q: 2.75/10. The flavor is quite low, the only real point scoring being the "guerrilla" concept...but there's plenty of room for flavor text, and we don't really have to have every card equate to Boros...that's boring. Come up with some nice descriptors. (.75/3) Creativity feels like the cyclical spells from Future Sight, but on a creature, it's interesting. (1/3) "first strike" shouldn't be capitalized...wording of the 2nd ability should be "When Boros Guerrilla comes into play, it deals 2 damage to target creature. At end of turn, remove Boros Guerrilla from the game with 3 time counters on it and it gains suspend." There's also an extra line of space at the bottom that's unnecessary. (1/3)
Total: 14.25/25.
Bonus: 4.75/5. I like the art, but it's not the most fitting for a white/blue/red creature. Thanks for citing your artist.
Balance: 9/10. 5 mana of 3 colors gets you a 3/5 with a nasty activated ability that costs 6, T? Sure. He makes for a nifty lord for colored creatures, and I don't see him as unbalanced. He'll be a pretty high pick in any limited deck that can run at least 2 of his 3 colors (and some reasonable splash), and constructed will try (and possibly succeed) to abuse him.
F/C/Q: 6.25/10. I like the flavor; thank you for not making any patriotic references in the card itself. The flavor text goes a long way, capturing the idea of a victorious battle...but I don't see black and green as "the corpse of tyranny". This would have set better in a W/R/G card lambasting blue and black. (1.75/3) The creativity feels a little lumped together..."Pay a big activation cost to get a Overrun with the appropriate color-related abilities." Sure. But not going out on any creative limbs here. (1.5/3) The type line looks a little crushed, but that's not a big deal. (3/3)
Total: 20/25.
103. Dementia Summoner - No show, no placeholder, no time for FCC this month, apparently.
Bonus: 5/5. Awesome art. Non-deduction: I probably would have called it a Torsectopus based on the art, but I like yours, too. Cited artists are happy artists.
Balance: 8/10. 6 mana for a 4/4 with either reach or shroud or both if you paid 2 colors of mana isn't going to break any formats. This is probably a little underpowered, though. A good, solid uncommon filler. Still, it's not bad.
F/C/Q: 5.25/10. The name is stellar, but the flavor text feels a little bland. An action quote would feel better; this sounds like a mild reflection on the past. (2.25/3) Creativity is mid-range: granting color-specific abilities based on mana paid for a creature. But ok. (1.75/3) The citation of the captain should be on a separate line, I believe, but I'd be ok with that if there wasn't that ungainly amount of spacing between it and the end of the quote. As for the abilities, it should be "When ~ comes into play, if W was spent to play it, it gains reach, and if U was spent to play it, it gains shroud. (This effect doesn't end at end of turn.)" I also question the placement of reach in white, since it's traditionally one of the few signature abilities that green gets. (1.25/3)
Total: 18.25/25
Bonus: 3.5/5. The art is nice, although he doesn't really look completely human. Citing the artist would be wonderful. And in order to get the bonus point of "Use Mana Symbols in card (must be in both textcard and render (if submitted) in order to count)", you must have a text card (see Jareth's entry for a good example).
Balance: 6.75/10. RRW for a Legendary 2/1 that does nothing without an additional 2RW and a discard is pretty sad. Even adding in the equipment generation, the resulting effect isn't the most incredibly powerful. It's not bad, but this guy is too fragile to see much play. With that cost, he could at least have a 3/2 body.
F/C/Q: 5.75/10. The flavor is ok, but the lack of flavor text doesn't help. He would be better off as a Spellshaper rather than a Blacksmith, just to line up with other "discard a card to create something" cards. (1.75/3) Creatively, we've seen creatures that "create" equipment (although they usually search for it), but this has enough new elements to be mildly creative. I do like the Repercussion-effect. (1.75/3) Wording should be: 2RW, T, Discard a card: Put a legendary equipment artifact token named Blad of Demirci into play with "Equipped creature gets +2/+1.", "Whenever equipped creature deals combat damage to a creature, it deals that much damage to that creature's controller.", and "Equip 4". (2.25/3)
Total: 16/25
Bonus: 4.75/5. All criteria met. I like the art, but I'd like a citing on top of it. Non-deductions: No copyright text, and that expansion symbol is tiny.
