Welcome to the Card elimination game, based upon reality TV.
Like many of those TV shows, the game starts with contestants. 10 should be a fair number... Game is on!
Round 1: Make a card. post 12 for details.
Round 2: Make an unglued-type card. post 21 for details.
Round 3: Make a concise card. . post 30 for details.
Round 4: Make a 5 color card. . . post 39 for details.
Round 5: Make a new creature type Card.. post 48 for details
Round 6: Make a card that doesn't use the letter T. Post 57 for details.
Round 7: Make a Split card. post 62 for details.
Round 8: Make a vanilla creature. post 69 for details
Round 9: Make a artifact creature.
Round 10: Make an art based card.
Tri-Finals Round 11: Make a two color enchantment.
Finals: Make 8 cards.
Rules:
There is one uber-judge, me, just call me Simon, because when your card is good I will praise it and when it sucks I will berate it (I will be harsh, just for fun, don't take it seriously or personally)
The Winner (best card) earns an immunity, which can be used to void an elimination.
The Loser (worst card) is eliminated from the competition, good bye.
Next round, until we get to the last Survivor. The Champion. You win fame, beuatiful babes or muscular dudes, what-ever is your preference, and lots of money!
Special Rule: if you earn 3 immunities, they are wiped out and you become judge the next round!
When we hit the final 3 players, all immunities are gone and I will take on one extra judge. (whoever volunteers to do it.)
9. Surging_Chaos 1. void_nothing 4. mystic1110 8. Krey 7. schtingah 5. blobman 6. Ballistic Fury 10. iphanx 2. Kroen
Oh yeah, I will give deadlines for each round, if you miss it. You are eliminated. Usually about 3 days per round I think. We'll see what the pace is like. (if everyone gets his or her card in I will judge.)
Free for all.
That is... there are no constraints. The best card gains immunity, the worst is eliminated.
Oh yeah, the ruberic
Ballance: Not over or under powered Ellegance: Is the card to which you have designed with so much careful thoughtful thinking as absolutely concise as you could possibly have made it to be given the circumstances of the current round to which you are making the card for, and is it clear and does it use the most reasonable standards in terms of its relation to cards that have be produced by Wizards of the Coast up to this point of Magic's History???.... (If your card is anything like that last sentence, you are out!) Interesting affect on the game: Is the card going to be fun to play with? Flavor: Does the card have good flavor?
deadline three days from now or all entries in (5-23 6:05 PM Alaska time)
Temple's Waters1UG
Sorcery
Reveal the top card of your library, if it's a land card, you may put it into play tapped and draw three cards. The water is sacred, those who drink it see the world alot clearer.
Mind TwitchU
Instant (R)
Counter target spell you control. If you do, draw three cards. "You got to spend money to make money." -Azami, Lady of Scrolls, last words
You may ask why it's her last words? because she got countered due to the spell!
Final Romance :1mana::symw:
Instant
Remove target creature you controll and target creature you don't controll from the game. Each player gains life equal to the combined toughness of the removed creatures. "...Trip no further, pretty sweeting;
Journeys end in lovers meeting..." - Shakespeare
Touch of Gravity1UG
Instant
Choose one - Target creature gains Flying until the end of turn or target creature loses flying until the end of turn.
Draw a card. "With the force of gravity on my side, It is my whim to decide who flies and who doesn't" - Momir Vig, Simic Visionary
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Avatar of Impulsiveness 3RR
Creature- Avatar
Sorcery spells you play cost less to play.
You may play sorcery spells anytime you could play an instant.
Whenever you play a sorcery spell, Avatar of Impulsiveness deals 1 damage to you. "Come on. Don't wait. Do it now!"
4/3
Atomization 1UR
Sorcery
Atomization deals 1 damage to target creature or player. If a creature dealt damage by Atomization would be put into a graveyard this turn, Atomization then deals 3 damage to each creature and each player. The atom was the core of Izzet technology; explosive and spontaneous.
Round is up. As not all entries entered, we already have an elimination... So, really the question is who has the best card, for the immunity. 2 = super 1 = good 0 = no good.
__________________________________________
schtingah 5
Ballance: 1 It either sucks or it rocks, in some formats it would be unplayed in others (with brainstorm) it would see lots of play. Color limitations are all that keep it in check. Ellegance: 2 top notch Game Interest: 1 It would be a popular card, but kind of annoying for opponents. Flavor: 1 good
Temple's Waters :1mana::symu::symg:
Sorcery
Reveal the top card of your library, if it's a land card, you may put it into play tapped and draw three cards. The water is sacred, those who drink it see the world alot clearer.
