Crush of Chaos1R Sorcery
Contravoyance (As you cast this spell, you may look at the top seven cards of your library, then put one of them on the top of it and the rest on the bottom in any order.)
During each opponent's next turn, all targets of spells and abilities they control are chosen at random. Hate and ill will don't like to repeat themselves.
Alt. Flavor Text
Bad luck loves to repeat itself—but nobody likes to repeat bad luck.
Crush of ChaosR Sorcery
During each opponent's next turn, all targets of spells and abilities they control are chosen at random. Draw a card at the beginning of the next turn's upkeep.
Caught in Chaos1R Sorcery
During each opponent's next turn, you choose all targets of spells and abilities they control. Draw a card at the beginning of the next turn's upkeep. Caught in Chaos deals 2 damage to you.
The second one was the very original idea I had for this. Something like a cross between Mindslaver and Abeyance but that essentially will have the same effect as the latter. The first one became an alternative intended to capture the red flavor in full form with this effect. The effect as a whole is neat. Hard to really say how competitive it is. I questioned if I would run it personally over and over, leaning towards a probably not. It does have a lot of potential though. And I think it's an interesting way to hotfix creatures not having haste, by creating a pass for them to attack. However, given the tax of this being a [spell on top of a spell]; we can't see it having that effect too often. That's when I thought about this as a new type of alternative cost cycle:
[ You may choose to play with your hand revealed until the end of your next turn instead of paying this card's mana cost. ]
What do you think of this? I feel it's really interesting that it becomes a way to expose people's removal, and tempts them to reveal their removal for a free play. Realistically, that's a heavy, almost unthinkable cost. But is it worth a free spell? All of my guts and reason really wants to say it should be for the right cases. I also considered a Deus Ex Machina for the first version especially.
Caught By Chaos1RRR Instant
Until end of turn, whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Draw a card.
Chaos & selecting for others is antithetical to true chaos from which emerges gods AND monsters. Better to let one die on the others sword and true purpose emerge.
Making targets random is definitely red, but you choosing for your opponents would blue if you wanted to use that particular version of the effect.
However, this card will do pretty much nothing. Unless they have some targeted triggered abilities or something, your opponent just won’t cast things that target or don’t have legal targets that are negatives for them. So it will change their game plan slightly but they can just build out their board or wait to cast instant speed removal after the effect ends.
One of the laws I have for color bending involves including an element native to the cost as an additional cost or requirement (such as the spell dealing 2 damage to you here). We get this naturally in black, and I think it gets passed over that black has been wrongly established as the colors that can do anything. All colors should have this same potential—not only to open up design space—but also to promote new stimulations for the players.
Awkward no comment on the alternative free play aspect. Certainly it's not for everything. But for something like this, or like on Fog; it would be cool, right? No comment on the Deus Ex Machina either.
I had also thought about doing this as an Aura. Mostly that just adds flavor, but also couples with the work-around element in the absence of a creature having haste.
Vessel of ChaosR Enchantment — Aura
Enchant creature
During each opponent's next turn, you choose all targets of spells and abilities they control.
At the beginning of your next upkeep, sacrifice Vessel of Chaos.
Alternatively
Vessel of ChaosR Enchantment — Aura
You may choose to play with your hand revealed until the end of your next turn rather than pay this spell's mana cost.
Enchant creature
During each opponent's next turn, you choose all targets of spells and abilities they control.
At the beginning of your upkeep, sacrifice Vessel of Chaos.
Or alternatively still
Vessel of ChaosR Enchantment — Aura
You may choose to play with your hand revealed until the end of your next turn rather than pay this spell's mana cost.
Enchant creature
During each opponent's next turn, all targets of spells and abilities they control are chosen at random.
At the beginning of your upkeep, sacrifice Vessel of Chaos and enchanted creature then draw two cards.
I have become in favor of the first one over the second, mostly because it links to red better and does so very gracefully.
Awkward no comment on the alternative free play aspect. Certainly it's not for everything. But for something like this, or like on Fog; it would be cool, right? No comment on the Deus Ex Machina either.
Playing with your hand revealed as a cost doesn't meaningfully cost you anything and it allows your card to be played in any deck regardless of colors. I think most people just decided that the "alternative cost" was such a bad idea that they didn't bother with commenting on it. That sure was my reasoning for it mentioning it before.
The only saving grace is that - as I stated before - randomizing your opponents targets for their turn is going to have such a negligible effect on most games that the card isn't even worth playing for the ability. With the alternate cost, its better used as a "free" spell to stack your storm or prowess triggers which would win your game before the targeting portion would even take effect.
Seriously, you need to get together with people and actually try playin these cards in a game to see how pointless they are.