Balance: 8.25/10. The cost-to-body ratio is fine for 2-color, and the repeatable player damage isn't bad if you're relying on an opponent's deck, seeing as how most decks are creature/land-heavy with a smattering of instants and sorceries. However, since it's "a player", this means that, in constructed, this gets a little more evil, since you can quite easily build a deck with lots of instant/sorcery based removal/searching, and this guy becomes quite effective. Still not broken, though, since it only mangles players. Limited would welcome this guy as a "good" rare...not always first pick, but certainly not a dud rare. This would have received a slightly higher balance score if the first ability had been the same, but the 2nd ability specified "target opponent's library". That would have made it a little unbalanced on the weak side instead of the scary side, but less unbalanced than this is.
F/C/Q: 5.25/10. Sadly, with Merchant of Secrets already being used on a card, no flavor text, and nothing beyond "human" for type, there's not much flavor to speak of. But the name does match the abilities... (.75/3) I like the creativity, sort of a reversed deceiver concept, and fun/useful even if no instants/sorceries are involved, since you can (cheaply) get a preview of the top cards of all libraries. (2.5/3) There's an extra space between "Reveal the top card of target player's library" and the next sentence (Magic puts one space between sentences). The last line should have a comma and be "If it's an instant or sorcery, Merchant of Secrets deals 2 damage..." (2/3)
Total: 18.25/25
Bonus: 4/5. The art is very nice, but I get the feeling that this card, with this flavor text, would never fit on a "regular" card (actually, I checked, and it makes for pretty small text...). Until Wizards adopts the full art with text for "normal" cards, please try to give us "normal" layouts for your actual submission. Thank you for citing your artist.
Balance: 9.25/10. With the Vanish 1, you're normally only getting a blocker for a turn, removing a card in a graveyard from the game, and benefitting from any CIP or LP effects. However, blue is the color of Clockspinning and Stifle, so this has the potential to become scarier. It's costed appropriately, however, and the effect is nice and powerful. She also has good Johnny appeal and Spike potential. Nice.
F/C/Q: 7/10. Flavorwise, she's pretty nifty. I like the image of a mage who pipes the souls to rest, obliterating any trace of their earthly presence (but in a nice way! ;)). The flavor text, while too frickin' long for the card, is sweet. I'd like the title in the format of "Blanche, Soul Weaver", although "blanche" sounds like something that whitens, not something that frees souls. (2.25/3) The creativity is nice, the ability showcasing where blue can go with Body Double concepts. (2.5/3) A few typos. Wording should be: Put a creature token into play that's a copy of the removed card, except that it's an Illusion and it gains "Vanishing 1". The "she" in the second line should be "her". (2/3) An extra .25 points for a job well done.
Total: 20.25/25
Vesuvan Outcast (W/U)(U/R)(R/W)
Creature - shapeshifter
Vesuvan Outcast has flash as long as there is blue mana in your mana pool.
When Vesuvan Outcast comes into play you gain 2 life if W was spent to play it.
When Vesuvan Outcast comes into play it gains haste if R was spent to play it.
In the land of shapeshifters, failure to fit in is the worst failure of all.
2/2
As is shown by many cards a 2/2 for 3 with an ability is fine or a 3/3 for 3, as is a 2/2 for 2, so an ability costs 1. As can be seen from watchwolf, a creature of 2 colours costs 1 less, therefore 3 colours = 2 less.
If two colours are paid it's a 2/2 for 3 mana, 2 colours needed with 2 abilities, 3 colours and it has a third so eitherway it's fair yet not unplayable. However it seens to weak and simple to be rare but too good and complexe for uncommon.
I'll attach the render later
Edit: here it is:
Creature - Soldier
First Strike, Shadow (This creature can block or be blocked by only creatures with shadow.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
W: Target creature an opponent controls gains shadow until end of turn.
3/1
Judge: SpWr14
The Infallible UUU
Legendary creature - Wizard
Flash
When The Infallible comes into play counter target spell.
