Mox Sands0 Legendary Artifact
: Add C to your mana pool. Put a stun counter on Mox Sands. Activate this ability only if you control a land that can produce colorless mana. An internal voice calls out from within the binding macros. Its distant power can be felt, beckoning reverence to its words. Teach—but also learn. Push yourself—to rigorous conditioning. Reach out to others—but also look inside yourself. Equality surrounds us all—like it or not.
Argent Ring1 Artifact
: Add C to your mana pool. If this mana and at least one other mana is emptied from your mana pool without being spent this turn, Transform Argent Ring. Something from within the metal bonds calls out. It speaks to your soul of things of purity and truth. It entraps you in the vision. You could never deny the insights that it holds—only think to run away from them for a time—before it entraps you again.
//
Luna Ring Legendary Artifact
: Add CC to your mana pool. Something within the glimmering refractions calls out to you. It speaks to you of crazy things, but you want to do them anyways. You could never deny the light too good to be true. It could never be real—or could it? Your heart races alongside your mind and the possibilities. Imminent to all crash together and burn.
Alt. Ending 1
Can you come to your senses—or will your senses fail you? Cursed by the thought of "what-if" that will haunt you forever.
The compliment to Sol Ring. Bar is high for this, I know. Expectations, expectations. It definitely wants to have that wow factor. And wants to open up ground for Sol Ring to be restricted so that you can now run the pair together, rather than being tempted to let Sol Ring go limited (2 copies). Not entirely against 1 for 1, but it just seems to boring.
Should probably be legendary to stop colorless decks from launching more than one in a turn (much as recent Mox cards like tantalize, Opal, and Amber are now legendary).
Otherwise, I could imagine this appearing somewhere.
In a Standard environment this is probably okay due to the smaller card pool, but for Modern or especially any Eternal format this will be probably too strong. The ability to activate this off an Ancient Tomb or City of Traitors means you are ramping 3 mana on turn 1 (and that's without Power) and there is a reason Mishra's Workshop is Banned in Legacy and format defining in Vintage.
Rosy is right about needing to be Legendary, which is the standard for Moxen now anyway, but it should probably enter tapped as well.
I think this can be printable if its legendary and you change the cost to 1 or a C.
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Colorless mana is nowadays represented by the C simbol. Other than that and that the wording should be "Add C. Rest of the ability", I agree that thing should be legendary at least
I had intended for this card to be limited from the start. Meaning, it intends to go on the limited list in every format, maybe except Type II.
Regarding this, I'm not sure it's necessary to increase the cost. In two-color decks where your mana base is carved out very finely, you are running some 18 or 19 lands; every single copy beyond an allotment of like 5 of those lands, desperately needs to be able to produce one of those colors or the other. With the introduction of modal lands, with spells on the other side, those 5 lands quickly get taken up (and double as your EBT threshold). Only a very fine exception in decks where you are running Quicksand or Desert and are able to bridge the game with filterlands can this be run as an option. Even so, its standing still faces immense question as to when you'll run this over Mox Diamond, Chrome Mox; Mana Vault, etc. It only opens new options that you can run this in place some of those where you can also run, say, Mox Opal. Not considering Sol Ring yet, where the playgroup allows unlimited numbers; although it should be Restricted; and then a player could run 2 of these beside it.
This could afford to enter the battlefield tapped maybe, but with the restriction still, it's highly questionable.
Really? Your argument for why it doesn't need to increase in cost is because two color decks wouldn't want it? If this is your normal criteria for judging the power level of cards then it makes a lot of sense. Just "would decks that don't really want this run this card?" Isn't the best criteria for judging strength. Though if the answer is yes the card is obviously broken.
Most two color decks, unless they are running huge mana bases (which will then lack offensive and defensive capabilities) will not be able to run this; or will refuse to run this over more prime selections available.
Three colors decks cannot run this at all. They will collapse trying.
Monocolor decks certainly can, and it can enable them to be more aggressive with tactical lands. But monocolor has an issue in that department, and it's basically the same as multicolored (needing desperately the ability to produce colored mana; at the start of the game and/or for color-heavy spells throughout). Suffering in these departments is not easily done, but comes at a cost, and that cost can certainly be victory.
Your tendency to purple prose in you flavor texts is endlessly annoying, like Lish said "use five words instead of fifteen."
