Titan TopplerW
Creature - Human Warrior (R)
Kicker 1W
When Titan Toppler enters the battlefield, if it was kicked, target creature gets +2/+2 until end of turn.
When Titan Toppler enters the battlefield, destroy target creature with power 6 or greater.
2/1
Notes: Wanted a design that taps into many of the best aspects of white - it's aggro, it's a combat trick, it's an equalizer, it has a kicker that has a fun interaction with the final ability to make it less narrow.
If you want the abilities to work together a slight rewording is needed on the second ability. "When Titan Toppler enters the battlefield, destroy target creature if its power is 6 or greater." This decouples the restriction of 6 or greater from the target so you can target any creature but it will only be destroyed if its power is 6 or greater.
I think the best way to handle it would be to put the destruction ability as part of the kicker, effectively making a variant of Big Game Hunter.
'When Titan Toppler enters the battlefield, if it was kicked, destroy target creature if its power is 6 or greater.'
If you want to still include a pump ability, you could give it an additional kicker cost, like pay 2 life or something, but it only pumps an opponent's creature.
When Titan Toppler enters the battlefield, if its 2 life kicker was kicked, target creature an opponent controls gets +2/+0 until end of turn.
When Titan Toppler enters the battlefield, if its 1W kicker was kicked, destroy target creature if its power is 6 or greater.
If I'm not mistaken, with that wording, since the pump is the first part, the second part can actually destroy a creature smaller than 6 when the second ability resolves.
Edited because I misread
Thanks for the wording feedback. While I definitely design with a cube power level in mind since that is my primary format, I don't think this is too powerful. This is very narrow removal unless kicked and even then it is sorcery speed reprisal and a 2/1 for 1WW. This has the benefits of also being a great aggro role player with an overcosted sorcery speed combat trick. The flexibility is what makes this fantastic.
Thanks for the wording feedback. While I definitely design with a cube power level in mind since that is my primary format, I don't think this is too powerful. This is very narrow removal unless kicked and even then it is sorcery speed reprisal and a 2/1 for 1WW. This has the benefits of also being a great aggro role player with an overcosted sorcery speed combat trick. The flexibility is what makes this fantastic.
I think the power/toughness are a bit too good, but other than that, it seems fine. Giant Killer was fine for standard so this seems fine.
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For cube this is a fine power level. My concern was more of standard & draft where such a card could easily be included in aggressive archetypes and be used to push through extra damage or answer troublesome blockers which could prove too much at such low cost.
Every card that is a cube card was once a standard/draft card. This isn't the second coming of Ragavan - but would definitely be a white weenie staple.
Every card that is a cube card was once a standard/draft card. This isn't the second coming of Ragavan - but would definitely be a white weenie staple.
Quite a number of cards have been printed that completely bypass the standard/draft format. Are you saying none of those cards have ever made it into a cube? It has been a long long time since the only avenue for new cards was standard/draft.
I guess the better way to phrase this would have been that the majority of cube cards come from standard/draft environments and so the critique that something is fine for cube, but could not have been printed into a standard format is an odd one.
Thanks for the wording feedback. While I definitely design with a cube power level in mind since that is my primary format, I don't think this is too powerful. This is very narrow removal unless kicked and even then it is sorcery speed reprisal and a 2/1 for 1WW. This has the benefits of also being a great aggro role player with an overcosted sorcery speed combat trick. The flexibility is what makes this fantastic.
Specifying that expectation up front will be helpful next time. A card can come to cubes by being in commander products, horizon sets or something like commander legends/conspiracy without ever being in Standard, and most people use standard as their baseline for power level evaluation unless told otherwise.
That said, this would be very strong. Giant killer wasnt a 2/1, nor could it pump one of your creatures, and this gets you the creature and removal together for 2 less mana on larger targets. It definitely wouldn't be in standard and might be a rare in horizons. It would be fine in a higher power level cube.
Wording wise, marpy is mostly right although the second ability doesn't need to mention kicker.
Titan Toppler W
Creature - Human Warrior (R)
Kicker 1W
When Titan Toppler enters the battlefield, if it was kicked, target creature gets +2/+2 until end of turn.
When Titan Toppler enters the battlefield, destroy target creature if its power 6 is or greater.
2/1
As the controlling player, you choose what order the triggers go on the stack so you put the destroy trigger on the stack, then the pump so that the pump resolves first.