Sacrifice two islands: Return The infallible to your hand.
His words do not just fortell the future, they control it.
1/3
Judge - Shepherd
Stop discussing the cards. That's the judges' job. This thread is for cards and judgings only.
Creature - Human Knight
When Starlight Crusader comes into play, reveal the top three cards of target opponent’s library. If a black card is revealed this way, Starlight Crusader has first strike, vigilance and protection from black.
1WW, T, Remove Starlight Crusader from the game, then return it to play under its owner’s control.
2/2
Any soldier can win a war of swords and shields, but only a crusader wins a war of will.
Judge - Niv-Mizzet the Firemind
Dwarven Mine Foreman - 1RR
Creature - Dwarf (R)
Whenever Dwarven Mine Foreman deals damage to a player, that player can’t play lands during his or her next turn.
2/2
...
..
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Homebrew is creating Magic.
Are you a pilot or a creator??
Legendary Creature - Human Wizard
U: Return target Spirit to its owner's hand.
R: Koiyu Twins, Kami Seekers deals 2 damage to target spirit.
"Wherever they are, wherever they hide, we'll find them"
- Ushina, Koiyu Twin.
Creature- Human Wizard
Flash
X, T: Play target face-up card that's removed from the game if it has converted mana cost X.
1/2
Creature -- Goblin Elemental
T: Magmata deals X damage divided evenly between you and target creature or player where X is equal to the number of mountains you control. Round up for you and down for the target.
Go tell it to the mountain. Then run like heck.
3/1
Official Deschanel Stalker of The Called
Fourth of July creatures
Judge: Belgareth
Yay for close to the deadline entries.
Ignacius, Terramancer 2U
Legendary Creature - Human Spellshaper
3, T, Discard a land card: Put a 3/3 colorless Golem creature token with trample into play.
Why use just the land's mana when you can use the land itself?
— Ignacius
1/2
Retrodrome, your one stop site for everything nostalgic.
Creature - Human Knight
Herald of New Beginning costs 3 less to play if there are no creatures in play.
At the end of your turn, if there are no creatures in play, you may return Herald of New Beginning from your graveyard to your hand.
There is no greater power than the power to start over.
3/4
Creature- Wizard Nomad (R)
:xmana::symu::symu:: Draw X cards unless any player pays :1mana:.
:xmana::symw::symw:: You gain X life unless any player pays :1mana:.
Townsfolk call him a bargainer. That is, until they realize that it was more than a bargain.
2/2
:symu::symr: Perilous Storm
:symu::symw::symr: Angelfire
:symu::symbu: Pickles
I know the Flavor text is different but the text version is what counts and my computer with MSE is down at the moment so i cant fix it...sorry.
Chin
Unending View 2U
Enchantment Uncommon
All Player Play with the their hands and the top card of their deck revealed.
"Nothing can hide from you if it is viewed from the top of the world."
**************EDIT****************
ok great...chin screwed up....i didnt see the fact that it had to be a creature so i automaticly lose this round...not a big deal. Darn you computer for dieing on me....
Judge, do you think you could judge my card anyways and tell me what it would have gotten if this wasnbt a creature round?? like its balance and all that jazz. thanks man.
Chin
:symb:Rats
Artifacts For the Lose:symu::symr:Illujuines Titan-ic Pact:symr::symu::symw::symg:Two Sisters:symg::symw:
Guile-Scape:symr::symg:Standard Giants:symg::symr:
:symg::symr::symb::symu::symw:Sisays Arch:symu::symb::symr::symg:
Creature - Human Knight Wizard
Flash, first strike, Kicker 1
When Stormscape Battlemage comes into play choose one — Counter target spell or deal 3 damage to target creature. If you paid Stormbound Warmage’s kicker cost choose both instead.
Appearing on the battlefield in a hail of lightning the battlemage strikes down spell and warrior alike.
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
And unless I'm mistaken, the round ended almost an hour ago... CobyChin and PopokiOfDeath.
Current New Favorite Person™: Mallory Archer
She knows why.
Taraan the Eagle Eye 3RW
Legendary Creature - Human Archer
Mountainwalk
T: Taraan the Eagle Eye deals 3 damage to target attacking or blocking creature.