__________________________________________
kroen 7
Ballance: 1.5 very good. Ellegance: 2 Game Interest: 1.5 I think players would get a kick outof countering their own spells, really this is library manipulation with a twist. Maybe fun with armegeddon, opponent has a zuran orb, he sacks all his lands and you counter the geddon... or such situations. Flavor: 2
Mind Twitch
Instant (R)
Counter target spell you control. If you do, draw three cards. "You got to spend money to make money." -Azami, Lady of Scrolls, last words
__________________________________________
iphanx 5.5
Ballance: 1 maybe too weak to see play, but tempo is tempo... Ellegance: 2 Game Interest: 0.5 Flavor: 2
Vansihing Reality :symw::symu:
Instant
Put target attacking or blocking creature on top of its owner library. They just vanish into our memories...
__________________________________________
mystic1110 7.5
Ballance: 1.5 powerful, in the old days (swords to plowshares) this would be fine. In todays enviroment a little powerful. Ellegance: 2 Game Interest: 2 Flavor: 2
Final Romance :1mana::symw:
Instant
Remove target creature you controll and target creature you don't controll from the game. Each player gains life equal to the combined toughness of the removed creatures. "...Trip no further, pretty sweeting;
Journeys end in lovers meeting..." - Shakespeare
__________________________________________
Krey 5.5
Ballance: 1.5 a little expensive casting cost. Ellegance: 2 Game Interest: 0 only real flaw with this card is that it is so dang boring. Flavor: 2
Touch of Gravity :1mana::symu::symg:
Instant
Choose one - Target creature gains Flying until the end of turn or target creature loses flying until the end of turn.
Draw a card. "With the force of gravity on my side, It is my whim to decide who flies and who doesn't" - Momir Vig, Simic Visionary
__________________________________________
void_nothing 8 (immunity)
Ballance: 2 Ellegance: 2 Game Interest: 2 Flavor: 2
Avatar of Impulsiveness :3mana::symr::symr:
Creature- Avatar
Sorcery spells you play cost less to play.
You may play sorcery spells anytime you could play an instant.
Whenever you play a sorcery spell, Avatar of Impulsiveness deals 1 damage to you. "Come on. Don't wait. Do it now!"
4/3
__________________________________________
BweeBwee 6.5
Ballance: 1 I think I may be kind in this category. Either someone finds a combo with this card or it is relegated to the junk rare binder. Ellegance: 2.5 Game Interest: 1 might be interesting around 8 life, or with life gain. Flavor: 2
Necrologic :symu::symb:
Enchantment
Pay half your life, rounded up: Draw a card. Ambition takes its toll.
__________________________________________
Surging_Chaos 5.5
Ballance: 1 Ellegance: 1.5 Game Interest: 1 Flavor: 2
Atomization :1mana::symu::symr:
Sorcery
Atomization deals 1 damage to target creature or player. If a creature dealt damage by Atomization would be put into a graveyard this turn, Atomization then deals 3 damage to each creature and each player. The atom was the core of Izzet technology; explosive and spontaneous. __________________________________________
Congatulations void_nothing... excellent start
++++++++++++++++++++++++++++++
This last round's elimination is a race, in the next round either blobman or Ballistic Fury can enter and the other is elimated from this last round by default. first come first survive. Next rounds challenge: again 3 day deadline (9:20) May 27th alaska time.
Make an unglued-type card:
same ruberic but 3 points for game interest and flavor
Walking Library 3GU
Enchantment - Aura
Enchant library you control
Enchanted library is a creature with power and tougness equall to the number of cards in it that has "whenever this creature is dealt damage, put that many cards from the top of it into it's owners' library instead". "Be careful, it bites when shuffled" - Ruub, Magic Zoölogist
GOD DAMN BLUE!0
Artifact
Whenever a player plays a spell with the text "counter target" on it, you may punch that player in the face. Hah! How are you going to play a two hour game when your face is bleeding!
Rainbow Cloak3
Equipment - Artifact
Equipped creature gains +1/+1 for each diferent color of clothes you are wearing that fall into White, Blue, Black, Red, Green, Gold and Silver. (If you got Green pants, Red shirt and Silver shoes the equipped creature gains +3/+3 and you are weird, get help)
Equip: Scream out loud "I'm a Rainbow Guy" "Wearing the cloak of many colors the great warrior resumed his quest... in search of a new tailor"
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Counter Counter-spell Spell :symu::symu:
Instant
Counter Counter-spell Spell can't be countered.
Counter Target Spell that targets a spell that you controll. If that spell was named 'counter spell' search your library for a Counter Counter-spell Spell.
