How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card gets the most votes for that day you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. Then, at the end of each month, the person with the most points on the scoreboard wins that month and then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next days poll unless you also vote in the current poll for that day. Voting for yourself does not count and your card will not be put in the next days poll.
3. Any cards or user names with obscene language in them will have all offending words edited to a different ones when I make the thread for the day.
Golgotha
Legendary Land tRemove a target creature card in a graveyard from the game: Remove all creatures in play with the same name as the removed card from the game.
"The skull place, all who's bones lie here are darned for all time"
False SecurityB
Enchantment
When False Security comes into play, give it to the opponent of your choice.
Spells and permanents you control have protection from spells and permanents you control.
Sliver King WUBRG
Legendary Creature - Sliver
All slivers have all abilities of each other creature in play. "Is it just me, or does that thing have a cannon sticking out of its stomach?"
2/2
Fierce Summoner2GG Creature - Elf Shaman
When Fierce Summoner comes into play, you may name a non-artifact creature. If you do, put a named card from your hand into play.
When Fierce Summoner leaves play, sacrifice a named creature. "If she gets the chance to summon the beast, try to avoid it and focus on eliminating the shaman as fast as you can." - Ushkot, veteran assassin 1/4
Bogardan Rites1R
Instant
Bogardan Rites deals 2 damage to target creature or player. If the flashback cost was paid, it deals 3 damage to that creature or player instead.
Flashback 3R
Battle of Faith WB
Sorcery
Target player chooses a number, then target opponent of that player chooses a player. The chosen player's life total becomes equal to the chosen number.
Draw a card. To worship a god is to change its nature, a tactic which few gods are willing to exploit.
Watchful Idolon2U
Creature-Beast
Echo 0
When Watchful Idolon's echo cost is played, scry X where X is equal to Watchful Idolon's power. It's four eyes see the past, the present, the future, and lastly, you.
1/2
Trial by Fire 3RR
Enchantment - Aura
Enchant Player
Trial by Fire is colorless
Cumulative upkeep 1
Enchanted player gains protection from red.
At the beginning of each player's upkeep, Trial by Fire does X damage to that player, where X is the number of age counters of Trial by Fire. 2R, Sacrifice a creature or land: Put an age counter on Trial by Fire.
Thrice Mighty - 3GG
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +2/+2 until end of turn.
Target creature gets +3/+3 until end of turn.
Freeze Time 2UUU
Instant
Take a turn. (You begin a new turn. During this turn, anything already on the stack can't resolve, and mana already in mana pools can't empty or be spent. When the turn ends, the previous turn continues where it left off.) "You will be dead in a second," gloated Akkiami, before she noticed that the fireball was hanging motionless above Hiro Planeswalker's head. "True," said Hiro. "But that second will be a long time in coming."
Unholy Spite1BB
Enchantment
Whenever a creature is put into a graveyard from play, return from that player's opponents' graveyards all creatures that were dealt lethal combat damage by that creature this turn. Spite so dark, not even the dead can ignore it's call.
Disturb - B
Sorcery
Choose a mana cost. Target opponent reveals his or her hand and you choose a card with that mana cost from it. That player discards that card. (Mana cost includes color) Certain concepts need to be taken away while they are still concepts.
Apocalyptic Finale1WWW
Sorcery
Sacrifice each creature you control.
Stormchasing (When you play this spell, X target opponents copy it, where X is the number of spells played before it this turn.)
The end is near...
Fiery Doom4R
Sorcery
Destroy target land. Fiery Doom deals X damage to that land's controller, where X is the number of lands with the same name as that land he or she controls.
Elevated Dreams 2UU
Enchantment
At the beginning of each player's upkeep, that player chooses a creature. Put a dream counter on that creature.
Creatures with dream counters on them have flying.
At the end of a player's turn, if that player controls no creatures without flying, remove all dream counters from creatures he or she controls.
Private Mod Note
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Rollback Post to RevisionRollBack
I love when I can reply to stuff with "trust me, I know goats"
Faltering Rage -
Enchantment - Aura
Enchant creature.
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Welcome to The DCC!
How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card gets the most votes for that day you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. Then, at the end of each month, the person with the most points on the scoreboard wins that month and then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next days poll unless you also vote in the current poll for that day. Voting for yourself does not count and your card will not be put in the next days poll.
3. Any cards or user names with obscene language in them will have all offending words edited to a different ones when I make the thread for the day.
The current scoreboard for the month of May 2007:
Athani: 26
GetItWrong: 24
Genesys: 23
Counteradept: 22
Waywardclam: 17
Black_Megatog: 15
Amaroid: 14
Chaosjuggler: 11
Gardevior: 10
Voila!: 8
Lostandthedarned: 7
Epock: 6
SALAd: 5
Alabaska J: 5
Noktarkh: 4
Quazifuji: 4
Venser: 5
Mad mat: 1
I apologize for this being late, but MTGSalvation was down all of last night.
Good luck and remember to vote!
2UUU
Instant
Take a turn. (You begin a new turn. During this turn, anything already on the stack can't resolve, and mana already in mana pools can't empty or be spent. When the turn ends, the previous turn continues where it left off.)
"You will be dead in a second," gloated Akkiami, before she noticed that the fireball was hanging motionless above Hiro Planeswalker's head. "True," said Hiro. "But that second will be a long time in coming."
Make a card called Long For This World.
Enchantment
Whenever a creature is put into a graveyard from play, return from that player's opponents' graveyards all creatures that were dealt lethal combat damage by that creature this turn.
Spite so dark, not even the dead can ignore it's call.
Altered Art Cards! | Commissions currently Closed
Sorcery
Choose a mana cost. Target opponent reveals his or her hand and you choose a card with that mana cost from it. That player discards that card. (Mana cost includes color)
Certain concepts need to be taken away while they are still concepts.
Sorcery
Sacrifice each creature you control.
Stormchasing (When you play this spell, X target opponents copy it, where X is the number of spells played before it this turn.)
The end is near...
Sorcery
Destroy target land. Fiery Doom deals X damage to that land's controller, where X is the number of lands with the same name as that land he or she controls.
2UU
Enchantment
At the beginning of each player's upkeep, that player chooses a creature. Put a dream counter on that creature.
Creatures with dream counters on them have flying.
At the end of a player's turn, if that player controls no creatures without flying, remove all dream counters from creatures he or she controls.
Enchantment - Aura
Enchant creature.
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
(mmm... planeshifts!)
Oh snap. I missed that. Whoops.