3/4
For centuries, Taraan's family has defended the mountains and its inhabitants from all threats and outside influences.
Bonus: 5/5. Nice artwork- definitely captures the idea of an archer.
Balance: 7.5/10. No balance issues here- legends get better abilities than nonlegends do, as a rule. I would have been okay with this guy having vigilance.
F/C/Q: 7.5/10. This card seems very green to me, but that's probably because to me, archers= elves. I won't deduct from your score because of this, because that would be dumb. There should be a comma in your card name, though, in between the name and the "title", as I call it. Also, no artist credit makes baby kittens a little sad.
Total: 20/25. Good card.
Goblin SkyBlazer
Creature - Goblin Engineer 1R
Sacrifice a land of target opponent's choice,T : Non-goblin creatures can't attack or block until end of turn.
"We make big lightses in the sky
To catch the stupid manfolk's eye
While goblin friends go sneaking by."
2/1
Art: almendro
Bonus: 5/5. Glad it didn't fly...flying goblins are disturbing. The art looks a bit old-school. but fitting.
Balance: 6/10. Ouch, what does a goblin deck need with lands anyway? After a certain point, you're transmuting them to more goblins with Ib. Goblin cards at two mana for 2/1s is fine..but this ability scares me somewhat. It doesn't matter that your opponent gets to choose the land...as I stated, who needs land in a deck full of cheap little red guys?
F/C/Q: 8/10. That flavor text is hilarious. The goblin in the art looks to be running from something fairly hot...I assume it's exploding mountains. Also, Engineer creature type? That's a new one.
Total: 19/25. I like it, but it's scary.
Writhing Lasher 3R
Creature-Mercenary
Writhing Lasher can't block.
If Writhing Lasher would be dealt damage by a spell or ability an opponent controls, flip a coin. If you win the flip, deal that damage to you or another target creature you control instead.
4/1
Bonus: 4.5/5. I really don't care for that artwork, not for the creature type you specified. If you'd added Demon before Mercenary....
Balance: 7.5/10. It's hard to determine balance for coin-flip type cards, because they are generally the realm of the casual player. However, this one seems costed well enough. No issues.
F/C/Q: 6/10. Not sure why you made this guy unable to block, though I guess the flavor could be in that a mercenary wouldn't defend anything as they weren't paying him enough. A good card for the casual set, which needs more good cards.
Total: 18/25. Not bad, sir.
Flamerealm Efreet 1RR
Creature - Efreet
Haste
Spend only mana produced by nonland sources to play Flamerealm Efreet.
He only obeys to the rules of fire.
5/3
Bonus: 5/5. Yipe! This looks like something I'd put on a card.
Balance: 8/10. Well-balanced, and I'll tell you why: creatures with high power-to-mana cost ratio generally have some sort of drawback built into it, and this one definitely does. You can't get him out too quickly unless you manage to get Rite of Flame early, pop a Bloom, or other such things. Plus, he dies to Sudden Death.
F/C/Q: 7.5/10. Nothing jumps out at me here, but it's a well rounded card.The flavor text seems clunky (only obeys TO the rules of fire?!) but other than that, nice work.
Total: 20.5/25. Rawr.
Rysia, Guardian of the Sea 1UU
Legendary Creature - Merfolk (Rare)
Islandwalk
Rysia, Guardian of the Sea gets +2/+2 and has first strike and vigilance as long as you control four or more Islands.
1U, Put a land you control on the top of its owner’s library: Search your library for an Island card and put into play. Then shuffle your library.
She is one of those, which change the world for the advantage of their tribe.
Illu.: Shiramune
Bonus: 5/5. Even if it's monoblue.
Balance: 5/10. Blue creatures getting first strike is...how should I say it...not usually done? Blue isn't supposed to get efficient beatsticks, generally; it's supposed to get things that make your opponents' lives hard in other ways. This card seems overpowered, and it's because of the +2/+2 ability, not its other ability...though that's scary in conjunction with other things as well.
