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Legendary Creature - Spirit
Non-equipment artifacts, non-aura enchantments, and lands you control are spirit creatures with base power and toughness 3/3 in addition to their other types and have haste and indestructible.
4/4
Haste and Indestructible are there because I think there’s certain factors to consider when animating lands. Mass I ndestructible is in pie and mass haste is a bend in green but reasonable here, I think.
Well, granted that it’s not really a cycle but…
I’m having difficulty thinking of something suitable for UBR.
I recognize why it wants/needs indestructible. But considering how easy it is to drop 5+ artfacts/enchantments on your side of the board while interacting with the opponent allowing a swing of 15+ on indestructible creatures is probably too intense for any format this would see play in. The animating lands is probably too ambitious.
Should’ve been clearer - I had a land matters cycle in mind Dakkon, Hazezon Tamar, and Lord Windgrace.
Yes this card doesn’t quite qualify for land matters, but it’s in there regardless.
With that in mind, I’m not removing the land animating but I’ll remove the indestructible clause and limit the animation to the controller’s turn only.
Yeah, thats a big stretch to say those are a cycle, but I see where you are looking at a throughline now.
The indestructible part makes this super strong, and Nissa takes and ultimate to do the same thing. Id suggest removing it and doing another line of text like "If a land you control would be destroyed, return it to your hand instead."
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Legendary Creature - Spirit
Non-equipment artifacts, non-aura enchantments, and lands you control are spirit creatures with base power and toughness 3/3 in addition to their other types and have haste and indestructible.
4/4
Haste and Indestructible are there because I think there’s certain factors to consider when animating lands. Mass I ndestructible is in pie and mass haste is a bend in green but reasonable here, I think.
Well, granted that it’s not really a cycle but…
I’m having difficulty thinking of something suitable for UBR.
Shards of awful never
Yes this card doesn’t quite qualify for land matters, but it’s in there regardless.
With that in mind, I’m not removing the land animating but I’ll remove the indestructible clause and limit the animation to the controller’s turn only.
Shards of awful never
The indestructible part makes this super strong, and Nissa takes and ultimate to do the same thing. Id suggest removing it and doing another line of text like "If a land you control would be destroyed, return it to your hand instead."