Gotcha- Whenever an opponent says "counter" you may say "gotcha" if you do return Counter Counterspell Spell to your hand "Hey this is perfect, it perfectly balances the format by providing a solution to counterspell. I'm a total genius, now we can reprint like force of will and stuff" - R&D member, who was towed and thrown off a bridge, last words
Like many of those TV shows, the game starts with contestants. 10 should be a fair number... Game is on!
Round 1: Make a card. post 12 for details.
Round 2: Make an unglued-type card. post 21 for details.
Round 3: Make a concise card. . post 30 for details.
Round 4: Make a 5 color card. . . post 39 for details.
Round 5: Make a new creature type Card.. post 48 for details
Round 6: Make a card that doesn't use the letter T. Post 57 for details.
Round 7: Make a Split card. post 62 for details.
Round 8: Make a vanilla creature. post 69 for details
Round 9: Make a artifact creature.
Round 10: Make an art based card.
Tri-Finals Round 11: Make a two color enchantment.
Finals: Make 8 cards.
Rules:
There is one uber-judge, me, just call me Simon, because when your card is good I will praise it and when it sucks I will berate it (I will be harsh, just for fun, don't take it seriously or personally)
The Winner (best card) earns an immunity, which can be used to void an elimination.
The Loser (worst card) is eliminated from the competition, good bye.
Next round, until we get to the last Survivor. The Champion. You win fame, beuatiful babes or muscular dudes, what-ever is your preference, and lots of money!
Special Rule: if you earn 3 immunities, they are wiped out and you become judge the next round!
When we hit the final 3 players, all immunities are gone and I will take on one extra judge. (whoever volunteers to do it.)
========================================================
:mad1:Contestants:mad1:
3. BweeBwee
9. Surging_Chaos1. void_nothing4. mystic11108. Krey7. schtingah5. blobman6. Ballistic Fury10. iphanx2. KroenOh yeah, I will give deadlines for each round, if you miss it. You are eliminated. Usually about 3 days per round I think. We'll see what the pace is like. (if everyone gets his or her card in I will judge.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
are you going to make the eliminations likes survior's? (that only the contastants can vote in the poll)
Avatar & banner made by myself
This Awesome signature by R&Doom and Nex3.
Applications are down the hall, to the left, through the door, and over on the table to the right.
Free for all.
That is... there are no constraints. The best card gains immunity, the worst is eliminated.
Oh yeah, the ruberic
Ballance: Not over or under powered
Ellegance: Is the card to which you have designed with so much careful thoughtful thinking as absolutely concise as you could possibly have made it to be given the circumstances of the current round to which you are making the card for, and is it clear and does it use the most reasonable standards in terms of its relation to cards that have be produced by Wizards of the Coast up to this point of Magic's History???.... (If your card is anything like that last sentence, you are out!)
Interesting affect on the game: Is the card going to be fun to play with?
Flavor: Does the card have good flavor?
deadline three days from now or all entries in (5-23 6:05 PM Alaska time)
Sorcery
Reveal the top card of your library, if it's a land card, you may put it into play tapped and draw three cards.
The water is sacred, those who drink it see the world alot clearer.
Instant (R)
Counter target spell you control. If you do, draw three cards.
"You got to spend money to make money." -Azami, Lady of Scrolls, last words
You may ask why it's her last words? because she got countered due to the spell!
Avatar & banner made by myself
Instant
Put target attacking or blocking creature on top of its owner library.
They just vanish into our memories...
Instant
Remove target creature you controll and target creature you don't controll from the game. Each player gains life equal to the combined toughness of the removed creatures.
"...Trip no further, pretty sweeting;
Journeys end in lovers meeting..." - Shakespeare
Instant
Choose one - Target creature gains Flying until the end of turn or target creature loses flying until the end of turn.
Draw a card.
"With the force of gravity on my side, It is my whim to decide who flies and who doesn't" - Momir Vig, Simic Visionary
Creature- Avatar
Sorcery spells you play cost less to play.
You may play sorcery spells anytime you could play an instant.
Whenever you play a sorcery spell, Avatar of Impulsiveness deals 1 damage to you.
"Come on. Don't wait. Do it now!"
4/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Pay half your life, rounded up: Draw a card.
Ambition takes its toll.
Sorcery
Atomization deals 1 damage to target creature or player. If a creature dealt damage by Atomization would be put into a graveyard this turn, Atomization then deals 3 damage to each creature and each player.
The atom was the core of Izzet technology; explosive and spontaneous.
2 = super 1 = good 0 = no good.
__________________________________________
schtingah 5
Ballance: 1 It either sucks or it rocks, in some formats it would be unplayed in others (with brainstorm) it would see lots of play. Color limitations are all that keep it in check.
Ellegance: 2 top notch
Game Interest: 1 It would be a popular card, but kind of annoying for opponents.