F/C/Q: 6.5/10. Missing p/t in textcard, otherwise, it's a Merfolk, which makes me believe you're waiting for Tribal Merfolk to make a resurgence..also, creatures these days, even if they're legndary, have more than just their creature type in the "Creature- Whatever" line.
Total: 16.5. Islandsearch and free deck-shuffle makes me sad...putting it on a creature that can beat the crap out of Bogardan Hellkite with its good friend Lord of Atlantis, owie...
Vesuvan Outcast :symuw::symur::symwr:
Creature - shapeshifter
Vesuvan Outcast has flash as long as there is blue mana in your mana pool.
When Vesuvan Outcast comes into play you gain 2 life if W was spent to play it.
When Vesuvan Outcast comes into play it gains haste if R was spent to play it.
In the land of shapeshifters, failure to fit in is the worst failure of all.
2/2
Bonus: 3/5. No artwork, and mana symbols are NOT in place. That is, unless you intended for your creature to resemble parchment paper.
Balance: 7.5/10. I actually like the concept of this guy. The abilities it gains that are tied to mana color aren't overpowered.
F/C/Q: 6/10. You get marks on creativity, because this seems cool and unusual, but you lose more for one glaring reason: Vesuva was nowhere near Ravnica, and this is a guild card. If cards using guild mana has appeared in other sets, I would probably be more lenient on this, but since they haven't.....Also, an explanation of your card is not good either. Not to be a jerk, but it is up to the judge to interpret your card. Only in specific circumstances do we ask for an explanation.
Total: 17/25. Interesting.
Yuuwaku, Sea's Song 3UUU
Legendary Creature - Spirit
UU,T : Tap all creatures target player controls.
The inhuman cold of Sokenzan, and the terrors of Takenuma have claimed their share of souls. But I shudder to calculate the number Shore’s Call has lulled to her.
3/3
Bonus: 5/5. Nice art there. Definitely looks like a sea spirit.
Balance: 7.5/10. At first, I read this card, and I was like OMG broken! Then I caught its mana cost. For six mana, you should get a relatively powerful effect. It's not hasty, so you have to wait for its effect, but with the proper support cards, you can lock your opponent out for awhile.
F/C/Q: 8/10. I think the flavor behind this one is "breaking wave"; the wave washes over the creatures, forcing them back. The flavor text seems a bit off, calling the creature something other than its actual card name. Other than that, GJ!
Total: 20.5/25. Good work.
Amursan, the Phoenix Lord 2RR
Legendary Creature - Human Shaman
Flying, haste
If Amursan, the Phoenix Lord would be put into a graveyard from play, remove it from the game with a death counter on it instead.
Grandeur - Discard another card named Amursan, the Phoenix Lord : Return Amursan from outside the game to play. Play this ability only if there is a death counter on Amursan.
4/3
Bonus: 4/5. It flies However, that art is great.
Balance: 8/10. As previously stated, legends can get away with a little bit more than other creatures. The added text "only if ~ has a death counter on it" definitely improved your balance score, by the way.
F/C/Q: 7/10. Human phoenix lords, hmmm...well, it's different. This guy would have fit wonderfully into the round of a few months ago, but it's pretty good here. I don't dock for lack of flavor text when adding it would put it into the realm of microtext.
Total: 19/25. I like this card.
Blazing Elemental RR
Creature - Elemental (uncommon)
Blazing Elemental's power is equal to the number of charge counters on it.
Whenever an opponent is dealt damage, put a charge counter on Blazing Elemental.
RR, sacrifice Blazing Elemental: Blazing Elemental deals damage equal to its power to target creature or player.
*/1
Bonus: 5/5. Well, fire elementals CAN look like huge fireballs, anyway.
Balance: 6/10. This guy could have had haste and it wouldn't have mattered, however...this is a burn spell on one leg (referring to 1 toughness). As it is, it's a somewhat underpowered Ball Lightning.
F/C/Q: 6/10. This doesn't seem overwhelmingly creative to me. Ok, so you can throw it at someone. It comes in as a 0/1 for RR. Admittedly, in red, it's fairly simple to rack up damage...but this just doesn't hit me for some reason.
Total: 17/25. Not wonderful, but not great either.