Lul, relax. I only pitched this as a concept. It was never to say that it was perfect as is, or that it didn't need to be reworked. The version before the presented one (simplified one) was: required you to reveal your hand and the next card you draw this game, and if you don't reveal that card you lose the game. Just an example. Certainly, allowing cards to be played in any color is questionable. But it is what you pair it with that matters most of all. How many effects boil over onto artifacts, which proves that there must be common ground for certain effects. They would not exist if there wasn't.
If you read the opening post, you'll see I don't have to play them to know. I have a keen sense of what is playable and competitive and what is not.
It has nothing to do with that. It's exactly as I've said.
The difference between poison and medicine is in the dose.
It doesn't matter what you say, but that you say it in very funny way.
Exactly this.
I really can't find a way to add a Deus Ex Machina from the ones I have and see this is balanced. I wanted Psychometry for this; which currently reads: [you may shuffle a card from your hand into your library then draw a card]. This giving you two cards for two mana, even though it also costs you a card from your hand is so edgy and borderline. I don't think it's bad. I know it would be exciting. But it's sloppy. I can't sign my name on that quality of work. The other option would be to reduce the cost. If this was a single mana, it would be playable and good, but arguably not balanced. So it's either questionably unfair, but good; or undeniably balanced, but crap. Not a good rock and a hard place to be between. I would see this as the new Veil of Summer. Which is odd—because if this was a bauble for 0, who would care?
It has nothing to do with that. It's exactly as I've said.
The difference between poison and medicine is in the dose.
It doesn't matter what you say, but that you say it in very funny way.
Exactly this.
I really can't find a way to add a Deus Ex Machina from the ones I have and see this is balanced. I wanted Psychometry for this; which currently reads: [you may shuffle a card from your hand into your library then draw a card]. This giving you two cards for two mana, even though it also costs you a card from your hand is so edgy and borderline. I don't think it's bad. I know it would be exciting. But it's sloppy. I can't sign my name on that quality of work. The other option would be to reduce the cost. If this was a single mana, it would be playable and good, but arguably not balanced. So it's either questionably unfair, but good; or undeniably balanced, but crap. Not a good rock and a hard place to be between. I would see this as the new Veil of Summer. Which is odd—because if this was a bauble for 0, who would care?
Since this wasn't going to be a bauble, I wanted to separate the bauble styled draw effect. I know it's on other legacy cards, but that's not the point, nor the style we're trying to express here. The effect absolutely needs to stay in color for continence. I set out to make a red abeyance. Nothing exact. Something unique in its own. At the point this began to look like it could become a red Veil of Summer, that notion was tempting, but I withdrew from that easily to stick to what I set out to do. It was a toss up between Contravoyance and Psychometry (you may shuffle a card from hand and then draw a card). I felt like this effect at one mana with psychometry risks being too cheaty-face.
I'm not desperate to have a card I know I can win on. I simply want a card that I know offers a fair chance. Given that, I wanted to lift it from the one drop spot to raise that bar back to where I originally set it (akin to this exact reason). I feel like Contravoyance gives the spell at 2 the cushion it needs to say it's undeniably playable, and competitive. This is by an incredibly narrow margin, and potentially selection by avante garde choices. I had paired it against things like Gamble and March of Reckless Joy that I felt it would have to compete against for its place in the deck. After considering how tight the competition was with Contravoyance, I knew this was the form it truly wanted and needed to be at this cost and offer all that it does (preserving challenge and breeding interactivity).
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Sorcery
Contravoyance (As you cast this spell, you may look at the top seven cards of your library, then put one of them on the top of it and the rest on the bottom in any order.)
During each opponent's next turn, all targets of spells and abilities they control are chosen at random.
Hate and ill will don't like to repeat themselves.
Alt. Flavor Text
Bad luck loves to repeat itself—but nobody likes to repeat bad luck.
Crush of Chaos R
Sorcery
During each opponent's next turn, all targets of spells and abilities they control are chosen at random. Draw a card at the beginning of the next turn's upkeep.
Caught in Chaos 1R
Sorcery
During each opponent's next turn, you choose all targets of spells and abilities they control. Draw a card at the beginning of the next turn's upkeep. Caught in Chaos deals 2 damage to you.
The second one was the very original idea I had for this. Something like a cross between Mindslaver and Abeyance but that essentially will have the same effect as the latter. The first one became an alternative intended to capture the red flavor in full form with this effect. The effect as a whole is neat. Hard to really say how competitive it is. I questioned if I would run it personally over and over, leaning towards a probably not. It does have a lot of potential though. And I think it's an interesting way to hotfix creatures not having haste, by creating a pass for them to attack. However, given the tax of this being a [spell on top of a spell]; we can't see it having that effect too often. That's when I thought about this as a new type of alternative cost cycle:
[ You may choose to play with your hand revealed until the end of your next turn instead of paying this card's mana cost. ]
What do you think of this? I feel it's really interesting that it becomes a way to expose people's removal, and tempts them to reveal their removal for a free play. Realistically, that's a heavy, almost unthinkable cost. But is it worth a free spell? All of my guts and reason really wants to say it should be for the right cases. I also considered a Deus Ex Machina for the first version especially.
