EscapegoatRG Sorcery
Choose three colors. Put three 0/1 Goat creature tokens of the chosen colors with defender and reach onto the battlefield. Black sheeps are popular with swampfolk. Apparently they keep the hags at bay.
After much uproar. Here's the opposite version of All Summons. Tokens can be sacrificed, but at the expense of being unable to attack and having no offensive potential.
The tokens have reach as a flavorful bit that they can be used as bait to intercept (deter) aerialpredators.
You can probably choose the same color three times. No one's going to be sure if it's both or one-or-the-other.
So, as written, you choose three colors and each token is all three of those colors. Not sure if that's your intent, but that's what it says. I'll template the alternative for you below if you wanted it the other way. I don't think the color choice is really useful unless its in an environment with lots of color matters mechanics (like Shadowmoor), but that part is more up to you.
Also note that making tokens is now just "Create ... tokens" and not "Put ... tokens onto the battlefield."
Escapegoat RG
Sorcery
Choose up to three colors. Create three 0/1 Goat creature tokens of one of the chosen colors each with defender and reach onto the battlefield.
This still feels white, but it at least fits better in RG than you last card did. Honestly, this could create 4 tokens and still be fine, since no power, sorcery speed, and inability to attack makes the tokens worth almost nothing individually. (That would also make it more in line with the YuGiOh card its referencing as well.
7/10 - specify wording, could be more powerful, color choice makes for unnecessary complexity out of context
That's certain not the only interactivity when you consider color protection.
Short version: If you are designing a card to specifically synergize with one card or a narrow subset of cards, specify that upfront, because we can't read your mind to those intentions.
As I said, the color choice is not a bad thing, it just adds complexity to the card that probably isn't needed. If you specifically intent this for an environment that has abilities like those, then great, but outside the context of those narrow use cases its more words than the value it adds to the card.
In this case, a cleaner solution would be to choose three colors and make each token all three of those colors, so that the player does not have to track which die/bead/upside-down-ad-card is the red Goat and which is the green one. Its easier to play with three RGW Goat tokens than a Red Goat, and Green Goat and a White Goat.
If you have memory issues, why play Magic to begin with?
It's not necessarily designed for a narrow set of cards, but as the parallel dimension version of All Summons.
And we are back to you demonstrating that knowing roughly how a game works is no substitute for actually playing the actual game with actual people. With a self important attitude like that, it’s no wonder you don’t have anyone to play test your designs with.
Sorcery
Choose three colors. Put three 0/1 Goat creature tokens of the chosen colors with defender and reach onto the battlefield.
Black sheeps are popular with swampfolk. Apparently they keep the hags at bay.
After much uproar. Here's the opposite version of All Summons. Tokens can be sacrificed, but at the expense of being unable to attack and having no offensive potential.
The tokens have reach as a flavorful bit that they can be used as bait to intercept (deter) aerial predators.
You can probably choose the same color three times. No one's going to be sure if it's both or one-or-the-other.
Also note that making tokens is now just "Create ... tokens" and not "Put ... tokens onto the battlefield."
Escapegoat RG
Sorcery
Choose up to three colors. Create three 0/1 Goat creature tokens of one of the chosen colors each with defender and reach onto the battlefield.
This still feels white, but it at least fits better in RG than you last card did. Honestly, this could create 4 tokens and still be fine, since no power, sorcery speed, and inability to attack makes the tokens worth almost nothing individually. (That would also make it more in line with the YuGiOh card its referencing as well.
7/10 - specify wording, could be more powerful, color choice makes for unnecessary complexity out of context
That's certainly not the only interactivity when you consider color protection.
Short version: If you are designing a card to specifically synergize with one card or a narrow subset of cards, specify that upfront, because we can't read your mind to those intentions.
As I said, the color choice is not a bad thing, it just adds complexity to the card that probably isn't needed. If you specifically intent this for an environment that has abilities like those, then great, but outside the context of those narrow use cases its more words than the value it adds to the card.
In this case, a cleaner solution would be to choose three colors and make each token all three of those colors, so that the player does not have to track which die/bead/upside-down-ad-card is the red Goat and which is the green one. Its easier to play with three RGW Goat tokens than a Red Goat, and Green Goat and a White Goat.
It's not necessarily designed for a narrow set of cards, but as the parallel dimension version of All Summons.
And we are back to you demonstrating that knowing roughly how a game works is no substitute for actually playing the actual game with actual people. With a self important attitude like that, it’s no wonder you don’t have anyone to play test your designs with.