Windmover Enchantress 3UW
Creature - Human Wizard
At the beginning of your upkeep, you may reveal the top card of your library. If it's an enchantment card, put that card into your hand.
Sacrifice an enchantment: Target spell or enchantment can't be the target of spells or abilities this turn.
Foresee. Forestall. Forever.
2/3
Artist: hagarun
Rare
Bonus: 4/5. The art...has some guy's name in the middle of it.
Balance: 6/10. A bit overcosted. This work pretty well with effects that tutor your library for enchantment cards, though, especially if it's like Enlightened Tutor. I still think this costs too much for its effect, though.
F/C/Q: 5/10. Enchantresses. Aren't. Blue. This sounds harsh, but go throughout Magic's history for a bit. Even Femeref Enchantress is GW...and almost every other card with Enchantress in its name is green. I think you did this to be withing round requirements, but you could have done this and made it monowhite. I do like the abilities you gave the card, though.
Total: 15/25. I love enchantress cards. However, had this been 1 cheaper and been GW rather than UW....
Uarak, Master Smith 1RW
Legendary Creature - Goblin Soldier
1RW,T : Search your library for an equipment card and put it into play under your control, then shuffle your library.
2/2
At the sacred foundry he toils day and night, the Wojek see none but his finest creations.
Bonus: 5/5. Looks like a cross between a goblin and a lion, though...Krark-Clan and the Leonin getting friendly? Oh wait, Boros guildmark. Nevermind.
Balance: 5/10. Hey guys, ever wanted to play overcosted equipment that does really silly things? This guys lets you. Hey, I always wanted to assemble Kaldra, anyway. It does require you to stock your deck with those equipments, though, so it's not as bad as it could have been.
F/C/Q: 7/10. I think he sould have been an Artificer, though I guess a soldier could go look for weapons. It's definitely creative enough, and has a coolness factor.
Total: 17/25.
Pseudofate (20.5)
Neon-chan (20.5)
Moss_Elemental (20)
WhisperedThunder (19)
Skajetolaf (19)
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Balance - I'll talk it through, touching on important points to consider, then assign an appropriate score.
F/C/Q - 3 points for each of the areas, with the 10th point floating as an overall *Wow* point for any of the three areas.
96. PopokiOfDeath - DQ'd: Submitted after deadline. PM me if you want a judging.
97. TheMasterShep
Balance: 9/10. Compared to Venser, Shaper Savant, we have a 1/3 for UUU instead of a 2/2 for 2UU, The Infallible counters spells, while Venser bounces spells or permanents, and The Infallible has a self-return policy that's rather steep. I don't have any issues with a 3-blue 1/3 that counters when it comes into play (see Mystic Snake), and the land sac makes it feel like Forbid, but appropriately so. Of course, Forbid is older, and I think were it costed today, it might be a little steeper...repeatable countering should be tempered carefully.
F/C/Q: 5/10. Flavor is ok. The flavor text is particularly spiffy. Another creature type would help here... (2/3) Creatively, it doesn't feel like there's much new space being explored here (see comparisons in Balance, above). (.25/3) Quality-wise, I'd like a racial creature type...human. Elf. Mutant. Something. (2.75/3)
Total: 18.5/25
99. Xenomorph
Balance: 9.5/10. Zowie, again. WW for a 2/3 first strike is a tad over the curve...but the drawback balances it out nicely. This is exactly what white weenie wants: A hand of 1-2 1-drops, 2-3 2-drops, and a mixture of land and tricks. With a great draw, this is turn one Isomaru, turn two Opulent Knight + other relevant 1-drop. The white weenie rush. The only thing that hurts this is that late game (often midgame, even), this is the topdeck that you don't want to see. Granted, some people might actually hold an otherwise useless 1-drop in their hands to ensure that when they draw him, they don't have to wait for another draw to use him, but it's still a pretty harsh drawback. Sadly, upping the p/t isn't a good idea, here, so the ony way around this would be to give it something like cycling...which would probably up the cost a little, and cloud the concept, which is solid.