Caught By Chaos 1RRR
Instant
Until end of turn, whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Draw a card.
Chaos & selecting for others is antithetical to true chaos from which emerges gods AND monsters. Better to let one die on the others sword and true purpose emerge.
However, this card will do pretty much nothing. Unless they have some targeted triggered abilities or something, your opponent just won’t cast things that target or don’t have legal targets that are negatives for them. So it will change their game plan slightly but they can just build out their board or wait to cast instant speed removal after the effect ends.
Awkward no comment on the alternative free play aspect. Certainly it's not for everything. But for something like this, or like on Fog; it would be cool, right? No comment on the Deus Ex Machina either.
I had also thought about doing this as an Aura. Mostly that just adds flavor, but also couples with the work-around element in the absence of a creature having haste.
Vessel of Chaos R
Enchantment — Aura
Enchant creature
During each opponent's next turn, you choose all targets of spells and abilities they control.
At the beginning of your next upkeep, sacrifice Vessel of Chaos.
Alternatively
Vessel of Chaos R
Enchantment — Aura
You may choose to play with your hand revealed until the end of your next turn rather than pay this spell's mana cost.
Enchant creature
During each opponent's next turn, you choose all targets of spells and abilities they control.
At the beginning of your upkeep, sacrifice Vessel of Chaos.
Or alternatively still
Vessel of Chaos R
Enchantment — Aura
You may choose to play with your hand revealed until the end of your next turn rather than pay this spell's mana cost.
Enchant creature
During each opponent's next turn, all targets of spells and abilities they control are chosen at random.
At the beginning of your upkeep, sacrifice Vessel of Chaos and enchanted creature then draw two cards.
I have become in favor of the first one over the second, mostly because it links to red better and does so very gracefully.
Playing with your hand revealed as a cost doesn't meaningfully cost you anything and it allows your card to be played in any deck regardless of colors. I think most people just decided that the "alternative cost" was such a bad idea that they didn't bother with commenting on it. That sure was my reasoning for it mentioning it before.
The only saving grace is that - as I stated before - randomizing your opponents targets for their turn is going to have such a negligible effect on most games that the card isn't even worth playing for the ability. With the alternate cost, its better used as a "free" spell to stack your storm or prowess triggers which would win your game before the targeting portion would even take effect.
Seriously, you need to get together with people and actually try playin these cards in a game to see how pointless they are.
If you read the opening post, you'll see I don't have to play them to know. I have a keen sense of what is playable and competitive and what is not.
The difference between poison and medicine is in the dose.
It doesn't matter what you say, but that you say it in very funny way.
Exactly this.
I really can't find a way to add a Deus Ex Machina from the ones I have and see this is balanced. I wanted Psychometry for this; which currently reads: [you may shuffle a card from your hand into your library then draw a card]. This giving you two cards for two mana, even though it also costs you a card from your hand is so edgy and borderline. I don't think it's bad. I know it would be exciting. But it's sloppy. I can't sign my name on that quality of work. The other option would be to reduce the cost. If this was a single mana, it would be playable and good, but arguably not balanced. So it's either questionably unfair, but good; or undeniably balanced, but crap. Not a good rock and a hard place to be between. I would see this as the new Veil of Summer. Which is odd—because if this was a bauble for 0, who would care?
These ideas are bad.
Since this wasn't going to be a bauble, I wanted to separate the bauble styled draw effect. I know it's on other legacy cards, but that's not the point, nor the style we're trying to express here. The effect absolutely needs to stay in color for continence. I set out to make a red abeyance. Nothing exact. Something unique in its own. At the point this began to look like it could become a red Veil of Summer, that notion was tempting, but I withdrew from that easily to stick to what I set out to do. It was a toss up between Contravoyance and Psychometry (you may shuffle a card from hand and then draw a card). I felt like this effect at one mana with psychometry risks being too cheaty-face.
I'm not desperate to have a card I know I can win on. I simply want a card that I know offers a fair chance. Given that, I wanted to lift it from the one drop spot to raise that bar back to where I originally set it (akin to this exact reason). I feel like Contravoyance gives the spell at 2 the cushion it needs to say it's undeniably playable, and competitive. This is by an incredibly narrow margin, and potentially selection by avante garde choices. I had paired it against things like Gamble and March of Reckless Joy that I felt it would have to compete against for its place in the deck. After considering how tight the competition was with Contravoyance, I knew this was the form it truly wanted and needed to be at this cost and offer all that it does (preserving challenge and breeding interactivity).