Susi IronsightUR
Legendary Creature - Human Warrior
Haste, vigilance t: Choose an Equipment you control and pay its equip cost. Until end of turn, it becomes a 1/1 creature in addition to its other types and changes its text by replacing all instances of "equipped creature" with its name.
2/2 A weapon is just as dangerous out of her hand as in it.
Ver. 2
Susi IronsightGU
Legendary Creature - Human Warrior Shaman 1GU: Exile target Equipment you control then return it to the battlefield under your control except it's a 1/1 spirit creature in addition to its other types with Reconfigure X where X is equal to its equip cost.
If an equipment you control is unattached, replace all instances of "equipped creature" with its name.
2/2 A weapon is just as dangerous out of her hand as in it.
Ver. 3
Susi IronsightGU
Legendary Creature - Human Warrior Shaman RGU: Exile target Equipment you control, then return it to the battlefield under your control, except it's a 1/1 spirit creature in addition to its other types and gains Reconfigure X, where X is equal to its equip cost.
Unattached Equipments you control replace all instances of "equipped creature" in their text with their name.
2/2 A weapon is just as dangerous out of her hand as in it.
Susi Ironsight1W
Legendary Creature - Human Warrior Shaman 2GW: Exile target Equipment you own, then return it to the battlefield under your control, except it's a 1/1 spirit creature in addition to its other types and gains Reconfigure X, where X is equal to its equip cost.
Unattached Equipments you control replace all instances of "equipped creature" in their text with their name.
2/2 A weapon is just as dangerous out of her hand as in it.
I like the flavor, but I don't get why you would ever want to do this when you could just equip the equipment to this creature and (since it's a 2/2) have it be bigger. Maybe a discount on the equip cost, but that might make it too wordy.
Vigilance is super wierd on a creature with a tap ability you want to use precombat. While I recognize you could block with an equipment. The scenarios where you want to do that don't line up with attacking with a 2/2.
Fetal also makes a point that it's a little strange that you would ever want to attack with an animated equipment rather than just equipping to this creature.
To answer this problem what about droping the mana cost and animating any number of or all of the equipment currently equipped to this creature. It's even less strange with vigilance as there are more legitimate scenarios where you want to attack with one large attacker and then block with many smaller blockers.
Another suggestion. Instead of animating the equipment, you could make a 1/1 with haste and attach the equipment to it, then either unattach or sac the creature at EOT. That lets you attack with an extra body in scenarios where you might not want to attack with Susi or want to risk losing the equipment itself.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
Equipment you control have Living Weapon.
Germ creatures you control have haste.
3, TAP: Exile target Equipment you control, then return it to the battlefield.
I like this latest execution, caulkwrangler. Not 100% sure on the colours. It doesn't seem to be doing anything green? And it's not exactly screaming red or blue either. In fact, an exile like this is maybe more white than anything else, plus that's the colour most associated with equipment.
There might also be some unintended stuff with that last line. Paradise Mantle and Avarice Amulet seem the strongest effects, with Manriki-Gusari and Viridian Longbow/Wolfhunter's Quiver good, but not totally busted. But, whatever, you've already paid for Susi, plus the equipment's costs, so I figure you deserve some good combos.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
I like this latest execution, caulkwrangler. Not 100% sure on the colours. It doesn't seem to be doing anything green? And it's not exactly screaming red or blue either. In fact, an exile like this is maybe more white than anything else, plus that's the colour most associated with equipment.
There might also be some unintended stuff with that last line. Paradise Mantle and Avarice Amulet seem the strongest effects, with Manriki-Gusari and Viridian Longbow/Wolfhunter's Quiver good, but not totally busted. But, whatever, you've already paid for Susi, plus the equipment's costs, so I figure you deserve some good combos.
There was that article recently about letting green have access to animate artifact effects, and turning the equipment into creatures seemed very green to me. I agree with you about white being a part of the identity, this makes the most sense in that area of the wheel.
There was that article recently about letting green have access to animate artifact effects, and turning the equipment into creatures seemed very green to me. I agree with you about white being a part of the identity, this makes the most sense in that area of the wheel.
Yeah, okay, I can see that, especially given equipment means you're playing creatures. Maybe Bant or UW, then? That's also the pair most associated with spirits (although they're pretty universal).
Private Mod Note
():
Rollback Post to RevisionRollBack
"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
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Legendary Creature - Human Warrior
Haste, vigilance
t: Choose an Equipment you control and pay its equip cost. Until end of turn, it becomes a 1/1 creature in addition to its other types and changes its text by replacing all instances of "equipped creature" with its name.
2/2
A weapon is just as dangerous out of her hand as in it.
Ver. 2
Legendary Creature - Human Warrior Shaman
1GU: Exile target Equipment you control then return it to the battlefield under your control except it's a 1/1 spirit creature in addition to its other types with Reconfigure X where X is equal to its equip cost.
If an equipment you control is unattached, replace all instances of "equipped creature" with its name.
2/2
A weapon is just as dangerous out of her hand as in it.
Ver. 3
Legendary Creature - Human Warrior Shaman
RGU: Exile target Equipment you control, then return it to the battlefield under your control, except it's a 1/1 spirit creature in addition to its other types and gains Reconfigure X, where X is equal to its equip cost.
Unattached Equipments you control replace all instances of "equipped creature" in their text with their name.
2/2
A weapon is just as dangerous out of her hand as in it.
Susi Ironsight 1W
Legendary Creature - Human Warrior Shaman
2GW: Exile target Equipment you own, then return it to the battlefield under your control, except it's a 1/1 spirit creature in addition to its other types and gains Reconfigure X, where X is equal to its equip cost.
Unattached Equipments you control replace all instances of "equipped creature" in their text with their name.
2/2
A weapon is just as dangerous out of her hand as in it.
Fetal also makes a point that it's a little strange that you would ever want to attack with an animated equipment rather than just equipping to this creature.
To answer this problem what about droping the mana cost and animating any number of or all of the equipment currently equipped to this creature. It's even less strange with vigilance as there are more legitimate scenarios where you want to attack with one large attacker and then block with many smaller blockers.
Equipment you control have Living Weapon.
Germ creatures you control have haste.
3, TAP: Exile target Equipment you control, then return it to the battlefield.
Might be a risky reach for the effect at worst. Never been a crime.
There might also be some unintended stuff with that last line. Paradise Mantle and Avarice Amulet seem the strongest effects, with Manriki-Gusari and Viridian Longbow/Wolfhunter's Quiver good, but not totally busted. But, whatever, you've already paid for Susi, plus the equipment's costs, so I figure you deserve some good combos.
There was that article recently about letting green have access to animate artifact effects, and turning the equipment into creatures seemed very green to me. I agree with you about white being a part of the identity, this makes the most sense in that area of the wheel.
Yeah, okay, I can see that, especially given equipment means you're playing creatures. Maybe Bant or UW, then? That's also the pair most associated with spirits (although they're pretty universal).