F/C/Q: 9/10. Oh, heavenly bliss! What flavor! What creativity! Frickin' solid submission. Opulent, as in "rich enough that I can't be seen in public without my faithful attendant to announce my arrival". Rawr. (6/6) Three small quality issues: "First strike" instead of "First Strike", additional costs come before in-play abilities (move First strike below the "As an additional..." line), and the comma in the flavor text shouldn't be there. (2/3) You definately get Cantripmancer's extra point of approval on this one.
Total: 23.5/25
Balance: 8.75/10. Ok, we've got several things to examine here, so I'm going to take them one at a time. 1RR for a 0/2 mountainwalk firebreather isn't dangerous, and the mana pool-emptying ability sounds right up red's alley, actually, and doesn't do anything scary until we look at the graveyard ability...which feels like it's supposed to be a drawback, but with the ability to empty your pool at any time, it's definately not. I can see the point of the ability, but it's a wonky way to get there. However, I can't think of a better way to do it, so it works. I hope.
F/C/Q: 7/10. The flavor is cool. I like the idea of a creature so in tune with/immersed in mana that it feeds off of/grows with the mana you have available without actually using that mana up. The flavor text goes in a different direction, but it's not bad, just not connected. (2.5/3) The creativity is there. Now that I've talked myself through it, I understand what you're trying to do, and this is a very creative way to do it. On the flip side, it really is just a firebreathing mountainwalker with a pool-emptying ability. (2/3) I'm not sure that 'manabind' is a great choice of wording, nor that the reminder text (which has a typo) is the best way to remind people of what it does. I would have just made it a stated ability rather than keywording it. Wording on the graveyard ability should start with "When Mana Swimmer is put into a graveyard from play,...", and there should only be one space 'tween the sentences in the flavor text. (2/3) An extra half point for the cool factor.
Total: 20.75/25
Balance: 6.5/10. 4 colored mana for a 2/2 hasty first stiker and 2 damage to a creature isn't broken...but it might be in mono-white. The last ability, sadly, does nothing, since you didn't give it suspend or tell it to gain suspend when it was removed from the game.
F/C/Q: 2.75/10. The flavor is quite low, the only real point scoring being the "guerrilla" concept...but there's plenty of room for flavor text, and we don't really have to have every card equate to Boros...that's boring. Come up with some nice descriptors. (.75/3) Creativity feels like the cyclical spells from Future Sight, but on a creature, it's interesting. (1/3) "first strike" shouldn't be capitalized...wording of the 2nd ability should be "When Boros Guerrilla comes into play, it deals 2 damage to target creature. At end of turn, remove Boros Guerrilla from the game with 3 time counters on it and it gains suspend." There's also an extra line of space at the bottom that's unnecessary. (1/3)
Total: 14.25/25.
Balance: 9/10. 5 mana of 3 colors gets you a 3/5 with a nasty activated ability that costs 6, T? Sure. He makes for a nifty lord for colored creatures, and I don't see him as unbalanced. He'll be a pretty high pick in any limited deck that can run at least 2 of his 3 colors (and some reasonable splash), and constructed will try (and possibly succeed) to abuse him.
F/C/Q: 6.25/10. I like the flavor; thank you for not making any patriotic references in the card itself. The flavor text goes a long way, capturing the idea of a victorious battle...but I don't see black and green as "the corpse of tyranny". This would have set better in a W/R/G card lambasting blue and black. (1.75/3) The creativity feels a little lumped together..."Pay a big activation cost to get a Overrun with the appropriate color-related abilities." Sure. But not going out on any creative limbs here. (1.5/3) The type line looks a little crushed, but that's not a big deal. (3/3)
Total: 20/25.
104. Kaktus021
Balance: 8/10. 6 mana for a 4/4 with either reach or shroud or both if you paid 2 colors of mana isn't going to break any formats. This is probably a little underpowered, though. A good, solid uncommon filler. Still, it's not bad.