Flavor: 1 good
Sorcery
Reveal the top card of your library, if it's a land card, you may put it into play tapped and draw three cards.
The water is sacred, those who drink it see the world alot clearer.
__________________________________________
kroen 7
Ballance: 1.5 very good.
Ellegance: 2
Game Interest: 1.5 I think players would get a kick outof countering their own spells, really this is library manipulation with a twist. Maybe fun with armegeddon, opponent has a zuran orb, he sacks all his lands and you counter the geddon... or such situations.
Flavor: 2
Instant (R)
Counter target spell you control. If you do, draw three cards.
"You got to spend money to make money." -Azami, Lady of Scrolls, last words
__________________________________________
iphanx 5.5
Ballance: 1 maybe too weak to see play, but tempo is tempo...
Ellegance: 2
Game Interest: 0.5
Flavor: 2
Instant
Put target attacking or blocking creature on top of its owner library.
They just vanish into our memories...
__________________________________________
mystic1110 7.5
Ballance: 1.5 powerful, in the old days (swords to plowshares) this would be fine. In todays enviroment a little powerful.
Ellegance: 2
Game Interest: 2
Flavor: 2
Instant
Remove target creature you controll and target creature you don't controll from the game. Each player gains life equal to the combined toughness of the removed creatures.
"...Trip no further, pretty sweeting;
Journeys end in lovers meeting..." - Shakespeare
__________________________________________
Krey 5.5
Ballance: 1.5 a little expensive casting cost.
Ellegance: 2
Game Interest: 0 only real flaw with this card is that it is so dang boring.
Flavor: 2
Instant
Choose one - Target creature gains Flying until the end of turn or target creature loses flying until the end of turn.
Draw a card.
"With the force of gravity on my side, It is my whim to decide who flies and who doesn't" - Momir Vig, Simic Visionary
__________________________________________
void_nothing 8 (immunity)
Ballance: 2
Ellegance: 2
Game Interest: 2
Flavor: 2
Creature- Avatar
Sorcery spells you play cost less to play.
You may play sorcery spells anytime you could play an instant.
Whenever you play a sorcery spell, Avatar of Impulsiveness deals 1 damage to you.
"Come on. Don't wait. Do it now!"
4/3
__________________________________________
BweeBwee 6.5
Ballance: 1 I think I may be kind in this category. Either someone finds a combo with this card or it is relegated to the junk rare binder.
Ellegance: 2.5
Game Interest: 1 might be interesting around 8 life, or with life gain.
Flavor: 2
Enchantment
Pay half your life, rounded up: Draw a card.
Ambition takes its toll.
__________________________________________
Surging_Chaos 5.5
Ballance: 1
Ellegance: 1.5
Game Interest: 1
Flavor: 2
Sorcery
Atomization deals 1 damage to target creature or player. If a creature dealt damage by Atomization would be put into a graveyard this turn, Atomization then deals 3 damage to each creature and each player.
The atom was the core of Izzet technology; explosive and spontaneous.
__________________________________________
Congatulations void_nothing... excellent start
++++++++++++++++++++++++++++++
This last round's elimination is a race, in the next round either blobman or Ballistic Fury can enter and the other is elimated from this last round by default. first come first survive.
Next rounds challenge: again 3 day deadline (9:20) May 27th alaska time.
Make an unglued-type card:
same ruberic but 3 points for game interest and flavor
Enchantment - Aura
Enchant library you control
Enchanted library is a creature with power and tougness equall to the number of cards in it that has "whenever this creature is dealt damage, put that many cards from the top of it into it's owners' library instead".
"Be careful, it bites when shuffled" - Ruub, Magic Zoölogist
Artifact
Whenever a player plays a spell with the text "counter target" on it, you may punch that player in the face.
Hah! How are you going to play a two hour game when your face is bleeding!
Equipment - Artifact
Equipped creature gains +1/+1 for each diferent color of clothes you are wearing that fall into White, Blue, Black, Red, Green, Gold and Silver. (If you got Green pants, Red shirt and Silver shoes the equipped creature gains +3/+3 and you are weird, get help)
Equip: Scream out loud "I'm a Rainbow Guy"
"Wearing the cloak of many colors the great warrior resumed his quest... in search of a new tailor"
Instant
Counter Counter-spell Spell can't be countered.
Counter Target Spell that targets a spell that you controll. If that spell was named 'counter spell' search your library for a Counter Counter-spell Spell.
Gotcha- Whenever an opponent says "counter" you may say "gotcha" if you do return Counter Counterspell Spell to your hand
"Hey this is perfect, it perfectly balances the format by providing a solution to counterspell. I'm a total genius, now we can reprint like force of will and stuff" - R&D member, who was towed and thrown off a bridge, last words