Your reasoning of what decks will run your ring is also lacking the fact that free mana always warps the game around itself. Any environment with this unrestricted and capable of keeping multiple copies on the 'field will degenerate into decks that run this vs decks that aim to kill it, and a two deck ecosystem is no fun. Bans are meant to be bandages not proactive medicine.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Most of those aren't worth the extra mana, when you can just run Chrome Mox or Mox Diamond.
You're skipping past the point of interest made there entirely.
Additionally, you're not factoring in the other major point of interest, that when including specialty lands, you have very few deck slots in your land base remaining, and every single land needs to be able to produce one color or the color (ideally without consequence) for your turnoneplay.
Most of those aren't worth the extra mana, when you can just run Chrome Mox or Mox Diamond.
So it's for Vintage, Legacy and Commander? Because you don't get to play Diamond anywhere else. In which case, why are you talking about cards like Glory-Bound Initiate and Vampire of the Dire Moon?
Or is it just Vintage and Commander? Because you certainly can't play Sol Ring or Mana Vault, which you brought up as other alternatives, in Legacy. Why are you talking about Quicksand?, Desert??, Shivan Gorge??? in relation to a card you intend to see play in Vintage. And, by the same token, why are you ignoring Ancient Tomb and Urza's Saga?
In Reapland, people get six mana on turn one and use it to play Craw Wurm. Whereas everywhere else, people get six mana on turn one and win the game.
"Did you think to kill me? There's no flesh and blood within this cloak to kill. There is only an idea. Ideas are bulletproof." - V, V for Vendetta. Alan Moore
Why are you disregarding that I mentioned this would be limited (only 2 copies per deck). It could even, in Vintage, be restricted (only 1 copy) just for purpose.
Why are you disregarding that I mentioned this would be limited (only 2 copies per deck). It could even, in Vintage, be restricted (only 1 copy) just for purpose.
Alright, I'm certain of it now. Reap lives back in 1997 where turn one dark ritual into Hypnotic Specter. Is a play so powerful that hypnotic specter is taken out of print, not dark ritual. And there is a legitimate discussion going on among designers about how they want cards like Necropotence constantly in print.
For contemporary designers, this is like the wild west as envisioned by hollywood. Not the actual wild west which was disappointingly peaceful and orderly.
Please realize that in the decks you can run this, it's limited even moreso by if that deck can accommodate it. Where even at this cost, it can't simply replace a land (such as Sol Ring can), because it's reliant on lands. It's even moreso reliant on lands than Mox Diamond, which doesn't require any type of land especially, but can engorge itself from any selection in the land base.
I know it seems scary, but for someone who actually knows the game, the selections get narrowed down quickly. You begin to see that it only has finite potential on a narrow band of decks, and where it does, makes it unique with the power-level that if offers, as it offers them unique power they wouldn't typically see.
This is truly like a silver-clad champion. A poor man's mox diamond or wedding band.
What you're hastely looking to strip away from this is in dire need to some, and would be incredibly precious to those few.
Blah blah blah, but for someone who actually knows the game, blah blah blah
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Blah blah blah, but for someone who actually knows the game, blah blah blah
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Show me your best deck and I'll show you one of mine.
I think when you can prove you're a better player than me we will know for sure whose word holds truest.
Blah blah blah, but for someone who actually knows the game, blah blah blah
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Show me your best deck and I'll show you one of mine.
I think when you can prove you're a better player than me we will know for sure whose word holds truest.
It would be more conclusive if we met with sabres at dawn :eyeroll:.
Blah blah blah, but for someone who actually knows the game, blah blah blah
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Show me your best deck and I'll show you one of mine.
I think when you can prove you're a better player than me we will know for sure whose word holds truest.
What format do you play? I mostly play draft, but I do have commander modern and legacy deck sitting around my house
That would be a sight to behold but yeah be sure to have a judge at hand since from what i've learned so far is that reap doesn't know how the rules work and might reinterpret them.
That would be a sight to behold but yeah be sure to have a judge at hand since from what i've learned so far is that reap doesn't know how the rules work and might reinterpret them.
No worries, I’ve been a judge for about 6 years now.
Blah blah blah, but for someone who actually knows the game, blah blah blah
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Show me your best deck and I'll show you one of mine.
I think when you can prove you're a better player than me we will know for sure whose word holds truest.
