Evolutionary Wish1GU Enchantment
Evolutionary Wish enters the battlefield as a copy of any permanent card you own from outside the game if it's a land or if it shares a type with a permanent you control named Evolutionary Wish, except it retains its name and types.
So basically, went through the motions already to boil this down to what we have here. I was thinking during Lorwyn, we didn't get any real Tribal Lands; but if we did, this is something that would have been really cool with them. Essentially, it combines elements of wish, clone, and rampant growth—which beyond the tribal lands concept—looks to hold some arcane potential for Urzatron players possibly. In competition, players could theoretically run a 3-3-4 spread on Urzatron, then run 4 of these to effectively give them 2 additional technical copies overall, while also enabling them to selectively hotfix the ones they need in real time; plus land fetch; plus toolbox capabilities with other permanents or lands.
Obviously, someone would try to Eldrazi exploit this, but the hoops they have to jump through for that seem fair enough that it's not broken by that. I do think that for what's currently available to this, that the mana cost is running a little high; and that to live up to the grandeur of traditional wishes, this would probably want to be just GU. Even as a multicolor card, that's also a little uncomfortable for what this is capable of outside of the shell.
Evolutionary Wish enters the battlefield as a copy of any land card you own from outside of the game, except it's an enchantment in addition to its other types.
Would be a much cleaner wording for your card, which will make it a fair sideboard material here and there (except in commander sadly, but its ok if it doesn't), so it is not a bad card, it can have some applications in certain decks dependant on their lands to control the board and such. And i think this is the more fairer version of the card you can get avoiding for instance some broken interactions like with Mutavault to cheat any creature to the battlefield or so.
So yeah, an ok sideboard tech card if you do that.
You know, I was thinking of limiting the subtype and forgot to word that. It was maybe only supposed to copy off shared subtype; but I think I wanted it to be able to also copy lands outright; and maybe copy enchantments with the second copy. Then, even Omniscience is a cool reach.
Might be back to the drawing board for me, except if for something like;
[a copy of any permanent card you own from outside the game that is a land or shares a subtype with a land you control]
Still more bonked with Mutavault than desired, since I did forget about that changeling.
EDIT: Secondly;
[a copy of any permanent card you own from outside the game that is a land or that shares a type with a permanent you control named Evolutionary Wish]
You can use the "land type" wording to ensure you can only copy things that have types only lands can have.
So you copy thing that "are lands or shares a land type with..."
If it was limited to only lands it would be neat and fringe playable. Maybe even good in weaker formats. As it is turn 3 emrakul or blightsteel is nuts
"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
That seems fine. You have to have the first Evolutionary Wish enter not copying anything in order for it to keep the name Evolutionary Wish in order for it to get something like Omniscience. Needing two copies of one card where the first one does literal nothing in order to get Omniscience in to play is fair. It's probably slightly better than trying to just bring it back from the GY in a deck dedicated to it.
Enchantment
Evolutionary Wish enters the battlefield as a copy of any permanent card you own from outside the game if it's a land or if it shares a type with a permanent you control named Evolutionary Wish, except it retains its name and types.
So basically, went through the motions already to boil this down to what we have here. I was thinking during Lorwyn, we didn't get any real Tribal Lands; but if we did, this is something that would have been really cool with them. Essentially, it combines elements of wish, clone, and rampant growth—which beyond the tribal lands concept—looks to hold some arcane potential for Urzatron players possibly. In competition, players could theoretically run a 3-3-4 spread on Urzatron, then run 4 of these to effectively give them 2 additional technical copies overall, while also enabling them to selectively hotfix the ones they need in real time; plus land fetch; plus toolbox capabilities with other permanents or lands.
Obviously, someone would try to Eldrazi exploit this, but the hoops they have to jump through for that seem fair enough that it's not broken by that. I do think that for what's currently available to this, that the mana cost is running a little high; and that to live up to the grandeur of traditional wishes, this would probably want to be just GU. Even as a multicolor card, that's also a little uncomfortable for what this is capable of outside of the shell.
Would be a much cleaner wording for your card, which will make it a fair sideboard material here and there (except in commander sadly, but its ok if it doesn't), so it is not a bad card, it can have some applications in certain decks dependant on their lands to control the board and such. And i think this is the more fairer version of the card you can get avoiding for instance some broken interactions like with Mutavault to cheat any creature to the battlefield or so.
So yeah, an ok sideboard tech card if you do that.
Way undercosted with current wording but just fine if you use 5colors’ wording he posted.
Might be back to the drawing board for me, except if for something like;
[a copy of any permanent card you own from outside the game that is a land or shares a subtype with a land you control]
Still more bonked with Mutavault than desired, since I did forget about that changeling.
EDIT: Secondly;
[a copy of any permanent card you own from outside the game that is a land or that shares a type with a permanent you control named Evolutionary Wish]
So you copy thing that "are lands or shares a land type with..."
Okay, so now you get that cool reach on the second copy, without it being able to do that on the first one.
That should be fine—'set your hand mulligan rule' aside.
It also needs to retain its name.
Fixed now.