F/C/Q: 5.25/10. The name is stellar, but the flavor text feels a little bland. An action quote would feel better; this sounds like a mild reflection on the past. (2.25/3) Creativity is mid-range: granting color-specific abilities based on mana paid for a creature. But ok. (1.75/3) The citation of the captain should be on a separate line, I believe, but I'd be ok with that if there wasn't that ungainly amount of spacing between it and the end of the quote. As for the abilities, it should be "When ~ comes into play, if W was spent to play it, it gains reach, and if U was spent to play it, it gains shroud. (This effect doesn't end at end of turn.)" I also question the placement of reach in white, since it's traditionally one of the few signature abilities that green gets. (1.25/3)
Total: 18.25/25
Balance: 6.75/10. RRW for a Legendary 2/1 that does nothing without an additional 2RW and a discard is pretty sad. Even adding in the equipment generation, the resulting effect isn't the most incredibly powerful. It's not bad, but this guy is too fragile to see much play. With that cost, he could at least have a 3/2 body.
F/C/Q: 5.75/10. The flavor is ok, but the lack of flavor text doesn't help. He would be better off as a Spellshaper rather than a Blacksmith, just to line up with other "discard a card to create something" cards. (1.75/3) Creatively, we've seen creatures that "create" equipment (although they usually search for it), but this has enough new elements to be mildly creative. I do like the Repercussion-effect. (1.75/3) Wording should be: 2RW, T, Discard a card: Put a legendary equipment artifact token named Blad of Demirci into play with "Equipped creature gets +2/+1.", "Whenever equipped creature deals combat damage to a creature, it deals that much damage to that creature's controller.", and "Equip 4". (2.25/3)
Total: 16/25
Balance: 8.25/10. The cost-to-body ratio is fine for 2-color, and the repeatable player damage isn't bad if you're relying on an opponent's deck, seeing as how most decks are creature/land-heavy with a smattering of instants and sorceries. However, since it's "a player", this means that, in constructed, this gets a little more evil, since you can quite easily build a deck with lots of instant/sorcery based removal/searching, and this guy becomes quite effective. Still not broken, though, since it only mangles players. Limited would welcome this guy as a "good" rare...not always first pick, but certainly not a dud rare. This would have received a slightly higher balance score if the first ability had been the same, but the 2nd ability specified "target opponent's library". That would have made it a little unbalanced on the weak side instead of the scary side, but less unbalanced than this is.
F/C/Q: 5.25/10. Sadly, with Merchant of Secrets already being used on a card, no flavor text, and nothing beyond "human" for type, there's not much flavor to speak of. But the name does match the abilities... (.75/3) I like the creativity, sort of a reversed deceiver concept, and fun/useful even if no instants/sorceries are involved, since you can (cheaply) get a preview of the top cards of all libraries. (2.5/3) There's an extra space between "Reveal the top card of target player's library" and the next sentence (Magic puts one space between sentences). The last line should have a comma and be "If it's an instant or sorcery, Merchant of Secrets deals 2 damage..." (2/3)
Total: 18.25/25
Balance: 9.25/10. With the Vanish 1, you're normally only getting a blocker for a turn, removing a card in a graveyard from the game, and benefitting from any CIP or LP effects. However, blue is the color of Clockspinning and Stifle, so this has the potential to become scarier. It's costed appropriately, however, and the effect is nice and powerful. She also has good Johnny appeal and Spike potential. Nice.
F/C/Q: 7/10. Flavorwise, she's pretty nifty. I like the image of a mage who pipes the souls to rest, obliterating any trace of their earthly presence (but in a nice way! ;)). The flavor text, while too frickin' long for the card, is sweet. I'd like the title in the format of "Blanche, Soul Weaver", although "blanche" sounds like something that whitens, not something that frees souls. (2.25/3) The creativity is nice, the ability showcasing where blue can go with Body Double concepts. (2.5/3) A few typos. Wording should be: Put a creature token into play that's a copy of the removed card, except that it's an Illusion and it gains "Vanishing 1". The "she" in the second line should be "her". (2/3) An extra .25 points for a job well done.
Total: 20.25/25
jylichan: No Entry
Xenomorph: 23.5/25
L0ng5h0t: 20.75/25
Gammerx: 14.25/25
mrrodgers: 20/25
Dementia Summoner: No Entry
Kaktus021: 18.25/25
rizzes: 16/25
Jareth Beoulve: 18.25/25
V0id: 20.25