In a world where netdecking exists, showing your "best deck" just proves a point of one player having access to better resources than the other rather than proving one as a more experienced or skilled player. I for example don't build decks with POWER in mind but rather in what I have aviable or what I think it would be a fun deck to play (That said, I mostly play casual commander with one of my favorite decks being Ayula, Quenn Among Bears, a completely not competitive deck that pales in comparison of other more consistent and powerful decks, but that I enjoy playing becuase meme decks are fun).
That said, YOU KNOW you being a player that doesn't seem to understand how the game works and that reflect in each and every of your card designs, heck I even believe that you just make always broken stuff becuase you can handle yourself to win games on your own right, and have to recur to this salty way of seen the game where, rules have to accomodate to your favor. IDK
Blah blah blah, but for someone who actually knows the game, blah blah blah
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Show me your best deck and I'll show you one of mine.
I think when you can prove you're a better player than me we will know for sure whose word holds truest.
Who makes the best decks doesn't demonstrate what you seem to think.
As someone else pointed out, anyone can netdeck or find a deck online and substitute 1-2 cards just so you can call it original.
The specific claims you make regarding how cards would work, however, are testable. You seem to think that this card would be balanced and that it has too high of an opportunity cost to use. As such, you would likely predict that if you took an already usable deck with colorless lands (like Tron) and made two versions, one without argent ring taken from a Modern Tournament decklist and the same list with argent ring (and any other changes that would accompany the addition of that card, such as maindecking chalice of the void so you can play a tron piece + ring and effectively counter your opponent's expedition map or ancient stirrings) and the decklist with argent ring should not win more frequently than the one without.
So you are aware, these are testable hypotheses. As in, people can go out there, get the data, and directly prove you wrong. As such, I want to verify: is that your prediction?
Legendary Artifact
: Add C to your mana pool. Put a stun counter on Mox Sands. Activate this ability only if you control a land that can produce colorless mana.
An internal voice calls out from within the binding macros. Its distant power can be felt, beckoning reverence to its words. Teach—but also learn. Push yourself—to rigorous conditioning. Reach out to others—but also look inside yourself. Equality surrounds us all—like it or not.
Argent Ring 1
Artifact
: Add C to your mana pool. If this mana and at least one other mana is emptied from your mana pool without being spent this turn, Transform Argent Ring.
Something from within the metal bonds calls out. It speaks to your soul of things of purity and truth. It entraps you in the vision. You could never deny the insights that it holds—only think to run away from them for a time—before it entraps you again.
//
Luna Ring
Legendary Artifact
: Add CC to your mana pool.
Something within the glimmering refractions calls out to you. It speaks to you of crazy things, but you want to do them anyways. You could never deny the light too good to be true. It could never be real—or could it? Your heart races alongside your mind and the possibilities. Imminent to all crash together and burn.
Alt. Ending 1
Can you come to your senses—or will your senses fail you? Cursed by the thought of "what-if" that will haunt you forever.
The compliment to Sol Ring. Bar is high for this, I know. Expectations, expectations. It definitely wants to have that wow factor. And wants to open up ground for Sol Ring to be restricted so that you can now run the pair together, rather than being tempted to let Sol Ring go limited (2 copies). Not entirely against 1 for 1, but it just seems to boring.
There could be a furry version for Secret Lair?
Otherwise, I could imagine this appearing somewhere.
Rosy is right about needing to be Legendary, which is the standard for Moxen now anyway, but it should probably enter tapped as well.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Regarding this, I'm not sure it's necessary to increase the cost. In two-color decks where your mana base is carved out very finely, you are running some 18 or 19 lands; every single copy beyond an allotment of like 5 of those lands, desperately needs to be able to produce one of those colors or the other. With the introduction of modal lands, with spells on the other side, those 5 lands quickly get taken up (and double as your EBT threshold). Only a very fine exception in decks where you are running Quicksand or Desert and are able to bridge the game with filterlands can this be run as an option. Even so, its standing still faces immense question as to when you'll run this over Mox Diamond, Chrome Mox; Mana Vault, etc. It only opens new options that you can run this in place some of those where you can also run, say, Mox Opal. Not considering Sol Ring yet, where the playgroup allows unlimited numbers; although it should be Restricted; and then a player could run 2 of these beside it.
This could afford to enter the battlefield tapped maybe, but with the restriction still, it's highly questionable.
Three colors decks cannot run this at all. They will collapse trying.
