Howdy folks, been a minute since I’ve designed a card, but I’ve got some fun little gambling inspired cards I’d like opinions on.
Loaded Dice (no mana cost)
Artifact - Construct {R}
Morph - Discard 2 cards
You may choose the modes of all modal spells cast this turn.
You may choose the outcome of any “at random” mode as if it was a modal spell.
At the beginning of your end step, return loaded dice to your hand.
Decaying Dice3
Artifact {R}
At the beginning of your first main phase, choose one at random that hasn’t been chosen.
* Nothing
* Draw 2 cards, lose 2 life
* Scry 2, Fateseal 1
* Gain 5 life
* Exile target card from a graveyard
* Exile Decaying Dice, then return it to the battlefield under target opponent’s control chosen at random. “An elegant answer to the age old question, can a one-sided die be thrown?”
Nice to have people reentering the card design scene.
re: loaded dice
1.Construct is a creature type and can only be listed for creatures or tribal cards. The ability to temporarily be a creature via morph doesn’t count.
2. The first ability does not need to say “this turn”. That language would be reserved for an activated/triggered ability or instant/sorcery spell.
3. “Modal” is not a term used in black-bordered magic. Also, I personally do not feel that this card would work as intended. Pretend you have this card out and your opponent tries to cast ojutai’s command. You choose the modes “counter target creature spell” and “draw a card”. Because there is no creature spell to target and that is the spell’s only target, the entire spell is countered for lack of targets. That type of counterintuitive interaction seems a bit iffy.
4. The at random effect doesn’t always work as intended, either. Consider effects that make opponents discard at random. You would instinctively choose which cards your opponent is discarding instead... but the card still doesn’t give you knowledge of what the card is so you end up with the same effect with extra steps. Also, making the choice function as a modal effect would make the card impossible to function on MTG online or Arena as effects that put cards on the bottom of the library in any order would give you a separate option to choose between for each possible configuration of cards rather than simply putting them in the order of your choice, which would create a huge number of choices very quickly.
regarding Decaying Dice:
Precombat main phase is the term I believe you are looking for.
Loaded Dice is an awesome concept with an awesome name.
Decaying Dice won't have enough space, not anymore than a design I pitched awhile back called Test Your Luck. It would have to be broken up into different designs.
Edit: I thought Loaded Dice lets you choose all the modes of modal spells. It's a little less cool now that I realize it doesn't.
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Loaded Dice (no mana cost)
Artifact - Construct {R}
Morph - Discard 2 cards
You may choose the modes of all modal spells cast this turn.
You may choose the outcome of any “at random” mode as if it was a modal spell.
At the beginning of your end step, return loaded dice to your hand.
Decaying Dice 3
Artifact {R}
At the beginning of your first main phase, choose one at random that hasn’t been chosen.
* Nothing
* Draw 2 cards, lose 2 life
* Scry 2, Fateseal 1
* Gain 5 life
* Exile target card from a graveyard
* Exile Decaying Dice, then return it to the battlefield under target opponent’s control chosen at random.
“An elegant answer to the age old question, can a one-sided die be thrown?”
re: loaded dice
1.Construct is a creature type and can only be listed for creatures or tribal cards. The ability to temporarily be a creature via morph doesn’t count.
2. The first ability does not need to say “this turn”. That language would be reserved for an activated/triggered ability or instant/sorcery spell.
3. “Modal” is not a term used in black-bordered magic. Also, I personally do not feel that this card would work as intended. Pretend you have this card out and your opponent tries to cast ojutai’s command. You choose the modes “counter target creature spell” and “draw a card”. Because there is no creature spell to target and that is the spell’s only target, the entire spell is countered for lack of targets. That type of counterintuitive interaction seems a bit iffy.
4. The at random effect doesn’t always work as intended, either. Consider effects that make opponents discard at random. You would instinctively choose which cards your opponent is discarding instead... but the card still doesn’t give you knowledge of what the card is so you end up with the same effect with extra steps. Also, making the choice function as a modal effect would make the card impossible to function on MTG online or Arena as effects that put cards on the bottom of the library in any order would give you a separate option to choose between for each possible configuration of cards rather than simply putting them in the order of your choice, which would create a huge number of choices very quickly.
regarding Decaying Dice:
Precombat main phase is the term I believe you are looking for.
Decaying Dice won't have enough space, not anymore than a design I pitched awhile back called Test Your Luck. It would have to be broken up into different designs.
Edit: I thought Loaded Dice lets you choose all the modes of modal spells. It's a little less cool now that I realize it doesn't.