Thanks for the wording feedback. While I definitely design with a cube power level in mind since that is my primary format, I don't think this is too powerful. This is very narrow removal unless kicked and even then it is sorcery speed reprisal and a 2/1 for 1WW. This has the benefits of also being a great aggro role player with an overcosted sorcery speed combat trick. The flexibility is what makes this fantastic.
Specifying that expectation up front will be helpful next time. A card can come to cubes by being in commander products, horizon sets or something like commander legends/conspiracy without ever being in Standard, and most people use standard as their baseline for power level evaluation unless told otherwise.
That said, this would be very strong. Giant killer wasnt a 2/1, nor could it pump one of your creatures, and this gets you the creature and removal together for 2 less mana on larger targets. It definitely wouldn't be in standard and might be a rare in horizons. It would be fine in a higher power level cube.
I can design with cube in mind and also believe that this card would not be standard warping. These aren't mutually exclusive ideas. The pump and the removal are both either inefficient or narrow which I believe does sufficiently balance the card to being printable in a standard environment. We can both tell each other we're wrong, but the answer either way lies in extensive playtesting which neither of us have done. Giant Killer wasn't anywhere near the line of too strong, and a p/t switch and swapping out being able to act as a tapper for an inefficient pump spell doesn't change that from my point of view.
I can design with cube in mind and also believe that this card would not be standard warping. These aren't mutually exclusive ideas. The pump and the removal are both either inefficient or narrow which I believe does sufficiently balance the card to being printable in a standard environment. We can both tell each other we're wrong, but the answer either way lies in extensive playtesting which neither of us have done. Giant Killer wasn't anywhere near the line of too strong, and a p/t switch and swapping out being able to act as a tapper for an inefficient pump spell doesn't change that from my point of view.
The point I was making was that people were evaluating it based primarily on standard before you explained your cube intent because you had not specified.
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Creature - Human Warrior (R)
Kicker 1W
When Titan Toppler enters the battlefield, if it was kicked, target creature gets +2/+2 until end of turn.
When Titan Toppler enters the battlefield, destroy target creature with power 6 or greater.
2/1
Notes: Wanted a design that taps into many of the best aspects of white - it's aggro, it's a combat trick, it's an equalizer, it has a kicker that has a fun interaction with the final ability to make it less narrow.
Probably too powerful as is.
'When Titan Toppler enters the battlefield, if it was kicked, destroy target creature if its power is 6 or greater.'
If you want to still include a pump ability, you could give it an additional kicker cost, like pay 2 life or something, but it only pumps an opponent's creature.
When Titan Toppler enters the battlefield, if its 2 life kicker was kicked, target creature an opponent controls gets +2/+0 until end of turn.
When Titan Toppler enters the battlefield, if its 1W kicker was kicked, destroy target creature if its power is 6 or greater.
If I'm not mistaken, with that wording, since the pump is the first part, the second part can actually destroy a creature smaller than 6 when the second ability resolves.
Edited because I misread
I think the power/toughness are a bit too good, but other than that, it seems fine.
Giant Killer was fine for standard so this seems fine.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Specifying that expectation up front will be helpful next time. A card can come to cubes by being in commander products, horizon sets or something like commander legends/conspiracy without ever being in Standard, and most people use standard as their baseline for power level evaluation unless told otherwise.
That said, this would be very strong. Giant killer wasnt a 2/1, nor could it pump one of your creatures, and this gets you the creature and removal together for 2 less mana on larger targets. It definitely wouldn't be in standard and might be a rare in horizons. It would be fine in a higher power level cube.
Wording wise, marpy is mostly right although the second ability doesn't need to mention kicker.
Titan Toppler W
Creature - Human Warrior (R)
Kicker 1W
When Titan Toppler enters the battlefield, if it was kicked, target creature gets +2/+2 until end of turn.
When Titan Toppler enters the battlefield, destroy target creature if its power 6 is or greater.
2/1
As the controlling player, you choose what order the triggers go on the stack so you put the destroy trigger on the stack, then the pump so that the pump resolves first.
I can design with cube in mind and also believe that this card would not be standard warping. These aren't mutually exclusive ideas. The pump and the removal are both either inefficient or narrow which I believe does sufficiently balance the card to being printable in a standard environment. We can both tell each other we're wrong, but the answer either way lies in extensive playtesting which neither of us have done. Giant Killer wasn't anywhere near the line of too strong, and a p/t switch and swapping out being able to act as a tapper for an inefficient pump spell doesn't change that from my point of view.
The point I was making was that people were evaluating it based primarily on standard before you explained your cube intent because you had not specified.