Monocolor decks certainly can, and it can enable them to be more aggressive with tactical lands. But monocolor has an issue in that department, and it's basically the same as multicolored (needing desperately the ability to produce colored mana; at the start of the game and/or for color-heavy spells throughout). Suffering in these departments is not easily done, but comes at a cost, and that cost can certainly be victory.
Tribal Decks Too
Your reasoning of what decks will run your ring is also lacking the fact that free mana always warps the game around itself. Any environment with this unrestricted and capable of keeping multiple copies on the 'field will degenerate into decks that run this vs decks that aim to kill it, and a two deck ecosystem is no fun. Bans are meant to be bandages not proactive medicine.
Also, Tron gets broken again.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Most of those aren't worth the extra mana, when you can just run Chrome Mox or Mox Diamond.
You're skipping past the point of interest made there entirely.
Additionally, you're not factoring in the other major point of interest, that when including specialty lands, you have very few deck slots in your land base remaining, and every single land needs to be able to produce one color or the color (ideally without consequence) for your turn one play.
Modal lands further exhaust this to oblivion.
So it's for Vintage, Legacy and Commander? Because you don't get to play Diamond anywhere else. In which case, why are you talking about cards like Glory-Bound Initiate and Vampire of the Dire Moon?
Or is it just Vintage and Commander? Because you certainly can't play Sol Ring or Mana Vault, which you brought up as other alternatives, in Legacy. Why are you talking about Quicksand?, Desert??, Shivan Gorge??? in relation to a card you intend to see play in Vintage. And, by the same token, why are you ignoring Ancient Tomb and Urza's Saga?
In Reapland, people get six mana on turn one and use it to play Craw Wurm. Whereas everywhere else, people get six mana on turn one and win the game.
Because this isn't Yugioh.
For contemporary designers, this is like the wild west as envisioned by hollywood. Not the actual wild west which was disappointingly peaceful and orderly.
I know it seems scary, but for someone who actually knows the game, the selections get narrowed down quickly. You begin to see that it only has finite potential on a narrow band of decks, and where it does, makes it unique with the power-level that if offers, as it offers them unique power they wouldn't typically see.
This is truly like a silver-clad champion. A poor man's mox diamond or wedding band.
What you're hastely looking to strip away from this is in dire need to some, and would be incredibly precious to those few.
Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?
If the answer is no, then you don't know the game.
Show me your best deck and I'll show you one of mine.
I think when you can prove you're a better player than me we will know for sure whose word holds truest.
It would be more conclusive if we met with sabres at dawn :eyeroll:.
What format do you play? I mostly play draft, but I do have commander modern and legacy deck sitting around my house
No worries, I’ve been a judge for about 6 years now.
In a world where netdecking exists, showing your "best deck" just proves a point of one player having access to better resources than the other rather than proving one as a more experienced or skilled player. I for example don't build decks with POWER in mind but rather in what I have aviable or what I think it would be a fun deck to play (That said, I mostly play casual commander with one of my favorite decks being Ayula, Quenn Among Bears, a completely not competitive deck that pales in comparison of other more consistent and powerful decks, but that I enjoy playing becuase meme decks are fun).
That said, YOU KNOW you being a player that doesn't seem to understand how the game works and that reflect in each and every of your card designs, heck I even believe that you just make always broken stuff becuase you can handle yourself to win games on your own right, and have to recur to this salty way of seen the game where, rules have to accomodate to your favor. IDK
Who makes the best decks doesn't demonstrate what you seem to think.
As someone else pointed out, anyone can netdeck or find a deck online and substitute 1-2 cards just so you can call it original.
The specific claims you make regarding how cards would work, however, are testable. You seem to think that this card would be balanced and that it has too high of an opportunity cost to use. As such, you would likely predict that if you took an already usable deck with colorless lands (like Tron) and made two versions, one without argent ring taken from a Modern Tournament decklist and the same list with argent ring (and any other changes that would accompany the addition of that card, such as maindecking chalice of the void so you can play a tron piece + ring and effectively counter your opponent's expedition map or ancient stirrings) and the decklist with argent ring should not win more frequently than the one without.
We should also be able to look at quantitative data from, say, a website that exists to calculate the win percentages between different modern archetypes, add argent ring to decks, and see no notable changes in the win percentages if you are saying the card won't make a difference.
So you are aware, these are testable hypotheses. As in, people can go out there, get the data, and directly prove you wrong. As such, I want to verify: is that your prediction?